Reviews from

in the past


Nice little bite sized treat.
I'm on a mission to finish games that were too hard for me as a small childe.
Aladdin is a good ol' platformer with fluid animation and is (for the most part) faithful to the movie with regards to the movie and the soundtrack. It's not too challenging, it's short and very sweet.

They managed to capture the overall tone and vibe of the film very well and it's cool to hear the film's soundtrack with these SNES renditions.

Uma ótima opção para você que não quer jogar games longos e complicados. Trilha sonora muito boa, tendo algumas músicas do próprio desenho. Os controles são muito simples, o jogo é definitivamente muito fácil, mas não deixa de ser um clássico.

Que joguinho divertido! Gameplay dele é bem simples, mas eu diria que bem divertida e fluída, a trilha sonora é bem legal também, e o tema da logo da Capcom torna tudo melhor ainda.
Com certeza é um dos clássicos absolutos tanto da Disney quanto da Capcom pro SNES.


final jafar fight and level fuckin sucked

hell yeah aladdin get that parkour

Fuck that sega genesis version.

Don't listen to the dweebs who says the Mega Drive version is better, the SNES version was made by Capcom and it is a great game on its own, with focus on platforming instead of bland combat.

I wouldn't wish for any changes for this game.

When I think of a fun Disney movie game it always be Aladdin on SNES. The Developers for Aladdin was CAPCOM and handling the game was a smart choice. The game looks and sounds great. The Genie level is my favorite part for its design and the rendition of Friend like me is well done.

A few flaws from the game would be that it is too short, and the 100% completion is pointless. I would recommend this game if you're looking for a short and fun time.


Very funny and charming, recommended to everyone who likes Disney and/or pretty platformers

Do yourself a favor and play the superior Genesis version

Capcpom Chrornicles ~ # 3 ~

Played on that Disney Classic Games compilation on my girlfriend's Switch

As a Sega kid I played the hell out of the Genesis / MD one to hell and back but only ever got to play this version at my school's daycare program when my parents couldn't and / or didn't want to pick me up on time. Even then I thought it paled in comparison. I still do but this was a very comfy playthrough.

I will say I guess I can see why people prefer it over the Genesis / MD version even if I can't agree, the easiness of this one is great to sit down and play in one sitting and the look and sound are classic SNES Capcom and fine in their own right but the Disney supported edge of the Genesis / MD offering blows this games presentation out of the water and is a big reason it leaves a greater impact.

I also understand people saying that the acrobatic Aladdin of this game is more in character, which I can't disagree with entirely. However it has that quirk of making sudden turns slowing your momentum down to a near stop which kind of goes against that design philosophy. This game isn't hard in the slightest so it never gets in the way so to speak, but honestly it makes me prefer even the movement of Aladdin in the Genesis / MD one, which is probably not a good sign because that's the whole selling point of Capcom's SNES offering.

That being said this is not a bad game in the slightest and proof that Capcom and Disney made for, at minimum, "quite good" games when paired together. A comfy nostalgic classic that if I see a cart in the wild (that doesn't have the Nintendo Tax) I will pick up ASAP.

With the exception of Yoshi's Island, this may be the best platformer of the 16-bit era. Swinging, rebounding, ledge-grabbing – Aladdin manages to put the overrated Super Mario World to shame with his acrobatics and sure-footing. The wild 'Genie's Lamp' level pre-figures the inventive OCTAHEDRON with ever-evolving obstacles that shake up the move-set. Unfortunately, the game's second half bogs down in the repetitive pyramid and palace stages, bottoming out with a lackluster final encounter with Jafar.

Simplesmente INCRIVEL todos os cenário são lindos e bem construídos e o jogo de cores aqui é perfeito, charmoso demais e ainda envelheceu muito bem!

Não é la tão difícil assim quanto as pessoas dizem, só tem que aprender um pouco do mapa e não dar bobeira que o jogo fica até que ok

I honestly can't recall the last time I've seen Aladdin, maybe like a decade ago when it was randomly on TV. Since I'm more of an Anime girl nowadays, I rarely watch anything like movies like that. Though I know how popular and great this movie was for many and I respect that. I also have just never touched the games for it, not even the popular Mega Drive game. So why did I play the Super Famicom version done by Capcom? I don't know, just felt like it.

This is a platformer that put levels into multiple sections. It's nothing too complicated for the genre and sometimes that's fine as you can run, jump, and even throw apples to stun or kill some enemies. Jumping on enemies also has Aladdin vault off an enemy. He's actually quite athletic in this game being able to vault, swing on many things, and even grabbing ledges.

The level design isn't too much to brag about especially by 1993 but I would be lying if I didn't say it wasn't a lot of fun. You can really feel a lot of flow in this one that's to all the athletic movement Aladdin has letting the platforming flow really nice outside of like one auto scroll level. The game does try to change things up like having a carpet level but for the most part it's just platforming.

This does come at a cost of difficulty and length. The game is pretty easy as it not only gives you many chances to grab more health, health extends, and even a bonus stage if you grab a gold scarab. You even can find this sheet that can be used as a glider and you only lose it if you get a game over. The game also doesn't have too many stages which is a shame.

The bosses are surprisingly small amount. In fact, there's only like 3 and two of them are the final parts of the game. It's weird because you fight one in the first stage who is very simple might I add. I wonder if Capcom didn't have enough time to do more though I guess knowing the movie from the little I can remember of it, maybe it makes sense.

