Reviews from

in the past


I wanted to vomit when I was playing in the swamp area. For some reason, I didn’t feel good. Maybe it was just something that I ate.

Aveline's story is done a disservice by the poorly done concept of Abstergo hiding the truth from you, and it doesn't help that the writing seems hastily done as well. Citizen E doesn't fix it either, as the ending is jarring whether you kill all of them or not.

Furthermore, the remaster of this game (even with AC3R) doesn't really improve a significant margin over the original release on the Vita. The improvements are mostly graphically and framerate-wise, and the game is still locked at a weird 80fps, and the graphics are okay-ish. The gameplay is still affected by the technical limitations of the Vita and is not really improved that much.

Regardless, some of the moments this game has are fairly okay, the Bayou is relatively well crafted and the setting is believable enough. As always, the more Uncharted-esque parts are pretty fun to go through, and the Connor cameo is cool, but seems to just be a way to connect this to AC3.

All around, just mediocre. Could've been good, ended up being a huge letdown for an interesting character.

I got this as part of the Assassin's Creed III Remasterd package, but somehow feel that this one needs its own entry; Liberation was developed for the Playstation Vita, a handheld console, and as such it is much smaller and more limited than the main titles. Yet, it is also not just a DLC for Assassin's Creed 3, even though they came out the same time, and (as far as I know) use the same engine.

Being it's own game, it gets its own setting: We're in the "French and Indian War", which in Assassins Creed III only gets touched in the Epilogue - were in New Orleans, Louisiana - the south of America - a french colony that gets attacked by the Spanish. Aveline de Grandpré is an african-french nobel born female of a rich trader; who had a child with his slave, Jeanne. The mother disappears and Aveline grows up with her father and his wife Madeleine de L'Isle; and soon gets discovered by a Voodoo priest Agaté who helps here become an Assassin. In this game, Aveline's main objective is finding out what happened to her mother. But she's also caught between the war of the Assassins and Templars, the defense of the city against the Spanish and her second agenda: freeing slaves.

This game does a few things different than other AC games before: The Assassins are not shown as the perfect order; Agaté has his doubts and does mistakes, and Aveline even has to work against him. However, he is no Templar (different to AC). Also it is the first time, we get to play a female Assassin. She got her own unique sword fighting system, which according to rumor was so good that it only afterwards got adapted to AC III. She also introduces the chain kill ability - something that we'd see reappear in games much later. And besides that she also introduces the Berserker dart, which in my humble opinion is one of the best weapons to have. We also get a much more complex trading system that needs you to pay attention. You could not only make bad trades by buying and selling goods at the wrong places - you can even make a loss. Besides the city of New Orleons we also get to play in the Bayou and there's even an "out mission" in Chichén Itzá - an old Maya city that is located on Yucatán - Mexico. This leads to an interesting mix of colonial french life, Bayou Voodoo cult and ancient Maya culture. Plus, there is a little bonus - she also get's an "out mission" in New York where she stumbles upon Connor; a small "fan favour" mission. Aveline is also the very first character that is not connected to Desmond; instead you as the player are the person in the modern-day, playing a game Abstergo invented by utilizing the DNA from Subject 1; the goal of Abstergo is not to find anything new, but actually make the Templars look good and the Assassins bad. But you got a hacked version of the game, which - similar to the glitches in previous games - will show you the changes when you find the data packages those hacker left behind.

However, the feature that is most unique for AC: Liberation and which - unfortunately never got picked up again afterwards - was her stealth and clothing system. Being situated in so many different "cultures" Aveline has a set of three different clothes: Her typical Assassin clothing which gives here the most range of movement and weapons, but also the most attention form guards and people around here.

But being of noble decent, Aveline also learned all the ways of the Lady and even has access to expensive dresses. Wearing those, she wasn't able to move the way she could as Assassin, and also she doesn't have access to nearly all here weapons. But she looses all notoriety, can move around more freely in restricted areas, flirt with guards to get access to areas you couldn't otherwise access, etc.

Last but not least there is the slave persona - dressed up as a slave she is not noticed at all - and when she is, she has easy ways to get out of visibility, by picking up a broom or carrying crates. She can move around "mostly" freely except for when slave guards are around, she has her full range of motion but of course no access to most of her weapons (but more than with the Lady persona - especially the ever so important Assassins Blade).

Not only do all three outfits let here access different areas, and need her to work with different strategies - but also the actions that make here notorious differ - as do the ways to loose notoriety again.

All in all I really enjoyed this part of the game and I am really disappointed, that it has never picked up again until now.

