Reviews from

in the past


Uno de mis favoritos de Nintendo ds

It's graphically very nice. Just a mindless whatever tie-in cross-over similar-Smash Bros with Shonen Jump stars.

The only playable fight game on the nds

Um Smash da Jump, muito bom. Eu amo os sprites desse jogo


The idea of Smash Bros with anime characters is fantastic but there's a lot of factors holding this games back. The Japanese only language barrier, amount of time it takes to unlock most characters, being on the DS, and simplicity compared to other arena fighters do not help it. I say simplicity but that doesn't mean there's not a lot of effort put into it. You just don't have as many attack options available as in say Smash Bros or most other arena fighters.

Though slightly clunky and very grind-y, it's the only game that really captures the Jump spirit with its vibrant sprite work, kinetic faux-Smash Bros combat, massive roster, and brilliant manga-themed customization.

To keep it simple:

This is super smash bros but with shonen jump characters. A flawed master piece in terms of having fights equate to either beating your opponent to death or knocking them out the stage.

The game consists of characters from different franchises like: Dragon Ball Z, One Piece, Naruto, Bleach, Jojo's Bizzare Adventure, Dr Slump, Fist of the North Star, HunterXHunter, and many more. The way the game has you select character is based off of categories and panel sizes.

These categories I will label them as simple to understand instead of using the wording in the game:
- Red/Orange- Fighter
- Blue- Support attack
- Green - Attribute boosters.

Pretty much the game allows you to create your team of fighters (usually duos) by having you construct your own manga panels and positioning them for maximum efficiently. With an aspects of improving said character if you pair fighter type with a Support Attack character and Attribute boosting character from the same manga/anime.

The way the game allows you to construct the manga panels for team creation is amazing, and an aspect I love is the game makes it so the best version of characters have the biggest manga panels, making you have to think about if it's worth in it maximizing on improved versions of characters, or having a balanced set.

The flaw in the game is the story... if you can call it that... is pretty nonexistent. I think thats fine since people wanted a Smash Bros game with Anime characters. In my opinion it does a fantastic job at being that. There is the issue of mission padding where sometimes the decisions during certain missions is downright cruel. There's a particular mission where you have to keep a character alive for 5 minutes straight, if they get hit ONCE it's game over...Very cruel.


Overall I would 100% recommend this game to anyone who wants "ANIME SMASH BROS" really hope one day that Shonen Jump working with Bandai Namco creates a new modern version of this with the most recent versions of the characters, along with keeping the game... good, unlike jump force. One can dream, this game is flawed. But I absolutely recommend JUMP ULTIMATE STARS!

Idc about anything else about this game (nice spritework though) but I adored how they handled the Houshin Engi stuff.

Tenho um carinho especial por ter me feito ter vontade de ver one piece e outros animes

This is one of the best shonen jump franchise-based games of all times. Many characters from many series, fun gameplay and tons of references from their original series. Fun time guaranteed.

The deck build mechanic done by assembling different manga panels was absolute genius

É tipo o primeiro jogo, mas melhor. Apesar de ser simples, é extremamente divertido e uma ótima evolução comparado ao anterior, as fases são bem melhores, tem muito conteúdo a mais e eu me diverti pra caramba desbloqueando e evoluindo os personagens, mas meio que é só, queria muito que o combate fosse melhor mas dá pro gasto.

the best jump stars out there, this was incredibly fun to play and the animations were top tier.
We should go back to 2D fightning games and stop this 3D bullshit. I can name 3 games that still look amazing after all these years (this, darkstalkers and skullgirls) and not even the newest one looks half as good at those.

I heard about this game years ago, and I was crazy psyched for it: I promptly completely forgot about it. Fast forward to a week or so ago, and I remembered this game existed, and bagged one on eBay really quick. When I finally got into the game, I was little lukewarm at first, as I really didn't understand how you unlocked characters, but once I got past that hurdle, I was soooo into this game. Into it like CRAZY (15 hours in 3-ish days) and played it until I unlocked every character, even the support and helper ones (although not every Koma evolution).

