Reviews from

in the past


AA-games are back! RoboCop is back! Teyon did it, they got Robo loaded up full of baby food and Oreo cookies and put him in a good video game!

It's hard to imagine what RoboCop would've looked like without director Paul Verhoeven, who famously threw his copy of the script in the trash and only dug it out at the insistence of his wife. It is even harder still to imagine Johnathan Kaplan turning down Project X to stay on for RoboCop, or how the film would sound without Basil Poledouris' excellent score, or what shape its themes and humor would take were it not for Michael Miner's thirst for corporate blood. I cannot envision a version of RoboCop absent of Peter Weller, Nancy Allen, Ronny Cox, or Kurtwood Smith bringing Edward Neumeier's characters and world to life. Making a sequel game intended to be accepted as part of the series canon is a tall task, and it's one Teyon managed to pull off about as well as Terminal Reality did with Ghostbusters: The Game. I don't know what's up with these movie franchises struggling to find their place in modern cinemas instead getting excellent games that actually understand the source material, but I'd buy that for [Sixty US Dollars.]

Obviously, RoboCop makes the most sense as a first-person shooter, and for the majority of Rogue City, that's exactly what you get. Stomping around in open environments, rarely taking cover as you blast junkies into hunks of meat with your Auto-9, because RoboCop can take it. Every firefight plays out like the factory shootout from the first film, homing in on scum while shots glance off your solid metal chassis, occasionally grabbing enemies to fling into concrete walls and through high-rise windows, or chucking cans of gas into crowds, or CRTs into skulls, you know, if you want to be a capital C Cop.

You can pick up a variety of other firearms, but outside of the opening few missions, there's very little practical reason to do so. The Auto-9 gets the job done, start to finish, and it can be upgraded with PCB boards that can increase penetration, damage, and add additional upgrades like bullet split. I ran through most of the game with a board that provided unlimited ammo, an auto-fed clip, and enhanced gore. The end result is, in a word, ridiculous. Teyon ought to be commended for making the Auto-9 feel every bit as good to use in the game as you'd expect it to from watching the movie.

These linear sets of shooting levels are interspersed with trips back to Rogue City's two hub areas: the police station and downtown Detroit. It's during these sections of the game that Rogue City more closely resembles an immersive sim, with dialog trees and skill checks influencing the outcomes of side stories. Blowing up chop shops and de-escalating stand-offs by promising the perp three hots and a cot (a veritable golden ticket out of the hellscape of Detroit) can be initiated at your leisure, usually between handing out tickets and dancing for children. I like to call that serving the public trust.

It's just a shame that skill checks and the number of available side quests dry up the further in you get. A lot of it feels front-loaded, though there's still a lot of joy in walking around downtown and seeing the residual effects of those early choices. Near the start of the game, I had the option to let a graffiti artist go or fine him an unreasonable amount of money. I decided to uphold the law and bankrupt his ass, giving me the prompt "RoboCop has made an enemy of the graffiti artist," and later causing a large anti-RoboCop mural to appear in retribution. Don't know how he afforded all that paint. Scumbag probably stole it.

The subversive humor of the movie is alive and well, though the writing is a little flat near the start of the game and some performances are a bit questionable, save for Peter Weller who reprises his role as Murphy/Robo and doesn't sound like he's skipped a day since RoboCop 2. Once things gets going, Rogue City keeps its momentum. Literal bratty children lecturing adults on not voting (who in turn threaten to punch them in the face), letters from prisoners upset that they're forced into a baking program that makes them look soft, and Robo reuniting an elderly woman with her lost cat before destroying all her personal property in a shootout and just leaving is so perfectly in tone with RoboCop. There's plenty of direct references to the movie as well, and they never feel out of place, like the Delta City model one of OCP's executives collapsed into being unceremoniously stored in a supply closet that you can explore, or Kaplan again calling for a police strike in every scene he's in (Cops don't strike!) In any other game these callbacks could feel pandering, but in Rogue City they provide a sense of continuity.

Unfortunately, Rogue City runs about as well as RoboCop does while trying to arrest Dick Jones. I frequently had visual effects stop working, including a screen that was meant to depict a key character during a climactic moment in the game which remained blank. Audio frequently desynced and became covered in a heavy whine that required me to reset the game more than once, and artifacting is noticeably present during camera cuts when characters are talking. Temporal anti-aliasing also rears its ugly head once again, caking Rogue City's visuals in a muddy filter.

If Rogue City were a bit more cleaned up and embraced the immersive sim model more fully, I'd say this is a 5/5, but even as-is, I had more fun with it than most AAA releases this year.

There's a perk that gives a chance to reflect bullets back at enemies as they shoot you. Two bad guys right in front of me shot me at the same time, then the bullets both deflected and shot them in their dicks simultaneously. Incredible.

The second best deus ex game

THEY CALL ME 007
0 ARRESTS
0 TICKETS
7 TESTICLES BLOWN OFF

[humming the RoboCop theme with tears in my eyes]

They fuckin' nailed it.


robocop fans are eating so fucking good this year. with the 5 hour making-of documentary released and now a pristinely faithful game, i can say that teyon made the true robocop 3 that the fans deserved. robocop 3 isn't a horrendous movie but it's depressingly far detached from the original it's supposed to build off of. less violent, less satirical, less paul verhoeven-isms, it's almost so sad that i wouldnt recommend it, but it has such a goofy ending it's worth watching if youre a robocop fan. trust me, robo3 is schlocky to all hell and can get so bad that it becomes good. also otomo was tragically underused since hes a cool monster, shoutout phil tippett. robocop 3 aside, what i meant to bring up was that rogue city is more robocop than one of the actual 3 robocop movies. its gore matches and surpasses the original movie's squibs, it's absurdly ironic, and, buddy, these Poles fucking love paul verhoeven. shoutout Poland, been enjoying lotsa games outta there from what i can remember. the hud, the lovely sluggish movement, the explosive gunshots of the auto-9, the gorgeous model recreations, the fantastically rebuilt detroit (even though robocop was filmed in texas), and Peter fucking Weller is BACK as Robo. it's more than a love letter to the IP, it's almost a rebirth with how well-executed everything was. like i feel that more people could get into Robocop just from the first level of this game.

