Reviews from

in the past


Did you know that this game simulates the weight of each guest, and it can affect your coasters? Each person can weigh between forty-five and seventy-six kilograms, and if a cart is filled up with low-weight guests, it will lose speed more quickly than if guests had high weight values, where it will maintain speed for much longer. It won’t make a difference most of the time, but in coasters like the bobsleigh, it can be the reason a cart flies off the track after working flawlessly for years. This is never explained or mentioned in-game, but it’s a useful thing to know when designing coasters.

Did you know that each coaster type has hidden criteria that, if not met, incur severe stat penalties? The most common requirements are hitting certain benchmarks for drop height, number of drops, maximum speed, ride length, and maximum negative or lateral G forces. For each missed criteria, the coaster’s excitement, intensity, and nausea ratings are usually cut in half, so failing just one of them can make for a cost-inefficient coaster, and missing two leaves you with a money sink. However, the game never mentions any of these stat requirements, nor the fact that they even exist. It can be useful to look them up before designing a coaster, so reloading a save or aimlessly making random tweaks isn’t required.

Did you know that guests will regularly pay more than $10 for a ride on each coaster? The price they'll pay isn't just affected by the excitement, intensity, and nausea ratings, but the age of the ride and whether there’s another of the same type in the park. Also, each stat weighs differently into the price calculation depending on the coaster type, so there isn’t an easy formula to figure out how much each ticket should cost. However, the bonus given to a new and exciting ride is significant enough that visitors will often pay the full $20, way more than anyone would actually pay in real life, especially when framed with the knowledge that this game came out in 2002. The way the optimal price is determined isn’t explained anywhere in-game and is mostly figured out through trial-and-error, but once you get the hang of it, even the toughest scenarios become trivial.

You may have discovered a little pattern in these facts, in how Roller Coaster Tycoon 2 is a simulation game that’s uninterested in explaining how its simulation works. Players are just told to build a park with so many guests or earn a certain amount of money per month, and that's it. It’s fine to let players discover some things on their own, with ride prices probably being the best example, but when designing a compelling coaster can take so much fine-tuning, it would be helpful to give players an understanding of how they’re being evaluated. It’s good to know why coasters might randomly crash, it would be nice to know how scenery actually affects your park, and so on. Since so much is left totally ambiguous, it makes sense that the majority of players simply ditched scenario challenges and made the most lethal or silly coasters they possibly could. I suppose that might be true to the game’s title, being “Roller Coaster Tycoon” instead of “Theme Park Tycoon”, with the most fleshed-out elements being those that surround the coasters themselves, and the rest of the game is just a shallow framework to let you keep building. If you wanted to revisit this game after remembering it fondly from your childhood, the coaster madness absolutely holds up, but if you were looking at it as a tycoon game, there are much better choices out there.

Addendum: I found the best information about how RCT2’s mechanics work from an excellent Youtuber named Marcel Vos. He has videos breaking down all the interesting little details about the game which go otherwise unexplained, and they're definitely worth checking out. Also, for running it on modern systems, check out OpenRCT2, an open-source re-implementation of the game with some light-touch new features, bug fixes, and compatibility improvements. It’s probably the best way to play the game nowadays.

For some reason I had it in my head from a kid that this was a lesser version of the 1st. On the contrary, it's just better. It's basically the same game just with added new features. This and the 1st are achievements of the all-time caliber of gamemaking. Its so mindboggling how Chris Sawyer made this game engine as optimally as this.

RCT 1 but better

OpenRCT2 is the ultimate way to play this as well as the scenarios/content from RCT1 as well

With OpenRCT2, this ends up accidentally becoming one of the best simulation games ever made. I spent like, 40 hours on perfecting my first theme park, and now I don't have any motivation to play more? Whoops. Really fun while it lasted tho, and I can EASILY see myself dumping way more time into this game when I've taken a break and am less overworked with college.

One of the best arguments for putting a cd drive on any pc you own


The best iteration of this game - no joy greater than building a truly insane rollercoaster and then finding everyone's too chickensh*t to go on it.

One of the first markers of innocence lost was when my cousin showed me when he launched an unfinished roller coaster and sent dozens of guests to their death. And then we watched an Avenged Sevenfold music video on the Internet pre-YouTube.

Making baloons flew off and explode

The FIRST game I was addicted to as kid!! My autism spurrrrred UP!! 😉

equally fun to either play it straight or make a park for freaks and sickos. hallmark of a classic

Like the original RCT, this game is phenomenal. I prefer the relatively simplicity of the first one however.

Guest 497 thinks Ferris Wheel 3 is a great value!

Most tycoon games are about average to me, but this is one of the exceptions. All the quirks about this game are fun, and the game is probably one of the best tycoon games ever made.

eu nunca fiz um único parque que presta e olha que eu fazia 4 por dia

talvez seja por isso

the type of thing you get when a passionate game designer is at the same time a passionate programmer

this was one of the few games that would actually run on the win98 family computer and i have poured countless hours into it. thank you chris sawyer for creating some of the happiest moments for me with this game <3

the perfect tycoon game. make sure to play it thru openRCT2 tho

UNDEFEATABLE LEGEND OF GAMING

Always fun building coasters and managing parks in this game.

I want to go on something more thrilling than <ride name>.
<Ride name> looks too intense for me!

into the 1-tile lake you go.

Great customization without compromising functionality, unlike some modern roller coaster games. Great challenges and park templates that brings many late nights of fun.

shoutout to whatever moron made this website and listed all the dlc as independent games this is the best game ever made probably and is filled ot the fucking brim with love and joy and its the best park sim so everyone can stop making them

What an excellent experience this was as a Kindergartener. The depth of the management went over my head but jumping in and getting to control the operations of a Six Flags park was a thrill in the day.

Somehow, this game has been on every single computer that I've had.

I like launching people off the launch towers and killing them


the fact that this game still runs well on modern computers gets it five stars alone

I always come back to this game, been playing RCT since I was a kid, starting with the first one. Sometimes I'm a great park builder focusing on the objectives, sometimes I am terrible and create a human zoo exhibit with fences lol. This game is the bomb.

An undeniable masterpiece for its time.