While all of this sounds really great, the main issue I have with this game, is that you'll see it's not a main title. Everything is much smaller, the story much shallower, and the overall game time is also really short; I cannot see any hours logged for the game, but it took me less than a week to complete the game, and that includes finding all the collectable things that are hidden in the maps. This also leads to a smaller range of usage of all the abilities that I mentioned. E.g. while it is cool that you can switch cloths and have different approaches on the missions, it would have been nice to actually have different choices to do a mission - maybe something like: "I need to kill target person": Possibility 1: I access through the slave entrance, work my way through the kitchen, etc. and get different challenges but also opportunities, as opposed to Possibility 2: I work myself in as a guest being the Lady. The reality for the game is this: "Kill target person, but you can only enter as slave". So while there could have been great potential to give you different play-styles and have different experiences and challenges, in reality you only get one way of doing things anyways, so it's rather dull, even though the idea is great and could have had so much potential.

Then again - and that's what makes it so hard for me to take into account: It's not really a main game, it wasn't intended for the main platforms that all other main games are published for, it's a mobile game - similar to all those iOS and Android games. And on that level, I think it might be an incredible game (I cannot judge it on that level though, as I never owned a Vita and have no references to other Vita games).

In the end I think it's a game worth playing - today you'll get it for free with AC III, it's treated as an DLC (which it never was - but if it where, then it is a much better DLC than most of the other DLCs), and it fits perfectly between AC III and Black Flag - so for any other competitionist out there: Give it a try; view it as a DLC and you won't be disappointed.

This review contains spoilers

[Jogado via Assassin's Creed III Remastered no PS4]

Esse aqui eu fui mais pela Platina, já que pretendo platinar os games da franquia com troféus. Então, eu tava zero expectativas. Principalmente porque eu não lembrava da existência desse jogo, já que na época que ele saiu eu só tinha visto a capa do original de Vita e nada mais. Tendo em vista que é um remaster de um game de portátil, eu achei que ele tem um visual até bem bonito e a jogabilidade bem boa, apesar de ainda ter alguns problemas bem parecidos com o da sua contraparte.

A Aveline é uma protagonista muito mais interessante que o Connor e o plot do game é bem mais chamativo também, o contexto histórico é muito relevante e o cenário que se passa é muito legal também. Tem algumas áreas lindas no game, principalmente o Chichen Itza. A mecânica das personas alternativas da Aveline também é muito bem feito e até que dá uma variada no gameplay.

Só que o grande problema do jogo é justamente o fato de ele ser um spin-off. Tudo nele é menos do que deveria ser, dado o enredo, a personagem, os cenários... tudo, bem dizer. A história, apesar de boa, também é bem mal executada e eu achei os dois finais bem abaixo do esperado. Totalmente anticlimáticos e completamente sem graça. A função de ter que ficar procurando um monte de gente aleatória pra desbloquear o final verdadeiro é outro aspecto extremamente problemático, já que em nenhum momento é explicado quem são aquelas pessoas, porque elas são tão importantes, porque precisam morrer e porque só elas guardam pontos escondidos da história. É só pra encher linguiça, porque além de não fazer sentindo nenhum, tira a imersão da história. Prejudica completamente a narrativa

As missões são curtas e grossas, vão direto ao ponto. Mas elas se repetem demais. E o fato de o jogo, infelizmente, não ter a opção de se locomover a cavalo ou qualquer coisa do tipo torna tudo muito demorado e chato. Inclusive, fica aqui a dúvida: quem achou que ia ser uma boa ideia tirar montaria e colocar aquela canoa de bosta pra gente andar? É terrível controlar aquela porcaria. O fato de ser originalmente um jogo de portátil faz com que alguns menus sejam limitados, então tu ter controle de todos os colecionáveis e missões pros 100% é muito caótico, já que aqui não tinha como fazer igual o Assassin's Creed III, onde o mapa é dividido em distritos e, através do menu, tu sabia quantos de cada colecionável tinha em cada distrito, tornando o grinding muito menos trabalhoso. Fica aí também a dúvida de quem achou que era uma boa ideia colocar colecionável que tu paga no jogo, precisei ficar quase duas horas só naquele Sistema de Negócios mandando navio pra lá e pra cá pra farmar grana pra poder comprar aqueles benditos relógios de bolso.

Sinceramente falando, me diverti muito mais com esse do que com o jogo original. Inclusive, acredito que ele teria potencial pra ser um game principal da franquia tanto pelo contexto relevante e pela personagem que mereciam ser melhor explorados. É uma pena que a saga de Assassin's Creed III seja, até o momento, a mais fraca da franquia. Liberation ainda ganha meio ponto a mais que a contraparte justamente por ter me surpreendido quando levei em consideração que era um port remasterizado de PS Vita. Mas, ainda assim, tanto AC III quanto AC Liberation são exemplos de potencial desperdiçado: histórias e contextos históricos muito interessantes, mas pouco explorados. Um por ser um jogo com muitos problemas de direção e mission design e o outro por ter suas limitações tanto de hardware quanto de status dentro da franquia.

