Sonic Adventure 2 is a game that I have given dozens of chances, all with different mindsets and understandings of how the game works. And each time I play this game, I feel underwhelmed. This feeling was no such stronger than on my most recent playthrough. Sonic Adventure 2 is a unique game, in that it feels both boring and frustrating at the exact same time. Occasionally it's fun. But overall, you just feel like you're wasting your time. Sonic Adventure 2 starts out incredibly strong. City Escape is phenomenal, and most of the levels here are actually pretty fun to play. But it very quickly goes downhill. Aquatic Base is okay, but most of the levels from there range from mediocre to flat out awful. And also not helping is the godawful playstyle that's attached to these stages. Although Sonic/Shadow have mostly remained the same, good god, what the fuck did they do to the treasure hunting and mech stages? First off, the sensitivity for controls is jacked up to the extreme. Move the joystick ever so slightly and you'll go flying off a ledge. SA1 had perfect controls. Perfect sensitivity and movement, good physics and more, but SA2 had to screw it up. Overall, the characters are just a nightmare to control, with really the only improvements being Knuckles/Rouge. Secondly, treasure hunting/mech shooting is fucking BORING. Treasure hunting is just a tedious task in it of itself; you just fly around til your radar goes off. But they made it even WORSE compared to SA1! Now you can only track one Emerald at a single time, and the radar is just less useful overall, with less levels of tracking. SA1 had 5, but 2 bumps it down to 3, an unneeded change. Oh, and you thought Treasure hunting was bad? Try the Mech stages! The mech stages are just awful. Not only are the controls still dogshit, but the physics combined with the controls make a confusing and bland slog of stages. Just spam B. That's the entire stage. Sure, you can go for higher ranks by holding B, but it still sucks to play + there's basically no motivation to do so, outside of achievements and whatnot. And the level designs themselves genuinely SUCK. I don't know what happened to the level designers from the first game, but they clearly needed to come back for this one, because GOOD LORD. These stages are TERRIBLE. Really the only ones I enjoyed were the Sonic/Shadow stages (although there's a severe lack of Shadow stages for whatever reason), and SOME of the Rouge stages. The level design for the stages I don't like feel tedious. Just the same, boring and repetitive shit you've been doing the last 14 hours. Spam B, fly in circles until your Radar dings, where's the variety? Yes, SA1 had a similar issue, but each gameplay style was different and shorter than Sonic’s, making it feel more fun to switch around characters. The only dud in SA1 was Big’s fishing, but other than that, SA1 was a fun, albeit slightly dated game. SA2 on the other hand, feels repetitive and bland. And when it isn't that, it's frustrating as all hell. And we all know where that applies most. Mad Space was my breaking point. It's genuinely one of, if not the WORST Sonic levels ever made. The antithesis when it comes to fun design. I was so close to beating SA2, but I just gave up here. Going through this War of Attrition was just soul crushing to me. And that's where I just stopped playing. Sonic Adventure 2 is one of my least favorite Sonic games, and I'm shocked at how such poor design is acclaimed by the Sonic community to this day. I didn't bring up every issue I had in this review, but I don't really feel like it. SA2 is just not a fun game in my opinion. Overall, SA2 is just terrible to me.

The way Natsuki stands in this promo art is literally the most thug-gangster ass-shit like
holy hell it's so badass

