Reviews from

in the past


I only played this game since it takes two hours to complete; it can be entertaining at times but sometimes feels quite repetitive

entirely carried by its aesthetic. thankfully it's short enough for that not to be a huge problem

Don't let the score fool you, this game was better than alright, BUT I know this shit was $50 when it came out and I would be pissed if I bought this since I finished it in less than 90 minutes.

Took a few stages for the game to click for me. It's a fun arcade game with 6 stages, the boss fights being the highlight. Half my playtime was on the last 3 bosses alone, tough but fun.

Loved the music, which is probably done by the Trigun guy? The whole game feels like it mutated from a Trigun project with the people involved. Just wish it had more meat to it for the price.

Gungrave introduces every level with the smash-header "Kick their asses." Gungrave is about one thing, kicking ass. Or more succinctly, shooting ass. You hardly aim, you don't reload, you hardly move. You mash a button and in response things either die or explode. Grave walks in a straight path, blazing everything in his way and taking every bullet wordlessly and painlessly as a combo builds in the corner of the screen. Get too close and he lifts a coffin from his back and swings it, insta-killing almost anything in its trajectory. The gunfire blows out the music and audio quality, and the gorgeous hard-black cel-shading lights up with muzzle flares as the screams gradient into the wailing jazz in the background. Gungrave is as primal as a video game can be without losing its status as pure, true art.


Tad boring at times but it's insane how evocative it is, feels like a crossover of late 90s anime westerns and 90s shounen wrapped in a game that honestly just kinda fucks thanks to it going full vibes.

No soy un japones asalariado de mas de 30 años, y aun asi siento que este juego es para mi

Ele é ocasionalmente divertido mas tem muita parte chata.

A melhor coisa fora ele ser curto é a trilha sonora, que eu adoraria comentar mais se metade delas não tivesse se perdido no meio das 2000 bilhões de explosões que acontecem mas o que deu para ouvir é legal

Tem estilo, mas não tem uma gota sequer de substância

Holy based batman !
i came in barely expecting anything, but i found some pretty shiny gold, its short and sweet, its action packed, its a whole explosion of rule of cool, zero BS, zero gimmick, its short because its straight to the point, it won't deviate from gameplay and try to deliver what it promises right from the get go, it helps that its so fuckin cool.

also it should definelly be ported to steam, i forced 60 fps with 1080p and had a blast, this holds up surprisingly well.

for those wishing to try it on mouse and keyboard, here are my configs :
W,S : forth and back
A,D : turn left and right
Mouse 1 : shoot
mouse 2 : lock in (great to use when you gotta circle strafe a enemy)
E : grave sweep
Shift : run.

again i wish this was ported to steam, but emulating is still amazing in its own way

eu quando a chuva vem (aqui vem a chuva)

Play THIS game with one hand! Goons are ready to be pumped full of lead!

raiiiiiiinnn here comes the raiiinn (comes - the - raiinnn)
Very fun romp, but if you happen to be playing the Japanese version, consider setting the game to Easy mode in the options before playing, this is the default setting for the North American release (there renamed Normal, Normal being Hard, and Hard being Kick Their Ass!) and, in my opinion, it is a much more enjoyable experience for the beginning player.

I am very glad to make this the 500th game I have played.

Something really interesting about video games seems to be just how unoriginal they can be as a medium of storytelling. While recently, it seems like every game is trying to be like a movie with their realistic graphics and long cutscenes, but there was one game that decided to take that approach to game design in a much different way. Gungrave is pretty much just an anime movie where all the action scenes are playable. It's got some amazing visuals both in game and the cutscenes, the gameplay is cinematic enough that even if its a little basic, its always a blast to look at, and even just the general look of the ui and the music is incredible. But sadly, while Gungrave as a game is pretty good, It's a pretty shitty movie that leaves the player wanting something more from it, and that's not even due to the length.

The phrase "style OVER substance" gets thrown around a lot in terms of media discourse and a somewhat common response to that is "style IS substance". While I mostly agree with the idea that style can be substance, I don't think it always can just be some kind of magical tape that fixes any sort of crack. While I never took my eyes off the cutscenes due to how cool they were, I can't tell you a single thing about the story of this game. I had no time to get attached to the world or characters. Everything in this game just moved way too fast. Typically, I love short games, but I wish their story would actually fit their shorter scale like what you would see in a Resident Evil game. Every boss fight held no emotional value or intensity. Every character death had no impact on me. Graves goals did not motivate me to show interest. The worst part about that is probably that I would've cared if the game just put a little effort into developing things.

Enough shit talking because I genuinely really love this game. In fact, the only reason I have these complaints is because of how much I loved this game. Everything about this game is just what I love. Like I mentioned, the style is really what carries this game. Everything from the ui, the graphics, the music, and the character designs is all just perfect. The character designs coming from the trigun character designer really help push the whole idea of this game feeling like a playable anime movie. Hearing the screeching saxophones as Grave jumped around the beautiful cell shaded urban city was such a treat.

Playing games with unique gameplay is always fun. While it's quick to draw comparisons to Max Payne, there's enough that makes this game stand out. The auto-aim mechanics along with the nice animations really help give it that cinematic feel. For the most part, the set pieces were really good. My biggest issue with the actual gameplay would probably be the bosses, and even then none of them were ever bad but instead missed the potential to flesh them out both in terms of gameplay and story. Due to the story feeling so rushed, it can cause the gameplay to feel disconnected, and for the boss battles to carry no weight.

