Reviews from

in the past


Can't believe it's been already 15 years. Man I remember playing this game nonstop back then. Good times.

Now we got Jump Force lol

Heavily underrated fighting game, the Koma system is absolutely brilliant and a great way to utilize both Shounen Jump comics and the DS touch screen in a fighting game. It allows for so many different builds allowing you to make your own team. There's a ton of characters and variations of them and the music is absolutely fantastic there is so much goodness here and it's a crime a third game was never made.

Um dos melhores jogos de anime, tem bastante conteúdo, vários universos, personagens pra caramba pra um jogo de DS mas pra mim o único defeito foi você ter que seguir um caminho pra chegar na franquia que você quer, por exemplo eu queria muito pegar os personagens de Jojo's mas pra isso eu precisava fazer uma missão secundária lá perto do final do jogo, séria bem mais legal zerar os jogos com os seus personagens favoritos, eu acho que deveria ter um mundo todo aberto que você escolhesse qual universo quer jogar, e de pontos ruins tem algumas missões que são estressantes de passar tendo que escolher certos personagens "metas" para aquela missão

The deck build mechanic done by assembling different manga panels was absolute genius

I want a new jump with these mechanics.


So this is essentially a Super Smash Bros game, but for your favorite Shonen Jump characters, and, even though I can't read any of the text, the gameplay is a ton of fun and it's been the best way to experience this form of crossover I've tried yet. It's not perfect but it's really fun!

This is one of the best manga/anime games ever made and a frantic, rampantly customizable fighting game in its own right.

the best jump stars out there, this was incredibly fun to play and the animations were top tier.
We should go back to 2D fightning games and stop this 3D bullshit. I can name 3 games that still look amazing after all these years (this, darkstalkers and skullgirls) and not even the newest one looks half as good at those.

Seria perfeito se não fosse exclusivo do Japão

Tenho um carinho especial por ter me feito ter vontade de ver one piece e outros animes

Honestly pretty fun game don't regret the troubles I went through to get the english patch of this game to work

Narrative: 5 - Gameplay: 5 - Visuals: 5 - Soundtrack: 5 - Time: 5
Stars: 5

Really fun Smash Bros.-style game, worth a shot even if you're not familiar with anime.

Solid soundtrack, solid gameplay, solid roster

No clue how a 2006 anime platform fighter goes so hard. Not getting a full score because unlocking everything is hell on earth (seriously screw the DIO unlocks) I would kill for a good ROM hack that adds Chainsaw Man or Jujutsu Kaisen characters

Severely underrated, imo. Unfortunately, that might be because of it not receiving an official localization.

It has an incredibly creative koma system, which I really enjoyed. Beautiful sprite work and wonderful music; overall, it's a really fun Smash Bros party fighter with your favorite Shonen Jump characters.

Though slightly clunky and very grind-y, it's the only game that really captures the Jump spirit with its vibrant sprite work, kinetic faux-Smash Bros combat, massive roster, and brilliant manga-themed customization.

Wonderful game. Really wish this had been ported to 3DS after the DS online servers were taken down

This is one of the best shonen jump franchise-based games of all times. Many characters from many series, fun gameplay and tons of references from their original series. Fun time guaranteed.

I heard about this game years ago, and I was crazy psyched for it: I promptly completely forgot about it. Fast forward to a week or so ago, and I remembered this game existed, and bagged one on eBay really quick. When I finally got into the game, I was little lukewarm at first, as I really didn't understand how you unlocked characters, but once I got past that hurdle, I was soooo into this game. Into it like CRAZY (15 hours in 3-ish days) and played it until I unlocked every character, even the support and helper ones (although not every Koma evolution).

This is far and away the best Smash-like fighter I've ever played. Part of that lies in the solid game mechanics, and another lies in the excellent use of licenses. This is definitely the Smash-like I've played that's most like Smash Bros in terms of overall mechanics (punch other dude 'til he fall off level), but the fact that you also have super moves and a health bar (not to mention various other game modes and swappable characters with support moves) really adds a fuck-load to the formula.

The game's main mechanic is the Deck-system, in which you use the panels you get from completing stages to compile little manga-like pages. These pages hold battle Koma (panels), support Koma, and finally helper Koma. Battle Koma are your actual fighters. You can have 3 of them in a deck at once, and you can swap between them any time during a fight. Support are your more MvC-style they-hop-in-and-do-a-thing-type attacks. Of the 48 playable battle characters, there are far more support characters, and even more helper characters (which just provide a small boost to a battle Koma they're compatible with). You can use the R and L buttons as hotkeys to activate specific support calls or battle character swaps, but any more than two and you'll have to touch that panel on the touch screen to actually do it. I'm not sure how the meta would play out on that on a competitive scene, but I never had any problems using it. More than 2 supports on one deck is unwieldy to handle, and I usually stuck to two battlers, two supports, and then whatever helpers I wanted to throw in.

The stages themselves have one main objective, usually split between a score-based time attack (how many point can you earn), a stock match, and a collect all the things. There are weirder events which are more uncommon like trying not to get hit for a long time or destroying all the walls as fast as you can, but they're very uncommon. There are also 4 or 5 sub-objectives in each stages, which don't need to be completed in the same playthrough of that stage (and usually can't be). There are quite a lot of stages to actually play on for a mobile game, and even though they aren't insanely diverse, I'd put the stage selection at least on par if not better than Smash 3DS. You have things like collapsing platforms and destroyable walls of varrying durability to content with as well, so you've got to get a good grip on your surroundings quickly to use them as well as possible to fulfil the stage objectives.

