Reviews from

in the past


Spike Chunsoft going to Dante Alighieri seventh circle of hell after making a 60 dollars singleplayer offline gacha game be like: " dialogue was quirky tho :/ ".

star off for microtransactions - they suck actual ass

four stars for nagito komaeda - he can suck my ass ;)

So in case it wasn't obvious, the game is a massive cashgrab.

Disclaimer: While I didn't clear the "story" (develop 50 characters, very easy and boring), I did complete Floor 200 of the Tower of Despair which is good enough for me to count it beat since that's way harder.

It rehashes the Talent Development Plan minigame from V3 and the other part (but without the dungeons) so there's a metric fuckton of grinding, moreso than any other game this decade. (how fitting it's DR's 10th anniversarry game, but now this is more grindy than DR1's bonus modes too) grinding for cards, grinding for craft items, grinding grinding grinding. And then you'll have to rebuild characters you've already built. Horrible!

The character interactions are fun, the only redeeming factor (even if the annoying nuisance characters like Tenko are still annoying nuisances) and most importantly Tsumugi is in it. I got her WR but not her U so I can't even see all her scenes, which fills me with despair, but I like Tsumugi a lot so that's why the game has 1.5 stars rather than 1.

I didn't play it I just watched the corny character interactions on Youtube

Robbery in broad daylight??! (unsatisfactory)

Don't buy standalone, the one good thing is the amount of interactions we get, goofy ahh characters. Nevermind the fact this released nowhere near summer... this game was a walking red flag.


Danganronpa S features no real story content aside from the basic premise of a peaceful alternate universe where no killing games ever took place and every main character from the series went to Hope's Peak together and became friends. Danganronpa S takes place durning the summer break before everyone's graduation and as a celebration they use the virtual reality program of Jabberwock island to have a party and cultivate their ultimate talents more before leaving Hope's Peak.

Danganronpa S is an expanded version of the Ultimate Talent Development Plan mini-game from Danganronpa V3. Now featuring 60 characters (Including some from Ultra Despair Girls which didn't make an appearance in the original mini-game), new sprite designs of all the characters in beach attire, new CGs, new encounters and over 1000 different character events making Danganronpa S the definitive way to experience the UTDP.

Danganronpa S is made only for the most die-hard fans of the series, this is a pure fan-service game and unless you care about seeing your favorite characters get to interact with each other in much more wholesome ways that they never got a chance to before, the game offers very little else aside from an addictive, seemingly endless, cylindrical grindy gameplay loop of developing characters in the board game mode, fighting enemies and completing missions in the turn-based dungeon crawler battle tower mode while farming for materials to make better equipment for your characters and Monocoins to unlock new, stronger characters and upgrades from the gatcha machines (You can pay real money as well, but there's no reason to when everything is unlockable through just playing the game) to go back and develop them through the board game mode and then just rinse and repeat. So if all that grinding doesn't sound enjoyable to you it's probably best to stay away and just look up the character events on YouTube, but If you loved the UTDP mini-game from V3 enough to put hours upon hours into it like I did than this is the game for you.

A disgraceful follow up to V3. I'm fine with spinoffs and I'd even be fine with this one, but making it a high variance gacha game that requires you to waste time or to waste money is an insult to V3's message and its warnings against consumerism.

I thought this was going to be a Switch exclusive, but guess not.
Most useless game of the franchise.
And y'all bash and thrash UDG.

It’s a very glitchy mess but if you enjoyed the board game in V3, it is worth looking into. I think the V3 version is much better though.

The story takes too long to develop but it’s good. Is it worth it? Probably? But I’d say wait for a sale.

This is a mixed bag if I've ever seen one. This game sounded like a no-brainer for an anniversary title. However, corporate greed has a tendency to muck up whatever it gets mixed up in, and it definitely hit this title hard.

There's a general lack of polish in this game, if I'm being honest. It's as if they cobbled together as many reused assets as they possibly could, without a care in the world. One quirk of this is the sound mixing. Voice clips borrowed from Ultra Despair Girls are significantly louder than all other sound in the game. They didn't even get Monokuma's English voice actor to do the title call (one voice clip!!!), they just used the Japanese clip. A lot of stuff feels like it's at a lower resolution than it should be, like the text or 8-bit styled events. All the backgrounds are completely static. The UI feels like it was designed for a mobile touchscreen device, which may not be too far off because...