i was gonna buy alan wake 2 but since i dont want to give epic games any of my money, i gladly bought teyon's robocop FPS after having enjoyed my time with their terminator game. their terminator game was clunky and rough around the edges, had some design i wasnt a big fan of, but good god was it a terminator game. from music to visuals to worldbuilding, their terminator game was exactly like another film entry in the franchise. robocop rogue city follows suit. it's all so beautifully grimey. rain running off bricks, damp asphalt streets, dilapidated apartments, oh we're in hyper-decayed detroit baby. thankfully, for a UE5 game, it actually has some style to it. it doesn't have that off-putting tech demo aura to its visuals, something i sometimes felt with the system shock remake (that game is still quite good looking though dont get me wrong). rogue city is somehow probably the best use of UE5 that ive ever seen. everything is photorealistic yet stylish to fit robocop's aesthetic. the human models are bit too fake at times, especially with their almost stiff animations (which were perfect for robo so im not talking about him). the environments thankfully take up more screenspace and focus in the game as they're phenomenal. every piece of rubble, debris, and bit of destroyed wall is wonderfully included before and after you annihilate a room. the music is great, especially the rendition of the robocop theme which followed the first film instead of pulling a robocop 2 and doing its own thing. hearing those strings as i marched through halls and gunning down punks is so fucking empowering. it was almost sickening being the literal fist of the law, almost like being a jingoist chopper gunner spraying hellfire into a jungle. granted that was hyperbolic but the power of the robocop theme man, i cant understate it, i'd love to hear that shit as i shot down a nationalist from their huey. gunshots are explosive, but youll be hearing the auto-9's bursts more than anything. weapons aren't that interesting in rogue city. your auto-9 has infinite ammo and can be upgraded, so its your go to. the guns you can pick up are superfluous with the exception of the explosive weapons. the grenade launcher, rocket launcher, and cobra rifle are all great fun and useful to deal with groups and armored enemies. but even then, get your auto-9 to full auto and pierce armor and youre good to go.

rogue city isn't really anything remarkable as an FPS. it's slow and not too varied. you meet pretty much every enemy in the first 2-3 levels and the only noteworthy ones are the bosses. you'll be exploding heads, organic or metal, for the entirety of the game with the same gun. enemies amount to dudes with different guns, snipers and grenadiers are the most dangerous ones (suicide bombers would be noteworthy but they only appeared once in the game lol). mowing them down with the auto-9 though kinda just makes up for how uniform the enemy roster is. it's beyond satisfying to obliterate a room in trying to kill just 3 guys. in the year where the supposed f.e.a.r. successor, trepang2, was released i would not have guessed that a robocop game did f.e.a.r.'s explosive gunfights and tight combat encounters better. though to be fair the combat doesn't really reach anything spectacular until youve put some points into the skill trees, specifically the slow-mo ability and ricochet ability. these two abilities singlehandedly made combat more enjoyable by taking the power fantasy to monolithic heights. finally, i can recreate one of the best parts of robocop 2. initially i wasnt a big fan of the skills trees, still am a bit iffy on them. as they currently stand, its a bit lame that these fun abilities (sometimes even necessary on higher difficulties) are locked behind an exp system, but player progression is always cool. i feel that it wouldve been better if teyon dug deeper into the immersive sim itch that im assuming influenced development. this is far from an imsim, it's a full blown shooter, but it holds elements of deus ex exploration and investigation in its small hub world of downtown detroit. cobbling together solutions from either questioning a witness or getting all the clues from the environment was always a neat albeit not too complex experience since many of these extra choices are relegated to skill checks. this minor 2+2=4 but so does 1+3 way of allowing one or two other ways of progressing a side quest brought up these side activities by a lot and i just wished rogue city delved more into that alongside its "important" dialogue.

rogue city's story is good but flawed. it's borderline copaganda, but i find it hard to call that since this is like an ideal world if cops really were altruistic selfless good guys and it was solely an evil capitalist conglomerate that was against the community. eh rogue city probably just is more pro-cop than it is critical of the police, but im coping since i love robocop so much. that isn't to say that it's sucking a fat hog, many times in the game you get to choose to help others or let them go even if it's against the law. dont give a kid a $100 fine for tagging a wall or let god's drunkest soldier enjoy his stupor, there are little moments that show policing can be humane if done by the right person. then there's bigger moments like helping a journalist expose how delta city is actually forcing people into homelessness, being a whistleblower for the good of the people rather than a company executive or a judge. however, teyon had a different focus on this game's main story. what rogue city instead decided to succeed in was robocop's humanity. alex murphy is dead, legally and literally, but his spirit lives on in his reanimated corpse entombed by steel and circuits and struggles to understand itself in its violated state. exploring who alex murphy was and who robocop is are the big servings of meat this game gives the player and it does so wonderfully and cheesily that it seriously just hurt me when i remembered this wasn't robocop 3. the heart strings were pulled ngl. what i was mostly surprised by was how tiresome it felt to be bombarded by every person asking if i really did think alex murphy was still alive. like man leave me alone, murphy is right here kicking ass, get that through your thick skull. enemies at the end of the auto-9's barrel but also outside of battle with their sour remarks or disparagements. when it all came together at the end, it honestly felt triumphant to see murphy feel comfortable in his bulletproof shell and remaining skin. the people rooted for robo and i unintentionally joined in after not expecting to be so invested in the character development for an FPS game. aside from that, the best part of the writing is the comedy. it's absurd, it's stupid, it's nonchalant, overall a lovely time. ads about getting your family cremated and the ashes sent into space, ed-209 still trips on stairs, OCP is full of suits with sticks up their asses, and you can shoot enemies in the nuts. wonderful.

overall a fantastic shooter. strip away the robocop and it becomes another AA FPS game with minor RPG elements. however, even if it wasn't a robocop game, it's competent and fun. genuinely, robocop fan or not, the shooting and combat are so destructive it's impossible to not enjoy it. it feels so good to play a shooter where it's arcadey but not hyperactively trying to make me jump around an arena or punishing me for being aggressive for realism's sake. i like a good in between every once in a while, a good shooter doesn't always have to be titanfall 2 or utrakill or tarkov. maybe play rogue city above normal if youre familiar with FPSs (i played on hard), but this game gets so much right it's hard for it to do wrong by you. quite possibly goty material, fucking primo ultraviolence. i'd buy that for a dollar! x50

saw some people say that teyon should make an 'escape from new york' game. i agree with this sentiment but would like to propose john woo's 'a better tomorrow' as an alternative, or big trouble in little china if we're gonna stick to just american action flicks. judge dredd would be neat too. so many adaptations to beg for.

An excellent Game for all Robocop Fans. Yes, it has it's flaws and Players, who didn't get in touch with the movies might have a rather more difficult time to enjoy this one. I had a lot of fun playing this game, and was overwhelmed by it's love for details.

Teyon has once again crafted the best piece of media of a beloved classic in decades, even since the original film. This is a densely crafted, brutal first person shooter that puts you into the role of the big man himself in a way that feels earned. You feel like an unstoppable force, but are always on the edge of survival as you mow down dozens of creeps at a time.

