Reviews from

in the past


Played with Appreciations and Weatherby

I have a lot of memories with Mario Party when I was a kid. I'm sure I played 3 and 4 somewhere for some reason but most of my core partyin memories lie with Mario Party 6 and 7. I would boot em up in between a fresh sesh of Dance Dance Revolution Mario Mix and trying to perfect Always Smiling cause that shit is fuckin FIRE. I would play with the AI cause I didn't really have many who wanted to play party games like this with me and even though those motherfuckers cheated I still had a time with them.

As I've grown older though I tend not to find it that fun to go back to these games in the same way. Dealing with cheating AI that will absolutely dunk on you alone just sounds frustrating in a way that kid me could deal with but the me now just doesn't have the time or patience for.

Now what I do have time for is making friends and having experiences though! When played with friends and especially as like something to bond over it's such a fuckin funny experience. Bowser Jr, that son of a bitch, steamrolling all of us in the first game without any effort, causing us each subsequent game to ignore our goofy deceptions and instead go all in on making sure that little bastard doesn't win. It was so funny the lengths to which we would go to make sure Bowser Jr would lose (or at least not get 1st) while doing small things here and there to benefit ourselves.

The mini-games themselves causing even more laughter as a good chunk of them are absolutely based on luck and shit completely out of your control, which in a way is the fun of a chaotic board game, but can be frustrating when the game can end up being "hey asshole hope ya get first in the turn order/hope your opponents can't read or you lose".

We had so many funny things happen constantly, the amount of times it was Toad Time was pretty funny, the amount of times Bowser Jr was denied anything had me dying, the Board Loop strat being deployed, the happening spaces completely keeping me from doing anything constantly. It all adds to this very funny and very chaotic experience that is Mario Party.

So I know it's kinda weird that in spite of all of that and the clear fun I did have in spite of the actual game itself I'm giving this such a low score. The real answer to that is that I would never play this again on my own really, but for something really comfy like a friend hangout that ain't too serious it's a really funny time and a pretty solid way to get to know people you've been wanting to get to know for a bit.

Anyway, fuck Bowser Jr. If I see Bowser Jr in the streets it's on sight.

Sigma male grindset:

- Land on opponent's spaces, accept duel
- Go for cash, not stars
- Go ALL IN, so your opponent doesn't have any money to buy a star with
- Win
- Do this to everyone and multiple times
- Get over a hundred coins while the player in second place is struggling to get 50
- Watch as they turn the game off and start playing Shrek 2 instead because you're winning

I could snort lucky charms, wear a rabbit's foot, adopt a calico cat, find a four leaf clover, place a horseshoe on my door, build a maneki-neko shrine, and discover a pot of gold at the end of a rainbow and yet I still wouldn't be as luck riddled as this slogfest.


Mario Party 5 has some things that I think are improved over Mario Party 4 like the maps are pretty great, and I think the overall presentation is much better. Although, this game has way too many luck minigames and RNG to where I feel like this game, in particular, has me pissed off the most, even though Mario Party is never about skill. Another weird thing is the roster, the Donkey Kong space feels pretty useless here, so why remove Donkey Kong for pretty much no reason? (Mario Party 6 uses DK correctly IMO). The capsules are not a bad idea either but are better utilized in the sequel much like Donkey Kong. Mario Party 5 is solid but likely the worst experience of the great Gamecube era of Mario Party.

bro as a paper mario 64 kid do you know how much this blew me away when booting it up for the first time

series was forever hurt when they traded traditional items for capsules (crapsules)

I think there is a very persuasive argument to be made that capsules are objectively poorly designed. They take autonomy away from the player by removing any choice of what items you can get, there's little that you can do to directly benefit yourself and even less you can do to hinder other players without exposing yourself to risk, it makes the boards have fewer unique spaces and thus less interesting things can happen on them, and overall way more risk with way less reward. More often than not all that strategy amounts to is having the chance to screw over your opponent, putting you ahead by association, rather than doing something that will put you ahead.

With all that said, I still like the capsules. There's so much fun and chaos that can come from how much is thrown onto every board, and there's still plenty of strategy that can go into them. I think the strategy comes a lot more from adapting, both to what capsules you have and what events everyone lands on, and I think each game is unpredictable and interesting because of that. And pretty much every board is really good, all except Rainbow Dream. They're all interesting aesthetically and thematically, they're the perfect size and the paths are well laid out, and overall a huge improvement from Mario Party 4.

I think the mini games took a hit though. There are a lot of stinkers, with many that aren't interesting like all of the coin collecting ones, and many that are just not fun like Dinger Derby or Fish Sticks or Berry Basket. The 1vs3 minigames are often VERY unbalanced, with many that feel like it's impossible for the 1 to win and even more that feel impossible for the 1 to lose. The rumble minigames are lame, there are too many button mashing ones.