They really fucked up the character selection by locking it behind shitty gacha mechanics. There's a bunch of shit I'd rather not be rolling for mixed in with the character pools, like presents or hype cards. They had to scum one step beyond though, because you can spend real money to unlock any character of your choosing at maximum rarity. Microtransactions and gacha in a game I already paid for can go to hell.

Corporate bullshit aside, I'm happy to say that this game does still serve its purpose as an anniversary title well. The 3D board of Jabberwock Island makes for a great stage for a board game. It's an expanded version of DRV3's "Ultimate Talent Development Plan" minigame, which was already addicting in its own right. All the new character interactions are a wonderful experience for those familiar with the characters. The familiar music from Hifumi Takada will always make for a nice backdrop to the game.

Overall, I can only recommend this to Danganronpa fans. Even then, I would personally warn you to approach with caution, and to not engage with the microtransactions. It's an alright Danganronpa fanservice fest dragged down by some dogshit.

They put Junko's big honkin' badonkers front and center on the title screen, so they did at least one thing right.

i had a decent amount of fun with this game. i enjoyed seeing the characters i love so much interact with each other in a way they previously weren't able to. but the gameplay itself gets boring pretty quickly. i could even look past that, but the worst thing about this game, is that you can - and probably will - get softlocked. the game is currently unplayable for me, which sucks. i probably had more fun with this than the average person, but now i can't even play the game anymore, without deleting all my data and starting over

my friend told me i was ripped off

and i think he was right

divertido as interações dos personagens, porém a gameplay de turno é bem sem graça e a gameplay de tabuleiro não é muito legal.

they should've stopped at sdr2 this game wasn't really needed for literally anything but its nice seeing some characters interact with others shrug.

A game made by people who forgot the point of V3's ending.

Miu's hot but is it really worth it

Ultimate Summer Camp more like Guantanamo Bay Detention Camp with how it tortures you every waking moment

Meh, it literally is the V3 development plan but expanded to a full "mini" game. Rather just watch the interactions in Youtube

This review contains spoilers

The only appeal of this game are the characters bodies in swimsuits. The Story is that they all the characters from 1,2, V3, and some (not all for some reason) from Ultra Despair Girls are going to a virtual reality to get more hope fragments. This is the first time that even the idea of the story is terrible, this game is just an excuse to have all characters interact, so the story pretends that no one died and that the V3 cast believe in hope now just so this game could happen, but it doesn't lead to a good story. the Characters are the same as the games, minus what I said earlier. Voice acting is just taken from the last games, no new voice acting for this game. The Graphics are terrible, the 2D sprites look copy and pasted on screenshots from the games, and a few new ones, and the 3D sections look too basic to call them anything else. The gameplay has you roll a dice and go around the island on 50 days/turns to do all you can before playing as a new character, for other moments, which would be fine, but the interactions you have are random between the character you play, and other people you interact with, meaning to whole point of the game is uncontrollable, if you want to play as NON protagonist characters, you have to pay microtransactions first, also, this game recognizes Genocide Jack/Genosider Sho both as canon with V3 being here so that's another mistake they never fixed, there clearly weren't enough pods for everyone in the beginning, combat is just bash the fight and mega fight buttons until you win, even bosses, getting cards to help you around, do certain events alone to boost skills, or by landing on the same square as another person, or by landing on a talent square, even the scenes with the characters each other aren't always worth listening to, meaning you may not get anything you like even if the right characters DO come up, and your money could be taken by the Monokubs, this Gameplay overall is garbage. The Music is just taken from the 2nd game, and sounds are either basic or nonexistent. Danganronpa S is a way to make a barely pointful game pointless by taking away it's point and making everything else bad too.

takes like 30 minutes to boot for some reason and is just a shittier version of talent development plan in v3 with in app purchases like some dogshit mobile game (despite costing 20 dollars). sucks. just check the character interactions on the wiki. or pretend it doesnt exist.

I probably bought that cause I had a boner that day.

Seeing all the characters of all Danganronpa games interact with eachother is a lot of fun, but the boardgame gameplay loop to unlock the interactions gets really tedious after a while, the gacha is really underwhelming, and unlocking every character takes way too long.

