Reviews from

in the past


I really don't understand what people don't like about this game.

My review for the original Panzer Dragoon pegs it as a perfectly average on-rails shooter, and that's pretty much what PD:R is too. Serviceable, and a good time for 2.50$ - which you can now find it for pretty regularly. It's remarkably faithful to the Saturn version of the game, retaining all the same quirks and features while maintaining as close an approximation to the original's feel short of having the source code to build off of.

This means you still have the same shitty credits system, sure, but I also found Panzer Dragoon: Remake to be considerably easier even on normal difficulty. I'm not sure if this is due to some adjustments in how much damage you take or recover from, or if it's that everything on screen is much more readable. Perhaps a combination of all three? In any case, I only died once here whereas I needed to resort to cheats in the original, and so it's nice that this game is perfectly playable "out of the box." There's even a hard mode if you want more of a challenge, and while I didn't mess around in it, I would assume it provides enough for fans of the original's difficulty balancing to chew on.

Graphically speaking, there are few shortcomings. Some animations move with the same stilted "fluidity" of the original game, which is kind of funny to see given the leap in fidelity, but overall I think Remake does a great job of retaining the aesthetic appeal of the original. It looks suitably Panzer Dragoon-ish, and of course the OST is intact so it sounds the part as well. Most of the trophies are pretty easy to get too, which is why it is a little irritating that there's one for logging 100 hours in the game. The most expedient way to earn that is to leave the console on while god mode is enabled, and uh, I'm not doing that! The PS5 is built with budget parts that are always teetering on the edge of catastrophic failure, I don't need that thing exploding like a tank of propane because I let it idle too long. What a weird trophy to put in. I get what it's referencing but in practice it feels like a hold over from the era of Gears of War asking you to kill 10k enemies or whatever.

Overall, I actually like Remake more than the original. It's much easier to see what's going on, the gameplay is a lot more smooth, and the difficulty feels better balanced (even if it may be a tad too easy.) I think the only way I would've truly felt burned by this game is if I dropped 60$ on it, but hey, I'm only dumb enough to buy from Limited Run once, thank you very much.

im over here shootin bitches out the motherfucking sky, badass as fuck

The world has developed in such a way where I'm allowed to play Panzer Dragoon running 60 frames per second at 2560x1440 resolution with brilliantly redone models and textures and I couldn't ask for anything more. Well, besides being able to play the other Panzer Dragoon games like this too, of course. If you're not chill with this you're not chill with me and it really is just that simple

I had a good time with this. I played this on the Saturn back at release (yes, I'm old) but haven't played it since. In the hope this leads to a Panzer Dragoon Saga remake, I bought it to support it and actually had a great time with it.

The artwork is gorgeous, I always loved the Panzer world's art direction with it's ancient yet futuristic technology and dragon designs and I feel the remake captures this really well with some great usage of colour. The visuals won't blow anyone away as it was designed for switch initially but I always feel art > graphics. The music is also great, composed by Saori Kobayashi who had previously worked on the series. Some lovely scores:

https://www.youtube.com/watch?v=usphWjIfGVg&list=PLylIOgHICmVXuQy4wgoW4BM5yFY4K0Ds6&index=1

It plays about as awkwardly as I remember being a rail-shooter. I've never been a huge fan of the genre though as I find aiming and movement too limited. They are both tied to the same analogue stick here rather than using one for aiming and one for movement but I guess that is in the spirit of the original which only used a d-pad back then.

My biggest complaint about the game really is that you can beat it in an hour and there isn't a huge amount of replay value to be had here. I'm not a person that needs huge bloated games, I actually prefer shorter tighter designed experiences but this was a bit much. Which is why that 100 hour trophy was so stupid, but I got it anyway which says more about me then the game I suppose....

Regardless, fun little experience. Look forward to the announced remake of Panzer Dragoon Zwei.

+ Gorgeous art design.
+ Wonderful OST remix.

- Can be beaten in 1 hour with little real replay value.

Maybe I'm alone in thinking this but I think this remake would've been better off as a much larger expansion and reimagining of the concepts of the original game.

