Reviews from

in the past


just an fyi that if this is your first exposure to FFX and you want to hop on the bandwagon of being a smug little brat about the supposedly "awful" voice acting (it's not, it's remarkably accomplished and effective considering the insane tech constraints the team was working under--the depth of performance these actors were able to achieve still blows more current games and their aggressively codified anime archetype voices out of the water! good luck finding protagonists with as specific and non-cliche intonations as Tidus/Yuna. Watching Hedy Buress' thoughtful interview featurette about playing Yuna literally makes me cry) you should know that you probably are feeling a weird friction between the voice/characters moreso because the hd remaster completely butchered so much of the animation and visual storytelling present in the faces of the original character models, which the english voice actors were directly responding to and taking influence from in their performances! OG Yuna had so much intimate detail written into her ps2-era features--her gentle, tired eyes, full of fatigue but never resignation. This new baby eyed smoothface Dissidia treatment has turned both our protags into puffy blowfish with hyper-saturated irises and deer in the headlights stares, and the pioneering facial animation from the og has all but been completely erased! literally you are seeing a vastly inferior treatment than 20 years ago. Devastating 2 observe this homunculus pantomime, truly can not bear it

also deriding the laughing scene for being cringe is so tedious, it IS cringe but in a beautiful and very real, well contextualized way and the reason the game contains this "cringe" scene is also the reason its literally the only convincing romance in like any videogame ever made !!!! sad how you've all forgotten how to love, i will be praying 4 u

FFX is an all timer for me and my connection to the mastery present in like every specific element of its original iteration have made playing this remaster completely impossible lol

maybe you will experience much less revulsion to the facial animation than me and i truly hope you do because this is one of the most holistically well considered and thematically cogent Final Fantasies and jrpgs in general. Just play the OG upscaled i literally just did and it looked infinitely more appealing than this

CAAAM ON BESAID
BANG BANG
SCOR SOM FAHKIN GOALS
BANG BANG

An otherworld awaits me in my dreams HAHAHAHAHAHAHAHAHAHH

Final Fantasy X has the best story in the series for me, the characters are amazing because relationship between them feels natural. The characters know each other slowly and then when they fall in love or something bad happens, you want a happy ending for them. Really i wanted a happy ending but i don’t say how is the ending.

FFX has turn-based combat like the previous 9 games and the combat is fast-paced and fun, new skill-tree system called Sphere Grid is really enjoyable and makes you feel the improvement, it seems to complicated at first but it isn’t. When you understand the logic, it is just becomes a puzzle. Random encounter…I hate random encounter, i just wanted to tell. Why Japanese developers don't want to make a flawless game? The Dungeons and level design are too linear so exploration isn’t fun, everything is in front of you. Level design is clearly a result of a hard work like games other aspects i know that but this can’t be an excuse for it. Soundtrack is awesome, I often listen it, probably i will be listening in the future, I was listening to Suteki da Ne while i write this review over and over again. Now it’s time for me to cry


The first time I played this game was the original PS2 American release when I was 6 or 7 years old. I got right up to the last boss, but was underleveled and gave up, then we sold our PS2 before I could try again. So it could be argued that a large part of the appeal for me is those warm fuzzy childhood memories I associate with it, and the lingering grudge I've held with that boss. However I do think Final Fantasy X has a lot of objectively strong points.

First, the presentation of this game was just two steps above anything else in early PS2 era. Hell, sometimes it feels more put together than XII. Now that I have an eye for such things, it's really interesting seeing how they mixed the use of the newer style full-3D environements and the classic style pre-rendered backgrounds. Even with the HD facelift making the difference in visual detail easier to see, the transistions are still very understated and natural.

Narratively as well, I feel like this is a much more cohesive experience than 6-9 and 12. Final Fantasy games tend to have a point in the plot where it kind of... scatters for a bit, or things will happen without any explicit context. I was a bit surprised to find that X was a lot more focused than my memory and experience with the series led me to believe it would be.

For instance, this is the only Final Fantasy I can think of where the driving motivation of the plot stays consistent and clear from after the short prologue to the end of the story — Tidus must escort Yuna on her quest to destroy Sin. Everything else revolves around that and never fully distracts from it. The context of what that objective means and what it'll take to accomplish it evolves, but the story stays well anchored in that core premise.

I even managed to get over my aversion to the main character's weird ass getup long enough to realize that he's actually a more compelling character than I remembered. Not the best of the series, but now that I'm older I better understand the nuance of his arc and the tumultuous relationship with his father that underpins his journey's motivation.

For whatever world-building and technical nitpicks you can levy at the plot, I at least argue that it's a very solidly presented one. Just don't go in expecting consistent technical details. The dreamlike qualities of the art and presentation are very much intentional.

It's unfortunate then that the translation and more specifically the english voice acting can be so inconsistent. Most people know the memes, of course. I don't find it actually to be as consistently goofy as its repuation has garnered, but having compared it to the original VO I think there were some fundamental directional issues with how it was recorded.

The English actors often seem to be replicating the cadence of the Japanese lines even though the structure of the sentences are very different, leading to many lines coming out very stilted and unnatural. It's possible that technical limitations either were the cause for this direction or exasperated it. However, I actually am rather positive on the castings themselves. I think the English voices match the personalities of the characters quite well. And the audio mixing is very solid, too.

Gameplay then is where I'm the most mixed on this title. Compared to other turn-based JRPGs, this is the best core system the series has presented: it's got the most tactical depth; it did away with ATB and geared the fights towards fewer but more impactful actions making them feel tighter paced; and in the early game, the stat scaling and progression mechanics promise to be more focused on smaller differences with bigger impacts....

But then you get to the last 20% of the game and the numbers start going haywire and the fights start relying more on obscure gimicks. It's not so bad that it feels fundamentally broken, it's just that the combat experience starts to swing around wildly. You'll find standard encounters that take more effort than bosses; bosses will become nigh-impossibly difficult without trial and erroring to sus-out the gimick; weapons you found at the start of the game will be the most cost effecient ones to continue using; and suddenly your White Magic healer will have the highest magic stat in the party and will double the damage output anyone else could hope to achieve despite the fact that you exclusively built her down the healing skill routes.

It can be really experience destroying... but there's also a weird satisfaction to it if you push through.

I can't recommend this game to general audiences because of this, but anyone with experience with older JRPGs and relish the kind of esoteric strategizing required should be able to get a lot out of the game.

