Reviews from

in the past


i can't stand binding blade outside of a few characters that i really enjoy, but thankfully blazing blade exists as proof that elibe wasn't 100% a mistake. one of the few fire emblem games where the gameplay feels like it fits the scale of the conflict by virtue of it not being a story necessarily about continental warfare. it's also one of the few fire emblem games with a unique central conflict that isn't just "red (sometimes purple i guess) empire invades blue kingdom, hijinx ensue!" even if there are a few red vs blue fire emblem plots i enjoy more.

shoutouts to nils for being the last and absolute worst bard unit we'd ever get in the series

This is my most replayed Fire Emblem game and it's still so great. The only issue I have is the plot holes that are kinda noticeable in the story but other than that, I generally love everything. The cast of characters, the maps, the mechanics, the music. This is a perfect game to get into the series!

My first fire emblem game but still a timeless experience.

People hyped this game as one of, if not the best FE game.
This is mid.
Map design for the first half of Eliwood / Hector mode is not good at all, and Lyn mode being unskippable tutorial as ass garbage, the characters are charming, and the story works well enough, but GOOD LUCK GETTING THOSE CHARACTER INTERACTIONS ON THE GBA SUPPORT SYSTEM, 3 convos per map if you UBER turtle, did not get fixed from Binding Blade, so on a game with worse map design you need better writing to make up for it, but its gotta be hidden, also 5 convos per character lol, lmao.
This is one of those cases of hype backfiring, and its not the worst one for me, but still, it has great maps after CH 21 or so, and and the like, so its not bad, just medriocre.

So I played this on the Switch Emulator thingy (it came with NSO). And to be honest, it's what got me into Fire Emblem as a whole. I honestly came out of it having a hard time picking a favorite character. Also try to get Ninian and Eliwood A Support or you'll feel bad, like I did.


some guy at intelligent system really wanted to have sex with a dragon so they made this game

Fire Emblem 7 out of ten

Good game. Kinda gets a little boring towards the second half of the game sadly since normal mode's idea of difficulty is "throw 500 weak ass enemy units at the player" which is just kinda not interesting.

BUT it was much better than FE6, thank god. The bar is in hell, but still, it cleared it with flying colours.

The story was nice! Nothing crazy but I liked how it developed towards the end. I'll return for Hector mode sometime but for now I'd rather continue to play the other FE games I haven't touched yet first.

Florina my goat

A melting pot of mechanics and ideas that start sweet and end sour. Chapters 25, 26, and 26x present some of the worst problems of the game up close, with shitty gimmicks (weather, anyone?) and awful, awful map design. The storytelling is repetitive beyond belief, with almost every map in the first half being predicated on the same few lines of dialogue:
"We gotta get to Lord Dumbass' house! He'll help us!"
"Okay Eliwood, let's go!"
Then the lord they go to fucking dies, and 13 bandits spawn in from different directions. Queue action. The second half is no better, as searching for a MacGuffin becomes the primary task. Go here! Okay, we're here! Whoops, Black Fang spawned in/were here when we arrived! There's just no soul, reading the plot is a bore. So what about the characters?
Well, they're pretty endearing, and there's a support system to flesh them out. But hold on! The support system is a moot point, because it's based on sitting around and doing nothing! This wouldn't be a problem if most of the maps WEREN'T about running from the bottom end to the top, stopping thieves from ransacking castles or recruiting randos who've had next to no buildup whatsoever. It's a goddamn rat race, and the support system is just not reasonable for the player. And be honest: how are you supposed to know how to recruit most of these people without looking up a guide? I used Eliwood for everyone who looked unique, and I barely grabbed half of them. So yeah, the characters are two steps forward one step back.

The presentation is good, I'll say that. Crit animations, good music, awesome sound effects, it's pretty great for a GBA title. The weapon triangle is a solid system and easy to understand. It's just that on the whole, FE7 is not steady, and that's a deal breaker for me.

I really wanted to finish this, but honestly, after 24 chapters, I just stopped having fun. This was my first attempt at the Fire Emblem game, and I can't say I'm particularly impressed.

It definitely looks great. The animations are cool and the pixel art is well done. The music isn't bad, but it didn't really do much for me either. Storywise, what I read was pretty blah. Very generic stuff that felt really unengaging. I'm genuinely surprised that there are people who feel even remotely strongly, positive or negative, about this game's story because there's like very little to nothing here.