Panzer Dragoon's greatest strength is that all of it is built around hints and impressions of something larger. Not only the art style, but the stage design, cutscenes, and even the music evoke the imagination into filling out landscapes, ancient cultures, lost species, large battles over swaths of territory, grandiosity of flight, and a legend of some forgotten, unnamed hero.
Each stage made up of mini challenge ideas that represent larger chapters in the scheme of a chase, each musical crescendo and descent an emotional peak for a physical experience beyond self.
The cutscenes as well hint at personal and political relationships between people, factions, and environments and history. Not enough to make any kind of conclusion but it's all made of these light brush strokes of deforming quad-sprite fake polygon meshes and scrolling textures and tells your mind to do all the rendering work.
There's a moment in the game when you blow up the ship of floating white pillars that's been teased in cutscenes only instead of exploding it disintegrates into a flock of pink birds. A gift from the game, I can think about that image for weeks.

The remake adds a lot of small details on models and more set design and I think a pretty cool art style. I think the issue is it doesn't do enough. Since it wasn't just the art style that worked by hinting from the margins, but 𝘦𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨, I would've liked to see longer or more stages, fleshing out the previous ideas for encounters into longer, more memorable setpieces, more cutscenes that don't necessarily explain the magic away but add more hints at the people, landscapes, factions, and relationships.

Panzer Dragoon is designed to speak volumes in sparseness (even if those volumes are different for every person's imagination), but Saturn sparseness doesn't quite work in a game that already looks like a reimagining, but doesn't play or read like one.


I understand that the team is small and they probably tried their best with this thing with the resources they had. That being said, this does just about everything wrong as a remake. The game looks really ugly. The controls feel worse. The sound design is way worse. I think the new music is interesting and often has good remixes, but they dont sound as good as the original, luckily there is an option to have the original tracks enabled.

There were a lot of times where the lock on just wouldnt work?? Like id hold the button and nothing would happen. Im not sure this is just a me thing or not. If this just came with the original, I would be a lot more positive on it, but the fact that this is the only modern version of the game available really saddens me.

I cant believe they screwed up the laser sound. Like thats the one thing you really shouldnt mess with, right? But it sounds so flat and boring here. All the animations look really stiff and worse than the original. Some of the interpretations of the levels dont do it for me, especially the forest one. This is just a me complaint and probably a good thing for people in general but I found the normal mode a bit too easy, if you want something like the original im assuming hard will do you better though I havent tried it and dont want to.

I definitely recommend trying to play the original if you can. If you have an Xbox One/Series console Panzer Dragoon Orta is backwards compatible and the original game is unlockable. There are some alright things here, I enjoy the four way aiming more here as its closer to Zwei and Orta. And some of those remixes were really cool. I really didnt like this but if this is the only way you can play it and its on sale, its okay, just expect some jank. Im morbidly curious on their Zwei remake, I do hope that turns out fine.

I got this remake some time ago because I heard of the reputation of the classic Panzer Dragoon titles, and how they are beloved among a lot of older SEGA fans.

And I am really sorry to say that... I didn't really enjoyed it.
I am pretty sure the original title was a monumental achievement for the time, but I feel this remake doesn't really do it justice.

For a graphical stand point , it got a solid enough upgrade, but that doesn't do really enough to capture the "more whimsical" and fantastical looks of the original, that maybe because of the timeless polygon aesthetic of the SEGA Saturn, is able to look better that its remake (which is kinda ironic and sad)

The gameplay I feel.... wasn't for me. I am already not 100% into traditional Rail Shooters, but the gameplay of this one just was not enjoyable to me: I found it too clunky, unbalanced and too locked on weird camera controls that maeks some sections playable, and other completely hard for no reason (especially when you are looking left or right of the dragon).
I had a great time with some of the levels, for thevariety of setting, enemies and challenges, but others were just... not a great time, some sections especially feels really claustrophoci, presenting the same environment over and over again and enemies that are not appealing and kinda hard to figure out.

The setting is supposed to showcase this super cool apocalyctic world, were covernemnt screw up Earth and all of that... but in the game you just don't have that... all you got is a pre-rendered unskippable long cutscene with legit just awful graphics, a slight hints among the in-battle dialogues, and a possible "rival dragon" that is the villanous enemy you gotta face?

I can't help it to compare it to it's Nintendo "rival series" Star Fox, Sin & Punishment, and even Kid Icarus Uprising: rail shooters that are able to combine and enthrilling gameplay and replayability, with beautiful environments, more profound character interactions, and a writing that makes you want more from the world you visit in the title.

Not to mention that... this is an incredibly short experince. SUrely it is replayable for higher score and possible alternate paths, but I think I finishe the whole adventure in like.... AN HOUR?