As I write this review I struggle to put into words why Final Fantasy X didn't click with me. It's a game where all the pieces are assembled to achieve a special outcome, but they never quite fell into place for me enough to coalesce into something I truly enjoyed. I know a lot of people hold this game in high regard and I was hoping to find something during my 40-hour playtime to elicit those same emotions in me. But, as the credits rolled, I walked away more frustrated than anything else.

Honestly, I had a whole host of notes taken for what I wanted to say about this game, but I'm not sure I have it in me to tear too much into a two-decade-old PS2 staple that is still looked back on quite fondly. I do think it's interesting that, in a bizarre way, FFX feels like it's aged a little worse than its PS1 predecessors, as you can tell they were a little uncertain with their footing on the more powerful hardware of the PS2. Final Fantasy XII would eventually show how much more ambitious games in this series could be during that generation. On top of that, a LOT of things about this game's presentation held it back, notably cutscene direction, a lack of exploration, and some truly awful voice acting. That's probably where a big part of the disconnect came from.

That, and to be honest I never really fell in love with the game's story. It's not terrible, and they built a very unique and interesting world (especially for the time), but the crux of the narrative falling on the shoulders of both the relationship between Tidus and Yuna and the relationship between Tidus and his father was not a strong enough foundation for me to gain real investment. With the former, I never felt their chemistry truly develop; Final Fantasy X was a bit ahead of its time in being an isekai where the main girl falls for the MC with little prompting. It certainly didn't help that I had just come off playing Final Fantasy 8, another game that featured a love story central to its events, but it felt much more compelling there.

As for the latter, I think I outright reject the bridge they attempted to build between Tidus and Jecht. From the outset, your character's father is portrayed as an alcoholic, emotionally abusive figure. The game REALLY pushes you to believe he wanted what was best for his asymmetrical doofus of a son; he merely didn't know how to show it. And you know what? With a bit more care taken in the writing, that could have easily worked. Hell, you didn't even need to go with the angle of his "tough love" approach; they could have simply had Tidus resent his father for disappearing and that would have done the job swimmingly. But instead, they chose to portray Jecht in the worst possible light before trying to walk it back, and considering this forms the emotional throughline of the ENTIRE story, you can see why that not working for me did a number on my investment in Final Fantasy X.

Okay, well I ended up tearing into this game a bit after all, huh? Let me reverse it by saying the saving grace in all this was FFX's battle system, which might be one of the best in any RPG I've ever played. It baffles me they ditched it after a single outing because it was such a welcome change from the ATB system and I love how quick and fluid swapping your entire team in and out was. The sphere grid was also a remarkable system in keeping progression through the game well-balanced and the overall challenge of the game reasonably high. The less said about the endgame slog, the Cloister of Trials, and the side content, however, the better.

I think it's important I acknowledge I ultimately did have some fun with Final Fantasy X, with the core gameplay carrying a huge chunk of that, but I did finish my time with this one wishing I connected with it more. Whereas I described FF8 in my review of it as being profoundly weird, I would describe FFX as being profoundly awkward. They were clearly getting their feet wet conceptualizing what a new generation of Final Fantasy might be, but for my take, this game sinks about as much as it swims.

Eu realmente não estava preparado para FFX.
Uma montanha russa de emoções.

O jogo tem um combate por turno com algumas coisas interessantes por exemplo cada personagem do grupo tem suas peculiaridades que os ajudam a enfrentar inimigos específicos, por exemplo o Auron é forte contra inimigos de armadura, o Wakka contra voadores e etc.

A história é boa, bem emocionante, tem todo um tom de despedida a todo momento e tem bons personagens.

Apart of the infamous Tidus' laughter and the entire voice acting, FFX is an amazing game.
The skill tree is well done, each character has more or less a pre-established pathway at some point.
But what drew me into the game was the story, this parallel world, it's one of the most interesting worlds, I just wanted to progress to understand more of the characters and Spira.
I love so much the ending of this game, in my opinion there shouldn't be a continuation to the story, even more considering that trash X-2 released after.
FFX has my favorite FF battle system. The last true turned-based, being able to switch your party members without losing turn was simply amazing.
Very linear game, which is fits well when the story and characters are the focus.

Today I’m going to be reviewing Final Fantasy X out of Final Fantasy X/X-2 HD Remastered. Final Fantasy X is a JRPG that originally came out in 2001 on the Playstation 2, but the remastered version released on various platforms throughout the years starting on the Playstation 3/Vita in 2013 and finally hitting Xbox One and Switch in 2019; the PC version released in 2016.

The remastered version was largely handled by the Chinese studio Virtuos whom received some assistance from Square Enix - who also handled the publishing. The original version of the game was developed by Square. From my understanding, aside from upgraded textures and enhanced graphics, the remastered edition contains content that was previously only available in the international versions.

I happened to play the PC version. I never had any crashes and it was a stable and bug free experience for me. One thing I found interesting is that on Steam it has its own launcher and you have to select between X, X2, or the after stories, and then the game proper launches.

I have a lot to unpack here with this game, but before we get started, I feel that I have to say that I’ve never been so on the fence about whether or not to recommend a game. It was such a mixed bag for me. Because of that, I’m going to start with the huge elephant in the room, the difficulty.

Difficulty wise, this game is really hard. I’ve seen a lot of members of the Final Fantasy community claim that not only is it the best, or one of, but also the easiest game in the franchise. I honestly can’t attest one way or another whether this is true as I have only played this entry, 14, around half of 13-1, and a small smattering of X-2 back when I was a kid, but it is anything but easy if it’s your first time playing it and you go through it blind.

I’m actually pretty convinced that most of the people who comment that it is an easy game are doing so with the hindsight of having beaten it before, got the items that allowed them to easily cheese the bosses in a few hits, or they are REALLY used to building fantastic character builds.

Actually, speaking of cheesy items that allow you to beat bosses in a few hits, that’s sort of my main gripe with this game. To elaborate, whenever I hit the metaphorical wall on boss enemies and struggled, and anytime that I’d google, the general answer was “go make such and such awesome item that will give you an immunity to x status effect”.

That’s all well and good, except the part of the explanation which often gets left out is the fact that said items are usually only gotten through stealing off of monsters and the most effective way is to complete a side quest where you have to capture a number (think it was 10?) of each monster which will open up an arena that will then allow you to do so. Either way you are looking at a multiple hour grind there.

Me being my naive self, opted to just grind more levels each time I struggled instead of grinding out those items and doing the side quest because I wanted to get on with the story, and I mean, why would I need those items, the game is easy, right? I always persevered through it; until the final boss.

