Reviews from

in the past


Liked this game a lot more than I thought. From someone who didn't play the classic Sonic games, this looks a lot like Sonic and looks like how Sonic plays, but significantly more developed (fleshed-out) combat and storytelling. Protagonist VA (Lilac) is great, some of the other folks sound like they recorded in their bedrooms or this is otherwise their first major gig. For better or for worse, this is a very honest game with some fair puzzlers here and there. It's definitely worth playing.

More enjoyable when avoiding combat, ironically enough.

EEYIKES!! Looks like we gotta Free them Planets!

Un très bon Sonic like, les boss sont cool et la narration plus poussée que dans les jeux Sonic retro.


Freedom Planet is a mostly excellent platformer. I loved the giant, sprawling levels and how richly the game rewards exploring them. The visuals are wonderful, with great character designs and tons of fun details in the colorful art.

Freedom Planet's roots as a Sonic fan game are on display, but that's not a bad thing as it's got a very strong personality of its own. In particular, the story and characters are very strong and memorable. The story gets a bit heavier than I expected given the early tone, but it sets the stakes well.

Lastly, the soundtrack is an all-time great. I picked it up on Bandcamp and listen to it regularly, just a joyful assortment of catchy tunes and fun instrumentation. Each paired stage featuring the same theme but remixed was a great choice.

The boss fights are the weakest aspect of the game, as I found they contributed to very uneven pacing. Most were simply not very fun to fight and ground the game to a halt. If the game excluded most of them I'd have enjoyed it more. I hope this aspect is improved in the sequel.

Played through the as Lilac campaign. Worth noting, every character has some unique levels, so there's more to find on a replay.

Understands the Sonic formula very well. My favorite indie platformer.

Great Sonic-like game with fun characters.

I played this for 10 minutes, found a game-freezing bug, closed the game, and never picked it back up. Very pretty art and nice character design.

A pretty solid fast paced action platformer. It has a good blend of speed, platforming and exploration, all helped by pretty solid controls. Each level has unique gimmicks to keep things fresh, and it goes at a pretty good pace. Bosses are all decently fun too, except a couple near the end that get annoying. Some endgame stages also drag a bit, with overly spammy enemy placement. But overall fun to play.

The story, on the other hand, is not great. It starts out pretty bad with a ton of new characters, places, and ideas being thrown at you too quickly. It gets a bit better as it goes along, but takes an odd tonal shift that feels out of place. The story probably would have benefitted from being smaller scale instead of covering a global power struggle with aliens and stuff. There is an option to turn story off, so not a huge deal.

Classic Sonic gameplay, but good fr.

i wish the green guy looked better

ultimo chefes é dificil nao vou joagr isso de novo nem fodendo

An awkward hybrid of Sega's 16-bit action heroes that tries to be too many things at once without doing any well at all.

Lovely art direction and the gameplay's solid with usually decent and occasionally stellar levels. That said there're a couple balancing issues (Milla is straight-up not fun), and the story is told unbearably slowly on a repeat playthrough.

Thankfully arcade mode exists to help with the second point, and I'd highly recommend making use of it

You can tell that it's inspired by sonic the hedgehog by the dogshit story

Stopped playing for ages, tried it again and finished the last 4 levels now. Incredible bosses. Did not like the levels as much. Became a clusterfuck fast and was hard to keep track of what was going on. But still very fun

It's alright, just make sure you skip the cutscenes for the love of God.

Eu genuinamente achei melhor que uma boa quantidade das influencias que ele puxa, e foi meticuloso no uso dos ingredientes pq n tentou só sintetizar tudo de mais principal de outras franquias, mas balanceando e pegando o que combinava mais pra cada determinado design. Tem bastante carisma mesmo que seu ponto baixo seja a história em si: Ela tem um pé politico interessante mesmo que seja previsivelmente raso, mas me faz pensar em Sonic SatAM e como eu achava aquilo o meio ideal de uma história que não é forçada mas tbm n se compromete com o próprio mundo que perfeitamente encaixava com a franquia.

As vezes só acho que extrapola nos bosses e o jogo meio que se extende até demais em seus ultimos segmentos, e por mais que o level design seja sólido na maior parte do tempo, ele consegue se viciar de uma maneira que compromete a dificuldade de um jeito q n parece tão justo, certos níveis só spammam uma quantidade impossível de inimigos que tomam mt tempo para eliminar e quebram o pacing da fase, ainda mais quando as vezes parece q seus golpes n registram onde deviam.

Talvez seja skill issue meu essa ultima parte, mas enfim, eu ainda posso dizer que me surpreendeu.

A Sonic inspired indie platformer with everything we can expect from one. It lacks the usual AAA polish in it's mechanics, and some level design elements (especially on the very last level) often frustrated me, but at it's core, it's a very charming game with an incredibly made world that just oozes the creativity and love the creators clearly put in it. Super happy it got a sequel and cannot wait to finally play it.

There's a good reason 2D Sonic had histun, levels under 8 minutes, didn't have 20 minutes of voiced over cutscenes, or made a huge focus on new characters we dont care about: it breaks the pace of the game and it makes it feel like a complete chore to play.

Feels like a mix of Dimps-Era Sonic with a slight hint of Gunstar heroes but with even more automated sequences, unsatisfying physics and unrewarding platforming.

Not horrible but just play Sonic Mania

For the most part this is a great homage to 16/32 Bit 2D Platformers. With fast paced gameplay and a good sense of flow.

Unfortunately the final few stages can get a bit frustrating in this regard as I personally feel that they lean a little too hard on the number of enemies to increase the challenge, making kinda difficultly to actually deal with those enemies at times due to a large amount of attacks that need to be avoided at any given time.

finished 8:53 PM ish

really good

immaculate sprite art, really fucking fun difficult levels and bosses, a lot of the bosses were very treasure-esque which is a compliment of the highest honor for these kinds of games

music was pretty great (relic maze 1 and 2 some of the best songs of all time)

10/10


Good game. It's like sonic 2d but good.

mano as fases finais são um saco e ja tava quase querendo dropar o jogo alias tem um chekpoint em uma das ultimas fases que e bugado vc respawna em baixo de um laser e so toma um dano do nada do laser

As a life-long Sonic fan, this is what Sonic wishes it could be.