I appreciate SEGA for bringing back classic on modern consoles, but I feel this remaster could have done much more... maybe including some extras modes, or even collectibles and concept arts... or maybe could have been bundled with Panzer dragoon 2 or Saga, for a cool bundle of classic.

But on its own, I feel it is not that worth it. Sorry to say, I wish this Dragon will come back under a better light.

Serviceable game, that's quick and maybe a little too easy. I had fun with it, but loses some of the originals charm. Would've loved a classic graphics mode to switch to and maybe a new mode. Still I think it's at least worth a recommend because its a very hard game to find at least physically and this is a nice accessible way to enjoy a classic.

let's be honest, liking this remake or not won't change the fact that this will be the only way to play the Panzer Dragoon series (when we eventually get Zwei and Saga remade) nowadays because Sega fucked up and lost the source code to port them later on, and emulating Saturn games is a BITCH

Great world, monster, and character design. The game is fun but just feels rudimentary.

This review contains spoilers

A estética do mundo é muito legal, algo meio pós apocalíptico, retrô, futurista e alien ao mesmo tempo.

Gameplay é basicamente Star Fox 64, mas os controles não são tão bons. Falta variedade também nos tiros/golpes, algo que SF64 fez mto melhor.

Outro problema é que faltam caminhos alternativos e segredos, então não existe muito incentivo pra jogar mais de uma vez.

Infelizmente muito curto, mas mesmo assim cheio de charme (that's what she said).

An absolutely lifeless return of a dead franchise. This remake is reminiscent of the Saturn version, but idk man there's no charm. There is something about putting this game into HD that just sucks the life out of it.

Maybe faithfully remaking something isn't always the way to go. It's mind-blowing just how whatever this game is considering the other games in the franchise. Honestly just emulate the original or go play Orta.

I will say this game is a good value because I bought it on sale for literally $2 on switch. This game is a good trash buy for the brokeoids out there.

Good time. Very short but a fun experience. Although aesthetically I think the original looks more interesting. But this was a fair substitute. Hopefully Saga will get a remake eventually too...

Panzer Dragoon Remake is a remake of a classic Sega Saturn game I have never played. The only thing I know about Panzer Dragoon is that a later game of the franchise titled Panzer Dragoon Saga is considered one of the best Sega Saturn games. This game from MegaPixel Studio is fine.

It is a rail shooter on a dragon. There are 7 stages and the game took me around an hour to beat. I played the game with the "Classic" controls because I did not like the "Modern" controls after completing the first stage.

The game does not look good visually. It is on par with an early Xbox 360 or PS3 title. I played the game in Performance Mode and still noticed some frame drops. Apparently, the game runs at like 504p using the Performance Mode in Docked Mode. https://www.youtube.com/watch?v=Jr9n8VezUG8

The MSRP for this game is $24.99 USD. That is a little steep for this type of game. I bought it on sale for $2.49 USD which I think that is a steal for a fine game like this.

Not bad once you wrap your brain around the controls. Simple and easy and quick but fun. Visuals look pretty cool, worth the $2.

i'm pretty surprised the average rating is this low - sure, it doesn't perfectly replicate the atmosphere the original had, but realistically i don't think that's possible without retaining saturn-like graphics. it's not a complete downgrade though, it still contains the music and vibes that made this game feel so immersive in the first place. if anything, i think the graphics helped me see enemies more clearly, along with the easier difficulty making the entire experience a lot more enjoyable compared to the hellish difficulty spike in the og.
apart from that, it's very faithful to its source material, to its detriment. the og was painfully average to playthrough and unfortunately this game is too - same exact gameplay style, same story beats, and i don't think there's any new options in pandora's box either.
there's also no incentive to go back apart from difficulty or if you want to get the trophies, which aren't very interesting or anything that makes you go the extra mile ( apart fromthe 100 hour one, fuck that)

I've been trying to work out what the target market for PD Remake is. And I've come to the conclusion it's literally just the people who have heard of Panzer Dragoon but never played it and are mildly curious when they see it on a deep sale on steam or the eshop.

Because I feel for literally everyone else, it's kinda... pointless? And it's not really that it's accidentally pointless, it almost feels by design that there's very little here to appeal to both the Dragoon die hards or the people who don't know what the fuck it is.

The core problem is the premise - not so much a panzer dragoon remake on it's own, but remaking it whilst keeping the content almost identical, and putting it in the hands of an indie studio who don't have the budget to make it look truly current gen.