To backtrack a bit, I did once try some optional content that was highly recommended by a large segment of the community. There’s this powerful creature you can get to help you called Anima and I had done all the prerequisite stuff to unlock it. But as it turns out, it is blocked by a monster. The monster in question is low on health and pretty weak, but you are forced into using three specific characters for it (which is normally fine in and of itself), however said monster has a one hit kill that turns you into stone and makes said party member shatter so they can't be revived. I tried 7 separate times against it, but there’s only so much you can do when it kills your party members in one hit and they are non revivable.

This time there were two solutions offered. One was go grind out a minigame called Blitzball to get a character an awesome ultimate move (we’ll get to Blitzball in a few ranty paragraphs) or, “Go build a set of armor that blocks petrification”, which required grinding a specific item.

Anyway, I said nah, I’m not going to bother and started the endgame content with the final bosses. Which, wouldn’t you know it? The final boss of the game has the same exact move as that earlier boss, just reskinned. It was at this point at 52 hours in I decided to give up on the game entirely. Final Fantasy X is a difficult game, but only because a lot of the boss fights have really cheesy, cheap 1 hit kill mechanics.

One other thing worth noting, is that you cannot skip cutscenes. You can pause them, but you CANNOT skip them. So if you die at a boss with a long cutscene a lot, then you are going to end up with some of the game’s dialogue seared into your brain.

Disregarding the 4 or 5 boss fights I temporarily got stuck at, I’d say that the rest of the game is easy.

Well, other than the optional minigames. I had read and heard that the Chocobo Racing Minigame was such a hairpulling, RNG filled chore that I honestly just decided to avoid it entirely. There’s also a lightning dodging minigame that’s pretty hard to time. If you dodge 200 strikes of lightning in a row you get a prize! Then you have Blitzball, which is a sports minigame somewhat similar to football where you have two teams trying to score goals. Everyone on both teams have levels and level up the more you use them in matches. At one point in the story you are forced to do a match and you can choose to read up on how to play it. I did the tutorial for it (which is broken up into chunks) and still struggled to understand it. I ended up winning the match, but only after going into overtime with the butt-clinching score of 0 to 0.

I guess these don’t really classify as minigames and more as puzzles, especially since you are forced into them as part of the main story, but you have these trials you have to complete which are puzzles that revolve around moving spheres around and placing them in proper spots as well as occasionally moving blocks around. The first one was simple enough with trial and error. The others required a guide for me to complete. Funnily enough, I am of the belief that is why those puzzles are in the game, to help sell the game’s strategy guides because back in 2001 when it was on the PS2, there was no YouTube or any other real alternative to help out and no one will convince me otherwise.

I think that’s kind of my other problem with the game, all of the optional content just isn’t, at least in my opinion, fun.

Those personal grievances of mine aside, I think it’s a decent game with an amazing story. I found the story to be very engaging and unique. Most of the time I experience the story of something, whether it is in a book or a game, it shares similar beats with another story I have experienced before, but that wasn’t the case for me with Final Fantasy X.

I really loved the overall theme of having to decide whether to adhere to or let go of tradition.

I also found the companion characters to be some of the best companions out of any game I’ve ever played. They all had their own complete arcs, unique designs, distinct places in the story, and were just really pleasant. Plus, the voice acting for them, in the English Dub at least, fit them well. The voice actors really brought their A game. I’m a bit embarrassed to admit it, but one of the characters, Wakka, is voiced by John DiMaggio (Bender from Futurama) and it took me well into 20 hours into the game to realize that, and only because he sort of slipped into his Bender voice when the character got angry.

There’s a lot of strange mechanics at play in the game as well.

Leveling up has this sphere grid mechanic. Each character has their own place on the grid and you have to move around and select which spheres to unlock. So like, if you want to raise a character’s attack then you need a power sphere to place on the attack slot, but in order to move on the grid you need a level. One level equals one movement, and it costs to move back over places you’ve already been on the grid as well. The grid is massive and would take ages to entirely fill as each characters’ grids intersect. That’s not a bad thing tho, as that means any character can learn any other character’s moves.

There are two equipment slots for each character. One is for a weapon type that is unique to them and the other is for an accessory type that is unique to them. As you get farther into the game, you’ll eventually unlock the ability to customize certain pieces of equipment which allow for the adding of status effects that you can inflict on enemies.

There are also tons of hidden systems at work behind the scenes. I don’t really understand it all, and not a lot of people do, if even anyone properly does at all; as there are tons of spreadsheets of data for a lot of things. For example, there’s a hidden creature that you can recruit which can instant kill any enemy, even bosses, at the cost of you paying it money. But the amount of money it takes to do the move with that chance to instant kill is based on a hidden unseen metric of how much it likes you which also ties into how much you’ve offered it each time for doing that move.

There’s also a specific scene where you get to ride a snowmobile with a companion and which companion you ride with is based on which one likes you the most, but that metric is hidden from you.

Some of the boss battles allow for what is called trigger commands. Trigger commands are specific to characters. I found this to be creative as it sometimes allowed for an alternate way to handle a boss, like by activating a crane and crushing it for example. However, I also found trigger commands to become frustrating as for certain battles you’d need to do trigger commands to move away from a boss’s attacks and that trigger command would take your entire turn. I realize I’m being a bit vague there, but I’d rather not spoil anything.

On the flipside, you can switch between companions who are on the field and who aren’t without it costing you a turn. You can also always see the turn order which is a really nice touch, so there’s never any confusion about who moves when.

So… Would I recommend playing Final Fantasy X? That depends on you. It’s a game, not a book - and the farther into the game I got the more sour I became because I largely wanted to experience the story above all else. If you like challenges and grinding to break the game, then I’d say it’s definitely worth it. If you don’t like grinding, then I’d say maybe give it a pass unless you are dying for something to play with a REALLY good story (although there is a rumor of a Remake being released in 2025/26 so you might want to hold out and see if that is any easier).

if auron has a million fans, then im one of them
if auron has ten fans, then im one of them
if auron has one fan, then that is me
if auron has no fans, then that means
i am no longer on earth
if the world is against auron, then i am against the world

No me ha gustado tanto como la gente lo ponía, pero ha estado bien.

Eso sí, la banda sonora tiene probablemente algunas de las composiciones más tochas de toda la puta franquicia.

