Reviews from

in the past


I have a big SIF shaped hole in my heart and the recent news of SIF 2 being ported to global servers in March just for the service to be terminated in May really got to me. This was a part of life taken away from me. The events at 3 AM, the brutal rates, the simplicity of it all ...

In truth, Bushiroad really tried to milk this game for years. I don't think it was meant to be as successful as it was and by the time it hit the fifth anniversary, it was supposed to be over, yet it limped its way into the 2020s, when the idol mania had cooled off. For what it was, School Idol Festival had a good run, I saw the anime because of this game and I think idols in general got popular in the west because of this game, a first of sorts. First in gacha mechanics, first in monetization, some people forget this game came out in 2013. So, let's say goodbye to history, goodbye to my Umi Sonoda cards, but let's not forget what it was and what it brought to the table.

sorry for liking a gacha game do you still care about me

It’s a shame this game ended its service. I don’t think I ever had so much fun with a rhythm game, besides loving the characters to death. I cried when it ended, played it for like 6 years

This game saved my life but it also ruined me


Played it when I was in high school, so I'm not a pedophile. I don't regret playing it; gacha is really addicting and the musics are also very cool. I'm now addicted to League of Legends and don't give a fuck anymore about idols

I will never forget the day I made my first gatcha purchase: It was 2015, spent $3 for a guaranteed UR, got the only girl I dislike.
It made me so angry I haven't spent a single cent in gatcha ever since, thanks you LLSIF for preventing a gambling addiction.

Oh boy, what have I done with my life, reviewing SIF...

Anyway, I've spent probably more than 250-300h into this bullshit of gacha game and I still love it to death. About the gacha system, it's unfair like any other one, but the game keeps giving you opportunities to pull characters that in the end it's not that bad. The game encourages you to keep trying to surpass yourself because every song you complete on a hardest difficult for the first time, you win a "Love Gem", the cash for this game. And that keeps you moving forward trying to build up your full team of Ultra Rare cards. The visuals for the lowest ranking cards are absolutely terrifying, but to compensate, all above are great. Talking now about the gameplay, it's 9 fucking circles on your screen (representing each one of the 9 members on your team) that you can touch, hold or slide and get scores. For me it's frenetic and super satisfying.

If you liked the Love Live anime and you like rhytm games, you will absolutely enjoy this. I'm still kinda sad that I've lost my account due to some changes in security the game did. But it is living in my memory.

PS: Aqours sucks!

It's not what it used to be, but it'll always be one of the original titans of idol gacha hell. Please don't ask how much I spent on it.

I started playing SIF during one of the worst periods of my life, and quite honestly it made it worse. Love Live School Idol Festival is filled with lots of things. Good songs, good characters, good art (sometimes), memorable story moments, and quite honestly, great gameplay. However, SIF by it’s nature of being a free to play gacha games has a lot of nasty components, and it took me a long time to be level headed and mature enough to handle them.

The game is designed so that people who feel lonely, depressed, or want some semblance of control in their lives are reeled in day after day to feel validation . There’s the daily log in goals, that usually offer a pittance in gold or friend points will net you 1 love gem or even a scouting ticket if you just keep up the log in streak every day (psst ignore how many of these made up currencies that you’ll need to even pull an 11 scout in with less than 3% chances of even getting a UR). Theres how the events are set up, and how you’ll need a beefed up team to even hope of getting into the tier you want or the game gets so tedious you set up an AFK team to just play maps so you can get the event rewards without wasting your time. There’s the fake currency itself, with love gems being awarded every few days, for completing a song on expert/master for the first time, or FC’ing on expert or higher but the way that the boxes are set up is that you’ll have to be stockpiling for months until you get what you want. Then there’s the cards themselves, with a good chunk of them focusing on sexualizing these teen girls or putting them in uncomfortable poses. There’s the fatphobia in the main story and how characters who aren’t European/American/Japanese are treated weirdly. There’s the fact that there’s even a function in the game that has the girls say lines if you tap on them that makes it really creepy. There’s the whole fan culture that behaves as if sacrificing your mental health, physical health, and financial stability over jpegs is good and healthy actually, and lord help you if you have actual criticisms or don’t like certain characters or groups!

And yet, I still got back into playing SIF during it’s last month of existence. Granted, I’m a much mentally healthier and mature person now. I took breaks when I got annoyed and limited my play time. I have other games and hobbies to focus my time now and my self worth isn’t based on how many FC’s I got or my UR count.