In terms of gameplay, I don't really think I can say much in terms of actual criticism because I absolutely suck at this game. This is apparently one of the easiest FE games, and yet I found it obnoxiously frustrating at times. Granted, most of those times were on the godawful fog of war maps that just felt annoyingly unfair. Let's just say I got tired of resetting the entire battle and save states were used frequently.

I will say though, balance is a major problem with this game. You have characters like Marcus and Oswin who are tanks that can take a shit ton of damage or just straight up negate it. Then you have little shit support characters that can barely take a hit who barely ever seem worth taking into battle outside of extremely situational things. Oh oops, I didn't check the attack range on all 20 enemies on the screen including the two that just popped out of nowhere last turn, and this one dude was in range of their attack. Time to reset! Yeah sorry no thanks. I think playing this really set in stone that if I'm going to play a strategy game, I'm much more suited to real time instead of turn based. At least I can somewhat improvise depending on the situation.

Despite all that, I hesitate to call this bad. Just not really my thing. I was enjoying it at first until around the halfway point. If it had a more interesting story to pull me along, maybe I would have finished it, but I can't get myself to care about what's going on. Way too dull and I have too many other games on my plate that I'd rather put effort into at the moment.

When ever I thought about using one of my units to kill something, that thought in the back of my mind said:
"Let's throw my Paladin in there with Javelins and Hand Axe's and see them die!"

WELL TOO BAD THOUGHTS LOWEN'S OFFENSIVE STATS WERE ALL BELOW TEN AT PROMOTION AND MARCUS HAD DOUBLING ISSUES AT THE POINT I DROPPED LOWEN SO SUCK IT, I'LL USE MY TRAINNED REBECCA, GUY AND MY BEST BOY ELIWOOD TO MURDER EVERY FOE THEY SAW!!!

....Even though they didn't do that often, because I had Florina and Heath who could double and one round kill most of the enemy roster....

Also, anyone's Lyn's have less than 15 speed before promotion, because mine did!

(NOTE: Only have played Lyn Normal and Eliwood Normal)

The pinnacle of handheld gaming for me. I would have my GBA SP ready to go on my breaks at work, fire it on, and would be back in whatever battle I left off in about 5 seconds later. I'd then quick save again at the last possible second after squeezing in "just one more turn".

Giving this series a try is a definite no-brainer for anybody into grid-based strategy games or RPGs. Something about the pacing of battles just feels right. The mechanics aren't overly cumbersome or complex, while also not feeling shallow. There is a permadeath system which is really motivating in making you want to make just the right moves, though it is easy enough to just restart a battle if you lose somebody that you don't want out of commission for the rest of the game.

There are lots of different units to recruit and try out, for the most part they are standard for a fantasy setting, though the weapon triangle (swords>axes>spears>swords, etc) gives it a unique flair.

Each unit also has distinct personality, and every Fire Emblem player will always find their favorites. It's fun to experiment with different party combinations. Some units will complement others better than others, to the point that some pairings will unlock bonus dialogue that gives further backstory and a stat bonus to each. It's a creative way to add actual camaraderie to your squad.

The story isn't anything too out of the ordinary, but it is engaging, competent, and most importantly, does not get in the way of the gameplay.

Definitely worth a play for any S/RPG enthusiast!

I was having a lot of fun replaying this game on hard mode but unfortunately my gba ran out of battery right when I started to save and every savefile got deleted.

Never forget to charge your handhelds

I'm not really gonna give an objective opinion here, I'm insanely biased in favor of this game as it was my first FE ever and I can't say much about why I like it other than the GBA FEs feel more tightly designed and snappy than anything released in the last decade. The characters are also pretty simple which I feel works for this kinda setting with Hector and Lyn standing out pretty well as lords. The story's not too crazy, but it functions for what it needs to do. Really my only major problems is the cast can be pretty plain sometimes, but I think there's some standouts like Raven, Matthew, and Nino.

This was my first Fire Emblem game that I played over a decade ago so I am biased but this will always be one of my favorite games of all time, it's story really isn't the best but I like it and Hector hard mode is peak