So, playing this Final Fantasy was a loooong time coming. A bit of history, I remember hearing about this game for years that it was everyone's favorite and was the best Final Fantasy. After years of hearing this I slowly grew to resent hearing about it so much and then when I played Dissidia Final Fantasy...I honestly wasn't a fan of Tidus in that game, add all that on top of me not having a PS2 back when the original game released and you can see why it took so long to ever play this.

The one thing I didn't think I'd like about the game was the setting, I had seen screenshots and media about the game and kinda figured it would mostly take place in a more nature type setting, but as I hear people talking it seemed to have a religion vs technology theme to it. Back then, this didn't sit too well with me, but now after having played it, I really should have just jumped into this game sooner. The setting and the story is very well done, I love it's paced, I love how focused it was.

The characters are what really sell the game, this has to be the first Final Fantasy ever that I absolutely loved every character in your party. I was hooked from the very start, the game kinda gave me this Tales of Abyss feel, that it took me a while to really understand what was going on, which since you play the role of Tidus who is outside his element is very fitting to the story being told. It was quite a ride from start to finish.

I was actually kinda shocked at the gameplay, I was expecting it to sort of play like the other Final Fantasy games either of the past or one of the recent ones, but it actually doesn't exactly. Sure it has attack, spells, items, blah blah, but the game has a sort of turn ladder system where it shows you when each character takes a turn, so it's no longer set on a bar timer, if you've ever played Lord of the Rings: The third Age, it's exactly that. Also there's a sort of rock, paper, scissors going on that you have like Tidus who can take down nimble enemies that most everyone else would miss, and more like that with other characters but that would make this too long.

I wish I could say more about the music, it's amazing, probably the best soundtrack in the series, I think I would still put Final Fantasy 6 over it but that's about it. The voice acting is actually pretty good, it's got some weird lines and hiccups in places, but for Final Fantasy's first voiced game they did an amazing job.

If I had to talk about the flaws of the game, I can't really thing of many, the only thing I kinda don't like and it's sort of a barrier to entry, back when I talked about gameplay, the character's get spells and abilities from a sphere system, if you're familiar with a skill tree, it's something like that accept think of giant webs and circles and that's how you get any kind of skills, it's a neat system, but it's thrown at you with little explanations and since levels are no longer in the game, this is leveling system so it can't be ignored. That's honestly about it besides it being possible battles can feel same-y since you're just matching your party make up to what kills that formation faster, but even that isn't as bad to me.

I can't stress how much of a great time this game was, it's sits VERY high on my favorite Final Fantasy games.

a masterpiece of a story with strong gameplay heavily diluted by one of the worst first halfs to an rpg ive ever played

it was worth playing through it though, very glad I didnt get the big twist spoiled for me

Yes, the game is extremely linear most of the time
But it throws so many different things at your face all the time that makes you forget that it's just corridor after corridor

Enjoyment - 10/10
Difficulty - 5/10

I first played Final Fantasy X from the Official PlayStation 2 Magazine (Issue 20, May 2002) demo disc. That experience was the first time a demo from a demo disc completely blew me away as a literal child.

Now, I am a grown man who fully completed his cherished childhood PS2 game on his PS4 with platinum trophy and all. No hesitation, 10/10 across the board.
🏆

This review contains spoilers

Wow. Where do I even begin with this game?
I'll just put a disclaimer: my experience with video games generally center around platformers, arcade and casual games - stuff that don't really focus on narrative too much for the sake of letting the player's experience be their own story to some extent.
Final Fantasy X was something of a culture shock, in both how different it was from the Final Fantasy games I'd played before it (I, IV, Chrono Trigger) and how different it was from video games as I'm comfortable with the medium as a whole.

This is perhaps the first game I've ever played that actually felt like a genuine story of characters that's not compromised one way or another to its gameplay... generally for the better.
Seeing the main cast grow and mature past both their former selves, as well as their once-assumed destinies was intense, as was comparing them to the rest of Spira, against its antagonists and the themes of corruption, ignorance, false hope and tradition that arise from that.

Seymour in particular was interesting from that cast of antagonists in how close he was to being sympathizable, how close he was to recognizing the things that Yuna did... yet without the support she had, without love for others, he was blinded by ambition, wrongly assuming the only way to love was to kill.
I love to hate him. The contrast between him and Yuna acts as a reminder to myself in some ways.

Breaking from destiny, choosing one's own path... The Sphere Grid does a good job in translating that thematic idea into gameplay, and I really like it and how much strategy you can put into it and the weapon customization in the endgame, but I do think I'd like to see that implemented in a game less narratively driven, a bit more roguelike, one with... decidedly less cutscenes. I very much enjoyed learning the bosses' strategies and eventually outsmarting them through exploiting all kinds of mechanics, but certain pre-boss cutscenes lose far too much of their power when you watch them for the third time after getting defeated against the boss right near the end.

Still, I think I think the game works very well in the sum of its parts. By the time I was done, I'd grown to love the Al Bhed and what they stood for, I was happy with where my party had gone, both as fighters and as people, and I hope Spira will move on to be a better place in X-2 now that Yevon and its religion have been proven to be a sham; that they will learn to be less judgmental of one another and truly strive for peace.

Final Fantasy X was amazing, and it was a one-of-a-kind experience in my relationship with video games so far. I wish I could embrace everything about it, even down to its more frustrating parts in game design, but it's hard for me to say it's one of the best games I've played alongside my all-time favorites, if only because this isn't the kind of experience I'm used to from video games, and some of that inexperience has let me down in my own personal time with the game.

One day I'll have another sixty hours to invest in this game with better hindsight. I think I'd be ready to absolutely love it then.

Final Fantasy X is an emotionally gripping story about the innocence of love and unavoidable sacrifices accompanied by a touching score of music paired with lovely characters and a snappy turn-based combat system.

As someone who experienced love many times, I can tell that the innocent love story is absolutely convincing. From time to time it is cringeworthy, but as cringeworthy as some moments are, they feel embarrassingly real. Despite having a convincing love story, this game never loses focus on the actual plot and its tragic and consequential story comes to an end.

Completing this game was hell, but one of my greatest gaming accomplishments. I still remember how I finally dodged 200 lightning bolts and got a 0 in the Chocobo race — frustrating, yet absolutely satisfying.

Final Fantasy X is my favorite entry in this series and one of my favorite games of all time. It is perfect as it is.