But there are some good ones, Pushy Penguins being the easy standout, but I also like Hotel Goomba, Leaf Leap is also good I'm just bad at it, and all the ones where you're trapped in an arena and beat each other up are a good time.

the best mario party idc what anyone says. coolest boards and some of the best minigames on offer. also the mechanics are super fun and chaotic

best game in the series because you can play as koopa kid. my best friend when i was a kid let me borrow his scratched up copy and i never had to give it back because he moved to another country

I am 80% sure this is the bad one.

(Replay) My favorite Mario Party. The mini games are superb and it actually has a very fun (if very simple) story mode. Mario Party is always a blast, but this one really shines. A must play with friends and family.

Mario Party 5, WHY WOULD YOU DO THIS TO ME?? I THOUGHT WE WERE 4LIFERS!! ๐Ÿคฌ๐Ÿคฌ๐Ÿคฌ๐Ÿคฌ WE PLAYED THE MINI-GAMES TOGETHER, COLLECTED STARS, AND LAUGHED AT BOWSER'S SHENANIGANS TOGETHER, ETC!! ๐Ÿ”ช๐Ÿ”ช๐Ÿ”ช THIS IS NOT FUNNY!! ๐Ÿ‘ฟ๐Ÿ‘ฟ๐Ÿ‘ฟ๐Ÿ‘ฟ Wario steals your coins and you lose W-WAIT, NO MARIO PARTY 5!! I DIDN'T MEAN TO! WAKE UP!! PLEASE!! โ›“๏ธโ›“๏ธโ›“๏ธโ›“๏ธโ›“๏ธโ›“๏ธโ›“๏ธโ›“๏ธโ›“๏ธ๐Ÿ‘ฟ๐Ÿ‘ฟ๐Ÿ‘ฟ๐Ÿ‘ฟ๐Ÿ‘ฟ๐Ÿ‘ฟ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค NO!!!!! MY PARTY LEVEL FIVE GYAT ONE TWO BUCKLE MY SHOE MARIO STARE MARIO PARTY 5!! NOOOOOOOOO!! IM SO SORRY!!!! WAKE UP, PLEASE!! i-i must go... i hurt my Mario Party 5, the one i swore to play no matter the cost. i'm so sorry Mario Party 5. gamer loves you.

Score: 7/10

It's a shame that this one sucks as much as it does because some of the mini games are genuinely pretty great.

But then you remember that 5 of the 7 boards are shit on top of the worst item system ever in any mario party to date.

My past Mario Parties can be divided into two distinct but miserable circumstances: Mario Parties played years prior with friends that I forced myself to replay alone, and Mario Parties experienced purely in isolation. This ongoing experiment into Mario Party's effects on my mental health needed more variables, so for Mario Party 5 I decided to rope in two additional test subjects who I must assert were not tricked or coerced into participating. ย Appreciations (Toad) and TransWitchSammy (Boo) have even agreed to help me play through each subsequent Mario Party, a decision that was perhaps brought on by some sort of Mario Party mania or chemical changes to the brain caused by playing Curvy Curbs thirty-eight times...

This left one vacant spot which could've been filled with another human player, but we all agreed that leaving a single CPU opponent in play (Bowser Jr.) would result in more pandemonium and dickery. This was true for the first board, where Bowser Jr. ran a clinic and forced us to form a united front against him. Very quickly, Mario Party 5 became a man vs machine story, wherein we intrepid three mortals of flesh and bone formed a pact to undermine and defeat Bowser Jr. at the expense of our own individual victories. Not that we needed to, as Mario Party 5's CPU is wildly inconsistent, and whether we set Bowser Jr. to "normal" or "hard," he constantly flip-flopped between being a cunning strategist and cheater to ripping the ass of his pants and farting every turn.

It's also a bit hard to form a concentrated attack on any one player when so many of Mario Party 5's minigames are based purely on chance. Sure, no Mario Party prior has been a true "game of skill," but an overwhelming amount of MP5's games involve spinning a wheel and hoping you win. Take Random Ride, a 4 v 4 game where you place bets on which vehicle you think will win a race, with the most fortuitously named ride having the best odds. Whether you choose "100% Assured Destruction" or the "Dogshit Dumbasscopter" is wholly dependent on where you fall in the turn order. Other minigames like Bus Buffers have instructions that straight up say "yo, the controls suck," so that's fun!

Like all Mario Parties prior, MP5 loooves to re-roll minigames instead of showing you new ones. In our weeks long playthrough, I don't think we ever rolled Handy Hoppers, Fish Upon a Star, or Manic Mallets once. We did, however, get Quilt for Speed no less than four times during our last 25-turn game. Though this is the worst collection of minigames yet, Mario Party 5 does at least have Hotel Goomba, and there is something extremely funny to me about running through a hotel and decking Goombas in the face in what can only be described as an act of unprovoked savagery. Shout-outs to the minigames Coney Island and Heat Stroke for having names that make me giggle.