I don't even remember the game LMAO. It was incredibly forgettable. I'm putting a rating because Aveline is a girlboss.


For a multitude of reasons, Aveline is the kind of character I’d like to see more of in gaming, and watching her flounder through this game all over again hurt. I wanted to see her tale succeed, but Assassin’s Creed Liberation HD is just too lacking in too many areas to make it happen. There’s no one thing to point to as overtly broken; it simply dies by a thousand tiny cuts. Its craft is sloppy, its design remains shackled by ill-conceived new ideas, as well as the limitations of the platform it hails from. It’s the definitive version of a game that had very little going for it in the first place.

though an interesting setting, the narrative is too fragmented to give an impression, ultimately falling flat

Longer than freedom cry but not long enough for its own game. Still I had fun , cool to see a different couple settings for AC

I don't know. It's fine, I guess. It's just another 'generic' AC game. When people talk about how stale and boring this franchise is, this game is symbolic of that sentiment.

Really underrated. A more linear affair, but enough open world stuff to wet your whistle. The persona system is cool, and the story is really interesting/well-told. A hidden gem in one of the biggest franchises in the world.

The HD visuals can't hide the game's shortcomings, unfortunately. Aveline herself is pretty likable, but the game's story really suffers from being peculiarly disjointed. I'm not sure how best to convey this, but you know how movie tie-in games in the 2000s used to have little disjointed clips of the movie inserted in places, and it felt disjointed and misguided? The whole Liberation story feels like that. To some extent this is lampshaded with an "Abstergo is selectively editing what you see" frame story, I know. But even if you take the time to unlock all of the Citizen E side content, the story is just poorly told, and it's hard to get invested, or get swept away by the big moments.

As for the gameplay, it's mostly fine. The persona system isn't great but is thematically interesting and mostly doesn't get in the way (the game's scenarios are generally pretty good at matching your persona's skillset to the current area and required objectives). The bayou is pretty fun, and I think is generally more successful than AC3's frontier (it helps that it's flatter and less ambitious terrain).

I definitely think it's the weakest of the games frequently considered mainline AC titles.

Não tankei, 0 carisma esse jogo, pqp
Pior q não é uma merda completa, mas vc joga no fodase e sem viagem rápida tbm

Achei bem legal. Ambientação e tema. Mas meio lento.

+Beautiful and varied locations
+Fun concept with the "censored" story that you need to hack through, and I enjoyed the story overall.
+Despite not being the most interesting character, I really like the representation that Aveline brings.
+A small game that doesn't have one million side things. There are collectibles and side missions, but they felt more optional than the other games, which I find refreshing
+Persona system is interesting, even though it isn't implemented in the best way.

-No fast travel within locations. Even though both New Orleans and the bayou are fairly small, it would have helped the game flow at bit better at times.
-Some (a lot of?) people will find the "smallness" I mentioned as being refreshing to be a deterrent.

Overall I was pleasantly surprised by this one. I have barely heard anything about it, and while I hesitate to call it a hidden gem, it is definitely a hidden... piece of precious metal? Yeah.

AC mais fodase q eu joguei na minha vida

Pega carona com as mecânicas do AC III, não diferindo em quase nada a gameplay (apenas o disfarce), além de introduzir a primeira assassina mulher jogável da franquia, possui uma história bacana, mas vc passa muito tempo nos pantânos e florestas, que são a parte mais chatinha do mapa.
Veredito: vale a pena para fãs da saga ou quem tem um PSvita, senão, fique com o Assassin's Creed III mesmo.

This review contains spoilers

It's a decent game...

Assassin's Creed Liberation should've been more than a PS Vita AC game. Story-wise, I'll spoil a bit of stuff: I think the idea of this being the first Abstergo Entertainment game was awesome, with all the censorship they included to try to change the way people view Templars, yet probably because of the small budget it comes off as written in a silly way at times, with the changes being cartoonish and absurd. Still really dig the concept and it's not a bad execution with the hacker showing you the truth. Aveline sucks as a character, though. In a saga driven by its protagonists like AC, she's a bland, one dimensional and stereotyped protagonist, basically a worse Adewale from Freedom Cry, AC IV's "basically a DLC" spinoff.

Gameplay wise I think this game saves up the lack of a more in depth combat/Parkour with the social stealth system. I'm sad they haven't used it in so long, changing your identity with the Assassin/Slave/Elon Musk personas was really immersive, they all had their own roles and notoriety systems and they never felt underdeveloped. Also liked the difference of scenery in which the game takes place, adding some variety to it despite its short runtime... Still, the combat is copied from AC III and unlike AC IV there were 0 changes to it... Parkour is very bare bones stuff.