There's nothing I can say about this game that hasn't already be said before but damn the final room before the last boss of the game is so awful if you experience any form of motion sickness. This game's amazing but please don't hesitate to get someone to help if you're someone who experiences issues with motion!!

best turn based combat in ff. some great characters and a really cool world in general. just a good ass game

If the game was just Wakka, Yuna, Auron and Tidus I feel like it would be alot better. The other 3 guys literally add nothing to the story. Why is Rikku even there? I know Yuna and Tidus are just dumb teenagers but half their dialogue is just weird and awkward

The story itself is really interesting altough it seems they just gave up trying to make sense towards the end.

Combat is cool except it has the epic meme Final Fantasy of giving alot of debuff and attack options but like 80% of enemies are immune to everything.

I will break the kneecaps of whoever made the lightning dodge and chocobo seagull racing minigame.

Who wanna play sum blitzball tough?

there's this moment early on where tidus just straight up jumps on a sailor and like breakdances on him and it was so fucked up

After 111 hours of playtime and all achievements completed I think this is it, it's finally it... I think this is the greatest turn-based RPG I have ever played, Ya?

Now before anyone gets startled by what I first said I'm talking about the gameplay and not the overall story, I think this is one of the most fun turn-based RPGs to play.

For the sake of getting this review organized, I'm gonna separate each main topic into multiple categories.

The story

Now here's a tough one, I honestly think in all of Final Fantasy X this is its weakest point but it's not as bad as it sounds. I think the way Final Fantasy X tells its story works well because it overall just feels like a pretty basic adventure tale but is filled with charming characters making the whole experience really chill. I think this word would be best to qualify most of Final Fantasy X, I think this game is really chill, it never really gets tense or anything like that it's just a very sweet tale that feels more like a romance story if anything. The characters all fit together since they all share a common goal and the only way to reach it is to work together but even though they have to work together they all happily do it without any hassle since in the end, they are all Yuna's guardians and their main goal is to protect her on her journey. I think the main end goal is alright it's just about defeating the big bad guy who terrorizes the world, though, of course, it's much more complicated than that with the twist the story provides. I think the story is enough to drive you to the end of the game without getting too much if you only care about the story, it's definitely not as novel as how Final Fantasy 7 was but X's story is still great nonetheless. Do I recommend the game for its story alone? Sure I think this story has a lot to appreciate and it mostly comes from the characters themselves. I think each of the characters feels unique enough, I mean at this point it's kind of a Final Fantasy trademark to have rememberable characters now. I do like Tidus even though it's Tidus and he's not really for everyone... I actually don't know who is supposed to relate to Tidus since usually game protagonists are supposed to be slightly relatable to but Tidus? But Tidus is just a fun character and I like him that way. Yuna is great she's just a lovable girl that only wants to make others happy even if she has to sacrifice herself in the process, I find it interesting that Yuna even though considered a "Secondary main character" most of the story rolls around her and isn't really about Tidus's story at all. They both have interesting arcs which rely on each other with both looking to be as great as their fathers. Wakka is honestly one of my favorite "Bro"
trope he's just really fun and has a really silly talking quirk that doesn't get annoying like most talking quirks. I love my little Wakka even though he's a tiny bit racist toward Al Bheds. I think Lulu and Kimahri are the most forgettable characters of the party, I think it's mostly because they don't really talk much. I feel like they kind of become irrelevant once Rikku and Auron join the party. Though I do not dislike them I think Lulu has a great relationship with Yuna making her more like her mother so it's fair if she's a little more serious than the others. But Kimahri I can't help but not care about him, unfortunately, he barely speaks and his only development is when his brothers attack him in Mt. Gagazet but other than that he's just the silent bodyguard. Rikku is fine, I think she could've been a lot better but the way they reintroduced her into the story felt way too rushed like she just instantly meets up with Tidus and the party and joins it with no issues, and then she acts as if she has always been part of the party I think it's kind of odd. But other than that she's just a sweet girl and I find her adorable even though she doesn't really bring anything to the story. And my personal favorite, Auron. God he's so badass the very first moment he appeared I knew he was the coolest, his design is so good and he actually matters in the plot he's cool! Though he's kind of just the average trope of a "mysterious guy that knows everything but only reveals important info at the end" which is more common than you may think.
Overall like I previously said the whole party and story are just very chill and they all work together, this game feels like a real adventure with friends and that's what a lot of Final Fantasy titles are but this one does it really well.

The graphics

Like I previously said I played the HD remaster so it definitely looks better than the original on PS2 but I think both have charm so the HD version doesn't really replace the original but it's still a way better experience. So based on the HD remaster graphics I think the game looks really nice, it really has that early 2000 vibes and I think this is the most Tetsuya Nomura art style ever. I don't think there's a lot to say about the graphics themselves other than some models definitely looks a bit dated but design wise this game rules.

The Gameplay

Here's the most important part of the game, the gameplay. I think Final Fantasy X has the Turn Based RPG gameplay I have ever played and I'll explain why it works so well. First of all, I think the difficulty is on point throughout the game it never gets too hard or too easy, you might get some random difficulty spikes during gimmick bosses but other than that most of the game is kind of a cakewalk. I think it works so well due to how some of the fights work especially in the early game which definitely inspired Final Fantasy XIII's combat, I'm talking about the puzzles combat where almost all characters have unique abilities to defeat each type of enemy. This might sound confusing if you haven't played the game but if you did you know what I'm talking about, for example, Auron is great at dealing damage to characters with high defense so you'll make him attack them, and Wakka has a better aim so he's gonna attack flying characters, Lulu can deal magic damage so she's gonna deal with element enemies and so on. I think the way this game makes use of all characters is wonderful especially when the party is filled with 7 characters most normal players just play with one main party but this game forces you to switch characters and it's just great. Overall the only two characters in the party that ends up useless are Rikku and Kimahri since Kimahri's main gimmick is to be able to work off other's ability but it quickly gets useless once I'll be talking about the skill tree, and Rikku's damage output is just too weak when you first get her so I didn't bother maxing her stats till the very end of the post-game, her only quirk towards enemies is that she can instantly kill Al Bhed robots with her steal attack which definitely comes in handy from time to time.
Begone basic RPG levels said Yoshinori Kitase and introduced the weird at first but really cool at the end type of leveling stats called the sphere grid. This is why I think Final Fantasy X has one of the best Turn Based RPG gameplay ever, it's the ability to freely edit your character's stats and pretty much lets you be whatever the hell you want on any character. With this system, any character can become Healer, Fast DPS, Tank, Magic damage dealer, and whatnot, completing the sphere grid for each character is no easy task though it requires insane post-game grinding but if you want 99,999 damage output on each character? Go for it!
As for the combat in general this game I personally think is as smooth as it can be and I never thought it was too awkward to navigate through menus or anything like that.