I enjoyed playing SIF during it’s last moments. I played new songs as well as old ones that I missed as a teen, and the way that SIF sets up it’s beat map is unique to it and quite engaging. A majority of the maps are charted really well and the difficulty curve is handled pretty well. I had friends who never played SIF jump in and work their way up from normal to Master in less than a month, and quite honestly I think that the care that’s put into the charting should be taken note of and applied to other franchises.

My favorite experience of all was playing with my friends though. Back when I played it, I don’t think there was an option to play co-op or set up rooms and even if there was I didn’t really have friends to play it with. But in those last few weeks of SIF, me and my friends set up near daily rooms to have fun, choose silly songs, cheer if someone FC’d, complain about the poor servers, spam stamps to make an auditory hellscape, and share what we scouted with our event rewards. Those conversations were the highlight of my SIF experience and I wonder if SIF2 will have that same feeling.

TL:DR SIF is a great rhythm game, especially with friends, it just has the baggage of being a gacha and a love live game.

i used to take bathroom breaks in middle school to play during events when my energy was full

I was cringe but I was free

nozomi isnt human just wanted to tell you guys that

Love Live! made me realize I like women

This was my first experience with anything Love Live, didn't know anything about it or the characters, just thought it was fun. Was a very big fan of Rin.
Now, like 7 years later, I've finally started actually watching the anime, and have just learned that this game ended after wanting to play it again.

still a very big fan of Rin

About to meet its demise on March 31, 2023.

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I knew absolutely nothing about the universe besides Maki and "some other faces" at the time I first played on July 2017. I was just looking for another rhythm game at the time, you see. The girls were only a plus. And while I did stick by for the gameplay, it ended up being a big ride nonetheless.
I learnt all the songs both Muse and Aqours had by playing so much (from my perspective) I knew most of them by reading the name alone. I grinded the events.
I realized that YohaRuby was, in fact, a very underlooked pairing. I ended up pulling for Ruby cards most of the time instead of Maki, my initial choice. Ended up getting my desired card. Didn't pay a single cent though.
I also suffered with everyone when that Live Show Event with CheerDay CheerGirl happened (hey hey hey mite yo).
When I stopped playing, slightly before Niji got added, I had full combo'ed most of the expert charts and many of the 10 and 11 master charts. Only SOME 12s tho. I really wanted to SS Beat in Angel but I lost the skill now. I'll never forget that Royal Expert title I got from the performance test though, most proud moment of my life.

This is some mad rambling, isn't it?

Despite my initial doubts with the lack of external knowledge, this game was there for a quite lengthy and important part of my life.
I may not have been the biggest fan (didn't even get to rank 300, forgot all of the ingame story, didn't dolphin) but the girls made me smile every so often, and in that sense they suceeded.

Thank you, SIF. At least I'll be transferring the album for your sequel that I'll likely won't play much.

I had the audacity to say I wasn't gay when I was playing this every lunch break I could...

now cracks a noble heart. good night, sweet prince, and flights of angels sing thee to thy rest. ♥

A memory of what once was. Personally like this way more than SIFAS, I wish they had continued to update this one rather than make a whole new game and ruin everything I liked about SIF.

I have such a strong soft-spot for this game that it hurts to see it deteriorate in real time. The actual rhythm gameplay is still great, but the more recent card art, the 20 different gacha boxes all running at once nowadays, and other such things just aren't doing it. I kind of wish LLSIF just stuck with Muse and Aqours and did them justice.

I'm giving this a half star more than what I would've gave it just for the guy that got married with the Love Live fan

only played this game after i heard about the EOS. got a galore of moms once i started playing. W game

I don't think I "completed" this per-se but I did sure as hell get to the most recent stuff back in the day and the whole things dead now so fuck it

Love live works as a good gateway drug into other, better idol stuff and that's about it. The characters are alright, the songs are bangers at best and passable at worst, and the rhythm gameplay works fine enough for the type of game that it is, though I do remember having issues playing this game on larger devices where my thumbs don't reach. But it is popular and (was) accessible so I think it still has merit in getting people to see if idol shit is really for them or not, and to use it as a stepping stone for god knows what. At least that's what I did, I guess. Just a B-tier game all-around.


(i am also biased because the love live community has pretty much wrung out any last semblance of worth or meaning to this series for me due to overexposure so blegh)


I still think about her, but my wallet is probably better for this

I have rather fond memories of playing it every day for a month straight in 6th grade alongside my best friend (we then dropped it and never played again)... A senior (and friend of ours) at our school was literally just like Mari Ohara fr so it was very funny to both of us. RIP.

Fun, but has a horribly brutal gacha system.

i am, unfortunately, incredibly damn good at this game.