Reviews from

in the past


a marvelous game that captures the essence of the mid and early 2000s, with it's techno music, glossy/clean appearance, and being voiced by a presumably attractive british lady wearing a crop top and ultra low rise jeans. ahem yea like i was saying adjusts tie this is an excellent 3d platformer

Man this game was an absolute gem to play as a kid. The techno music, the robot assistant narrator, and the space sky all contribute to an immaculate vibe of futuristic wonder. Machines that seem to serve no real purpose other than to serve as an obstacle course for no one in an endless void. All that remains now is your sentient marble with its goal of reaching the beam of light to ascend itself to the immortal realm.

As a kid, I got more joy out of seeing how far I could launch the marble out of bounds through being knocked around by obstacles, or by picking up tremendous speed with the rocket powerup, or by gaining an obscene amount of momentum in Black Diamond than by actually trying to complete the level with its sometimes wonky (but still fun) physics. When I was playing, all I wanted to do was to launch my marble into the endless void, much like how one would want to explore the depths of space from the comfort of their own bed.

This game is representative of the aimless and carefree playstyle that I could only get by plopping myself on the couch with a controller with nothing better to do. While I'm proud of myself for being able to play games in a more engaging manner and interact with them in a meaningful artistic way, I will always miss the days when my mind was only a single marble bouncing around in an abstract space.

if you think there is a game out there as chillllll or as freshhhh as this then that is just not true. no song will ever go as hard as tim_trance.ogg and no game will have an art style like i would say um.,,.,.,.,. about 2% (like the milk) as good as this games art style. you cant compare ANYTHING to this game. the only thing comparable to the chillness of this game is the very concept of chillness itself.,,.,.,. find it on some abandonware site and experience that chillness for yourself i am genuine in how chill i think this game is

Magically transported from a 1995 MS screensaver this game is a stone cold classic. Full of some club techno bangers too.


Best 3D platformer ever, and a fully functional proof that classic Sonic gameplay could've worked in 3D this entire time provided a developer out there other than GarageGames actually cared enough to bother making one. The game is visually stunning as well and feels iconic, and has amazing music. Some stages have you collect gems, others are simply a platforming exercise to reach the goal. (of course plenty of usual marble fare of having to precisely navigate across very narrow platforms over the bottomless abyss.) There are powerups like a speed boost and a super jump that would make Jumping Flash sweat.

Monkey Ball plus the ability to jump... Somehow the game manages to be even better than that sounds. Full manual camera control with the righthand analog stick and jumping is done with the the shoulder button. Now that is woke as hell. I want to play all 3D platformers this way now and that has ruined my life.

getting to the top of the level using gyrocopter with some good bounces + tim trance > anything else

This was such a great and fun game. We need a franchise revival.

back then i was just roleplaying a marble but looking back it was a very nice and underrated platform game

Just a fun game, honestly that's all there really is to say. Admittedly this game owes some of its success to a huge drought of downloadable Xbox 360 games at the time helping it stand out, but ultimately it's just a really solid game.

Pure precision puzzle platforming. Easy to pick up and play, and fun to master.

LET ME PLAY THIS GAME. Theres a fan made port but i want to play the original, but the pc port on myabandonware may have a virus so im just kinda outta luck.

Come on you're a little marble rollin' around, what's not to like? Proof that you don't need to have a story or character or even more than 2 controls (move, jump) to make a great game.

Tim Trance is such a good track, I don't even care that there is only that lol
The aesthetics of the background are so lovely too, it really felt like you were in an enigma
Some of these levels had me so mad, I had to call my dad lol
I wonder how I would do on this game today

Marble Blast Ultra is my favorite Xbox Live Arcade game that released on Xbox 360. It has addictive gameplay, increasingly challenging levels, and entertaining multiplayer modes.

first off - doesn't this just look incredible? the previous title, Marble Blast Gold (or Marble Blaster) had this pretty fun and amateurish-looking art style with super saturated colors and complete ignorance as to what colors go together well. i do like that look, but Ultra looks soooooo stylish! still blocky, but the square-ish shapes look sharp as hell against the marble's sole roundness.

the ever-present sky is so heavenly. If you look downward, you will see only clouds. upwards, a clear sky looks back. the colors change with each set of levels, but they're all wrapped in what looks like some rulers. some move and rotate around, and some don't. this, together with the single trance song that plays throughout the whole thing, makes this game look completely immaculate. some professional and genuine Y2K visuals here.

when playing through the 60 main levels, you can bounce around like crazy and ignore most of the more traditional level designs. but it doesn't even feel like cheating or anything, it's just an alternate playstyle. it works in layers: you can beat each level with different kinds of experimentation depending on what you're comfortable with. i personally enjoy doing crazy stuff more in the collection levels where, even with only a slight daredevil mentality, you can get minutes ahead of the par time. doing it in the platforming-focused marathons makes me super anxious. but maybe you'd have fun doing that in those!

these physics are so impressive. they're completely merciless. you can bork even the simplest jump by accident depending on the floor shape or even the marble's rotation angle at the time of impact. you can also use corners to bounce miles off where the game thinks you're supposed to go and turn it into a genuine strategy. try bunnyhopping. it's hard to stop the marble once it gets going, but the game begs you to test the limits of where you can push the physics.

many levels even play around with gravity. those collectathon levels i mentioned really love playing with those pickups that make you change gravity so you can walk on ceilings (or just floors made for inverted gravity) and get those gems. as soon as you start one of these, try looking around: the level looks incomprehensible. you just gotta make it make sense :>


The game equivalent to Mulholland Drive

Big marble fan over here. My first 1000 Gamerscore game too.

top 5 games u can’t play anymore what a sick joke

The ultimate podcast game. There are a ton of levels, and there are a lot of them which are fun to play again and again idly, either for a better time or more likely just for fun. The game mixes things up in fun ways with power ups, gravity shenanigans, and some non linear gem collection levels. There's a nice variety of levels that are simple or complicated, my favorites where the ones where you went fast downhill.

Miss this game. I hope whoever has the rights to it gives them back to the devs of Marble it Up so we can get a modern re-release.

sound design for this is so glossy that i'm willing to bet it's already been sampled by some hexd artist out there lol

also, Tim Trance is the coolest song.

the skyboxes evoked awe in me as a child.


The last level is called schadenfreude.

Monkey Ball minus personality but plus powerups. It's not bad.