And in good Final Fantasy fashion, this game has summons called Aeons and the only person able to use them is Yuna since she is a summoner. They are fully controllable and just serve as over-the-top beasts which are great to deal damage to bosses. We have the common Bahamut, Shiva, and others but the new ones this time are Anime which is my favorite one, Yojimbo with one of the most interesting hidden mechanics in Turn-based combats, and the Magus Sisters which are just weird I never bothered using them. Though the last three are new they are only obtainable at the end of the game and are pretty much just extra Aeons you can unlock.

What about world exploration? I think it works great even though 90% of the game is linear. Final Fantasy X is an examplar game in the way it tells its linear story, it is somewhat similar to how older JRPGs did it where you just walk forward and find a new city and location without the ability to go back, well not until the very end of the game but you get my point. I have seen people comparing both Final Fantasy X's story pacing with XIII saying that people were too harsh on XIII's story when X's pacing was similar. I will not tolerate this X's slander especially when XIII is incapable to create a sense of discovery when all of its stages are linear roads with no NPCs whatsoever and it all feels like a cover shooter. In X I feel like I'm exploring a world and I'm going to my destination, In XIII I feel like I'm going through a string of bad stages with barely anything linking them together.

One last this game offers are the temples where Yuna gets new Aeons to fight with, they are unlocked after doing weird puzzles about the sphere and whatever the hell it wants. It's honestly weird and doesn't really serve anything, they are not awful or pace breakers but it's just odd to have them here, if they remade the game and decided to cut them out of the game I wouldn't give a damn.

The 100% Completion

My god, this is... this is something else and it ruined my life. I think the true way to fully appreciate this game is to complete it to 100% or at least complete all super bosses and get all celestial weapons and fully upgrade them. The 100% completion is a road full of bullshit grinding and balls-shattering minigames, but even with all of that, I think it was worth it and I actually recommend it, completing this game is definitely a gaming achievement on its own. I'm gonna talk about each celestial weapon and then talk about the super bosses.

Wakka's celestial weapon is probably the longest one to get since you need to know how to play Blitzball, actually, you need to learn Blitzball because I doubt any human would want to play Blitzball after the forced match from the story. It takes about 24 Blitzball matches to get the sigil and the three unique overdrives for Wakka. This ruined so many hours of my life and I thought the 100% couldn't get any tougher and dear god I was so wrong about that.

Tidus's celestial weapon is quite tough to get with the Chocobo racing minigame, it's an unfair race with weird controls and you need to get to the finish line without taking damage and picking up enough balloons to reduce your score to 0:0 and it requires a perfect run and a bunch of RNG. It sounds awful and it is but it's far from the toughest one.

Yuna's celestial weapon is pretty easy to get, that is if you bothered to do the destruction sphere minigame in the temples, otherwise you'll have to go back to each temple and do them. The only issue with this is that you have to defeat Dark Valefort which appears once you reach the town in Besaid. Dark Aeons are secret bosses found in the post-game, there's a Dark Aeon for each Aeons in the game and they are really tough boss fights that are often referred to as super bosses in the Final Fantasy Franchise. They are only recommended to fight once you are done statsmaxing your party.

Lulu's celestial weapon is the infamous Lightning Dodge Minigame where you need to dodge 200 bolts of lightning in a row. This is both physical torture and mental torture as well, whoever thought this was a good idea probably loved the passion of the christ. The idea of forcing us to do a tight button press 200 times in a row with very strict timing actually blows my mind, what made them think it was a good idea? 100 times is already enough so why 200? Doing this is terrifying because you don't want to miss it, it gets tougher and tougher as you keep counting up to 100+ but damn if I wasn't happy when I completed it.

Kimahri's celestial weapon was honestly fairly simple it was just about walking from one point to another while catching the blue butterfly and avoiding the red ones under strict timing. It wasn't fun but it wasn't as unfair as the other ones.

Auron's celestial weapon is about completing some part of the monster arena. The monster arena is something you unlock at the end of the game located in the Calm Plain, it's used to refight certain monsters you captured for a small fee, you capture monsters with weapons that have the "capture" effect on them. This is pretty much obligated if you care about the 100% since the very last super boss is unlocked after capturing each monster 10 times and killing at least one time each special enemy you unlock in the arena. It takes a lot of time especially when you have to work with the random encounter RNG.

And the last one is Rikku's celestial weapon. It's just a dumb hide-and-seek minigame with Cactuars based on cryptic hints. Just use a guide for this one otherwise it would be a pain, it's not hard at all it's just boring.

After getting all of the celestial weapons I started maxing out my stats to become almost invincible to most enemies and able to kick the ass of super bosses. After killing the last Dark Aeon you unlock one last final boss which is strong as Nemesis (the monster arena super boss) and blam you are done with the game. There are a few other noticeable extra achievements such as getting all 5 treasure chests during the Chocobo race at the temple which is really frustrating and my personal least favorite achievements that stole many hours away of my life, Perfect Sphere Master which is about completing the Sphere Grids for all main characters and this is a long and tiresome grind.

The Soundtrack

The soundtrack is amazing in this game, especially the HD remastered soundtrack which pretty much remade the whole soundtrack with real instruments and not weird Playstation 2 Soundfonts. Here are some of my favorite tracks of the game:

- Movement in Green
- Auron's Theme
- The Splendid Performance
- Battle Theme
- Tidus's Theme
- Prelude
- To Zanarkand
- The Trials
- Brass de Chocobo
- Thunder Plains

The best game of all time. Full stop.

without a doubt, the best game i have ever played. narrative left me in tears, OST is BANGING and the gameplay is not too shabby either. Tidus and Yuna's story is definitely something i couldn't live without experiencing at least once. also JECHT BABY HES SO COOL HES LIKE THE BEST BLITZBALLER EVER

Auron can do whatever he wants to me


I wish I liked this game as much as everyone else does, I really really do. It's got some of the best feeling turn-based combat in the franchise (and probably in the whole genre) but so much of the rest of the game just didn't click for me. I liked a few of the characters, but my favs were all left with rather short and unsatisfying storylines whereas the characters I didn't care about very much all the focus. On top of that, the voice acting is.... well it's historically significant and it's important that it's there but it's really rough. It was genuinely hard for me to sit through all those cutscenes.

This game is massively important to Final Fantasy and to JRPGs and maybe to gaming as a whole but to revisit it in the modern day is tough, especially for someone like me with no nostalgia for it.

Replay.

