Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

September 15, 2021

Platforms Played

DISPLAY


Divinity: Original Sin II has maybe the most intricate combat mechanics that I've ever seen. The number of intertwining systems in this game is staggering, often overwhelming (sorry for casting restoration. I forgot you were decaying). It is a constant dance of elemental surfaces and status effects that makes every encounter unique and thrilling. While character interactions are largely shallow, the breadth of content more than makes up for it. Everything can be spoken to in this game, from flaming slug monsters to sewer rats. All of it voice acted, yet hidden behind an optional talent that many players will never select. You can play this game straight (as intended?) or you can fudge with the systems as much as possible (as intended?). You enter a room where skeletons come to life after interacting with an object? Just drag the skeletons out of the room and you won't have that problem. And without spoiling, my friend and I may have killed one of the final bosses by holding onto a crate of insta-kill death fog from earlier in the game and just dropping it next to him. This game is total freedom.