It's Ubi, I ~do~ know what I expected, I just want to be proven wrong sometimes, you know? Won't hide that I've become a bit of an SSX fan in the past month, which has admittedly coloured what I'm looking for in an xtreme snowboarding videogame. Mostly wanted to feel the temperature on what is essentially the latest major snowboarding game released (2016) - which sadly takes the form of an incredibly desolate open world skinner box. A hugeass Forza Horizon-ified slab of Terrain, intricately designed with the care and attention of a bored child arbitrarily raising and dropping the floor height with the Sims topography tool. The polar opposite of SSX's bespoke, densely curated & arcadey racetracks; when you accept a race in Steep you just have to watch a guideline get lazily drawn over a slope, weaving between whatever random hills happen to be in the way. No personality no art direction no design no nothing. So fucking unexciting you'd think the devs suffered from extreme heart risk, so fucking sauceless you'd think it was a Welsh school dinner.
A couple hours into Steep I stumbled upon an unassuming event called "Saloman Challenge", which looked to be another checkpoint run through a forest with a sports equipment manufacture's name slapped on top. What followed was honestly one of the coolest moments of my entire gaming career.
Starting out at the top of a sloping mountain, me and another player (who I was not racing, he just happened to be playing the same mission at the same time as me) slowly made our way through the mountain over the course of 7 minutes as the sun began to set on the Alps. In the background, The Cinematic Orchestra's "To Build a Home" played as both of us weaved between trees and skidded down mountainsides. The combination of a relaxed time limit and the game's wonderful winter aesthetic made this journey feel almost dream-like, amounting to an unhurried stroll through the game's environment.
While the majority of the game consists of high-octane winter sport stunts and nail-biting time limits, at the end of the entire experience and all 115 challenges, this one event still sticks in my mind to this day.
Starting out at the top of a sloping mountain, me and another player (who I was not racing, he just happened to be playing the same mission at the same time as me) slowly made our way through the mountain over the course of 7 minutes as the sun began to set on the Alps. In the background, The Cinematic Orchestra's "To Build a Home" played as both of us weaved between trees and skidded down mountainsides. The combination of a relaxed time limit and the game's wonderful winter aesthetic made this journey feel almost dream-like, amounting to an unhurried stroll through the game's environment.
While the majority of the game consists of high-octane winter sport stunts and nail-biting time limits, at the end of the entire experience and all 115 challenges, this one event still sticks in my mind to this day.
While I've defended the Ubisoft open-world design philosophy multiple times, this is one place that I won't defend it. The open world adds nothing to the snowboarding/ski-ing/extreme sports genre, which is better served by a more arcade-y approach. Other than the graphics, I don't feel like the gameplay improves on the late 90s/early 2000s extreme sports games, and the added bloat (missions! achievements! RPG elements! a stupid voiceover!) makes it feel like a step backwards.
As someone who loves snow myself, I find steep to be very immersive; however too many good's cant make more positive feedback, the negatives to this game lie in the cross-progression. Maybe its just me but I cannot seem to get my console save on my pc version and vice versa. The mountains are equally fun with japan being an earnable experience.
actually played this quite a bit in beta and then some more when it got given away for free as someone who didn't expect this to be the next ssx and didn't pay money for it I did enjoy my time its kinda of a laid back snowboarding (and other snow sports) game the lack fo a proper campaign did make it feel very aimless though you're just doing challenges and they get harder? sometimes but not really idk definitely missing something because some guy at Ubisoft thought this should be a live service game that goes on forever until Ubisoft closes the servers and you cant play it all
the snow looks fake! will probably return to this for sick momentum superjumps and the endless fun that comes from crashing headfirst into the northeastern side of the matterhorn; but the frustration that comes with losing races due to a supremely unnatural camera control and bad tracing for obstacle clearance makes the satisfaction that it ought to achieve illusory and ineffective. its glistening 'realism' an affront to the superimposed images of prescribed locational interest, what if i just want a vibe?
also mountain stories? playing this game for the plot places it in a dilemma of total misapprehension of its whole exploratory objective, wld almost be cooler as a death stranding-type vehicle but with realistic placements and an actually usable travel system that doesn't feel like a tourist office's 1,001 ski slopes you must see before you die (1,001 times).
also mountain stories? playing this game for the plot places it in a dilemma of total misapprehension of its whole exploratory objective, wld almost be cooler as a death stranding-type vehicle but with realistic placements and an actually usable travel system that doesn't feel like a tourist office's 1,001 ski slopes you must see before you die (1,001 times).
This is an amazing game. I have seen nothing like it and I love it. At first glance it may not appear like a fun game to play, but this could not be further from true. I have sunk almost 37 hours into this game (reached level 35) and it has never become boring in the slightest. It is so challenging and versatile that you always do something different and you struggle at it until you find that perfect line, and then the reward is extra good after that. I have completed all challenges in the main campaign and the free DLCs with gold medals which I would recommend everyone to do since this will unleash the true challenge and fun of this game.
There are the makings of a fantastic game in here, I truly do mean that. The physics of sledding/skiing/flying/etc. feel great, the world is huge, and the ragdoll physics when you wipe out are really fun. However, I should have known better than to trust it, being a Ubisoft title. It's always online, and impossible to play any objectives/races/etc without being connected, so anything in the game that isn't free roam essentially has an expiration date of whenever Ubisoft pulls the plug on the servers. Aside from that, when I first started playing, my controller was completely unusable. It would work for a second, not work for another second, and the button inputs would randomly change while playing the game. Once I sorted that out (for some reason it requires Steam Input) after an hour or so of playing I started getting ads between gameplay sections telling me to buy the DLC, even though I had bought the "X-Games Gold Edition" that supposedly came with all the DLC. I refunded it after that.
I remember playing SSX3 for the PS2 some years ago and man... That game was a true snowboard game! Nothing like this crap.
There are no pipes or objects where you can make tricks which is really disappointing for this type of game. The best way you can make tricks is with the small hills you find on the snow.
I love snowboard as a sport but this game feels narrow, restricted for absolute no reason.
The graphics are the best part of this game and there are more sports besides snowboard.
I guess you could explore more games that feature snowboard besides this one. It's not my cup of tea but each individual is different.
There are no pipes or objects where you can make tricks which is really disappointing for this type of game. The best way you can make tricks is with the small hills you find on the snow.
I love snowboard as a sport but this game feels narrow, restricted for absolute no reason.
The graphics are the best part of this game and there are more sports besides snowboard.
I guess you could explore more games that feature snowboard besides this one. It's not my cup of tea but each individual is different.
Diet Skate 3 is actually really enjoyable. Still suffers from that instantly-identifiable Ubisoft openworldification where you essentially just snap from side mission to side mission without really feeling a desire to explore the map at all let alone in full. However, what a wicked atmosphere this thing crafts - a soundtrack that's (reliably) filled with lesser-known bangers, gorgeous lighting system, and I mean... snow just always seems to look pristine on eighth generation hardware. When you're careening down a high mountain peak on the snowboard and the sun is setting in just a certain way so that the rays are glistening off the slopes while "Cinnamon" by Cullen Omori or "Falling Down" by The Birthday Massacre is playing? Come on bro, it's just so damn sweet. Controls are a tad iffy but they serve their purpose fairly enough. There might not actually be all that much here but at least when it comes to aesthetics Ubisoft always delivers the goods.