A lot of it still holds up really well, love the battle system and sphere grid, the story is thematically rich, the world feels very well considered and alive despite being very linear. Auron hot.

I am choosing to overlook the typically terrible Final Fantasy mini-games.

Did you know Belgemine was Cree Summer??

This review contains spoilers

"My father... I loved him. So I... I will live with my sorrow, I will live my own life! I will defeat sorrow, in his place. I will stand my ground and be strong. I don't know when it will be, but someday... I will conquer it. And I will do it without... false hope."

Not only is Final Fantasy X one of the best games I've ever played, it also has one of the best stories I've ever experienced. For a game that I've been so heavily spoiled on, knowing most of the big twists in advance, it's amazing how quickly and relentlessly this story captured me, never letting go until the very end.

I was first introduced to this game through NintendoCapriSun's LP over a decade ago. I was immediately captured by the isekai premise (first time I'd experienced it outside of Narnia), the unique tropical setting, and the pretty hopeless tone with the inevitability of Sin. I watched his LP up until Yuna's sending in Kilika Island, and... for some reason never continued, despite loving it until then. I guess I intended to actually play the game myself, but didn't own a PS2 and never got around to it?

Going back into this game, I suspected that I wouldn't love the intro as much as I did when I was younger, and might end up feeling disillusioned. Fortunately, that wasn't the case at all! The intro to FFX is really really good and offers so many good hooks: Tidus getting thrown into a world he knows nothing about, everything surrounding Sin, Yuna's journey as a summoner (the purposes of which are shrouded in secrets), and just a lot of really good world building that quickly establishes the culture, politics and general mood of the people who live here. I also love the tropical vibes, I was actually kinda sad to see them going later on haha—granted it was effective in setting the tone.

Let's get one of the elephants in the room out of the way—FFX is VERY linear, with most areas being simple corridors without little to no exploration. Considering all FF games before this not only offered more exploration, but also had expansive world maps, this is a pretty daring change. And does it work? I might be biased, as I prefer more linear games, but I genuinely think it does and adds a lot of immersion to the game. Yuna's pilgrimage is incredibly railroaded from a story perspective—she isn't given any decisions for a while, only the choice to follow a predetermined path, or simply give up—and there's a big thing over how each time she visits a place, it will be the last time she'll ever see it. Of course, this changes in the final act of the game, but I did really appreciate how strongly they tied the gameplay experience with the themes of the story.

That's not to say it's all perfect, of course—when the game opens up a little, the Calm Lands aren't all that fun to wander about (so much empty space), and once you gain Celsius it does feel a bit tedious revising all these corridors and trying to find secrets you missed. The international version of the game (aka what the HD remasters use as a base) also makes an utterly baffling decision to block certain areas behind superbosses, denying you the ability to go back to get certain missables, unless you want to grind to the point the final dungeon will be a joke. However, these issues weren't enough to take away from my experience too much (though I totally understand why they're a deal breaker for some).

In terms of the gameplay, battles feel much faster than the PS1 games (especially IX...) and I wasn't too bothered by the lack of turbo/speed up. Each character has their own 'job' and you're constantly encouraged to switch them in and out of your party mid-battle to exploit enemy weaknesses efficiently. On top of this, the character growth system is genuinely one of the best I've experienced in an RPG—the sphere grid system is ridiculously cool. I love how it lets you pick your own path in building your character, and due to the minor stat increases in this game, each boost you get is fairly significant and noticeable. There's also an option to play with a special sphere grid that lets you develop your characters into whatever role you want (e.g. you can make Lulu a DPS god like Auron, and make Auron a white mage), which seems amazing for replay value. Once you've finished everyone's initial path and sent them onto the spheres of others, your party does end up becoming a little too homogenous for my tastes, but that's more for superboss/postgame stuff.

Moving onto the main cast, let's go through them one by one. Wakka is the typical bro character, which works, but he also has a really good arc surrounding his racial prejudices against Al Bhed, which I thought the story did a really good job at handling. Once he's confronted with Rikku being Al Bhed, he reacts very poorly and says some super racist shit, and it takes him a fairly long time to own up to his behaviour and apologise. While this doesn't do any favours for his likability, I found it a lot more believable that he'd take a while to self reflect on his deep-seated hatred for Al Bhed. Speaking of which, it was quite cool how the game presents them in a negative light at first, before slowly unravelling why they do what they do, and how generational prejudice from a certain nasty religion has hurt their society. Overall it's a surprisingly nuanced analysis on how racism can occur, and people that are otherwise good end up with unfortunate racist beliefs.

Speaking of which, Rikku is quite good herself. Her bond with Yuna is explored pretty well, and it was easy to connect to her desire to save Yuna and stop her suicide quest, before slowly accepting there really wasn't much she could do. She provides us with a good link to Al Bhed beyond Wakka being... y'know, and ends up adding a lot to the party dynamic.

Kimahri is a bit of a weak link as far as the cast is concerned, but he still has his place in the story. He gets a good mini arc that resolves itself well in the Mount Gagazet storyline, also giving us a good glimpse into Ronso culture and how he's a bit of an outcast there.

Lulu I would be tempted to call a weak link as well, but she does have a pretty strong sidequest in the Yojimbo dungeon. As a guardian following her third summoner, she's obviously dealing with a lot of pain watching Yuna go on this awful journey she's all too familiar with, but forces her feelings down and attempts to act as a mother figure to her. Of course, sometimes her emotions slip out, such as during the confrontation with Yunalesca, and these make for some really good moments and show us how Lulu really feels deep down. Her romance with Wakka is sweet and I did like how things resolved between the two of them.

As for Auron, the big man himself, he's a fantastic mentor figure, what else is there to say. One of the better examples I've seen of a character who intentionally hides things from the party—he's always good at revealing the hard truths when the characters are best placed to deal with them, pushing them down the right path so they don't make the same mistake he made many years ago. The spheres you can find throughout, detailing his past journey with Braska and Jecht, provide really cool insight into how he's changed as a person after harsh experiences, and honestly there's enough material to make an entire prequel there if they wanted to.