The gameplay is a miracle, distilling the essence of the visual tactility and density of the first film. It feels very akin to FEAR which is the biggest compliment I could give it. Every piece of the environment explodes with each shot, melons pop and viscera splatters across every inch of space. You grab dudes off of motorcycles as they pass you then throw their ragdoll body 50 feet, then pick up the bike itself and chuck it at the next goon, creating beautifully emergent moments enveloped in flame. I finished the game in what felt like a very brief 15 hours and I loved pretty much every second.

My main gripes come from enemy variety, some frustrating boss fights, and same-y environments and level design. That aside this is one of the best games of the year and I can't wait to see what Teyon does next.

Sempre fui um moleque que adorava o Robocop, tinha bonecos, via a série da Record, lembro de ver uma animação. Só depois de mais velho que fui ver que os filmes eram bem mais adultos e pesados, o que me fez adorar ainda mais. Fiquei com um pé atrás quando vi que esse game foi desenvolvido pela mesma empresa responsável por aquela maravilha dos videojogos chamada Rambo: The Video Game. Mas acabei dando uma chance mesmo assim. E me surpreendi.

Robocop Rogue City não é um game maravilhoso, mas ele cumpre o que se propõe a fazer e muito bem. O game capta bem a atmosfera dos filmes com o visual futurista da década de 80, o gore característico do filme tá lá e é absurdamente gráfico. Os personagens, a história e suas temáticas. E a performance do Peter Weller como Robocop é sensacional. Tu sempre quer ir vendo como a história se desenvolve e, conforme tu vai comprando upgrades, fuzilar bandidos e robôs folgados se torna ainda mais divertido. Principalmente quando tuas habilidades tão fortes e tu consegue mais força de disparo e blindagem pro Robocop.

Mas o jogo tem sim seus problemas. Embora o gráfico seja bem bonito, não consigo sentir que esse seja um game da geração atual. Em diversos pontos ele me parece mais um game que teria saído pro PS3 lá em 2008. A mira é meio travadona, várias coisas não reagem aos tiros e aos impactos, os inimigos, mesmo os humanos, são esponjas de bala que precisam levar mais de 10 tiros pra morrer. E diversas vezes eu vi uns delays de render, cenário flickando e mais de uma vez as legendas, que estavam em português, se embananavam e ficava o diálogo em português e a seleção de respostas em inglês.

Apesar de todos esses bugs, consegui me divertir bastante. Porque de fato o game é sim divertido, oferece uma história bacana com toda a pompa e glória de uma boa franquia dos anos 80 tanto nos visuais, quanto nos personagens e com um gore pra ninguém botar defeito. Não acho que ele valha o preço, mas com certeza numa promoção ou se sair na PS Plus ou Game Pass da vida, vale sim uma zerada descompromissada.

There was a moment where I was having a firefight in a VHS shop which just made me smile and think "i'm fucking loving this"

Like a lot of people I watched Robocop 1+2 way too young and so I have a big ol' softspot for the tin man. I loved Teyon's Terminator game but I was worried it'd be a one off, so I was sceptical when they said they were doing Robocop, how do you make a game about a slow trodding, hulking behemoth powerhouse fun for extended periods of time? easy, you turn fully in with the power fantasy, mix it with great writing that just fully gets the satire of the original movie, throw in fun callbacks and all that sort. Amazing game and the few flaws it has dont compare to the list of great stuff.

Judge Dredd game next please Teyon.

Far from perfect but kinda perfect for exactly what it is. Cover shooter this ain't, you strut into shootouts and lay waste to anyone in your way, just the way Robocop ought to be. The upgrades to both Robo and the Auto 9 help to make you feel even more powerful as the enemies get stronger with more firepower. And the Auto 9 feels amazing, especially with the upgrade that gets rid of reloading altogether. There's tons of other guns around you can pick up and use, but you could ignore them altogether and just clean house with the trusty Auto 9 no problem.

Aside from a few areas you can do some side quests in, it's mainly a simple linear game which I do admire - something about games that just have you walk here, open this door, kill these guys, that I really like. Throw me a vast open world map with a million things to do every now and then, but point me in a straight line and have me kill whatever's in my path and I appreciate the good old fashioned simple nature of what is expected of you - the same reason why I really liked Evil West.

If you're a fan of Robocop this is definitely something you should experience all the way through for the attention to detail and nods and references. And it's also a really easy and fun Platinum as well, mostly quest related and sometimes random miscellaneous combat challenges in there too.

awesome game, super fun shooter and amazing homage to the movies. marking it down a point for technical issues and bugs and stuff, consider waiting for the patched version or whatever. if this game ends up getting fixed then its a must-play. regardless, as is, i had a splendid time.

a bit more direction and indication on side quests would be good, felt like significant content was easily missable sometimes. story felt tonally inconsistent, couldn't always tell when the game was trying to be thoughtful and when robocop was supposed to be an over-the-top ridiculous psychopath. game gets really fun once you start getting cool upgrades and stuff, imo some of that stuff should've just been there from the get go.

i do hope this game gets a patch tho

they finally made a new fallout 3

The ACAB leaving my body when I throw an enemy into a group of five and they all explode on impact

https://i.pinimg.com/originals/22/79/d9/2279d99097527cb55d0353227c91790a.gif

Robocop: Rogue City is a very neat first-person shooter RPG. I didnt expect the game to go the direction of RPG elements, but it works. Throughout the game you make various dialogue choices that effects how the characters view you and their relationship with you. Plus there are skills to buy and you can customize Robocops iconic weapon to suit your playstyle, to add a unique personal touch to your gameplay. The gameplay is SO satisfying. I absolutely love being a walking tank and turning everyone into red mist as soon as I pull the trigger. I'm also very surprised how the game steadily adds new enemy types and mechanics as you play, keeping the game fresh and free of some repetition. My only complaint is that a good bit of the writing is lackluster. All the characters feel robotic and one note, except Robocop, ironically. Robocop is very well written and playing him was a joy. I deeply enjoyed this game.

Robocop: Rogue City starts tonally similar to the first movie with Robocop himself feeling like a monstrosity as enemies cower in fear and only charge at you when taking high doses of PCP. Robocop isn’t a badass, but the husk of a man denied peace in death that has been turned into a machine for corporate use. It's effective and shows that the developers at least understand the source material on some level.

However, that quickly falls to the wayside as the game becomes pure power fantasy. Usually, this is where I would complain about this being a failure akin to making an unironically "cool" Starship Troopers game and that any attempt at a sincere exploration of Robocop as a tragic character is undone by gleefully exploding enemy heads fruits, leaving coats of thick, raspberry jam all the walls.