Gungrave really is one of those ThorHighHeels 7/10 masterpiece games you can only find on the ps2 that you always hear people talk about. It really is a unique game that has elements seen in other games, but executes it all with its own charm to give it a special identity. I was really hoping that this would become a new favorite of mine after playing the first level, and it definitely has, just not as much as I was expecting. I will definitely be returning to this game in the future and checking out its sequels!

This game is like a late 90's rule of cool Anime OVA with that sick aesthetic by the creator of Trigun and that badass jazzy music.

However it comes with a price, also just like a late 90's OVA, it is very underwhelming in its short duration and can't manage to explore its themes and story of two criminal partners who had a dream to reach the highest position in the criminal world, and the protagonist being like a reanimated corpse who is only made to kill everyone in his way to have revenge. I feel there's some commentary about corrupted ambitions but instead, the game indulges in bizarre boss encounters that feel out of place when they could have had more personal battles (like the one near the end with the protagonist's previous apprentice).

I hope the 2003 anime TV series can fully explore the themes

probably the loudest game of all time

simple but almost perfectly executed arcadey action that can be beaten in an afternoon but rewards replays

Короткая игра, которую трудно отнести к какому-то из жанров. Битемап? Вроде нет. Ранэнган? Тоже не сильно.
Ясно одно: игра аркадная, так как делается упор на перепрохождение и побитие собственных рекордов.
Проходится за час и повторяющийся геймплей не успевает надоесть. Думаю, что могу порекомендовать к прохождению.

Shorter than a girl who says she's average height despite being 5'4. Shoots good but needed full frontal nudity to keep my little brother's attention

this game is like what my presumed idea of killer7 was before playing it

Monoton, kurzweillig und erzählerisch kein Überflieger, aber dafür stylisch, actiongeladen und eine tolle Form von "Easy to learn, Hard to master".

Gungrave hat neben seinen super stumpfen und einfachen Gameplay dennoch eine gute Form der Herausforderung, dank einfachen und kompakten Levels, guten Gegnerplacement und einige Bosse, die gutes Timing verlangen und erfordern. Manche Leute würden sagen, es wäre das "perfekte 7/10 Videospiel", doch für mich ist Gungrave weitaus mehr, als eine 7/10. Es mag sein, dass der Nachfolger das Gameplay sehr entschlackte und einige coole neue Ideen einfügte, doch finde ich das Feedback und das Pacing im ersten Teil weiterhin als die bessere Erfahrung. HIer mehrere Playthroughs zu machen, ist dank der Spielzeit von gerade mal 2 Stunden, leichter auszuführen und viele Workarounds bei kniffeligen Stellen, werden schneller erlernt. Mir gibt Gungrave eher das Gefühl, eines Arcade Titels der 2000er, welche eine simple Idee nimmt und alles damit macht, was möglich ist.

Bottom Line: Ein klassisches Eric-Spiel, welches möglicherweise nicht jeden gefallen wird, aber für Freunde von kurzweiliger und spaßiger Action, genau der perfekte Fang ist.

Und es ist besser, als der peinliche Versuch, welcher 2022 mit Gungrave Gore versucht wurde.

To whoever was in charge of the audio mixing, I hope your ears are ok.

The most stylish third person shooter.


The first level in the nightclub felt like hotline-miami before it hit honestly.

one thing about me is i love a style over substance ps2 action game and this was very much that. played it over a discord stream with some friends and had a great time highly recommend if you have about an hour or so on your hands

also the model viewer in this game is presented with an action figure aesthetic which is really fun and i love that

Solid asffffffffffff, I think the gameplay is top notch and i guess i see what some ppl mean when they say this game is kind of slow or clunky but i just thought it added to the scale of this fuckin Dude you control, brendan/grave is a beast and everything about his kit and the shit u use in his arsenal in this exemplifies this. I think my biggest issues with this are just that it's so S H O R T like oh my god i was so surprised at how quick i beat it even though i was pumpin through these levels back to back to back to back!

I think the funniest thing about my playthrough is that somehow I didnt realize there was a run button until the last stage(i just dodgerolled everywhere.,,.,,aha...er..hm) AND i didnt realize till mid-game that you can actually self heal and switch up bullets and junk
which is so gnarly
I think the bosses can be really easy in this game once you got a grip on usin the different bullets and specialty vials

As for the story im sorry to say but ive.. actually never Watched or Read anything relating to Gungrave

So i cant exactly remark on anything with the story since whats here is interesting enough to get someone like me Into the show but i feel to judge it as anything higher or lower than kind of neat would be unfair bc of my lack of familiarity with the source material
but hohhhhhhhhhhh how this game sounds, the visual style, its all pretty satisfyingg

final thoughts: gungrave is a delightful little game with some sweet designs and god does it leave you scratching and wanting more as if you were going through withdraw
THIS SHIT ALSO HAS LITTLE FIGURINES YOU CAN LOOK AT IN TOY BOXES, WHAT A MARVELOUS IDEA FOR A MODEL VIEWERRRRRR UGH! i love that so much.. i just might snag tht idea for the future hyeheheheheheheh

honestly the coolest game ever aesthetically