Most of my general reference for Fire Emblem comes from the current era of the games. My first game was Awakening, and I've played every game since. Fire Emblem was the series that helped me get out of my Pokemon shell, as before I got Fire Emblem Awakening, I religiously only played Pokemon games. This is to point and laugh at my past self here, as I really don't know why it took me this long to play the older Fire Emblem games. And I only started FE7 cause it was on NSO, and I was like "sure, why not?". It's a bit comedic to me how the first classic Fire Emblem game I played was the first one released in the west. And I do really think playing this game was worth it.
It's definitely a bit odd going from the more streamlined gameplay of the modern Fire Emblem games, to the more complex gameplay in the classic games, but I really loved it. Definitely one of the biggest things that I needed to get accustomed to was the lack of grinding options. I'm used to being able to grind enemies that spawn in the overworld like in Awakening or Shadows of Valentia, but the lack of those options here makes things really interesting. There's a really interesting level of strategy when you have to think "oh, which unit deserves the XP from this battle the most?". Experience being a resource you need to manage on top of everything else is such an interesting thing to me, and by the end of the game, I really appreciated it.
And in a similar vein to XP management, another resource that needs to be managed are the weapons. Each weapon has its own durability, and though some modern Fire Emblem games also had weapon durability, they also had reliable ways of re-obtaining lost weapons. And of course, The Blazing Blade doesn't do that. Managing your inventory, and the durability of your weapons continues to strategize which characters you should use, and I really love it. The game definitely allows you to prepare for certain difficult challenges, but obviously not all of them.
Now to the actual characters themselves, I really like the classes of the characters you can obtain through the game. Ultimately I think the class I used the lease was the Knights, but aside from them, I used a lot of the other ones. I really like how there's different types of magic users, each having a unique type of magic. In fact, there being a magic weapon triangle is super refreshing, especially since most magic in the modern Fire Emblem games are quite simple in comparison. I definitely found Canas, who was my Druid one of the absolute best units in the entire game, he was able to destroy some of the endgame bosses and it was so worth it. Archers were also just surprisingly good for me, and though obtaining early in the game, I brought Rebecca all the way to the final chapter and she was always useful. Though I may be biased, I overall found Lyn the best of the 3 lords to use, her crit chance was absurd.
I love how classes promote in Fire Emblem games, getting special items in order to promote a character's class is really fun, especially with the upgrades that the character gets. What I didn't know going in was that there were unique promotion items for different classes, and yet again, that makes management much more interesting. For example, one of the rank up items is the Guiding Ring, which can promote Clerics, Troubadours, Mages, Monks, and Shamans. I could have promoted any of my offensive magic users at the time, but promotion items are rare, and so I saved my Guiding Ring so I could upgrade my Troubadour, Priscilla, so that she can be a better healer, while also gaining offensive magic options. And, I dont know, I think that sort of strategy is really interesting.
Now, to the actual maps and levels of The Blazing Blade, I'm a bit uncertain about how I feel on them. They're not bad by any means, and when they're good, god are they good. I definitely was shaped by my experience playing the game. I was an extreme perfectionist, and I didn't want any of my units dying. That means constantly redoing things in order to get the outcome that would keep everyone alive. It made a lot of the strategy really interesting, trying to find the best possible outcome, but I definitely feel like I was cheesing it at times. The Fog of War I'm not certain I like, though I think if the visibility changed before your unit ends it action, I would've been fine with it. But I really love how the maps in The Blazing Blade have varying goals to them. A lot of modern Fire Emblem I found was either "beat ALL the enemies" or "beat this one guy". And of course while The Blazing Blade has those wind conditions, there's more as well. Seizing a specific location, talking to a guy, and absolutely my favorite one, the survive levels. Surviving for a set number of turns entirely puts things on its head, and provides for some really interesting strategy that other levels don't have to me. And they ultimately were my favorite chapters whenever one appeared.
The one thing I feel mixed on, I would say are the Bosses in The Blazing Blade. Though I'll say at the same time, I feel like I might've just not have understood things. Bosses in The Blazing Blade definitely fluctuate in difficulty throughout the game. Some bosses are really tough, and you have to whittle them down while they nearly kill a unit every turn, while some are super easy to beat. One example being that the boss in Chapter 27 was way harder for me than the bosses in Chapters 29 and 30. I have to ask, did I miss something, or does the difficulty just fluctuate like that?
The Blazing Blade has a great story I feel. It's definitely not complex by any means, but through that lesser complexity, the story itself is far more polished and the world of Elibe feels far more alive. A lot of the modern Fire Emblem games have serious issues with their stories and their worlds, so going to this one feels far more refreshing to me. Elibe feels lived in, and stuff is able to occur without the hands of the main cast, though the main cast does witness some of it. I also really love the main trio of Lords, I find that they're able to play off each other really well. I wasn't able to see many of the supports, due to not knowing how to get them, but I really got attached to the allies I gained throughout the game. Some of my favorites were definitely Canas, Rebecca, Jaffar, and Erk. I really loved the Black Fang as a set of villains, and having them be major players throughout the entire game is so nice. I love villains who have a presence.
I'm just really glad I was able to finally play a classic Fire Emblem game. I've been meaning to for a long time now, and thanks to a impulse decision, I did exactly that. While I don't want to play another Fire Emblem game immediately, I really do want to play more of the classic games, as I think I'm starting to understand them. I'm debating between Sacred Stones and Path of Radiance at the moment. That aside though, I'm not 100% certain if The Blazing Blade was the best to introduce me to the classic Fire Emblem games, but hey, it's too late to change that. I really did love it though.