But it's hard to care when it's just so much... fun... Robocop feels fantastic to play as you pick-up fucking motorcycles and throw them into crowds of enemies or shoot mercenaries in the dick because the rest of their body is covered in armour.

It's also the closest we've gotten to a game structured like The Darkness in forever. Levels are broken up by small, dense hub areas that provide many side quests of overall sound quality (we love saving kittens from burning buildings and solving political murders).

Decision making highlights an exciting concept even though it isn’t complex nor does it necessarily shape the world. Robocop has three prime derivatives: serve the public trust, protect the innocent, and uphold the law. Interestingly, Rogue City posits that sometimes the first two are in direct conflict with the latter. For example, the game has an obfuscated binary morality system that involves public trust vs. upholding the law. You will make decisions that may bend or even break the law to protect a citizen, but this will increase the public's trust in Robocop, suggesting that often, the law is not justice.

But it has its.. trouble. While it is very obviously anti-corporate and pro-citizen–one of the components of the plot is that OCP is essentially scamming homes out from underneath Detroiters so they can create a new city on top of the ruins of Detroit–; its message is muddied by its dedication to not showing the police as an inherently antagonistic force under its socioeconomic system and instead as a force for good within the community with rotten apples and corruption from corporate influence. Politically, the developers are so close, yet so far.

Nevertheless, Rogue City is pretty fucking great and feels video gamey in all of the right ways. It proves that we desperately need more focused, small-scale experiences that aren’t designed to capture a 90+ score on Metacritic.

I was looking forward to Rogue City ever since its announcement because Teyon’s previous game, Terminator Resistance, was a janky, yet solid game that genuinely felt like a quality coda to Terminator 1 and 2; so I was anticipating what they would do with adapting another beloved 80’s sci-fi movie. Rogue City proves to be a step up over Resistance as well as how Teyon is really starting to come into their own as a great FPS dev. As I’ve seen people bring up, Teyon feel like the spiritual successor to Starbreeze in how they design their FPSes, namely on having hub level design with sidequests to do that add a bunch of character to the cast and world.

Rogue City captures the tone and spirit of its source material so well, even better than Resistance did for Terminator. I was a little worried at first that Teyon may not get Verhoeven’s biting satire of Reagan Era America, but I was glad to see they definitely did. There’s no shortage of darkly comedic radio ads and other bits of environmental details that capture Robocop’s satirical cyberpunk setting, like for instance how selling organs to dedicated organ dealer corpos have become an officially sanctioned way to pay for healthcare. The writing overall is actually quite good too and manages to be a worthy follow-up to the original movie as well as actually working in the sequels in interesting ways. There is some legit funny moments and its cast of OC side characters are fleshed out enough to be entertaining. Teyon’s love of the series is so clear as they put so much care into bringing Robocop into game form and one of the clearest examples of this is that you can shoot every human enemy in the dick.

Teyon captured playing as Robocop so very well. Murphy is just a powerwalking juggernaut, throwing goons around like ragdolls and exploding them with a punch. Robocop’s Auto 9 also feels powerful and the game has a neat upgrade system for it where you find upgrade boards that you can tweak with circuits you find that can give you give better damage, bigger magazines, better armor piercing, and unique upgrades like an autoloader. The boards give you a nice bit of customization on how you want to spec your gun.

The game does actually have some roleplaying too as Murphy has different skills you can go down that can grant you new abilities like a charge dash, bullet time, and super armor. There’s even instances where your skills come up in dialogue and can affect missions. Unfortunately, it doesn’t fully utilize like them like say Deus Ex and VTM: B did. Like for example a high enough engineering skill lets you hack turrets, but turrets don’t really show up until towards the endgame and in most instances physically trying to hack the turret terminal is impractical compared to just shooting them. I do still appreciate the ambition and it does add some nice flavor to the game. There is a neat roleplaying mechanic around how you have Murphy treat his directives, namely if he upholds the public trust or the law and how the law isn’t always right. It doesn’t dive into this dichotomy too much, but its nice little facet in an FPS based on an 80’s movie to have, and it does affect your relationships with characters and how some things play out in the ending.

Really the only complaints I have is that the first ED-209 fight could probably use a second pass because they barely give you any weapons to fight it with so it’s pretty spongey, especially if you didn’t really spec into combat skills at that point in the game like I did and it’s even more apparent in the later fights where they give you armories to fight them with. I also lost saves that took me back a bit, but it only happened once, and the rest of the game was otherwise smooth sailing.

Rogue City overall is a great game with a whole bunch of charm and clearly made with a lot of love and care. Definitely recommended for not only Robocop fans but anybody who just wants a good ass style of FPS that we don’t get as much of anymore. Also yeah, gonna echo a sentiment I’ve been seeing and say, “Teyon make Escape from New York next, please.”

Review for the Demo Version of the Game

So I played about an hour of this... and I gotta say I'm not at all impressed by a single aspect. It's less than a month out from release, and if the end product is anything like it is now then uhhhhh… this isn't going to be reviewed well.

Let's start off with what it gets right: Peter Weller. This man is awesome. Hearing his voice again took me back to when I was a kid watching the original movie for the first time; he's as great as he ever was. Second, I think the game looks good—visually, albeit with a lot of bugs that I hope get ironed out on launch, especially the god awful blurriness on reflections when DLSS is enabled. I also think it does a good job at recreating these incredibly iconic locations that every Robocop fan knows; the streets of a dimly lit Detroit, with neon signs perpetuating through every road—every building, its massive skyscrapers comprised of generic offices—and of course, breakable windows that you can throw goons out of. It’s also appropriately gory. It screams Robocop, at least in a couple of ways. But I think that’s where the positives end.