If you don't want to sit through 50+ hours of the exact same boardgame to unlock interactions, and spend an absurd amount of time trying to unlock every character, it's better to just watch the character events on YouTube.

danganronpa is my favorite franchise ever but this is not good at all... it feels so cheap
i even found it hard to find myself invested in the characters interaction since we are not in the normal killing game scenario.
that being said, i did buy the collectors edition which comes with some cool items as well as the 3 killing games on switch.
do not buy this game on its own! even if you're a big danganronpa fan!!!

Since I completed this game earlier this month, I feel like I should review it.

In all honesty, this game is fun but only if you're really into Danganronpa(I mean like, if you're obsessed with this series). If all you care about is the story and not the interactions characters have, then it's wasted on you.

The interactions are fun, hilarious and cute, the board game itself is fun once you're far enough in, as is the battle mode(still too bad it's not the same battle mode from V3's side mode where you can walk through a dungeon but I digress). It does get really repetitive (mainly since I 100% it) but it's not really hard or anything.

I see lots of people complain about the microtransactions and act as if you have to spend money to get the U Cards which...no you don't. You literally don't have to spend money to get stuff. I got every playable card, W and WR cards without spending a cent. It's just there for people too lazy or busy to grind for Monocoins.

Something I will say that detracts from its score is the freezing. I can't say how it runs on PC but for the Switch version, it freezes quite a bit. It's not too bad considering the game autosaves have every turn but it's still annoying having to exit out of the game and go back into it. There's also apparently a bug in the game where, when you're doing the final episode, if you're unable to beat it due to your units being too weak, you are unable to do anything else and the only way to get out of it is by making a new game.

The Usami Flower missions can be fun but certain ones are horrible to complete (such as, the one where you have to upgrade your equipment 20 times in one board). Having to grind to make every weapon in Battle Mode is a bit of a slog, too.

All in all, I rate this game a 7.5/10. Nowhere near as good as the main games, obviously, but is still a fun time waster if you can look past the bugs and are into the characters themselves. I would NOT recommend trying to complete every Usami Flower unless you're a completionist. Or are crazy and obsessed with Danganronpa(I'm the latter).

do you want to play mario party with no minigames by yourself for 40 hours just so you can see your favorite characters interact for about 20 seconds worth of dialogue?

have fun


This review contains spoilers

If you like V3's Development Plan postgame mode, this is your game. Despite being a clearly nonsensical plot, I did enjoy the final moments and the ending content. Building up my favorite characters is always satisfying, like having Hajime tank while Izuru sweeps.

I played this for about two hours, I was fairly impressed by the character interactions and I thought the core gameplay was fun albeit the RPG elements were underwhelming. Unfortunately after the first playthrough I found out that the game has an egregiously repetitive gameplay loop where you must play as the same characters repeatedly in order to unlock the rest, but only five of them are unlocked from the start. In addition getting the characters you want is done through a gatcha mechanic where you can spend coins to get cards for characters you want, or spend real world money to get a better chance of the characters you want. When doing a second playthrough of the game I found the same events would repeat and ultimately the gameplay loop just wasn't a good system for me. I'm very disappointed with how the game turned out, although I will give it a few points for letting me spend more time with one of my favorite characters from the series and giving them more development which was nice. All-in-all I don't think I'd recommend this one unless you want some mileage out of a couple character interactions.

It's kind of fun, but it's gonna get old quickly. I thought the fact that they remade Jabberwock Island into a board game was very cool and I loved their attention to detail in that regard. Was very satisfying for a first time playthrough of just exploring all the islands and seeing the different set pieces brought to life.

