Reviews from

in the past


Dad said I wouldn't go to heaven after I died for being gay and I'm so happy like OMG it means I can go to Rubacava and meet Manny Calavera this is so cool😍😍😍.

Classic proto-Double Fine charm (tho I guess thats literally just another way to say "90s LucasArts") setting up an especially fun and attractive premise. Utterly abandoned due to its point and click nature, I wanted to come back and finish it but that was already a life time ago so RIP.

This was a fun one to finally get around playing!

It's a game that I always knew about, without knowing anything about it, which was a great way to dive into it, actually. The game opened up slow, but found its footing in the second act where it really dazzled. The Art Deco/Aztec fusion (Azteco) is so unique and so wonderfully created. GF chooses to show the player its world through backdoors and hushed rooms instead of the lavish settings which are only presented in glimpses of distant lights and parades, and somehow, instead of feeling like a grandiose world was being hidden away, it felt like the hidden world was where all the excitement was anyway.

There were some sore spots. Moving Manny is like operating a tank. Walls seem to reflect movement in really awkward ways that can make entering small doorways a pain. Manny tended to get stuck in odd corners, forcing me to reload some saves and learn the hard way that I should save more often than I would want. A few of the required actions were indicated quite badly. There were 3 occasions in total where I went to look up a guide instead of repeatedly trying all of my items in all of the places I could. One of them I think I rushed to the guide prematurely, but the other 2 felt unfair. In one of them, the game literally told me "no you can't do that on a ladder" when it was exactly what I needed to do... on a different ladder. Frustrating!

However, for the most part, I liked the "puzzles"/detective work required to get through each section. I was having the most fun when I had plenty of goals to accomplish in Rubacava and had moments of epiphany while thinking and wandering the night. If you look for it, in 90% of the cases, the game really tries to lead you towards the answer without being boring and having Manny go "hey maybe I should use x on y". Sometimes, using the right item in the wrong place/person even provided a useful hint.

side rant... It's typical to see complaints about the obtuseness of puzzles in 90s PC adventure games, but I think a lot of those come from a place of impatience. You are supposed to get stuck at first! If you instantly knew what to do at every point, why make the game a game at all? Let your mind stew sometimes... it can be rewarding. ok, end rant.

The dialogue, voice acting, and the inventive use of dialogue choices really gave the game a charm. Each character had their own personality, goals, desires, shortcomings; every character felt real. The writing was superb. I tried not to miss a single line of dialogue if I could help it, because it infallibly led to a gag, a callback, some extra insight, or whatever else Tim Schaefer had in store. Really, what a delight!

it shone, pale as bone,
as i stood there, alone,
and thought to myself,
how the moon
that night, cast its light
on my heart's true delight
and the reef
where her body
was strewn.

playing without a guide open seems dangerous and ahistorical to me. amazing, iconic game, one of the all-time greats. can't stress enough, though, that you should be looking up the puzzle solutions whenever you're stuck for more than two minutes. that's how it's meant to be played!

''You know, sweethearth, if theres one thing I've learned, its thing: nobody knows whats gonna happen at the end of the line, so you might as well enjoy the trip.''
Man... its was damn good


A highly influential game for both narrative and point-and-click genres.

With charming characters, memorable quotes and excellent-crafted storytelling, this game offers an amazing experience that back in the day not only demonstrated that videogames are not a child-related media but also that they can convey powerful messages and tell stories worth telling.

While it has some level design flaws during some parts that go against the prevailing simplicity of the point-and-click gameplay, Grim Fandango is widely considered a masterpiece and a cult classic. I don't know if it's one, but I can confidently say that it's a highly enjoyable game and I'm very happy that I had the chance of playing it as a kid.

pack it up 'other games' because the big dog is here

"Let's make a cartoon with a great setting, lovable characters, and amazing writing"
"But sir, we're a video game company"
"Shit, I guess throw some obtuse puzzles in between"

Normally I'm not a fan of "video games should be games" arguments, but many point and click/adventure games work much better than this. This is one of the few games I think should be definitively not have been a game.