Now, the licenses, are there ever a fuck-load. I'd try and name them all, but it's a lot easier if you just looked up a list online, because frankly if it was a franchise JUMP owned in 2007, it's in this damn game. Of the 48 playable characters, there certainly aren't that many franchises. Big players like Dragon Ball have 7 battlers (more than any other I found), and other heavy hitters like Naruto, One Piece, and Bleach have 4 or 5 a piece as well. However, there are a lot of older favorites and weirder cult classics that also have 2 or 3 playable characters, like Bobobo Bobobobo, Hunter X Hunter, Fist of the North Star, Jojo's Bizzard Adventure, and even fucking Yu-Gi-Oh (yes, really) to name just a few. Support characters do exist from every present franchise though.

The characters have a kind of type devision between them in a rock-paper-scissors style formula (laughter, power, and wisdom) where the stronger type get 1.5x damage on the weaker, which is a bit strange and not really necessary, but it's there. I imagine if you wanted to get REALLY competitive in this, that would be a serious annoyance, but for me, it mostly just prompted me to learn a few more characters of each type and encourages different, more diverse teams for different situations. My 3 main teams were two dudes of each type, with team Strength being Ken (Fist of the North Star) and Luffy (One Piece) (whom you start with, and whom I really liked), team Wisdom being Sasuke (Naruto) and Piccolo (Dragon Ball Z), and team Laughter being Don Patch (Bobobo) and Frankie (One Piece). I didn't get close to trying every character though. There're just SO damn many, and considering that you have to put together a new deck to try a new set of characters, it's not the fastest thing in the world to just breeze through all the ones you have.

Even if you have just a passing interest in Anime, you'll probably love the theme of this game. I'm very far from an Anime-freak, despite being a Japanese Language & Culture Major, but even I got such a thrill when I saw characters I knew, especially if it's one of my favorites (like Bobobo!). Even if you understand NO Japanese, this is still a fun, fairly idiot-proof game if you just wanna play every stage and beat up mans as Animus. Just remember that you've gotta up the J-Power of your Koma to actually unlock new battle Koma! This stumped me for far longer than it should've Xp. The objectives aren't that complex to figure out. Then again, if you're someone like me who wants to unlock ALL the dudes, you might wanna look into that English patch that Exhumy Senpai linked a little while ago in the "What are you Playing?" thread. Alternatively, there are some very good guides on Gamefaqs in English that explain exactly what to do, and they were more than adequate for when I got confused on stuff.

Things where the game falls a bit flat usually come down to smaller quality of life things. There are way too many menus which need to be backed in and out of when it comes to assembling decks. It really doesn't utilize the touch screen or double screens for assembling decks and viewing Koma information as well as it could (the number of times I wished there were a faster way to go through the dozens and dozens of helper Koma to do upgrading were many). Also, unless you're a MASSIVE Anime fan and can just name the themes as soon as they come up, you'll probably think most of the music is fairly background and forgettable, even though it's never bad or annoying, just nothing I'd never put on my MP3 player.

Verdict: Very highly recommended. It's been a good while since I had a game I was so feverishly addicted to keep playing. The fact that this is a fantastic Smash-like that is both portable and has a super strong license star power makes this an absolutely must own for any fan of Smash Bros or Anime, or even if you just like fighters or action games, I'd say this is still worth at least a try for the 10 bucks it'll cost you to import a complete copy.

I really liked playing as Killua in this. He had a yo-yo attack that was exceptionally satisfying. I never did get around to unlocking Jotaro or Dio, they come really late in the game. I think that made me appreciate who I did have access to even more.

It's graphically very nice. Just a mindless whatever tie-in cross-over similar-Smash Bros with Shonen Jump stars.

Jump Force, this is the way you successfully do a game like that. Why can't the newer titles have a power/progression system like this with manga panels, or worlds that are actually in the tiles (instead of the real world). Objectives in fights to unlock stuff instead of the same braindead fighting mission over and over. Why can't they have a bigger selection of titles to choose characters from like this? Minor characters in assist moves, smash like battles etc.
A big budget game in this fashion i'm sure would do much better than what jump force is now.

Idc about anything else about this game (nice spritework though) but I adored how they handled the Houshin Engi stuff.


This is one of the games that brought my closest friend group together thanks to DS download play. One of the default decks had Kenshiro, who we just called Kickman at the time cause his aerial attack was a flurry of kicks that spiked people off the soft platform in Hidden Leaf Village, the only stage you cold play on in download play. This lead to an uncountable number of cheap easy kills and all the matches turned into a race of who could kick people off the stage first but it was pretty funny. Eventually we all downloaded the full game and whoa holy shit there are like a gajillion more fucking characters yeah this games awesome.

Why you gotta do Hikaru no Go dirty like that it's better than over half the series repped in here

that kid with the green hat and the tongue freaks me out, seriously

Better than J-Star and infinitely clear of Jump Force
Teambuilding with manga panels from each character's best scenes is fun. There isn't much to the gameplay but it's just a fun game and I wish they would have expanded on it instead of going the generic arena fighter route.