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War! The Republic is crumbling under attacks by the ruthless Sith Lord, Count Dooku. There are heroes on both sides. Evil is everywhere. In a stunning move, the fiendish droid leader, General Grievous, has swept into the Republic capital and kidnapped Chancellor Palpatine, leader of the Galactic Senate.
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Participated in the 2021 Game of the Year Event

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Favorite Games

Mass Effect
Mass Effect
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
Spyro the Dragon
Spyro the Dragon
Final Fantasy VII
Final Fantasy VII

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Played in 2023

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Games Backloggd


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Cyberpunk 2077
Cyberpunk 2077

Dec 10

Vampire Survivors
Vampire Survivors

Dec 09

The Quarry
The Quarry

Nov 06

Resident Evil Village: Winters' Expansion
Resident Evil Village: Winters' Expansion

Oct 30

Mario + Rabbids Kingdom Battle
Mario + Rabbids Kingdom Battle

Sep 05

Recently Reviewed See More

A remarkably ambitious game with a compelling world and excellent quest variety. Even quests that at first seem periphery often lead to creative, thought-provoking, and emotionally resonant scenarios that really take advantage of the cyberpunk setting.
The game clearly loves and understands its world, immersing you in this late-stage capitalist dystopia not too far removed from our own world. Commercials and news serve as the only content on TV, and billboards assault you with exploitative sexuality. Violence and death are fetishized. Beggars wander the streets in the shadow of glimmering corporate megastructures while police harass civilians with impunity. Politicians' minds are controlled from the shadows. This is a very politically engaged game, and it compels you to explore every inch of this world.
Yet Cyberpunk 2077 is hampered by lingering technical issues and gameplay that proves more shallow the longer you play. The initial lifepaths serve as little more than flavor text for interactions throughout the game, and the combat systems, while fun and varied, don't expand as they should in a game that touts itself as a deep RPG. It's easy to settle into a groove and avoid experimentation, especially since the quests are designed to be achieved by anyone regardless of playstyle.
The game begs to be compared to Deus Ex, the gold-standard cyberpunk RPG, but really it's more Grand Theft Auto meets Deus Ex: Human Revolution. I enjoyed my time with it, but the game clearly wanted to be more and sadly doesn't live up to its potential. Ambition only takes you so far.

Despite not having Rob Gilbert and Dave Grossman as development leads (as well as Tim Schafer, who only worked as a consultant on Curse), "The Curse of Monkey Island" manages to retain the same wit and charm as the first two games with a fair balance of easy and brain-wracking puzzles. The star of the show, however, is the art and animation. Even though I love the look of Monkey Island 2 Special Edition, this is by far the most cohesive and charming art style in the series. It clearly set the tone for the look of those remasters over a decade later. The only thing hampering it is the low resolution in-game and in cutscenes. An HD cleanup of Curse would be fantastic!

Funny and charming. But like most of these physics-based comedy games (Goat Simulator, I am Bread, DEEER Simulator, etc.), there were quite a few instances of frustration due to the physics bugging out or the game otherwise breaking.