Reviews from

in the past


I swear, the more time you put into it, the more rewarding this game gets

It's so unfortunate that this game as a main series entry is sandwiched in-between two of the best Kirby games (Planet Robobot and Forgotten Land), because that makes it feel a lot worse than it actually is. It's not bad, just disappointing, especially at its current price tag of "way too much".

No seriously, why is this game still listed at $59.99 USD in 2022.

I forgot about this game until I saw it on this site. Boring, easily autopiloted game that carries itself on nostalgia and references to previous games in the series, the people most prone to enjoying these references not having actually played previous games in the series. I don't know why but I played all the way up to the final stage and then, without playing it, just turned the game off.

its very simple and very very easy (well its a kirby game) very fun in coop,liked some of the ost,the extra modes add a little bit more flavor to the game and the dlc characters are fun.

also the whale with scuba googles is peak design

The friendship ability is so cute!!!! ꈍ⁠ᴗ⁠ꈍ loved always having Marx and Magalor apart of my friendship squad xD


It’s a shame that a game with great music, beautiful visuals and graphics, cool world maps, An incredible final boss fight, a great cast of characters and bosses from older games is not a great entry in the Kirby series. It suffers from such boring, bland Level design overall with few exceptions. The bland levels feeling really long and yet the game being so short with only like four or five worlds. I will say a few good moments, boss fights, levels, music, 2018 nostalgia and dream friends make me want to remember this lackluster Kirby game fondly.

Nothing out of the ordinary with a kirby game. Really good gameplay, kinda short, some side features that are fun and very cute. Nothing much to rave about, but nothing to really complain about.

I beat this game once and never thought about it again outside of every time the DLC got announced and I was forced to see it again

could've have a bit more to it honestly, but it's still right fun

The soundtrack for this game absolutely slaps, but unfortunately I just couldn't get into this game as much as other kirby games.

Rating this based off of playing the base content, I hear the DLC improves it but I no longer have the game.

Kirby has always been easy, but Star Allies' level design is so painfully simplistic that I struggled at numerous points to continue playing. I like fanservice, but the fanservice in this game really feels like it was using as an excuse for the lack of creativity on Star Allies' own merits.
It's a playable and functional game so I won't rate it lower, but Star Allies is too safe even for a series that I find too safe.


every time i'm about to make an impulse purchase i think "well it can't be worse than that time i bought kirby: star allies"

I'm more hard on it than I should be because it came out after one of the best Kirby games in ages but it's a real disappointment after Robot Planet (Planet Robobot). It just feels barren by comparison.

To some people it might be perfectly fine but I hold this era of mainline Kirby to a very high standard that this doesn't come close to living up to design-wise or aesthetically

as a kirby fan: deeply disappointing.
also as a kirby fan: the amount of lore on display here is absolutely unreal. holy shit.

it spends a bit too much time jerking itself off to its fan service to remember to be an interesting game

This is the most soul less and boring game I've played, holy shit...

the textbook definition of phoning it in

They made kirby boneless. I wish I could be a little bit more positive about this one, but its just really REALLY bland. Updates definitely dropped to give the game a SHITLOAD of kirby fan service (PLAYABLE DAROACH, CRYSTAL SHARDS REFERENCES, MAGOLOR, PLAYABLE M A R X), and that certainly gives the game a lot of replay value, but there's not a lot of point for the replay value when the game itself that you play over and over again is just so bland with not a lot to do in it. Add to the fact that the visuals are good but cripple the framerate due to the switch hardware and you have a game that's somehow less than the sum of its parts, especially compared to memorable trips on the 3DS like triple deluxe and planet robobot. I hope that the next kirby game doesn't phone it in as hard as this one while retaining the same amount of fan service. You really make THIS the game with playable marx and daroach???

how on earth do you go from the masterwork that is planet robobot to this? star allies is even simpler than the usual kirby formula, which is saying something. i'm not expecting complex ideas from kirby, but i am expecting memorable level designs and a great gimmick. star allies has neither.