The game is a stutter fest, you can’t go 30 seconds without missing frames at least a couple of times. I wouldn’t exactly call it unplayable, but I certainly wouldn’t call it playable either… it’s somewhere in the middle. The core issue is that the game is just, really, really empty? It plays more like a tech demo than something that the average person can just open up and have fun with. The gameplay is monotonous, with side-objectives that are straight out of an average Ubisoft game, but dare I say Ubisoft has always managed to make those tedious objectives at least a little bit fun? Here it’s: talk to this person, give him a ticket, objective ends. It’s just not fun, and the fact that I got bored after an hour says a lot about the quality of those missions. The main story isn’t much better judging by the first hour. It's shooting room after shooting room—and hey, that’s Robocop! I get it, it's cool! But I can already tell that these gameplay systems aren’t deep whatsoever, they’re going to get boring very quickly—at least for me. There’s also the usual array of upgrades that you can purchase with skill points; I got some sort of dash in my playthrough, and it was very underwhelming. But back to the point of the game feeling empty, there’s almost no music in here… the iconic theme plays while you’re mowing down goons, but when you’re roaming the streets—it's pure silence, or walking through the police department—all you can hear are the very stock-sounding keyboards, phone rings, etc. It feels so incredibly cheap, and why does a game about Robocop feel cheap? This character deserves more than that; and I obviously know that the budget limitations aren’t on the devs, but the fact that nobody can greenlit a AAA Robocop game is beyond me. Even the facial animations are horrid, they can’t deliver any sort of emotion, and the mediocre voice acting doesn’t help. I can’t really judge the story by how much of it I saw, but it seems like it could lead somewhere interesting, somewhere with a lot of heart—so there’s that; but yeah, this is going to be a miss for me.

As a huge Robocop fan this game was high on my list of things I really wanted to get excited for but just didn't because I've been burned before in the past and hype always leads to disappointment. So it's very fulfilling to finally get to play a Robocop game that's not only really good but also has that classic charm that I always loved from the movies.

It's not perfect, it's very much a cheapo AA game trying very hard to reach those AAA highest with the small budget they have, and I'd be lying if I said the game did a great job with its handling of the police. On the one hand I really like how you as Robocop get the choice to either follow the laws dictated by your programing and fine people breaking the law, or you can follow your other directive which is serving the public which usually involves letting people off with a warning. This pretty much implies that the laws set in Detroit don't really make the city a better place and help the citizens, and more so are set to benefit the super evil mega corporation that owns the city. It's a lot more political than I thought this game was gonna go and I'm kinda impressed they went for it, I just wish the actual portrayal of the police was a tiny bit better. I didn't really have much thoughts on their portrayal for a majority of the game but by the end they kinda pull a Robocop 3 and have the police become "the shining light that will save the city from the city destroying gang warfare", which almost turned me off the ending. (which if I'm being real here for a sec is kinda an issue with Robocop as a concept not just 3.)

Other than that though this is everything I could've ever wanted from a Robocop video game. I thought I was gonna get a decent game that did nothing more than your basic fan pandering of famous moments from the movies, and while it does do that; you can also tell the devs behind the game have a deep love for Robocop and a firm understand of what that movie is and isn't. That's what makes games like this stick out among the trash like Hogwarts Legacy or Shadow of Mordor, games that have the appearance of love and appreciation for the source material but finding it only goes skin deep, not actually appreciating the narrative or characters of said story and more so just saying "oh wow isn't Hogwarts Castle pretty" or "aren't goes wacky Orcs the funniest''. Honestly I'd put this up there with games like Arkham City, or the Aqua Teen Hunger Force game in terms of game that perfectly capture the tone and spirit of its source material.

RoboCop: Rogue City: It's kind of fun brutalizing Detroit's “creeps” but the game is simply too long for something that never changes the pattern at all, not even so much as a difficulty bump. You will shoot every single enemy in the face and none of the “RPG” elements feel very rewarding to participate in. It's you and your overpowered pistol for the entire stiff campaign. I'm glad Peter Weller was able to return, though.

In RoboCop, every single enemy will have you shooting them in the mouth. Since there's no cover system and RoboCop can't even crouch, from the beginning until the end you will do your best to murder everyone in the room quickly with an easy headshot. Eventually they wear helmets, but guess what? You're still aiming at their head until that helmet falls off and you spray their brains across the wall. That armor is the only variation you're really going to come across all game. There are boss fights, but these are terrible segments and thankfully they're infrequent.
You can pick up a second weapon, but they all suck compared to your pistol (once upgraded), so they're just clutter. Your punch doesn't even use the needle in RoboCop's hand, it could have looked like the sick animation used in Republic Commando. Big time wasted potential.
You can unlock a few abilities: stun, dash, slowmo, and a shield. The stun was useless against far enemies and even those closeby didn't always react to it. The shield and slowmo just serve their purpose of helping you heal less, and dash is only good for traversal and getting to the next shootout faster. It feels like quite the boring step down after having just beat Sekiro again.

Now, I'm not some peaceable flower: I agree with Quentin Tarantino's stance and the gruesome, graphic violence is, indeed, fun. The problem is it's so brain-dead here that you gotta keep this kind of game relatively short, because it's definitely not fun forever. While not as bad, I did eventually encounter the same repetitive and lifeless feeling I got from Dead Island 2, though I gave up on that and was able to finish RoboCop.
The only other big flavor here is the comedic tone. It follows the movie's mocking dystopia very well and satirizes corporate America easily, RoboCop's entire predicament is still a body-horror nightmare, and it's funny that he'll blow holes in someone's son but won't ever be caught swearing. It's all pretty good and well done, I think, but the writing isn't enough to keep you entertained all the time; a good chunk of this game is just walking around Detroit as RoboCop who is known for his lack of mobility. There are long stretches of this game where you'll just listen to his thudding footsteps, sighing when you see an objective is over 100 meters away. You can't use your dash ability in the city to speed things up as you're not in combat.

You can make some choices, but they're pretty lousy and make me wonder why they bothered. Will Mills or Kuzak be mayor? You can decide, but you won't like either option. Will you help the reporter? You'd be stupid not to, there's experience in it for you and OCP, your owner, sucks and deserves the investigation. Stuff like this, nothing too exciting.

RoboCop is mediocre, and the praise I'm seeing for this game confuses me. I guess it's good to see Teyon make a “good” game after being known for duds, but I think this game would only be truly deserving of the praise if it was released in 2009.

I do not recommend RoboCop: Rogue City, though there were worse releases this year for sure.

game so raw it gave me chlamydia. that or maybe i got it from a hooker

Is this the first movie tie-in game to elevate its source material?

Rogue City is the ideal AA game and will be pointed at for years for people looking for a more sane direction for the industry. Every single compromise deriving from a smaller budget comes with greater payoffs.

You shoot (mostly with your pistol), punch, and throw shit. You're a one man wrecking crew and it feels like it, but the tug between man and something less than that is everpresent as the core story beat. It's a struggle over whether robocop will succumb to the easy pitfalls of law & order fascism in a society that no longer functions for anyone but the powerful, or wield their power as a liberator and become more human even if it involves greater pain and sacrifice.

It's a far more convincing simulator of the character than any superhero game I've played, and it was already a tougher job to pull off.


1."Serve the public trust"
2."Protect the innocent"
3."Uphold the law"


Robocop is something I fell in love with recently.

