Reviews from

in the past


I could have been outside watching a real sunset but i was playing this pile of flaming garbage

comment sections love to call this game underrated. I just remembered I played it back in 2015, I guess it was fun but I don't remember much else about it.

Eu faço drift em poste de energia e atiro em zumbis de forma estilosa enquanto faço piadas de como eu comi sua mãe

Isso é Sunset Overdrive, um diamante da Insomniac Games esquecido pelo tempo

I always looked at Sunset Overdrive and thought it was incredibly bizarre. Well, I finally played it and I was right. It feels like a late PS2/early 360 game with an open world and a charming art style. Traversing around the map is incredibly fun and I sometimes found myself bouncing and grinding around with no objective in mind. The story and characters are... interesting. The story isn't all that bad but it definitely wasn't what kept me playing. The characters are very meta and can be funny at times, but sometimes made me wish there was a skip dialogue button so I could just get back to grinding. That being said, this game is certainly worth checking out (especially if you enjoyed Spider-Man) and I wish I had sooner!


I'm a sucker for movement based games and the traversal in this is just chef's kiss. In the endgame when you've unlocked every movement ability, it just feels amazing to travel from one part of the map to the next. You enter this sort of flow state where you're just gliding through by finding the best path forward.

The main quests (including the dlcs) are ridiculous and bombastic with awesome set-pieces and silly humour ala borderlands series. I particularly enjoyed the mooil dlc. The side quests are pretty disappointing however, I would recommend skipping most of them.

The world design is pretty basic. It's major pitfalls are the same as most open world games nowadays : meaningless sidequests and collectibles in an otherwise empty feeling world. Having played the Ratchet and Clank trilogy I expected more weapon variety. There are around 8-10 unique weapons and the rest are reskins. This is a bit of a missed opportunity imo.

Overall a decent game. If you enjoy fast paced movement games, this is definitely for you.

every game should have movement tech this good

One of the most underrated games of all time. Sunset Overdrive is an incredible and unique experience that mixes awesome third-person action with Tony Hawk Pro Skater-esq skating? It was a ton a fun and unfortunately it just didn't receive the praise it deserved. I absolutely recommend giving this game a go for yourself and ignoring the critics on this one.

This game made happy. That's all I need.

rachet and conk for edge lords

The biggest hidden gem of this year for me. Never expected this game to be THIS good. I enjoyed it's every moment except for "tower defence" missions. The story is bad but it's so bad it becomes good. Very fun to play. Very underrated

Sunset Overdrive had to walk so Spiderguy could fly.

Underrated absurd shooter. Super fun, silly and exciting.

Part of me loves this game with it's great setting, weapons and gameplay mechanics. The other half doesn't really enjoy it with it's bland missions, boring gameplay loop and really dated writing. The two halves combine and in return I just wanna play ratchet and clank again

Best modern Xbox(i know that doesn't mean anything but...)super fun and underrated

É o jogo sessão da tarde.

A historinha na maioria das partes é engraçadinha, as vezes erra e só é constrangedora.

A movimentação é legal, mas senti que poderia ser um pouco mais rápido, o combate tem umas armas legais e bem criativas mas atirar ainda é chato. Gosto da partes partes que o personagem fica poderoso e quebra a dificuldade.

A duração por volta de oito horas ajuda a funcionar, não deu tempo de cansar dele e a pequena variedade de inimigos não foi um problema tão grave. Nessa duração ele também tenta fazer umas coisinhas diferentes para dar uma variada e funciona.

Confesso que fui jogar só para ter uma movimentação tipo JSR e saí satisfeito.

This was a funny game with great gameplay.
Wish it would have done better with sales.

i hate that for years all i heard about this game was that its “just kinda mid”

a little janky, some jokes can fall flat
but it’s obviously made with passion, and its fun

Great style & parkour, don’t like the writing or big open world with random collectibles.

Jet Set Radio + Ratchet&C que não se leva a sério traz um mundo GOSTOSO de se movimentar e atirar ao som de Punk Rock, com várias maneiras de destruir os zumbis. Os elementos que te prendem em menus e a falta de mais polimento desagradam. Subestimado, merece muito uma sequência.

GOTY
(Jogado no Xbox series S)

A real sleeper hit with a fun open world with really great gameplay and movement tech. Does not run fantastically well on PC but it is more than playable. The weapons are pretty nice but the game strangely rewards you for using the same gun which can lead to an over reliance on a single gun. Ammo usually was a limiting factor to me which was pretty nice to swap up guns. The game also does not take itself seriously at all which is a blessing and a curse. I prefer the laid back tone of the game but sometimes it wants to try and be more serious but its hard to follow. Also has a good soundtrack but the issue is that it will not kick in half the time. Overall a really fun game but has its drawbacks.

This makes me wish Sony would just let Insomanic make a sequel

Not Ratchet and Clank also. I like the witty humor

The movement options in Sunset Overdrive are some of the best I've ever seen. Just moving around the open world feels fantastic, and the way your moveset gradually expands as you play is expertly done, making the wealth of movement options not seem overwhelming.

The weapon system is incredibly similar to that of Ratchet & Clank. The combat is never unfair, yet always challenging enough to be engaging and fun. Combining the awesome and unique weapon variety with the fantastic movement creates a fantastic game feel.