And when the game you're building your remake on is frankly a glorified Saturn tech demo and the apotheosis of "boneless Launch Title" - as much as I like it - not building content on top of it really leaves it as something only for the die-hards - when the stylistic changes are something that's liable to put them off.

Frankly though, I think the artistic direction kinda works? It's quite comparable to the Demons souls remake in the changes it makes, but i prefer it to that frankly, despite the lower production values. The new look is reminiscent of the FMV cutscenes of Panzer Dragoon past, mixed with a bit of Orta's look. It's not quite right, and I do prefer the original look, but it's quite neat in it's own right.

The remake does, however, have one absolute ace up it's sleeve - a brand new arrangement of the OST by composer of Saga and Orta Saori Kobayashi. It's predictably fantastic and is worth the price of admission alone when the game is on sale.

But still, the game remains this weird chimera. Divorcing PD from being the saturn tech demo thing it is takes something away from it, and to new players, they're gonna experience a stupidly short game with very little to it, frankly.

So I kinda like it, and I definetly reccomend it on the frequent sales it gets put on where you grab it for like $5. But it's a missed oppurtunity for it to only be that.

My context for the original is pretty limited, but this sorta feels like one of those where something's been lost in the remake. Granted, as I understand it, the original Panzer Dragoon was very much a title whose significance was rooted in the era of its release: an early must-play title for the SEGA Saturn, ethereal and artistically-driven in a way games generally weren't at that time (heck, on the Saturn alone, NiGHTS into dreams... was still a year out). A compelling showcase of mechanics it was not, particularly in hindsight. These days, so many subsequent rail shooters have developed the genre far beyond the scope of the original Panzer Dragoon.

I guess with that, the idea of a Panzer Dragoon remake is in an unfavorable position. It is perhaps necessary, given how little we've seen of the SEGA Saturn since its heyday and how unlikely we are for SEGA to put out a proper Saturn compilation. But there isn't really a good way to reincarnate this sort of game. The original soundtrack/visuals no longer hold the same effect, so simply having those wouldn't work. Overhauling the art direction loses the original game's identity, particularly since so much of it was rooted in the technical limitations of the Saturn. Arriving at an art style that holds the same effect in modern day that the original had in its era would require a huge budget...

...and what we got was a budget title. Developed in the Unity engine! Unity is a perfectly serviceable game engine, but there's something a little homogenizing about rebuilding a one-of-a-kind video game in a stock engine. It'd be a little like trying to recreate Chrono Trigger in RPG Maker. Could you do so? Perhaps, but the heart and soul of Chrono Trigger lies in the specific way it was presented.

This is all to say - Panzer Dragoon Remake is okay, but it's over and done with pretty quickly. There is novelty to having access to a version of this game in modern day, but I don't really feel like I've gained anything for the experience, just that I can say I've played it now. I think I would've rather had an untouched "museum" release that helped place me in the reality of the original release. Is that asking for too mych? I dunno, but with what we got, I don't feel any less need to look for the original Panzer Dragoon on Saturn now that I've gone through the remake. Seems like we've missed the thrust of the exercise here.

after having played through the saturn trilogy, i gotta say we should be more grateful that we even have a panzer dragoon game in recent times. obv the art direction is misguided and 25$ is a bit much especially when it came with bugs at launch. but after having learned the people behind this were fans i started appreciating this more. constructive criticism should be taken but the people who outright say this is bad are in the wrong headspace. the OG wasnt a masterpiece in fact it was insanely hard so to have a more playable version is very welcoming. i hope zwei remake turns out great (because that game is fucking goated). im hoping the negative reviews havent impacted their production

Panzer Dragoon: Remake, é antes de qualquer coisa, um espetáculo visual. Sendo um grande fã de rail shooters, sempre tive interesse de jogar Panzer Dragoon, um dos mais consagrados do gênero, porém, em meu desinteresse de instalar e configurar um emulador de Sega Saturn, acabei por experimentar o remake, disponível corriqueiramente por um preço bastante agradável na steam.
Olha, que jogo esquisito, ele é curto, mas não curto demais, ele é o que é, nada é explicado muito bem, nem em lore (world building), ou em plot (que é largado meio de qualquer jeito), só temos algumas cutscenes. Como no remake tudo ficou meio facilitado, com auto-aim, e opções de dificuldade (joguei no normal), é só uma questão de ir aproveitando essa jornada apreciando os belos cenários que o jogo oferece, e francamente, nada muito além disso.

Solid Remake, it's fun but fundamentally feels quite different from the Saturn original. I recommend trying both.