I had already seen the first movie when I was a kid, I remember not paying much attention and having my mind on something else, maybe some game, probably Pokémon.

But this year, due to destiny, it occurred to me to watch the whole saga and I'm thankful I did.
The first Robocop is a perfect movie, an action movie, with drama, science fiction and black humor. A movie whose main villain physically looks like a high school chemistry teacher, but is more evil than others I've seen with better designs, this design is more real, more believable.
It's perfect, a "reinterpretation" of Mary Shelley's Frankenstein made in the future, with shootings and crime, where we will question if our protagonist is still human and if it was worth his creation from the beginning. The following ones are not bad but they don't reach the heels of the first in the saga.
But talking about the movie is more for letterboxd not for this page so let's get down to business.
I haven't written reviews for a long time, no real reviews, I didn't stop playing and I didn't stop writing from time to time, but I couldn't find games that started that spark in me to write about them, expand on the work, think about them even after having already finished it, but suddenly Alan Wake II and Robocop Rogue City came into my life together as a kind of a strange bundle, these games unintentionally expelled from me those demons that didn't let me write about something I like.

It's that this game developed by Teyon is (here comes the most burnt phrase used by all the unoriginal and stupid people who review something, that's basically me) a love letter to Robocop as a work of fiction and after having seen the movies, something filled my heart, a kind of nostalgia for something I didn't live, and I concluded that I had to write about it.
The story of Rogue City takes place between the second and third movies, Robocop already more established as Alex Murphy is still working in the Metro West compound still partially controlled by OCP who makes him too many checkups and ask him too many questions. His humanity as usual in the movies interrupts with flashbacks and glitches at the time of being on Detroit's beat.

It's a semi-open game, usually we have marked a main mission, but if we explore the scenarios, in addition to collectibles we will find side missions, which are more than fun, they expand the mythos of Robocop, they give us choices of how we want Murphy to present himself to the world, as a human trapped inside a metal body, or a metal body that consequently has a human brain inside. Although they seem very banal these decisions are going to show more than anything at the ending as a kind of evaluation, of how the story developed, in other words they have a kind of impact, although in reality it doesn't really matter much, because the ending doesn't change substantially.

It is full of references and tidbits from the movies, previous villains are mentioned and appear in the game, the mythical drug Nuke is a main resource in the plot and we can explore scenarios based on different scenes.

For example, the Metro West building, i.e. the police station where Robocop resides, is fully explorable, in detail. That alone is incredible to think that it is available. Also the Steel Mill from the first one makes an appearance.
The game is full of these details that show affection to the original material, as the HUD that makes us see from the eyes of Robocop, where we can scan and aim to mark targets as we saw in some scenes of the movie.
The gameplay being a first-person shooter is fun, as we can use the Auto 9, the famous franchise weapon, and being almost a tank with legs we feel unstoppable at times with that semi-automatic weapon that can also be improved during the campaign.

But it has its little things, like sponge enemies and very fake shots that the AI gives you. But that's what every shooter has I guess, so I overlooked it.
The story itself is fun, engaging with its convoluted maps where we can complement it with small missions, but the game pretends to end a few times and that can make it feel tedious or long.
Another very strange thing is the animations, mostly of the NPCs, the Robocop model and his movements are very well done, as if most of the budget went to that side, but
the non-playable characters are repeated and do not touch the uncanny valley, they practically live inside, plus the animations seem out of a PS3 game.

Even so, this game stands out because you can tell that the people who made it love the franchise as much as we fans do. The script of Rogue City seems objectively better than that of Robocop 3 as a continuation of what was the story of Murphy, which saddens me to know for obvious reasons that all the progress of the protagonist and the characters we saw in this game, at the time of the third film in the chronology will be completely forgotten and will have no relevance.
Rogue City is a great game if we are fans of Robocop and we want more of the movies, as FPS is decent, but if one enters without any knowledge of Robocop is a very mid game, it is mostly pure fan-service but a welcome one for a saga that in the world of video games did not have many successes.

Go ahead and do it. Dead or alive, you’re coming with me.” — Murphy

--------------------------------------------------------------------------------------------------------------------------
1."Serve the public trust"
2."Protect the innocent"
3."Uphold the law"


Robocop es algo que me enamoro hace poco.

Ya había visto la primera película de chico, recuerdo no prestar mucha atención y tener la mente en otra cosa, quizá algún juego, probablemente en Pokémon.

Pero este año, por afán del destino se me ocurrió ver la saga entera y agradezco que lo hice.
La primer Robocop es una película perfecta, una película de acción, con drama, ciencia ficción y humor negro. Una película cuyo villano principal físicamente parece un profesor de química de secundario, pero es mas malvado que otros que he visto con mejores diseños, este diseño es mas real, mas creíble.
Es perfecta, una “reinterpretación” del Frankenstein de Mary Shelley hecha en el futuro, con tiros y crimen, donde nos va a poner en duda de si nuestro protagonista sigue siendo humano de si valió la pena su creación desde un principio. Las siguientes no están mal pero no les llegan a los talones a lo que fue la primera en la saga.
Pero hablar de la película es mas de letterboxd no de esta pagina así que vamos a lo que compete.

Hace mucho que no escribo reseñas, ninguna real digamos, no deje de jugar y no deje tampoco de escribir de vez en cuando, pero no encontraba juegos que arrancaran esa chispa en mi de querer escribir sobre ellos, expandir en la obra, pensar en ella aun después de haberla terminado, pero de pronto llegan a mi vida juntos como una especie de bundle extraño, Alan Wake II y el Robocop Rogue City, estos juegos sin quererlo expulsaron de mi esos demonios que no me dejaban escribir sobre algo que me gusta. Es que este juego que desarrollo Teyon es (aquí viene la frase mas quemada y utilizada por todas las personas poco originales y estúpidas que hacen una reseña de algo, es decir yo) una carta de amor a Robocop como obra de ficción y después de haber visto las películas, algo me lleno el corazón, una especie de nostalgia por algo que no viví, y concluí que tenia que escribir sobre ello
La historia de Rogue City transcurre entre la segunda y tercera película, Robocop ya más establecido como Alex Murphy sigue trabajando en el recinto de Metro West aun parcialmente controlado por OCP que le hace demasiados chequeos y demasiadas preguntas. Su humanidad como es habitual en las películas interrumpe con recuerdos y glitchs a la hora de estar en el beat de Detroit.