My first Fire Emblem game, and I think I liked it? It's very, very long but perma death makes the stakes much higher, and makes you care about becoming a better strategist so your warriors won't literally die. I might finish it up later some day or try out a different Fire Emblem.

Fire Emblem: The Blazing Blade

Cara eu tenho que parar de ficar catando 50 jogos pra jogar de uma vez, enfim. Eu adorei meu tempo com esse jogo mesmo com alguns contra tempos tipo eu decidindo parar o jogo por quase duas semanas quando só faltavam uns 5 ou 4 capítulos pra terminar.

Esse jogo me faz meio que ficar sem palavras, eu ainda não to processando tudo que eu passei, a partir do arco dos Black Fangs pro final, foi quando eu de fato a apreciar o jogo e eu me sinto um merda por não ter começado antes.

Minha sobre o trio de lords é que a Lyn não upa strength e o Guy sola, Hector é o protagonista definitivo do jogo pra mim e o Eliwood muitas vezes não parece ter personalidade além de ser o protagonista.

É isso eu queria ter jogado ele direito invés de ficar dando pausas de quase um mês, talvez na próxima né? modo do Hector ainda tá ai pra ser feito.

Fiquem com o Devil axe pra dar sorte

This review contains spoilers

Honestly, this game had the potential to be one of the best Fire Emblems ever made. The main cast was quite interesting, and the story, while seemingly simple and classic at the beginning, had twists that were executed remarkably well. Not to mention, there was an improvement in gameplay compared to the previous Fire Emblem. The music in this game includes some bangers, but the majority are just mid, which leads me to say that this game didn't quite hit the mark.

In my personal opinion, one of the last parts of the game where Eliwood kills Ninian, who was in dragon form, only to have her brought back to life, felt like some BS that they pulled out of nowhere. But at the same time, I didn't want Ninian to die either, so I wasn't exactly upset. It's a good game, honestly, nothing extraordinary. If you're a fan of the franchise, it's definitely worth playing. Lyn best girl."

A very nostalgia-driven experience, Fire Emblem 7 has not held up over the years. The game is a good introduction to the series for the Western audience and the game is beloved for the memorable characters like Lyn and Hector. As a Fire Emblem title, FE7 is very neutral, feeling very much like a base Fire Emblem. Gameplay is solid but unimpressive and this title is generally considered one of the easiest entries in a series loved for its difficulty.

One of the biggest sticking points for Fire Emblem 7 is the story that's generally considered to be laughably worse than most Fire Emblem games (an impressive feat as many of the Fire Emblem games don't have that good of stories anyways). The lower difficulty harms how players who started on FE7 play the series. Units who would be terrible in another Fire Emblem are perfectly usable in 7, which leads players to fallacies about what makes characters good and leading to worse gameplay in later and earlier titles. Fire Emblem 7 is serviceable and nostalgic but the weakest of the GBA Fire Emblem titles.

This review contains spoilers

One of the best games in the series, in my opinion. And it’s not just for the nostalgia factor – it's just a fantastic game that does so many things right. Known nowadays as Fire Emblem: Blazing Sword, AKA FE7, this game was initially released as simply Fire Emblem to the West. This is a somewhat strange, albeit understandable decision considering it's not only a prequel to a Japanese exclusive game, but it’s also a very nuanced game with multiple pathways and protagonists, making it one of the most replayable games in the series, which is far more appealing to a veteran than a beginner. This is an incredibly awesome duality to have considering the game had to be made easier than Fire Emblem 6, because for many of us, this would be the first time we would ever lay our hands on this series, as FE7 would later become the best-selling True Fire Emblem.