And now for the problems. Seeing the various character interactions is nice, but not getting the voice actors back because they didn't want to pay them is a bummer. Using Mukuro's Junko sprite is EXTREMELY lazy and a huge letdown as someone who's a fan of Mukuro. The battle system is extremely barebones and not fun. If you've ever played a decent turn based RPG, let alone something like Persona or Trails, this combat system will completely bore you to tears. The VS Battle mode is not only boring as fuck but also unclear in its difficulty scaling. You're pretty much forced to grind the Development mode a ton of times to get the bonus EXP/money upgrades every 10 characters, which is tedious and boring especially when you are forced to develop characters that you don't like or don't care about because that's what you received from the gacha system. RNG elements in the Development mode can also be frustrating, there is a good amount of legitimate strategy to be crafted when it comes to maximizing your time effectively, which I do enjoy, but a lot of it comes down to the RNG of whether you will get a surgery or not, random Destination jumps, randomly getting your life savings stolen by the Monokubs, etc... which can get frustrating when you're trying to make a good card, especially if you invested presents into the run. Getting all 5 Grimoires and beating all the Monobeasts is actually a welcome challenge and adds replay value at the beginning particularly when you don't have the resources to work with. However I can imagine that once you get to 20, 30, etc. cards (I'm currently around 15) developed it probably gets laughably easy to do that which removes the challenge aspect altogether. There's a secret boss found by getting a password from Nezumi Castle and then using it at the Ruins (clever, I like that attention to detail) but other than that it will get stale and repetitive quickly once you find yourself able to get all the Grimoires and beat all the Monobeasts consistently.

Also, it has to be mentioned, the fact that you can just pay for Ultra Rare cards is so god damn lame, and a sad attempt at a cash grab. This game should have literally been free to play if they were going to implement that and make getting good cards naturally such a pain in the ass. V3's system where you could at least limit it to 1 particular game that you want cards from was a lot easier to work with, not to mention avoiding these trash "Hype Cards" and presents from the machines altogether.

All in all, the game has a TON of flaws, but is a nice little distraction that should keep you interested for 10-20 hours if you're a fan of the series. For $20, not the worst thing in the world, but this actually had a ton of wasted potential. If only they actually put effort into making it a good/fun game instead of just re-using the systems from V3's postgame while slightly altering it for money making purposes.

This game is uh...definitely something.

When this game was first announced, I was decently excited. A new Danganronpa game? And it's based on that cute gamemode from V3 that would have been amazing if it was fleshed out a little more? Awesome! Sign me up!

Unfortunately, this just isn't the case. If anything, this is a less fleshed out version of the V3 minigame, somehow.

In the V3 minigame, the game attempts to emulate the feeling of balancing school life with work, social life, and individual goals; and I think it accomplishes this pretty well. Since you have a deadline to make it to the end of the board before a time limit, it really feels like you're trying to finish the semester while also trying to hang out with your friends and levelling yourself up. It ended up feeling like a pretty light life management fanservice sim, and felt decent as an extra mode in a fully decked out game.

But Danganronpa S? It doesn't even come close to this. Instead of trying to finish the semester, you're tasked with running around Jabberwock Island from Danganronpa 2, fighting Monobeasts, and developing your hope fragments, just like in Danganronpa 2. As far as I can tell however, you'll end up developing your hope fragments no matter what you do, and defeating all the Monobeasts ends up being an optional objective, not something you're expected to do, at least not in early game. This was far less engaging to me then the school system presented in V3. Plus, since my goal was to defeat enemies, I spent most of my time trying to level up my character and buying items, rather than talking with the characters, which is supposed to be the main draw of this title. These interactions were fun for the most part, but always felt incomplete to me personally.

And, just like with V3, you're expected to grind your characters in this mode to fight in a separate mode. In V3, this mode was a JRPG dungeon that had a narrative purpose and felt like a sequel to the school life you just finished. But in this game, that separate mode is a simple VS mode where you battle random monokuma enemies with no narrative incentive at all. There are 100 levels in total, each level has three goals, if you finish all three goals you're rewarded with tokens that you can use for the gacha. Once I played this mode, I came to the unfortunate conclusion that this was a free to play mobile game put on the switch. Except unlike other free to play mobile games put on the switch, this game launched on the switch first.

The gacha itself is also frustrating. The game only gives you five characters to start off with, and when you do a 10 pull, you'll end up getting more cards and items than characters to play as, severely limiting what you can do with the game early on. Which I guess is a staple of mobile game gacha, but since I paid for this game, I'm not at all pleased with this.

I only played up to level 5 in the versus mode, and only levelled up about six characters before giving up. I might pick this game up in the future, just to run around and watch the interactions between the characters, but ultimately, I have no intend on ever finishing this game or even getting very far in it. For what should have been a cute little fanservice game, Danganronpa S asks far too much of its player, hoping this will be your next gacha game that you burn dozens to hundreds of hours in, and it just simply isn't worth it. Get V3, finish the story, and play through that game's side mode instead.