Es un juego semiabierto, usualmente tenemos marcada una misión principal, pero si exploramos los escenarios, además de coleccionables vamos a encontrar misiones secundarias, que son más que divertidas, expanden el mythos de Robocop, nos dan elecciones de cómo queremos que Murphy se presente al mundo, como un humano atrapado dentro de un cuerpo de metal, o un cuerpo de metal que consecuente tiene un cerebro humano dentro. Aunque parecen muy banales estas decisiones van a demostrar mas que nada al final como una especie de evaluación y de cómo se desarrolló la historia, es decir tienen una especie de impacto, aunque la verdad mucho no importa, porque el final no cambia demasiado.

Está lleno de referencias y cositas de las películas, se nombran y aparecen villanos anteriores, la mítica droga Nuke es un recurso principal en la trama y podemos explorar escenarios basados en diferentes escenas.
Por ejemplo, el edificio de Metro West es decir la comisaria donde reside Robocop es completamente explorable, al detalle. Eso solo es increíble de pensar que está disponible. También el Steel Mill de la primera hace su aparición.
El juego esta repleto de estos detalles que demuestran cariño al material original, como el HUD que nos hace ver desde los ojos de Robocop, donde podemos escanear y al apuntar marcar objetivos como vimos en algunas escenas de la peli.

El gameplay al ser un shooter en primera persona es divertido, ya que podemos usar la Auto 9, la famosa arma de Robo, y al ser casi un tanque con piernas nos sentimos imparable a veces con aquella arma semiautomática que además se puede mejorar durante la campaña.
Pero tiene sus cositas, como enemigos esponja y tiros muy falsos que te da la IA. Pero eso lo suele tener todo shooter asi que lo pase por alto.
En si la historia es divertida, atrapante con sus enrevesados mapas donde podemos complementar con pequeñas misiones, pero el juego amaga que va a terminar unas cuantas veces y eso puede hacerlo sentir tedioso o largo.
Otra cosa muy extraña son las animaciones, mas que nada de los NPC, en si el modelo de Robocop y sus movimientos están muy bien hechos, como que la mayor parte del presupuesto fue para ese lado.
Ahora los personajes no jugables se repiten y no rozan el uncanny valley, viven dentro prácticamente, además que las animaciones parecen sacadas de un juego de PS3.

Aun asi destaca este juego porque se nota que las personas que lo hicieron quieren a la saga tanto como nosotros los fans. El guion de Rogue City me parece objetivamente mejor que el de Robocop 3 como continuación de lo que era la historia de Murphy, lo cual me apena saber por obvias razones que todo el avance del protagonista y los personajes que vimos a la hora de la tercera película en la cronología se van a olvidar por completo y no va tener relevancia.

En si Rogue City es un juego buenisimo si somos fanáticos de Robocop y nos quedamos con ganas más de las películas, como FPS es decente, pero si uno entra sin nada de conocimiento de Robocop es un juego muy mid, es más que nada fan-service puro, pero uno bienvenido para una saga que en el mundo de los videojuegos no tuvo muchos aciertos.

Go ahead and do it. Dead or alive, you’re coming with me.” — Murphy

The death of AA games has been (slightly) exaggerated. The folks at Teyon, makers of those Heavy Fire games you see littering the shelves at GameStop and that godawful Rambo game from 2014, have followed up their surprisingly good 2019 effort Terminator: Resistance with another surprisingly good FPS adaptation of a different 80’s sci-fi action film franchise.

Rogue City was clearly made with a lot of love of respect for the original and sticks close to its vision of a comically over the top retro-future dystopia. You can arrest a guy who will thank you for it because it means he gets guaranteed food and shelter. You can find memos from OCP, the evil megacorp that created Robocop, telling employees not to kill themselves because it will create more work for their coworkers. Early in the game there’s a quest concerning the filming of a TV commercial for a sunscreen so toxic that they have to have a stunt double put it on. It all feels like stuff that would be right at home in the original film.

While Rogue City does spend some time examining the tragedy of Robocop and his struggle to reconcile his past life with the not-quite human not-quite machine affront to nature he is now, its primary objective is to sell the fantasy of being Robocop, and it pulls that off in spades. Walking through fire, bullets bouncing off your armored body as you lay waste to legions of gangsters is never gets old, and Robocop has this ridiculous grab that can pick up objects from several feet away. Pick up explosive barrels and chuck them at crowds, snatch enemies off their motorcycles while they’re riding them and chuck them at other enemies and then throw the motorcycle at them too for good measure, the hundredth time you do it is just as fun as the first.

There’s a wide variety of weapons to use but you’ll start each chapter equipped with only one: Robocop’s iconic Auto-9 pistol (with unlimited ammo) and you’ll rarely need to use any other weapon. The Auto-9 has several motherboards you can find and freely switch between that each offer different boosts to its base stats and upgrades like explosive rounds, additional firing mode, and piercing bullets. I spent the latter half of the game rocking a full-auto with bottomless mags and max damage and accuracy, and it was like I was ED-209, and the enemies were that unfortunate OCP executive.
Speaking of ED-209, this game features 4 boss fights and all of them are lame. 3 of these boss fights are against 3 separate ED-209s, and they all boil down to “pummel its weak spot until it dies”, preferably doing so while standing in a sweet spot where you barely have to move to avoid its shots. The game is also a bit rough performance-wise. I noticed frequent texture pop-in and crackly, de-synced audio. During the final stretch of the last boss fight I suddenly lost the ability to aim, forcing me to reload the checkpoint which was all the way at the beginning of the fight.

Teyon has had quite the developer glow-up in recent years. This studio has spent most of its existence pushing out the kind of generic shovelware you see filling the bargain bins at Walmart or polluting GameStop shelves, but it seems they’ve really found their bag now, and I’d be lying if I said I wasn’t kind of excited to see what they might do next.

This game/studio really loves RoboCop. They love it so much that their passion for the franchise elevates the entire game. Not to imply that the game is otherwise bad, to be clear, but more so that it's nice and simple by design in the way that games used to be back in the late 2000s PS3/360 era. Some may find the gameplay to be archaic by those standards, but for what this game is trying to be and the IP that it's representing, it makes perfect sense.

Gameplay-wise, if you strip away all the RoboCop-isms, you find a meh-to-above-average first-person shooter on the sliding scale of quality that's equivalent to a game like Homefront: The Revolution. That's perhaps a foolish comparison since the 'RoboCop-isms' are what make the game to begin with, and Rogue City obviously wouldn't exist without them, but my point is that the gunplay and general gameplay loop are simple and fun and remain that way throughout, albeit without much variation in mechanics, at least until well into the game.

RoboCop controls exactly how you would want him to control, and Rogue City plays exactly how you would want the ideal RoboCop FPS to play after watching the movies and wishing for a big-budget video game adaptation of it to exist, as I'm sure we all did at some point. He has a significant weight to his movements and combat that makes every encounter feel way more impactful in every sense, with his signature weapon, the Auto-9, feeling appropriately powerful and fun to wield, but not so much that you won't want to experiment with other weapons in the field.