The maps are obviously well designed, but a lot of people take issue with the story being “dull.” I don’t really see that as an issue, considering Fire Emblem is not a series that relies entirely on the complexity of its stories, rather it’s contingent on the quality of its character writing, which FE7 delivers in spades. You would think with so many characters and protagonists, it’d be easy to have the writers overwhelmed, but here they persevered and gave us a fantastic cast. One of the coolest things about this game is how the returning FE6 characters act like they did in FE6, with the only notable exception being Hector, who was much more stoic and reserved in FE6. Now, before anyone says this is a contradiction to FE6, hold your horses, because it isn’t. In one of FE7’s endings, we see Eliwood talking to Hector about life and family, as they are now older with children of their own. In that ending, we see Roy and Lilina as little kids, which is fantastic attention to detail. Hector has grown a beard and is speaking in a more serious tone, meaning he’s taking his duties (which includes taking care of his daughter) more seriously, which is a FANTASTIC transition to who he becomes in FE6. This is why the Elibe Duology is so well written – it's because the writers clearly thought about how to develop a character using a PREQUEL. They essentially asked themselves how they could give Hector more personality when he was younger, without contradicting who he would become in FE6, so they added this amazing ending to show a believable transition. This contrasts heavily with Marth in FE11, who took a complete 180 from the depressed, saddened teenager who’s lost everything, into a stoic and ultra-confident hero without a meaningful transition explaining HOW he got to this level, which could’ve worked considering the 2-year timeskip. I know people criticize the FE11 Prologue for not providing this transition, but the Prologue itself is still fantastically written on its own. The writers should have added that transition in between the Prologue and Chapter I.

Back to FE7, we have three main characters, which is something Ace Attorney: Dual Destinies would replicate a decade later. Lyn is a nomad from Sacae who is partially descended from nobles. Eliwood is the standard Fire Emblem lord, and his mission is to find his missing father, Elbert, which is a generic RPG trope sure, but the way it was executed in this game is fantastic. More on that later. Finally, Hector is a hot-headed heir who was added to the team to be a tough fighter and act as a punching bag for humor, with a personality that mirrors Apollo Justice from the Ace Attorney Sequel Trilogy. Together, they would fight against the Black Fang to save the world from another Scouring. Sounds generic at first glance, but again, this game was the first Fire Emblem to be distributed worldwide. What makes this game’s story so good is the writing surrounding it, especially its characters.

Starting off with Lyn’s route, the most beautiful and elegant way to start a game is to show you a picture of a girl whose name you don’t even know introducing herself, taking the role of a self-inserted tactician who doesn’t even speak. Because while the idea was pitched by Kouhei Maeda, the absolute moron who later destroyed the series, the way the idea was executed was done by Taeko Kaneda. Kaneda was one of the greatest geniuses of all time, and I genuinely miss the days when she directed Fire Emblem games, because she greatly respected Kaga’s vision. We face off against meme character Batta the Beast, and a fun tale ensues. This is the prologue/tutorial of the game, where we learn the core mechanics of Fire Emblem, but I don’t think you should skip it, even if you’re a veteran. It explains who the people of Sacae were, and sets up the act in which Lyn joins Eliwood in the Eliwood route. It also explains who Lyn is, which makes sense because she’s the main character on this route, coupled with a fun story about racing to save her grandfather’s life from her granduncle, Lundgren. This route is so good it had its own satisfying sendoff prior to the main game, and the picture of Lyn saying goodbye was so gratifying, seeing how thankful she was to have had you, not just because you carried her team through your strategic prowess, but because you were also a great friend. This writing is amazing, and I had tears in my eyes when I saw it for the first time, because the characters are just so lovable. This plot is undeniably simple, but character writing will ALWAYS beat story in my book. While Lundgren is a simple villain, he is incredibly fun, serving to motivate Lyn to learn about her true lineage, which was done with immense tact and grace. I also vividly remember how this game not only used Eliwood and Hector briefly to foreshadow later parts of this story considering Lyn’s route is most likely the earliest to happen chronologically, but also Matthew’s expressiveness being carried over into the tutorial aspects. That’s right, the characters are guiding you without sacrificing their personality, which is an incredibly neat detail that prevents this game from being dated, and makes these characters even more lovable. Even Harvester of Eyes, a person who deems FE7 inferior to all True Fire Emblems except for Gaiden, acknowledges that the character writing in FE7 is incredible, and he isn’t wrong about that one bit.