This is far and away the best Smash-like fighter I've ever played. Part of that lies in the solid game mechanics, and another lies in the excellent use of licenses. This is definitely the Smash-like I've played that's most like Smash Bros in terms of overall mechanics (punch other dude 'til he fall off level), but the fact that you also have super moves and a health bar (not to mention various other game modes and swappable characters with support moves) really adds a fuck-load to the formula.

The game's main mechanic is the Deck-system, in which you use the panels you get from completing stages to compile little manga-like pages. These pages hold battle Koma (panels), support Koma, and finally helper Koma. Battle Koma are your actual fighters. You can have 3 of them in a deck at once, and you can swap between them any time during a fight. Support are your more MvC-style they-hop-in-and-do-a-thing-type attacks. Of the 48 playable battle characters, there are far more support characters, and even more helper characters (which just provide a small boost to a battle Koma they're compatible with). You can use the R and L buttons as hotkeys to activate specific support calls or battle character swaps, but any more than two and you'll have to touch that panel on the touch screen to actually do it. I'm not sure how the meta would play out on that on a competitive scene, but I never had any problems using it. More than 2 supports on one deck is unwieldy to handle, and I usually stuck to two battlers, two supports, and then whatever helpers I wanted to throw in.

The stages themselves have one main objective, usually split between a score-based time attack (how many point can you earn), a stock match, and a collect all the things. There are weirder events which are more uncommon like trying not to get hit for a long time or destroying all the walls as fast as you can, but they're very uncommon. There are also 4 or 5 sub-objectives in each stages, which don't need to be completed in the same playthrough of that stage (and usually can't be). There are quite a lot of stages to actually play on for a mobile game, and even though they aren't insanely diverse, I'd put the stage selection at least on par if not better than Smash 3DS. You have things like collapsing platforms and destroyable walls of varrying durability to content with as well, so you've got to get a good grip on your surroundings quickly to use them as well as possible to fulfil the stage objectives.

Now, the licenses, are there ever a fuck-load. I'd try and name them all, but it's a lot easier if you just looked up a list online, because frankly if it was a franchise JUMP owned in 2007, it's in this damn game. Of the 48 playable characters, there certainly aren't that many franchises. Big players like Dragon Ball have 7 battlers (more than any other I found), and other heavy hitters like Naruto, One Piece, and Bleach have 4 or 5 a piece as well. However, there are a lot of older favorites and weirder cult classics that also have 2 or 3 playable characters, like Bobobo Bobobobo, Hunter X Hunter, Fist of the North Star, Jojo's Bizzard Adventure, and even fucking Yu-Gi-Oh (yes, really) to name just a few. Support characters do exist from every present franchise though.

The characters have a kind of type devision between them in a rock-paper-scissors style formula (laughter, power, and wisdom) where the stronger type get 1.5x damage on the weaker, which is a bit strange and not really necessary, but it's there. I imagine if you wanted to get REALLY competitive in this, that would be a serious annoyance, but for me, it mostly just prompted me to learn a few more characters of each type and encourages different, more diverse teams for different situations. My 3 main teams were two dudes of each type, with team Strength being Ken (Fist of the North Star) and Luffy (One Piece) (whom you start with, and whom I really liked), team Wisdom being Sasuke (Naruto) and Piccolo (Dragon Ball Z), and team Laughter being Don Patch (Bobobo) and Frankie (One Piece). I didn't get close to trying every character though. There're just SO damn many, and considering that you have to put together a new deck to try a new set of characters, it's not the fastest thing in the world to just breeze through all the ones you have.

Even if you have just a passing interest in Anime, you'll probably love the theme of this game. I'm very far from an Anime-freak, despite being a Japanese Language & Culture Major, but even I got such a thrill when I saw characters I knew, especially if it's one of my favorites (like Bobobo!). Even if you understand NO Japanese, this is still a fun, fairly idiot-proof game if you just wanna play every stage and beat up mans as Animus. Just remember that you've gotta up the J-Power of your Koma to actually unlock new battle Koma! This stumped me for far longer than it should've Xp. The objectives aren't that complex to figure out. Then again, if you're someone like me who wants to unlock ALL the dudes, you might wanna look into that English patch that Exhumy Senpai linked a little while ago in the "What are you Playing?" thread. Alternatively, there are some very good guides on Gamefaqs in English that explain exactly what to do, and they were more than adequate for when I got confused on stuff.