The game graphically looks nice though before I get people mad at me, yeah I know it's not as cool as the Mega Drive version but if you look at this without thinking of that game I think it does a good job. Though I don't like Aladdin's sprite. It just looks off to me. The music is good too, I'm not sure how much of it is from the movie but I really like the stage 1 and 2 themes.

This one was surprising to me, I really wasn't expecting to enjoy it too much but it's pretty good. It's not like top tier 16 bit game or anything but there's a lot here I enjoy. Wouldn't mind replaying this game someday. Good job Capcom, you did good. There's also a GBA version but I have no clue if that even added anything and I'm not really interested in trying it out. You might enjoy this game but you also might end up in disappointment. Regardless, it could have been much worse and I'm happy I had fun even if it was pretty short.

ah, o mundo perdido dos jogos licenciados de super nintendo, como é belo...

em tempos já longínquos me lembro de ligar o ps2, enfiar aquele cd que acabei de limpar com detergente, e ver bootar o snes station. passava horas testando os jogos. mas lembro especificamente da DELICIOSA sensação quando aparecia a logo da capcom. os caras só faziam bangers, era impressionante.

a trilha sonora desse jogo é uma das melhores merdas já feitas em 16 bits. fora que, vc sabia que o designer disso é o SHINJI MIKAMI???? pois é, maluquice. mas tudo nessa geração não fazia sentido, afinal, como um jogo do Aladdin pode ir tão duro?

its crazy how high this set the bar for not only licensed games in general, but 2D platformers of it's time.

the incredibly smooth animation and controls make aladdin feel strangely great to move around as and the way the level design compliments it makes this a short but very sweet game that lives up to it's namesake and makes for a classic

Capcom delivers the best Aladdin game of 4th gen. A fun short romp that's friendly to newcomers to the platforming genre. The music is also great here.

Extremely short, but satisfying platformer that does the bare minimum of telling the story of the film, while adding some extra bits for the sake of having more stages and bosses. Aladdin feels a bit slippery at times, especially if you hold the run button down the entire time like me, but it feels just right where you can blast through the stages with your platforming skills, like I try to.

I wish there was a bit more variety, but it's still pretty good as it is, and the music is especially charming. It was a little golden period of Japanese devs working on Western IPs and making some dope ass games out of them.

Queria pedir ao gênio uma jogabilidade melhor

Um jogo clássico que eu não entendi o pq ele leva essa alcunha. Talvez pela nostalgia da época em que foi lançado e ser um dos principais desenhos da Disney e ter um nível de fidelidade muito bom com o filme, mas no geral é só isso mesmo.

Eu achei o jogo consideravelmente fácil em comparação com inúmeros títulos da época, mas os controles são ruins.

Alguns retornos dos pulos que damos para matar os inimigos são muito imprevisíveis, principalmente se você estiver perto da borda de uma plataforma.

As vezes é muito complicado analisar jogos antigos simplesmente pq hoje em dia temos mecânicas muito avançadas e se acostumar com algumas coisas antigas pode ser difícil muitas das vezes.

Para mim, Aladdin foi um desses casos, pois achei a principal mecânica do jogo bem chata de se acostumar. Valeu para conhecer e jogar, mas definitivamente não é um jogo que entra na minha lista de favoritos para uma nova jogatina.

It's short, easy, and doesn't reinvent itself beyond the basic platformer formula. But it doesn't need to either. The mechanics are solid and the runthrough of levels feels good. It's a very nice comfort game with a catchy ost and awesome sprites which you most likely can clock in less than 2 hours.

Apparently Shinji Mikami designed this. Go figure, because what we have here is a very competently put together platformer.

It's much, much better than the Genesis version, which I've found to be too messy and chaotic. The SNES version removes the sword, and is in comparison a casual and short romp that anyone could master in less than a handful of tries. I think in Capcom's attempt to decrease the difficulty from "90's hard" to "managable for kids", they incidentally created a difficulty that sits around the middle for today's standards. It asks you to prove your reflexes, but never gets too overwhelming in doing so.

Is it special? As good as Mario? Maybe not. You'll probably play it once and forget about it. But as far as licensed Disney games went, Aladdin here proves that Capcom had a talented team of developers that knew exactly how to handle these IP's, and delivered a mechanically simple yet refined experience that does all it needed to just... be pretty fun. It's just fun. It's fun. Fun.

Jogo bom d+. A música e os cenários são perfeitos, lembro q fiquei testando todos os password possíveis pra descobrir as fases q n tinha chegado ainda.

>> Prós
• FASES : Os cenários são bem bonitos e alguns remetem ao filme.
• SOUNDTRACK : Outra parte positiva do game é as músicas q são do filme tbm.
• JOGABILIDADE.

>> Contras
• Nenhum.

>> Perso Favorito = Tapete.

depois de um jogo de 120 horas um de 40 minutos pra relaxar. jogo do bom ja zerei umas 200 vezes


Jogo muito bom. Achei que seria ruim igual ao rei leão, mas me surpreendi, jogabilidade ótima, dificuldade na medida, historinha legal, só é extremamente curto.

Yeah, it might be prettier and more polished than the Mega Drive version, but is it better?

yes.

its time for break time, SPIN THE WHEEL!

O Darksouls do supernintendo.