Assassin's Creed Liberation is a victim of Ubisoft's decisions, but despite that I still recommend playing it at least once. It's such a simple game I think anyone can get on it and manage to 100% it.

What in the world is this abomination? The starting was kind of interesting but everything went downhill pretty fast. The game is buggy. Switching between dresses is pretty painful. Also, you can easily get stuck in any place of the map because of the game being so buggy. Besides, the feminist story is so poor that I don't remember any of it already.
Do yourself a favour, stay away from this game and don't torture yourself.

As same as Freedom Cry, they tried to transform a DLC in a independent game

É um jogo legal e divertido, tem as mecânicas de troca de roupa da Aveline que diferencia bastante ele dos demais jogos. Recomendo mais para quem gosta da franquia Assassin's Creed.
Obs: eu joguei ele no Xbox Series S, não no Xbox 360, e no pacote do AC3 Remastered, mas estou avaliando separadamente
Obs: zerei e platinei com 12h

Xbox Series X Retrocompatible

The PSVita had many games that are now considered underrated gems among those who played them. Most of the major franchises visited the platform to at least put out a spin-off title on the system. Assassin's Creed did something similar with the PSP with AC: Bloodlines and now did it again with Assassin's Creed: Liberation.

Liberation was offically a spin-off title called Assassin's Creed 3: Liberation, but later on the 3 vanished from the title and became it's own thing, getting released on consoles and on PC as well.

Liberation features Aveline, the first playable female assassin in the franchise, who wants to free slaves and run her father's business as well. Balancing between being an assassin and a lady is hard for her, but her father and friends help her to achieve her goal to become a full blown assassin and freedom fighter.

Let me tell you, that the story is awful just as much as the character of Aveline. Aveline is a somewhat "Batman wannabe" character type, who needs to balance between her rich daytime with the awful amount of assassinations in the night or afternoon. It pains me to see the brotherhood portrayed like this as she feels like a parody of some sort. Even the cinematics feature this awful comic book style music making them even worse.

There are at least fresh additions such as new areas, some new tools like the whip and the ability to swim under water (in certain areas). These things are rather dull but at least it is something new. Speaking of new things, the game features a persona system, where Aveline can change her outfit in order to become a lady, an assassin or a slave. These outfits provide benefits such as... lower notoriety? Yeah, they do barely anything, it is just a gimmick. You can sometimes charm certain people with the lady outfit or pick up a box as a slave to sneak around guards but that is it.

Liberation is a competent but dull and awfully written game that even features cameos from AC III, which feels really wrong after playing through that game. This game also crashed like 3 times but thanks to the short length of the whole thing, it did not bother me.

A boring, dull, unimaginative and utterly pointless entry in the franchise, which is playable but you will get nothing out of it.

Liberation is a neat spin-off of Assassin's Creed 3. It is smaller in scale and with the HD version, you can still feel that it was originally a PS Vita game. The story feels pretty rushed but again with the setting set in the 18th century like AC III and AC Black Flag it is still interesting. New Orleans is small but neatly designed. The Bayou is cool with all the traversing on and between trees. There is even a small section set in Chichén Itzá where the game feels like an Indiana Jones/Tomb Raider game. You even get a whip on which you can swing. If you want more Assassin's Creed you should give it a try but you can feel that it was not intended to be a full game and more like a smaller addition to the main games. It is still better than Unity though.


just like. eh. i dont care for it. i was bored, and its a spinoff, i just watched the endinng on youtube.

Tentei jogar ele 3 vezes e não aguentei, achei muito chato e dropei de vez, falam que ele é bom, mas eu achei um saco de jogo

This review contains spoilers

Tem as mesma mecânicas do AC3, agora com algumas coisinhas novas, o lance do cipó (eu acho). Aqui o sistema de roupas é muito irritante, a ponto de frustrar em algumas missões. Agora além disso, tem um sistema de achar um NPC corrompido para ter acesso a história real.

Fala um pouco sobre a escravidão, e tem uma parte de pântano interessante no mapa. A história é OK, nada novo aqui e termina com um encontro com o Connor!

Liberation tries quite hard and it's an amibitous attempt to recreate a full-fledged Assassin's Creed experience on a handheld, but it falls a bit flat. Part of this is down to its three main world areas being either dull or finicky to explore, and the lack of engaging content outside of the main story doesn't help either. Aveline is an intriguing protagonist as she exists in a powerful liminal space, existing as an Assassin but one who struggles with her mentor, a member of the nouveau riche in a society that wants to ostracize her for her race, and as a free woman when every other black person she meets is enslaved, but the story doesn't make effective use of this and prefers to focus on a tepid iteration of the usual Templars v Assassins conflict.