That being said, please make a Grim Fandango Netflix series

RUN YOU PIGEONS! IT'S ROBERT FROST!

would be 5 stars but god damn a couple of the puzzles in this game are hot aids like i know point and click games often arent the most intuitive but like goddamn some of these

My God, I think I would have loved this as a kid. The tone is so irreverent and satirical, and yet there's so much heart. The puzzles are annoying, but the story, writing, and concepts are so incredible that I'm annoyed it's taken me this long to play it.

Fantastic setting with phenomenal voice-acting and intriguing narrative. Characters are both fun and charming. Music is is very fitting and has lot of personality to it with the jazzy tunes. Only thing holding this game back are frustrating puzzles where the game refuses to go easy on you once you get lost on how to proceed.

this is the game that made me fall in love with the point and click genre AND Double Fine/ Tim Schafer (played the remaster)
if I could, I would live in the casino stage forever

I love writing down my thoughts about a game after i finish it. But there are cases where the game is so perfect (and probably it has already been commented a lot) that i just feel wordless, and i don't really have much to say. This is what happened to me with the first Doom game. Yet, having something to say about Doom II was a lot easier, since it's flaws actually are a very interesting discussion topic.

Grim Fandango feels to me like a perfect game, in almost every sense. It's by far one of the most cinematographic games of it's times, creating an incredible style that blends Burton-like creatures, with some Disney/Pixar feel at times, but mostly a lot of Noir film tropes. A perfect story that feels like an epic, based upon the Mexican folklore surrounding death. Lovely characters, dark humour.

Puzzles were probably the only aspect that could have been handled better. The first episode is perfect in this sense, but after that, the game tends to rely more and more on moon logic, which can frustrate some. But after all, this is the 90s, this is how puzzles were made at those times, and after all is nothing that a walkthrough could not help with. Even if you have to look up for clues, this game is still a magnificent experience.

Also, be sure to grab the remastered version, which makes the game controls a lot easier. The original version didn't actually feature the point n' click mechanics: it was meant to be played with the keyboard in a very similar way to games like Resident Evil and Alone In The Dark in their PC versions. Thankfully, the remastered version changed this, and introduced the classic point n' click gameplay that is so common in adventure games, making it a lot more comfortable.

Probably my all-time favorite game that I preface with "please just use a walkthrough" whenever I recommend it.

oozes charm from start to finish. some of the sections are weaker than others, but incredible overall.

Charming and timeless in terms of the writing and design of this eccentric adventure. Some of the puzzles and ways of progressing are INSANE though.

Quite literally shaped me into the person I am today, a bag of bones who loves big band music and noir stories.

An epic in every sense of the word.

an amazing homage to hispanic culture surround death and a fun point and click adventure. honestly never was into the genre but this is a game changer

This game has a lot of soul and charm. Why the fuck is it so hard. They had to put me in a padded room after finishing this game. Whoever made these puzzles had so much spite to the world.

great point & click. funny as hell


Grim Fandango bir point and click macera oyunu. Bu türün en büyük sorunundan da muzdarip, oyunda ne yapacağını çözemiyorsun bundan dolayı guide izlemen veya okuman lazım. 5 puan alamamasının nedeni de bu. Oyunda yan içerik değil ana içerik için guide a bakmanız şart, yapmanız gereken şeyler o kadar saçma ki kendi başınıza çözmeniz imkansız. En büyük eksiğini söylediğimize göre artık artılardan konuşabiliriz fandango saf bir hikaye oyunu ve bu hikayesini çok güzel bir şekilde anlatıyor. Anlattığı hikaye de çok iyi. Sizi bir yolculuğa çıkartıyor ve bu yolculuk sırasında başınıza gelen macerada da oyuncuyu içine sokmayı başarıyor. Guide ve tüm başarımları almaya kasarak 7-10 saat arasında oyunu bitirebiliyorsun. Kendinize bir iyilik yapın ve bu maceraya katılın.

Amazing adventure game. Played this for the first time well past it's initial release and it still had a huge impact on me.

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A guaranteed classic that's not to be missed! Noir inspired storyline, excellent voice work and snappy dialogues.