Bowser Jr. was our collective enemy throughout, but after the first night it was Toad Time all the time thanks to Appreciation's incredible luck and astounding ability to mash buttons with a ferocity I've never encountered before. Though they won the vast majority of our games, Sammy and Bowser Jr. did eek out their own victories whereas I struggled to the very last. I'll admit with some embarrassment that I got Mad For Real a handful of times due to the game's dickishness and Dolphin's shoddy netplay screwing me over mere spaces in front of stars, which usually resulted in me getting up to pour myself a drink and returning to bemoan my luck with an increasingly common refrain: "I just want to win a Mario Party."

At least boards are much more forgiving and easier to navigate than past games, featuring far fewer hazardous spaces while being overall less reliant on luck to move about. The inherent lack of gimmick spaces is meant to accommodate Mario Party 5's capsule system, which allows players to permanently alter individual spaces on the board, progressively making the game more chaotic. The layer of strategy capsules introduce is razor thin as you can rarely activate a capsule's effect on a space's occupant immediately, and you risk landing on a space you teed up to harm a specific player. New DK spaces allow players to compete for bananas that can be cashed in for varying amounts of coins, and Boo's star and coin stealing spaces are now represented by Chain Chomp due to his inclusion in the main roster.

Now if you want to become a true Mario Party professional, convince everyone to play on the Future Dream board, then spend a significant amount of the game doing loops around the upper-right section where the Chain Chomp lives and just keep stealing stars from everybody while occasionally grabbing one when it spawns in your territory. Do this enough and you'll humble Bower Jr. turning him into a pathetic fail son. His old man still shows up during the last five turns, permitting the player in last place to spin the wheel and alter the board because "it ain't Mario Party if it's easy." Of course it's Bowser Jr., who has been forced into a star deficit and ruined. "My own son," Bowser thinks, looking at him not in disapproval but disgust. Well guess who's the Dream Star now. Happy Waluigi Wednesday, bitch.

Mario Party 5's greatest asset is how it deepened my friendship with two of my best pals on Backloggd (you're all my pals, but we're just not on the "suffer through Mario Party for six weeks" phase of our relationship yet, sorry.) Were it not for Mario Party Thursdays I wouldn't have had the chance to make fruitless attempts converse with Appreciation's cat, nor would I have been on the edge of my seat as Sammy grappled with Gigabyte's flimsy hardware while trying to upgrade her PC, and neither of them would've had the pleasure of hearing my speech slur, two glasses of rum deep to dull the pain. A friendship forged in the fires of Mario Party's bullshit is surely one that will remain unbreakable. Thank you, Hudson.

2 out of 5.

played this game at my friends house when we were 13 and he kept trying to wrestle the controller out of my hands to make me say Yes when the train on that toy level asked if i wanted to go on it and the star was right ahead of me and it worked. i fucking hate him

This review contains spoilers

shit game cant stop crashing and slicing cake on my ass fucking sarsan got a star first round i'm done

The most mario party game of all time. Doesn't play like the N64 games the same way 4 does, and doesn't have the unique gimmicks that 6 and 7 would go on to have, so we just have a very standard mario party game here. The boards are integrated into the 3D levels this time around which is cool? The single player is passable, the multiplayer is the same as it always is, and the minigame selection is fine. Doesn't really have an identity of its own, I guess. It's Mario Party though so it's still solid fun anyways.

In my opinion, the weakest of the GCN Mario Parties. The orb system is poorly thought out, the minigames are a very mixed bag, the boards are fine but not great, and on top of that I just think it's really ugly. Everything has this "plastic toy" look to it that makes me long for the sweet release of 7th-gen brown shooter graphics.

They got the Star Spirits, though. That's pretty cool.

Surprisingly sober affair for a Mario's Party

I considered this my favorite Mario Party game for a while but now I have to say it takes a slight backseat to 4. This game really implemented a lot of cool things though and really encapsulates what a sequel should be

it has some things that does better than mario party 4 but it fails a bit on some things and details

a very well-rounded, inoffensive mario party with some genuinely great extra modes. minigame wars, circuit, super duel and the card board game send the value through the roof

Mario Party 5 is the most Mid Mario game I've ever played. The boards are Mid, the mini games are Mid, the item system is Mid oh wait no actually the item system fucking sucks lmao this is the most broken and unbalanced item system I've ever seen in a Mario Party game. Never before have I played a Mario game that isn't necessarily bad, but left so little of an impression on almost every front. So basically, in conclusion:

dies from mid


Imagine removing item shops in favor of random capsule machines that give you:
A. a trap that you can land on yourself.
B. an item that costs money to use on yourself ๐Ÿ’€

The minigames CARRY this game. Only 2 boards out of 7 that I would call good.

I do not enjoy most of these mini-games

Better, at least, than 4. Fun times with family, great collection of mini-games.