"Lost Coast" mf it's right here

Terraria kind of left me feeling… mixed? IDK, at least the main quest, made me feel kind of sour afterwards. It really isn't a bad game; hell, I enjoyed it quite a bit and still do. But I do feel like the game kind of got better, and simultaneously fell off in hardmode. If you didn’t know, most of Terraria’s progression is based on killing bosses. Many of these bosses are pretty well designed; particularly in the EARLY game. But the late hardmode bosses are really, really dogshit. A lot of them feel poorly designed around the player’s moveset and hitboxes, but not even considering that, a lot are a fucking bitch to summon, PARTICULARLY in hardmode. While the mech bosses and the Golem are pretty easy to summon on their own, the rest are quite annoying to even attempt. Plantera requires you to find a small bulb in the Jungle Underground, which takes forever. And then you have to go through the process of building an arena, prepping your NPCs, potions, etc. And if you die? Find a new bulb, because fuck you. And then the Moon Lord can be annoying to summon because if you fail too many times, you have to start the whole Lunar Events over again. That's just an annoying design choice IMO, maybe they could've had Moon Lord be a random spawn at night like the Eye of Cthulhu? And if you aren't ready to face him, just go underground for a few minutes. I get that they want players to get prepared for the harder fights in the game, but still. As a random example, The Binding of Isaac (which has a lot of parallels I could make here) has you face bosses needed for progression that you could face by chance, but they also had guaranteed methods (albeit more difficult methods) of achieving the same end goal. For example, you can kill Hush by taking Mama Mega in a shop, or by killing Mom’s Heart in 30 minutes. I could totally imagine something like this working for Terraria too, and they actually DO this, but only for certain bosses. And then we have the boss fights themselves. What happened here? Golem is probably my least favorite fight in the whole game. You're in a cramped as fuck area and there's traps everywhere. You can't even mine around you to build a semi-decent arena. So you just end up getting your shit wrecked with barely any room to dodge. And while I found the Lunatic Cultists to be a really great fight, the Towers were such an anti-climax. They're not even that hard, they're just annoying. You have to kill a hundred enemies that deal nearly a fourth of your HP. They aren't that hard to dodge, but they trip me up on occasion. And then you fight the Tower… and they suck, too. They barely even attack you, so you can just spam the Terra Blade until they die. At least they have good drops! And the Moon Lord himself… this fight just confuses me if anything. There's so much small shit on screen that deals a bunch of damage, and the massive ”fuck you” laser (with NO visual telegraph btw) does a shit ton of damage. It felt like a fluke if anything when I killed the boss. Now, to any of these, you could say “skill issue”. And TBH yeah I see where you're coming from. But I did nearly everything according to the wiki (minus one accessory and getting 500 HP; I had 480), and I still wasn't sure why I died at points. But for every bad thing I have to say about Terraria, I still think I can recommend this game. For one, the boss fights! For every Moon Lord and the four fucking Towers, there are lots of good bosses! The Empress of Light is easily the best fight in the game, being a great test of your moveset, being ACTUALLY FUCKING TELEGRAPHED, and also just being visually stunning. Also, the fucking music. That's all. While I don't like summoning Plantera, making his arena and finally killing him was very satisfying. It helps that he’s an easier boss to kill. I'm a fan of the Mechanical bosses, too. They were a nice upgrade in difficulty from the original bosses. Another thing I love about Terraria is its music. Do I even need to say anything about the Terraria soundtrack? It's popular for a reason. My favorite tracks would be “Mushrooms”, “Boss 1”, “Boss 2”, and of course, “Empress of Light”. I also love the fact that Terraria has progressive difficulty, making sure the game is never too easy, nor too hard. And despite my quarrels with Terraria’s Hardmode bosses, I absolutely love the new items in Hardmode. They transform Terraria from “oh it's just 2d minecraft” into something that can easily stand on it's own. And do I even need to say anything about the large amount of content in Terraria? One of my best friends on the internet (@DragonMals) has over 3000 hours in it, and more in tModLoader. I myself have been enjoying it for years at this point. So yeah, I do like this game. Quite a bit, actually. But I'm not head over heels for it, per se. I might go back for a few playthroughs every now and then, but for now at least, I think I'm finished. Overall, I'd give it around an 6/10. A good game, but it's a loooooong shot from a masterpiece.

Was having some decent fun with the game until the $10 paywall. Yeeeaaaaaah…
No.

yo, is that birthright from the binding of isaac???

absolutely criminal how they left mk7 rainbow road exclusive to the 3ds

This game is insanely intense and I love it.

Not really a fan, sorry. It's super slow and not all that challenging to me.

bumbo is the greatest thing to ever be conceived

1995

sigh To the wishlist it goes…

"HEY!I Get your fat-ass out of the way!"
'ASS"? I think you meant my awesome fat tits, you cocksucker!"
These two pieces of dialogue taken straight from the game completely sum up this game's writing. It's like they tried to make Sonic Colors an adult-oriented sitcom

I used to consider Sonic Generations 3DS as my least favorite Sonic game. It was automated, boring, and overall not really that fulfilling as a game. I must apologise to Generations 3DS, because this is genuinely one of the most BORING experiences I’ve ever had with a video game. Just nothing about Forces (at least compared to Generations, Colors, and Unleashed) is good. The level design isn’t fun in the slightest, the controls feel both loose AND stiff at the same time, and overall this game just feels misguided. There were lots of good ideas here, but they unfortunately went to waste in this shallow, bland, and budget game.

Shockingly WAY more fun than the original game, but it can be cleared in 15 minutes or less