Reviews from

in the past


Klonoa says damn in this game. Namco being ahead of its time by being an edgy platformer before Shadow came out-

As someone who adores Klonoa (DtP is a masterpiece in storytelling and LV is my favourite game of all time), I had high expectations leading into my playthrough. And gameplay wise, I'd say I'm satisfied! Empire of Dreams is a well put together series of platformer levels that, despite lacking the 2.5D flair of its mainline cousins (due to hardward limitations), compensates greatly for it by increasing the difficulty of the puzzles, making this one of the hardest Klonoa games without a doubt. The air board and autoscroller levels in particular are gruesome in its challenge level, feeling like the devs remembered how difficult Balue's Tower was and decided to implement it tenfold.

However, this... doesn't really feel like a Klonoa game to me.

Sure, the lack of 2.5D gameplay is forgivable due to the hardware limitations, however for me, the main appeal of Klonoa besides its platforming lies within its 1) eloquent storytelling and 2) dreamlike aesthetics. Unfortunately, Empire of Dreams stumbles on the first hurdle by reintroducing Huepow into the story to serve as Klonoa's Wind Ring companion... without ever addressing his return and the aftermath of their separation after DtP. He and Klonoa just go back to being buddies much like in DtP, as if the events of that game never happened. Is there something missing here? Because it does certainly feel that way.

Not to mention that the main theme of the story feels really... haphazardly narrated? Like, its fairly obvious the theme is 'it's important to put effort into achieving your dreams', but the story doesn't really steer towards that direction until the very last cutscene in the game. In fact, most of the story is frustratingly uninteresting, with most side characters only being present to deliver exposition and drive the plot forward by providing Klonoa and Huepow clues. All of them also follow the same plotline of becoming a monster and dreaming about being the best version of themselves, which makes them all blend together and lack distinguishable character traits.

Another thing Empire of Dreams lacks is memorable dream environments. What made it work in DtP and Lunatea's Veil is that Klonoa never really sticks around in one set theme - each location is visually distinct, such as the Upwards Flowing Waterfall in DtP, or the Maze of Memories in LV, to name a few standout examples. Empire of Dreams opts to limit the world to just 5 locations, with a whopping seven levels per world. I understand that this was done to extend the runtime of the game itself, but it ends up harming the visual impact these locations have because by the end of the boss fight, they've far outstayed their welcome. And by themselves, they're pretty boring - a cavernous mountainside, an opera house, a carrot plantation/forest and a waterfall forest all have the potential to be interesting settings if utilised well, but unfortunately they merely serve as backdrops for the most part, with only Santal using its waterfalls and lakes to impose a challenge to Klonoa in terms of its mechanics. To add insult to injury the backgrounds don't really add much to the visuals overall, mostly serving as extra dressing to indicate you progressing further into the area and nothing more. The only difference between locations is how much puzzles there are for Klonoa to solve, and when that's your only real hook for a Klonoa game, you've unfortunately failed as a Klonoa game.

Tragically, while Empire of Dreams is a great standalone game, as a Klonoa game... it just feels like Namco went for a cashgrab release during the GBA's release year.

Final rating: 6.5/10
Focus: How Empire of Dreams fails as a Klonoa game

Whoever made the decision that the hoverboard sections shouldn't have checkpoints and contain 100 gems which need precision platforming to collect every single one and all of them are needed for 100% should be banned from game design.

I was not expecting this one to be more of a puzzle-platformer than the original game, but while the story of this one was not as impactful as the original (despite having a good message, might I add), it had solid level design and tight controls.
Not much more I can say besides that it was fun.

As a followup to Moonlight Museum, Empire of Dreams tightens up the controls a bit, the visuals are obviously much more vivid and appealing, and it introduces some new mechanics to toy with.
Unfortunately it never reaches the highs of the previous game and its puzzle design feels neutered in comparison. Boss fights, jetboard stages, and autoscrolling stages focused on timed platforming over any amount of core puzzle solving dilutes the experience of the game as a whole.
Moonlight Museum felt confident in its lack of gimmick stages or boss fights. Focusing purely on making the puzzle solving engaging for an entire playthrough, with cute little pictures as rewards for players that went out of their way to get the most out of the game. In contrast, Empire of Dreams lacks any real completionists bonus aside from half the amount of EX stages as its predecessor had.

A decent game overall, but disappointing coming right off Moonlight Museum.

I'm a sucker for 2D Klonoa.

Moonlight Museum on WonderSwan was one of my favorite discoveries since diving into the world of emulation handhelds a couple years back. And Empire of Dreams came next. I enjoyed it immensely.

The Reverie Series made its way to PS+ recently-ish and I decided to give those a try again. I'm near the end of Door to Phantomile but call me crazy; I just think Klonoa works better in 2D. And I have a new handheld I'm in love with currently. So the PS5 went back to collecting dust and I loaded up Empire of Dreams for the second time within the last couple of years.

I don't tend to replay games with this short of a turnaround but it was fun all over again. It's really a darn good game. The puzzles and platforming build up. The two types of bonus stages are fun and challenging. The bosses are admittedly a breeze but their variety is fun.

2D Klonoa is good Klonoa.

[Emulated/played on Anbernic RG35XX]


This one was ok. Doesnt really have the charm of klonoa 1/2 but i gotta praise its cutscenes. Lots of effort in those. Also why was huepow here.

Klonoa é realmente indissociável do PlayStation 1. Foi naquele console que tivemos o misto perfeito de avanços visuais e limitações tecnológicas para criar uma experiência 2.5 legítima, singular e perfeitamente desenvolvida. Klonoa 2, com sua aparente falta de limitações trazidas pelo "revolucionário" PS2, acabou trocando a concisão e coesão do clássico pelo espetáculo técnico-visual. Já Empire of Dreams é o outro lado da moeda: a demonstração de que, mesmo com um esforço honesto, não dá para traduzir o fenômeno de Door to Phantomile sem o hardware adequado.