Tidus, considered the protagonist of this game, has a pretty engaging arc. I liked the complicated father-son relationship he has with Jecht—where Jecht clearly loved him but was terrible at expressing it—and how Tidus slowly accepts throughout the game that while his resentment for Jecht isn't necessarily wrongly placed... he also needs to accept that he loves his father as well. Their final moments together were pretty heart-breaking ;_;. I do wish Tidus' mother had a place in the story, but unfortunately mother-son relationships tend to be pretty overlooked like that, which isn't exclusive to this game at all. The twist of Zanarkand's true nature was ofc super cool and provided a good existential arc for Tidus, with the ending being really sad—he accepts he needs to disappear, for the sake of Yuna's world. He also works great as a romantic partner for Yuna, relating to her struggles due to similarities in their upbringings, and providing her with exactly the support she needs. That scene when Tidus finds out Yuna is going on a suicide mission, and everyone hid it from him... hits so hard.

Anyway, let's talk about the REAL main character of this game. Yuna might not technically be the protagonist, but she is absolutely the central figure of this story—in fact, I'd argue this is really her story at the end of the day, with Tidus' being secondary. I'll be entirely honest here: out of all the Final Fantasy games I've played so far, from 1-9 and 16, she is easily my favourite character in the series. Her arc is absolutely incredible. She starts off willing to follow the path to death as her father did to provide the people with a mere few years of safety from Sin, always putting others first before her own wishes, resolved to fulfill her duty to the very end. Yet she's not some flawless hero, as she has her own doubts, insecurities, and lessons to learn. But, she changes, slowly. A big impetus of this is Tidus—an outsider who offers a new perspective, and is more critical of the system she and the others were raised in, that they accept as normal.

As a victim of religious indoctrination, Yuna at first accepts that Yevon is correct and she must follow their principles. However, throughout her journey, she begins to doubt their ways, which all comes to a head when she learns the organisation is quite literally ruled by the dead. She also frequently has her resolve and ideals tested by Seymour, who wants to claim her as a wife in order to bring peace to Spira—something they both at first believe to be an ideal outcome. However... slowly, Yuna puts herself first, and starts to fight against Seymour's wish—she's only truly in love with Tidus, after all. The wedding scene is one of her best moments in the game, as despite being captured and forced into what is basically NTR marriage, she somehow never has her agency deprived of her. This is because enters the marriage willingly, in order to send Seymour when he lets his guard down. When her friends are threatened, she makes the choice to sacrifice her pride in order to protect them, and when Seymour orders them killed anyway, she threatens him with her own life. And when she jumps off, the one to save her is not Tidus, not Seymour, not the rest of the party... but herself! Because at the end of the day, Yuna doesn't need to rely on the male protagonist to be saved—she is very strong on her own, takes a proactive approach to situations, and the narrative never forget how powerful of a summoner she is. She's allowed to be both vulnerable and strong. Imo, this is really impressive for a 2001 game, and puts even many modern games to shame in how they write their women (yes I'm looking at you FF16).

The Suteki Da Ne scene absolutely lives up to its reputation, it's so beautiful and portrays both Yuna and Tidus' characters as well as their relationship super well. It was so painful watching Yuna fantasise with Tidus about going to Zanarkand, before bursting into tears... because, at the end of the day, she isn't going on this journey out of obligation. Nor because she feels forced to. She's doing this to save the people she loves, if even for a few short years. And while he doesn't accept her fate... Tidus still accepts Yuna for who she is, for all her struggles and vulnerabilities. It's really quite beautiful.

When the cast reach Zanarkand, and there's still no solution for Yuna's fate in sight, it really starts to sink in... that Yuna isn't going to be with us for much longer. This gets even worse when we meet good ol' Yunalesca, and learn that not only does Yuna need to be sacrificed, but also one of her guardians—and that Braska sacrificed both himself and Jecht to seal Sin away, turning Jecht into the next Sin. And this... is when Yuna changes her mind. Up until this point, she was perfectly willing to sacrifice herself, but having to sacrifice one of the people she cares about? She doesn't even consider the idea. Forced to accept that her father had been wrong in his decision, she takes a stand against Yunalesca, and we get the amazing quote from her that I put at the start of the review, along with some super good line from other characters (especially Auron). The Yunalesca fight itself is absolutely brutal and what I found to be the hardest fight in the game, which is fitting considering they are literally defying a fate that has been repeating itself for one thousand years.

Of course, Yuna's challenges don't end there. She has to send away Jecht—a close friend of her father—and sacrifice each of her Aeons, one by one, giving a pained expression each time before moving onto the next. And then, finally she sends the parasite Yu Yevon, breaking the thousand year curse and freeing the planet from Sin, sacrificing Tidus in the process. Her speech at the end is icing on the cake, and honestly I'm happy she got her own sequel—she deserves it, and there's definitely more of her story to tell now that she's free of her burdens.

In terms of antagonists, I've mostly covered them, but they're all really good. A highlight is of course Seymour, who is interesting in how he genuinely believes he's doing the right thing for Spira, and if you manage to get Anima, there's some really sad reveals on his past that explain how he became what he is today, along with heart-breaking dialogue when you summon her against him near the end—losing the only ally he ever had, his own mother. Sin/Yu Yevon are more force of nature villains, and they're really effective at what they do, with Yu Yevon being a memory of a destroyed society that won't let go, clinging to the present like a parasite. FFX really nails its theme of how the dead must move on to make room for the living, and how we need to accept death rather than let it consume us with regret and a desire to bring back the past. Momento mori is the core idea of the story here, and its integrated into every facet of the world, characters and narrative.

Last but not least, the soundtrack of this game is absolutely incredible. Uematsu, Hamauzu and Nakano all contribute their own unique musical styles, and they mesh together brilliantly, giving the game such a vibe ngl. It's easily my favourite soundtrack in the series, though it is a bit of a shame how inferior the HD Remaster version of the soundtrack is. Ah well, at least it gives you the option to switch between them!

There is so much more I could say about this game, such as the really great character content when get in sidequests, but I'd be here all day praising this game if I kept writing this already excessively long review. Needless to say, Final Fantasy X is easily my favourite Final Fantasy out of the ones I've played, and now one of my favourite games of all time. In fact... it's the 10th game I've given a perfect score on Backloggd! Pretty much every aspect of this game knocked it out of the park for me, and it tells one of the most gripping, emotional and thoughtful stories I've seen in a video game.

Hot take: out of all the Final Fantasy games, this game and X-2 have aged the worst. They're essentially PS1 games that don't look like PS1 games, so it kind of messes with your brain a little. The highs are still high (Yuna's sending scene, the underwater date, the ending etc.) but the game has plenty of issues. The voice acting is awful, the pacing is weird, the writing isn't the best and it overall just feels really, really janky. I'm gonna be honest and say if it weren't for the nostalgia goggles I'm wearing at the moment, I'd probably rate this a little lower.