What is a nice spin to Rogue City that I enjoyed immensely is its choice-and-consequences dialogue system. Much like the gunplay, it's simple yet fun, and there is certainly more nuance to how your choices shape the overarching narrative than just a 'good' and 'evil' binary system. Crime, criminals, and the concept of justice are scarcely so simple in the streets of Old Detroit, and a RoboCop's work is never done.

Not to sound like a broken record at this point, but Rogue City's narrative and characters are, once again, simple yet effective! It pays a loving and faithful homage to the series and its legacy characters and brings something new to their arcs in a way that pays tribute to the first two movies, with a story that certainly trumps the third one (not that it would have been difficult).

Peter Weller voices the titular character wonderfully and seamlessly reclaims the role after being separated from it for 33 years. His deadpan, robotic delivery is still pitch perfect, and all of his lines still have the same dry wit and cheese that the character needs.

Outside of him, though, the voice cast is a mixed bag. The characters that you'll spend the most time with all do a great job, but some of the side quest characters and folks on the street can have a wooden delivery of lines in a way that only RoboCop himself is really allowed.

PC performance is otherwise lackluster, too. It hits 60 most of the time, thankfully, but there were numerous frame drops, particularly during the 'busier' scenes, and at least two hard crashes when transitioning between mission locations. It certainly didn't ruin the entire game for me, but it was frustrating at times. Though I can, of course, forgive it since this is an AA production, and for such a project, especially one on Unreal Engine 5, it's to be expected.

I also found that there was a fair amount of tedium to the gameplay towards the back half. Whether that's attributed to the game's length, pacing, or lack of gameplay variation is up for debate, but it did feel like the game was just going through the same motions, revisiting the same areas a little too much.

Regardless, I firmly believe that Rogue City is truly the best RoboCop game we could have gotten, despite its faults. It's a 7/10, but it's one of the better 7/10 games out there. It's a faithful recreation of the universe and its fundamentals from a clearly very talented and passionate development team at Teyon and it provides a great foundation to build from if they decide to make more of these (Judge Dredd game next, please).

If I may tell a very original and funny joke: I'd buy that for 60 dollars! (well, I paid 37 dollars but you get the joke.)

7/10


Just like their first array in the movie game, they show their passion and goal to stick to the source material as closely as possible. It's an awesome Robocop game, but it's also a good FPS. It suffers from some lackluster sidequests, but everything related to the main story is really solid.

Putting the controller on my balls while playing to feel something

When making a game where you spend a lot of time shooting at things, it's important that the shooting feels good. Most games seem to forget this, but it was apparently Teyon's #1 priority when making Robocop: Rogue City, perhaps the closest thing to a F.E.A.R. 1 successor... That I've played, anyway. Most firefights result in an absolutely insane amount of debris, sparks, dust, and human body parts flying in every direction. Despite using Murphy's iconic Auto-9 exclusively for 90% of the game, it never got boring as a result. The people don't need ray tracing, we need every environment to explode like it's the lobby in The Matrix!

Really, making a RoboCop game is a pretty hard thing to do. After all, he used One gun, and walked in the same manner and pace of an elderly man with severe constipation. Here, you can pick up guns dropped by enemies, though they're usually not worth using except for the grenade and rocket launchers, and you can upgrade the Auto-9 by inserting chips you find in OCP chests onto PCB boards that you get throughout the game. These can have effects ranging from turning it into a full-auto machine pistol (useless), splitting the bullets to make it more devastating in close quarters (situationally useful), to increased gore effects (essential). One time I shot a guy and all of his limbs flew off and left him looking like the Black Knight. That's worth a full star right there.

The game does somewhat break Robo-Canon by also giving Murph a dash move, as well as letting him "sprint", which is really more like a light jog. But (bangs gavel) I'll allow it! Considering the size of some of these maps, forcing the player to walk everywhere would be cruel and unusual punishment. Nobody would do that, right? Just as an aside, in my review of Terminator: Resistance, I had mentioned that the Terminator mode felt like a dry run for this game. I am happy to report that Robocop features the exact same grab/throw that they put in that Terminator mode. It is always funny.

Speaking of things carried over from Terminator, the basic structure here is the same: Go from your home base (the police station, in this case) to large hub levels that split into smaller areas for side quests, and then complete discrete linear levels before heading back. The immersive sim-like elements return, though I felt they were under-utilized here. I maxed out Psychology, but I never got a psych dialogue check after the first couple of missions. I only had one Engineering check, and it seemed like it made no difference. Most of your skills here are combat-based, so it's disappointing that the 2 or 3 that could give you alternate ways to complete objectives went almost entirely unused.

Branching story paths return, and I found those to be executed better than in Terminator. The mayoral race that you can influence doesn't matter much, but you have 3 or 4 long-running questlines with side characters. Plot-wise, this takes place "between RoboCop 2 and 3," according to Teyon, probably for licensing reasons, because this feels more like a finale. There are references to the Kanemitsu Corp, but it also retcons several things about 3. The main villain is the supposed brother of Emil Antonowsky, who was last seen melting before getting splattered by a car. Wendell, a very funny name for a villain, looks like Alan Rickman dressed in RE8 Chris Redfield's outfit. And hey, you're never gonna believe this, but OCP is up to some shady shit!

The game features the likenesses of Peter Weller, Nancy Allen, and Robert DoQui (Sgt. Reed), with Weller also providing his voice. He does a great job, sounding like no time has passed since he shot Robocop 2. He injects the sometimes-flat writing with the sort of dry, deadpan humor that Robocop requires. The rest of the voice acting is... Variable.

Alright, tech time: playing on PS5, performance mode was... Mostly okay. In larger areas, in big firefights, it could drop pretty severely, and in a couple of areas, with a LOT going on, I had hard crashes. However, it looks good, if blurry due to -- you guessed it! -- temporal AA and upscaling. The checkerboard upscaling is hella aggressive as well, as you can see the artifacting every time the camera cuts during conversations. In gameplay, it's not too bad. Apparently the XSX version is more stable, but I went with PS5 because I assumed they had more experience developing for PS. Xbox having the edge seems to be occurring more frequently now, though, so maybe the tide is turning...

If you're a big fan of RoboCop 1 and 2, as I am, I absolutely recommend Rogue City. Even if you're not, you can probably have some fun blasting Nuke-heads into tiny pieces and decorating walls with their guts. They didn't come quietly, so there was...

Trouble.

8/10