Bite-sized Klonoa with more puzzles. It's alright

My first time playing a Klonoa game and it was pretty fun. I'm hoping one day I can play the ones that were on the PS1 and PS2 because those look even more fun. My only real issue with this game is it's a little too simple like I expected it to get a lot harder by the end but it really doesn't. The plot is also pretty basic but otherwise I had a very good time with it. Hopefully the 2nd GBA game is even better.

I don't love 2D Klonoa but they're all Fine. I like this one's cast, but I think the funny one off character interactions are shrunk in the wrong ways and it's very popcorn-y.

the second boss awakened something in me

Jogo sensacional e amigável. Acho que é meu plataforma 2-D favorito ao lado de Sonic 3 And Knuckles e Kirby

A pretty darn solid and cozy Klonoa title that goes more puzzle platformer route than Phantomile & Lunatea which is cool.

Music wasn't super memorable (it ain't bad) and the visuals were pretty solid. It's a short breeze if you're just looking to beat it, but man those hoverboard levels are a pain to go completionist route for, I gave up on the final one.


This is a good game, this is a review

Second GOTM finished for December 2022. While the platforming and puzzles were quite well tailored to the game and the GBA, this one felt pretty soulless. It lacked the charm of Phantomile, and honestly was pretty boring throughout. Serviceable, but I don't see any reason to come back.

A cute, and sometimes genuinely puzzling, 2D platformer. It has more of an identity than it's PS1 predecessor in my opinion, due to it being a puzzle platformer. It's worse, but has more of an identity. It's fun! Though, don't do the side missions, if you do it will majorly overstay it's welcome. The bosses as well are easy, but fun. The biggest problem I have is...why is Huepow here. Like in the context of this whole series, it makes no sense for him to be here. 2nd worst thing to happen on September 11th, 2001.

But Susan, I have Klonoa.

Hey Babe, I WANT Klonoa

Visually, as a GBA game, Klonoa: Empire of Dreams steps away from the 2.5D that the first two games were known for, and sticks to 2D. The character designs still match the world of Klonoa, but the backdrops to the levels themselves feel very...static. The music ranges from catchy to elegant, and is very nice to hear in the moment, but the limitations of the GBA soundfont keep it from being truly memorable in my eyes.

While the presentation leaves something to be desired, this game's level design is top-notch. It takes the platforming of Klonoa and adds light puzzle elements, constantly using them in ways that keep you on your toes. It's not dissimilar to PS1 Klonoa's level design at all, and it's just as satisfying in its own way. I do feel like the addition of lives is pointless though. You can hit retry from the pause menu at any time if you softlock yourself (or just wanna reset a room to save some time), and I had about 40 lives at the end of the game via casual play alone.

In between the standard levels, there are non-puzzle levels to spice things up: auto-scrollers and hoverboard stages (a different kind of auto-scroller), one of each per world. The auto-scrollers are good fun, they test your reaction times with some tight platforming, especially if you're going for all gems. Unfortunately, the hoverboard stages have the exact opposite problem. They're not necessarily difficult, but it takes vigorous memorization to collect all of the really easy-to-miss gems.

Aside from a few blemishes, the game is an extremely strong puzzle-platformer, and I feel like it can even stand proudly by its console bretheren as a member of the Klonoa series.

Idk man, I get these games are just GBA spinoffs so they probably weren’t priority in the story department but… man, it’s really disappointing how these spinoff games just stopped focusing on having a deep plot after the second game considering that’s part of what made them so memorable. Combine that with the removal of the 2.5d aspects of the level design and you’re left with a game that’s… serviceable, I guess? But still not one I really see myself revisiting over the first two.

Also this game bringing back The Wretched Orb and not addressing his actions at all is the starting point of this series becoming a mess timeline wise and I don’t think I can forgive that

Not a bad game, but one I'd only really recommend if you're a fan of Klonoa

Aunque en cuanto a diseño de niveles me gusta más que el juego de psx,lo demás está just ok

Very cute puzzle game with cool boss fights, highly recommend!

If you end up playing this expecting the same sort of experience as the mainline games, you will probably be disappointed. For what it is, a scaled down puzzle platformer with some inventive and well executed gimmicks, it's perfectly fine though and succeeds in being a fun diversion for fans of Klonoa.

The graphics and music are probably the worst part, but they're not awful either. The soundtrack is just sort of barebones and doesn't rise above being serviceable. The graphics are nice and colorful, but don't do anything too impressive.

The actual gameplay usually involves a new gimmick being introduced with each level, and they really get inventive with each one, and when they start to mix together, the mechanics can be pretty engaging.

The story and characters take a bit of a backseat, which is sad for a Klonoa game, but the plot still resolves in a nice enough way.

So all in all, not a horrid experience and worthwhile investment if you're into the series and want to see how it translates to a handheld console.


Not as good as the console games but I do love how this is more of a puzzle platformer compared to those games, I'd recommend this to anybody who really enjoyed the console games like I do.

Klonoa woke up in a mild sweat after he went to bed and dreamed about getting all the dream gems or whatever in the snowboard levels. He got flustered when the retry feature would bring him back to the beginning of the level rather than the beginning of the screen like the normal platforming stages. Then he realized the true end is a JPEG and he stopped caring.

The 2D Gameboy Advance version was my introduction to this franchise and this one is still my favorites one of the franchise.

Kind of short, but still fun in my opinion.