I never played the original Panzer Dragoon but had always heard about it as a kid, as it had built its reputation as being the most famous rail-shooter out there. What I didn't realize is that in buying this game off a steam sale a few months ago that it was only an hour long, wouldn't play windowed/fullscreen correctly (fullscreen somehow took up two of my monitors,) would attempt to give me carpal tunnel, and did not apply sound settings during cutscenes. It was alright, I felt like I was playing something that was at point famous for a reason but other than that, there wasn't much that Panzer Dragoon's remake really offered. Was this game really that good when it came out for the Saturn? Was it that much for its time? I can't answer these questions because I completely missed out on playing this beforehand, thus I cannot recommend the remake. Technical funk aside, I didn't really find it a worthwhile use of even an hour, but I guess is worth the few dollars I bought it for.

The gameplay remains largely intact, which is great. But that means you're mostly here for the visuals and atmosphere, which just can't live up to the far richer Saturn original. It's a great showcase of how a leap in visual technology does not make something automatically better.

Completamente revolucionario en la época y completamente corto también.

I'm surprised how people said this remake is disappointment in comparison to the original game. It's perfectly fine and possible hot take but I'd say it's a little better than the orignal. Maybe all it's issues has been ironed out in patches I dunno. Or maybe it's because I played Xbox One version rather than the Switch version. I also didn't really notice any performance issues. The game has issues but the problems of the game are really the same problems of the original. It's a short game and the gameplay feels too vanilla in comparison to 2 and Orta. I thought graphical update looked great, while the original graphics have a retro charm to them the modern graphics is pretty nice to look at. I also noticed this remake has a couple minor changes that make it slightly less archaic. Easy mode actually lets you finish the game. In the original you can only play the first 4 levels. Each mode also gives more continues to actually finish the game the original was way more stingy with them. Aside from the game is pretty much a one to one faithful remake. And it's fun, Panzer Dragoon is fun, it also hurts my thumb but it's also pretty fun. I ended up doing like 5 playthroughs for easy, normal, and hard and 2 extra to get some missing achievements minus the 100 hour one. Anyway overall I recommend if it's on sale. It's a cool game that wont take much of your time. If you ever get the chance play 2 or Orta though those games are better.

Um rail shooter bem bom. Não sei como se compara a versão original de Saturn, mas o remake me pareceu bom, só gostaria de um pouquinho mais de polimento em algumas áreas.
Ainda assim, bom jogo e espero que eles refaçam os outros jogos da série.


It doesn´t matter what I'm going to say, they will never remake SAGA

If this game was longer than an hour your hands would turn into dust from mashing the fire button.

Had alot of fun with this one, as a huge fan of the series Im just happy to get something new out of the franchise. Classic, fun on-rail shooter gameplay set in a mysterious dystopian world filled with awesome dragons, love it

Story and classic gameplay are intact, feel the modernization of the gameplay made it a bit too easy as I flew through this game with no problem my first time through. Graphics while overall pretty good come aross as somewhat soulless dosent come close to the atomsphere of the original feels a bit fanmade. Barebones when it comes to content just a straight remake of the game without anything added, would have been nice to see some behind the scenes or maybe include the original game as a bonus

If you are new to the series, I would honestly advise to try and track down the original as I still think it's vibe and feel are unmatched, very short game you can probably beat in an hour and honestly it will leave you wanting more

7/10

A bit disappointed but I think that's because of my own expectations. I remember playing this on the display Saturn in Comet, absolutely thrilled that I was finally getting a go on one. I think it was on level 5. It really impressed me. But I think that's because it was the mid 90s and the transition to 32 bit machines was mind blowing for a wee me, and any sluggish, iffy controls were easily forgiven because it was the future.

And to be fair, when I got it for my Saturn as a grown up, the first few levels were quite enjoyable. Especially the opening. And much like this remake, it peaks really early. The first level seems like everything went into that to make it as enticing as possible, and as the game progresses, it just gets stale.

The lovely bright opening level soon makes way for many a dull environment and it grew quite tiresome very quickly. Luckily after finishing the game you are given the cheat code to unlock stuff like god mode and rapid fire, so you can mess about with that and enjoy some of the level design a bit more. Where it's not all brown and dull anyway.

It will be interesting to see if the rest of the series is afforded the same treatment, as I guess this is a very faithful remake. Pretty much a reskin of the original.

Fun in short bursts, and a nice treat if you finish it in getting some fun settings to mess about with, but definitely a product of its time.