let's take a look at the couple kirby games prior to star allies. return to dreamland had the super abilities, triple deluxe had hypernova, and planet robobot had the mech suit. the largest difference between these 3 abilities and the ally gimmick in star allies is player control. all 3 prior games gave kirby himself some extra ability, while star allies simply makes kirby's job easier. the previous abilities are also designed for very specific sections of the game, which allows for the level design to adapt to kirby's extra powerful abilities at the time. star allies, on the other hand, must assume the player doesn't have friends at all times, which forces the level design to be extremely basic and one-note.

the story also lacks the impact of many of kirby's previous adventures. while kirby's never been a particularly story-focused series, triple deluxe and planet robobot had pretty solid characters and a decent emotional core. star allies more or less ditches this, and the story fails because of it.

everything else is pretty solid; it's still a kirby game. visually, the game is stunning. beautiful colors and models, which is to be expected for kirby. the game's also got great music - once again, a standard for kirby. it's not a bad game, per se, it's just a much less interesting game than the games released prior and since. it's an odd dip for a series whose quality is generally very high.

Kirby Star Allies (2018): No ofrece un reto de ningún tipo, pero es que tampoco lo pretende. Es un alegre paseo en 2D con tus amigos en un mundo de color. Simplemente no es para mi, y aunque pueda gustar a los más pequeños, creo que merecen más. Kirby es un amor, eso sí (4,90)

This was not the greatest Kirby game, but it was pretty alright. It's Kirby, so I'll probably love it regardless, but I've definitely played better. I actually did kind of like the steady patching slowly introducing more content, since it made it fun to go back to it and see what else they added. The last game mode with the special partners was pretty neat, and it was great to see a bunch of characters from all over the series getting to be playable and whatnot.

I didn't really like the combo system, though. I think it probably would've been more fun if I'd been doing multiplayer co-op, but... well... I'm single player for life... also I did kind of enjoy the story because it's always fun to see a story go buckwild at the end of a Kirby game.

In terms of actual gameplay and how much I enjoyed this game, I'd definitely give it a 1 or 1.5 out of 5. However, this game is hard carried by the dream partners, as it brings back a lot of partners that weren't playable for a while, adds some unique new ones, but most importantly brought back fan favorite characters like marx and adeline as playable characters. Sadly I got this game at launch, and was pretty much done with its stale gameplay long before all the content updates which introduced all of the fan favorites as partners. The content updates are still a very confusing concept in themselves for me, because the idea that people would magically come back to this game after beating the entire thing because of a content update doesn't make much sense. Trust me, 90% of people who played and beat this the first week of launch didn't see a whole lot of replay-ability with these updates. It just really gives me the impression that these updates were meant to be content included in the release, but were forced to be packed into updates due to time constraints. Despite all the cool partners, there's only so much they can do for the overall quality of the game when the actual gameplay is bland and boring. The copy abilities are pretty solid all around with a few new ones making it in, but neither the abilities nor the partners can make up for the level design. While difficulty isn't the main thing I come to Kirby for, this game somehow made it so much easier than past Kirby games that I'm constantly left questioning just how young the target demographic for this game is. The combined copy abilities are a neat idea, but really flop in the actual game. For everyone expecting this to be like Kirby 64: it isn't. Instead of having many different unique copy abilities from combing different ones, most of the combinations in this game are simple elemental powers added to normal weapons (like fire sword or water hammer). While I'd rather have them in the game than not, they barely do anything that changes how the copy abilities work and is honestly pretty disappointing. I wonder sometimes if this was a feature they wanted to add because they thought it would be fun, or if it was a way to bait people into buying this game by advertising combination abilities. Even if they were good though, there's only so much you can do to help this game with this level design. While this game does have some good aspects to it like the partners and a dummed down version of ability combination, I hate to see it all wasted on a game with such generic and bland fundamental gameplay and level design.


Come on now, THIS GAME IS GASSSS. IT’S SO GOOD.

Star Allies: He does exactly what I do!
Return to Dreamland: But better.

I imagine if this game launched with all the free updates that were added on later people would be much less harsh on this. It's a good game, but it took way too long to get there. If you bounced after the first two updates were only characters instead of modes / campaigns that were substantial improvements over the main ones, I can't blame you.

Not good for a Kirby game. Very headache-inducing and just not that fun.