Things where the game falls a bit flat usually come down to smaller quality of life things. There are way too many menus which need to be backed in and out of when it comes to assembling decks. It really doesn't utilize the touch screen or double screens for assembling decks and viewing Koma information as well as it could (the number of times I wished there were a faster way to go through the dozens and dozens of helper Koma to do upgrading were many). Also, unless you're a MASSIVE Anime fan and can just name the themes as soon as they come up, you'll probably think most of the music is fairly background and forgettable, even though it's never bad or annoying, just nothing I'd never put on my MP3 player.

Verdict: Very highly recommended. It's been a good while since I had a game I was so feverishly addicted to keep playing. The fact that this is a fantastic Smash-like that is both portable and has a super strong license star power makes this an absolutely must own for any fan of Smash Bros or Anime, or even if you just like fighters or action games, I'd say this is still worth at least a try for the 10 bucks it'll cost you to import a complete copy.

Seria perfeito se não fosse exclusivo do Japão

Back when you could only get a Platform Fighting experience on the Gamecube with Melee, me and my friends could only dream of what it would be like to play it on the go. So when I discovered that there was a game like Smash Bros., on the DS, featuring some of my favorite anime characters, my childhood brain exploded.

It was destroyed even further thanks to the polish, content, and replayability that this game offered. I can't tell you how many hours my friends and I put into this just unlocking new worlds in the story mode, customizing our load-out of fighters, of which there are over 50 to choose from, and just facing each other online using the Nintendo WFC.

Even to this day, this is my favorite DS game to have been released. My only complaint is that you need a guide to get through the story mode or unlock the extras, however, the core is still there and I cannot recommend this game enough.

This is one of the best manga/anime games ever made and a frantic, rampantly customizable fighting game in its own right.

This was super fun as an anime fan, there are many renditions since but to see all of my favorite anime characters and get to show them off in a way that got friends into the anime/manga I recommend them finally? Amazing just for that. Gameplay? Also pretty fun buta but niche when Smash exists.

Narrative: 5 - Gameplay: 5 - Visuals: 5 - Soundtrack: 5 - Time: 5
Stars: 5

Honestly pretty fun game don't regret the troubles I went through to get the english patch of this game to work

I want a new jump with these mechanics.

Littéralement le meilleur jeu Jump crossover il met une vitesse a J-stars Victory VS et alors jump force n'en parlons pas mdrrrrrrr.

Y'a de l'originalité même si c'est un smash Bros like c'est 100X mieux qu'un Arena fighter sans âme , composer son équipe comme si c'était une planche avec les personnages comme cases c'est trop stylé et original en plus tu peux faire évoluer les persos (nouvelles formes , attaques et plus puissantes etc en plus d'être représenté avec leur case iconique venant de leur manga) par contre plus il seront évolués plus ils occuperons de la place dans la planche ce qui limitera le nombre de persos jouables et soutiens que tu pourras mettre pour équilibrer, c'est bien fun tu peux te composer tellement d'équipes différentes de héros du jump.

C'est criminel qu'il soit sorti uniquement au Japon mais heureusement depuis c'est dispo en ROM traduite , ce jeu mérite tellement un remake ou remaster sérieux au lieu de sortir un 1563eme Arena fighter sans âme.


So this is essentially a Super Smash Bros game, but for your favorite Shonen Jump characters, and, even though I can't read any of the text, the gameplay is a ton of fun and it's been the best way to experience this form of crossover I've tried yet. It's not perfect but it's really fun!

isso aqui sola muito Jump Force

Solid soundtrack, solid gameplay, solid roster

Wonderful game. Really wish this had been ported to 3DS after the DS online servers were taken down