yomarz
Bio
War! The Republic is crumbling under attacks by the ruthless Sith Lord, Count Dooku. There are heroes on both sides. Evil is everywhere. In a stunning move, the fiendish droid leader, General Grievous, has swept into the Republic capital and kidnapped Chancellor Palpatine, leader of the Galactic Senate.
War! The Republic is crumbling under attacks by the ruthless Sith Lord, Count Dooku. There are heroes on both sides. Evil is everywhere. In a stunning move, the fiendish droid leader, General Grievous, has swept into the Republic capital and kidnapped Chancellor Palpatine, leader of the Galactic Senate.
Badges
Well Written
Gained 10+ likes on a single review
GOTY '22
Participated in the 2022 Game of the Year Event
3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
Liked
Gained 10+ total review likes
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Noticed
Gained 3+ followers
Favorite Games
614
Total Games Played
000
Played in 2024
074
Games Backloggd
Recently Played See More
Recently Reviewed See More
The remake of Resident Evil 4 is fun. That's all it really needed to be, being the remake of one of the most notoriously fun games of all time. The game smartly retains the overall structure and pacing of that original game while updating it with smoother controls, more dynamic AI, and all the visual trappings of a modern AAA game. It's a fantastic experience and a game that, for me, easily sits in the pantheon of the best Resident Evil games.
My main issues with the game (docking it a whole HALF star by the way!) are twofold. One is that the addition of the merchant requests grinds an otherwise expertly-paced game to a standstill. They're obvious ploys to give a bit more "content" to the player, usually in the form of shooting X number of medallions or backtracking and killing X number of rats. Occasionally there were some fun and clever ones (the Salazar painting comes to mind), but largely I found them unnecessary, only there to complement the revamped merchant trading system.
Secondly, the game has tonal issues. The original Resident Evil 4 knew exactly what it was. It was a brash, irreverent action B-movie. It was stupid and it knew as much, but that lent credence to a world where a one-liner spewing ex-cop and a tiny Spanish lord could get in pissing matches over the phone. The remake lives in that world too, but it refuses to admit that it's stupid. It tones down the campiness while upping the drama. It builds up characters like Luis, Ada, Ashley, and Krauser, yet removes some of the charm from the baddies like Salazar and Saddler. It makes Leon into a brooding, haunted hero, in line with his portrayal in RE2 Remake, yet he still remarks that all the angry villagers have gone off to bingo. Almost all the stupid, ridiculous stuff that happens in the original happens in this one as well, and sometimes the game doesn't really know how to handle that in a narrative sense.
This point may seem like a larger gripe, but it didn’t ruin my enjoyment of the game. It didn't take me away from how much fun I was having, but it did make me pause a few times and go really? But tonal whiplash and fetch quests aside, the game clearly loves its source material as much as the rest of us do. With how faithful this game is to the original, it's clear why RE 4 is such a classic.
My main issues with the game (docking it a whole HALF star by the way!) are twofold. One is that the addition of the merchant requests grinds an otherwise expertly-paced game to a standstill. They're obvious ploys to give a bit more "content" to the player, usually in the form of shooting X number of medallions or backtracking and killing X number of rats. Occasionally there were some fun and clever ones (the Salazar painting comes to mind), but largely I found them unnecessary, only there to complement the revamped merchant trading system.
Secondly, the game has tonal issues. The original Resident Evil 4 knew exactly what it was. It was a brash, irreverent action B-movie. It was stupid and it knew as much, but that lent credence to a world where a one-liner spewing ex-cop and a tiny Spanish lord could get in pissing matches over the phone. The remake lives in that world too, but it refuses to admit that it's stupid. It tones down the campiness while upping the drama. It builds up characters like Luis, Ada, Ashley, and Krauser, yet removes some of the charm from the baddies like Salazar and Saddler. It makes Leon into a brooding, haunted hero, in line with his portrayal in RE2 Remake, yet he still remarks that all the angry villagers have gone off to bingo. Almost all the stupid, ridiculous stuff that happens in the original happens in this one as well, and sometimes the game doesn't really know how to handle that in a narrative sense.
This point may seem like a larger gripe, but it didn’t ruin my enjoyment of the game. It didn't take me away from how much fun I was having, but it did make me pause a few times and go really? But tonal whiplash and fetch quests aside, the game clearly loves its source material as much as the rest of us do. With how faithful this game is to the original, it's clear why RE 4 is such a classic.