The games upgrade system is somewhat flawed unfortunately, it relies heavily on an amp/overcharge system which is mainly serviced by a skill tree (Yuck). I never really cared to manage these amps to closely nor pay much attention to my style gauge as the benefits just aren't that game-changing, or at least don't convey much power visually. This somewhat lacking system, fortunately, does not take anything AWAY from the game, it just lacks to really add anything meaningful in my opinion. The style gauge is a great idea to encourage combos and fluid movement, but, thankfully, you don't really even need the extra encouragement to play "correctly" as moving around the environment and racking up combos is prebuilt into the game's design, as if you just sit still and shoot, you will soon get beaten.

I also didn't particularly feel much encouragement or reason to invest in buying any more weapons, other than sheer intrigue. Especially considering some weapons are just direct upgrades to others, I think perhaps it would've been better if when reaching their final level, the weapons simply upgraded themselves similar to Ratchet & Clank, having a smaller weapon roster, each with a unique transformation. But, its not as if I'm saying all the weapons in the game are necessarily redundant, I just didn't really feel any need to actually purchase/use any of them, so maybe some more incentive or ease of unlocking could have been implemented. The challenge side missions which give you the weapons for a brief time did a decent job and intrigued me to go and actually buy them, and some Main Missions give you weapons also to somewhat mitigate this issue.

The Tower Defense missions and trap system was quite underwhelming for me, they feel quite mindless and chaotic. I suppose you could argue that the chaos of the waves is the appeal, but while it is entertaining to watch a bunch of enemies get blown up, its rather boring standing around waiting to just spam attack on tons of enemies, and the traps, I hardly even noticed or cared they even existed. They aren't "Bad" but they certainly weren't something I was looking forward to revisit.

A similar thing can be said about the brief flying segments, they're similar to the ship levels from Ratchet & Clank, but much slower and more boring. Nothing awful, but certainly nothing to be excited about.

The submissions are usually very good, although the "Find X item 3 times" submissions are a real drag. You are often tasked with finding some (Usually rather small) items within a circled area. These missions drag the gameplay to a halt and have you slowly searching an area to find this one specific thing, unless you get lucky and find it instantly, these missions are painful. Sometimes they are gracious enough to highlight the items with big blue glowing effects and a pulsating noise, other times, they just don't.

The animation for the cutscenes is fantastic. I struggle to think of many games nearly as expressive as Sunset Overdrive, in every aspect. The art design is spot on, with great stylisation not only in its cutscenes but also its world design, taking the somewhat generic "post-apocalyptic" city theming, and making a beautiful colourful world to style off buildings and hop across boats inside of. The design of interactive objects in the world is also spectacular, the collectables are integrated naturally into the world yet still clear to see, and objects you can grind and bounce upon are always made clear through colour/shape whilst still blending into the world. The overall art design of this game is second to none.

The writing is also top-notch, it takes a playful approach to the fourth wall but somehow succeeds in doing it in a way that isn't cringe-inducing / annoying. My only disappointment was the ending, it's quite abrupt, feeling like any other mission, especially considering other more climactic encounters throughout the game. Although this issue is somewhat remedied by the DLC, which has a much better Final Boss, even with that, the plot feels unresolved and isn't much of a satisfying "ending".

Aside from my few gripes, however, Sunset Overdrive is an excellent game which I would highly recommend to all.

Sunset overdrive is a game that feels endearing with how shitty the dialogue is at points, like on one hand it's obviously very shitty, but it never gets to the level that borderlands does with ultra cringe dialogue that makes me want to kill myself. Depending on my mood I'm either like "hell yeah dude this is awesome I love my gigachad protagonist and the biggest group of betas for a supporting cast ever" or "holy fuck please shut the fuck up my ears are bleeding can you please stop talking for 3 seconds" and few games can match that perfect amount of cringe, for what it is I have incredible respect for this game for being to pull that off.

Going away from the dialogue the game itself is fun, exploration is super satisfying and the gunplay is fun enough. I don't like a lot of the weapons and NONE of them feel as good as Ratchet and Clank weapons but with how combat actually plays it works out. I like jumping on shit and grinding on literally anything it's a good time. Honestly my biggest problem is the side content and collectation aspects of this game kinda suck. Especially the side quests, they're really boring.

Basically the game itself is fun if you ignore side content. Dialogue is the perfect amount of cringe to at the very least be endearing. Good and short game to waste a few hours on


Sunset Overdrive is a very silly and funny game that doesn't take itself seriously at all, and you shouldn't either! The game is full, like, non-stop, of jokes. Some are even kinda clever and genuinely funny. Nothing that made me laugh out loud, but still, funny.

The story is just there. It really isn't that interesting, there aren't many characters, and they don't really do much other than give you assignments. The protagonist is also just a goofy psycho. There was actually one moment in the story I was surprised because the protagonist was actually heroic.

The gameplay and the soundtrack are why you would actually play this game. This game has very fun movement. You can jump, slide on rails, edges, wall run and much more. It is a third-person shooter, but with very lenient aim assist, so you can focus on keeping your movement while unloading a diverse cast of silly and wacky guns on your enemies. In my opinion, though, is that the combat is much more fun when you get to slaughter a horde of enemies other than just a couple of more elite ones.

The soundtrack is pretty good. It is formed by mostly punk or garage rock, and then there are some electronic dance musics.

One relatively minor issue I had is the fact that your clothes and costumes textures are kinda low quality. It might be understandable, as this game came out in 2014 and only for the Xbox One, but, it was a little distracting to see how the clothes were blurred.

Overall, Sunset Overdrive is a fun, casual game that you can just play to relax or kill time.

It's just a generic open world game, but it has Jet Set Radio movement and a style meter. Those things alone make it fun to play.

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Just so fucking good. This isn't a review this is me telling you to go buy and play this game on the only two platforms it is because we'll probably never get anything new in the series or more ports to other stuff.