Eliwood’s cliché story aside, his route is when the game really begins, and has a lot of nice continuity details, such as fighting a younger Erik and revealing the ruler of Ostia to be Uther, Hector’s older brother. It’s incredibly fun to explore the wonderful world of Elibe, which started in FE6 sure, but FE7 goes into greater detail using the Black Fang, who originated in Bern, to show and explain how they took control over so much of Elibe and have so many hidden bases. This one detail regarding Bern being the birthplace of the game’s main antagonistic force is brilliant foreshadowing to FE6, which a lot of scenes in FE7 assist greatly. Back in the early 2000s, the ending that shows Zephiel’s evil face must have come across as strange to a lot of Western players because FE6 did not have a fanmade translation patch at the time. In addition, the very second game we would get was FE8, which was set on Magvel, a completely separate continent. To Japanese players at the time however, I can’t help but imagine how happy this ending must have made them feel considering many of them most likely played the Japanese version of Binding Blade before picking up this game. But back to the story. Nergal and the morphs are cool villains, and though one would think the former is just generically evil, he actually has a deep backstory with Athos, this game’s version of Gotoh, which explains and shows why Nergal became villainous. Nergal’s goal is to reawaken the Fire Dragon to bring about a new Scouring, which was shown at the opening cutscene of the game. This is how wonderful FE7 is – it’s not the most ambitious narrative, but man does it have a lot to offer in its presentation. Eliwood eventually loses his father to Jaffar after reuniting with him, and although he refuses to forgive the killer, Jaffar would later be redeemed with the help of Nino, the adoptive daughter of the Black Fang leader, Sonia. Sonia is a seductress whose design fits her personality, and the fact the GBA game chooses to not boast about her design is a tasteful decision. And yes, Ursula is on my profile picture, because forcibly tacked on cleavage aside, she’s another cool minor villain whose design was fixed by yours truly. I assure you that some of the character design choices were done by Kouhei Maeda, but even then, Sachiko Wada delivered on these demands without oversexualizing them, keeping them grounded. The only real gripe I have with FE7’s story would have to be Ninian. She’s not a bad character, and her brother Nils gives great insight into their past, but she’s a living plot device who is abducted by Nergal to progress his plans, but she has enough personality that you can still care for her. I sure felt bad when she was kidnapped, though I wish FE7’s writers made her less of a damsel in distress used by the villains and more of an actual person. She’s basically an infinitely better Espella Cantabella from Layton VS Phoenix Wright.

Considering the overall solidness of the story, there isn’t much else I can say other than it’s one of the best, not even counting Hector’s hard mode helping to enhance other elements of the story, rewarding replay ability. The supporting cast have great conversations, with the only weak one being Rath. I can assure you that Maeda wrote his conversations with Lyn, forgetting what kind of character Lyn is supposed to be, which is a very minor blemish you would have to search far and wide for across this massive game. The soundtrack is excellent too, especially for a GBA game, considering the GB and GBA have the weakest soundchips out of all the consoles. Had it not been for FE12’s existence, FE7’s OST would be my personal favorite.

I’ve done it, I’ve said it. This game is a personal masterpiece, and I’m going back to play it on Hector Hard.

Great story. 3 great lords. Not a single character in the cast I can say I actually dislike. Great villains. Love the black Fang and Nergal. Some great music. Fun gameplay. Some aspects I don't like, but they're all manageable.

This is my second ever Fire Emblem game and I think it might be the last. There isn't anything particularly wrong with this game, but at this point I feel I have enough evidence that I simply don't jibe with SRPGs. My first foray into permadeath with these games certainly didn't help, as it more than activated my mind goblins and prevented me from making real progress into the later campaign, lest I make a mistake and not finish a map flawlessly. Abusing the NSO rewind function only goes so far until you question why you're still playing.

I'm sorry Lyn Fire Emblem, I have failed you.

A simple, safe, and enjoyable fire emblem game.

Standard fire emblem gameplay it’s ok here too but there’s really stinky sections like the fog map with zephiel. I find the plot to also be super boring until nearly the very end and also never got the appeal of lyn as a character


Te sacas a Raven tan pronto aparezca y te pasas el juego, pimba pamba qué fácil

-Great maps
-FE goodness even if the story isn't the best
-Hector's existence undoes all flaws of this game

my intro to fire emblem (outside of melee). love it. love lyn. love H E C K I N ' H E C T O R

The first Fire Emblem game to be localized in the West, it's the seventh installment but better late than never.
This one is a great introduction too because the first campaign doesn't require any previous knowledge and serves as a tutorial for the rest of the game. I should probably mention The Blazing Blade is a prequel to Fire Emblem 6, but it's not necessary to play that in order to understand the plot.
Overall, I really liked Fire Emblem 7. I don't think it's necessary to explain any further since the game speaks for itself and this isn't a particularly obscure series. I'd say it's even good for SRPG beginners.