Reviews from

in the past


This is the one with the underwater level. The one you never got past. I got through it exactly once and then immediately got a game over after it.

I actually don't think I remember seeing this game in the arcades, my first introduction was playing the NES version of Teenage Mutant Ninja Turtles II: the Arcade Game, I didn't realize this was the original game. And I gotta say, this version feels so much better to play, not only is the music and graphics much better, but this game lacks that weird plane jank that made you miss attacks if any enemy is a pixel below or above you. I also like how this game shows off how each turtle actually uses and holds their weapon different, it has so much character.

Granted it's not all perfect, I feel like the turtles health is much small or the enemies hit much harder, also it seems this game mirrors the other in difficulty, if an enemy or boss is easy in the NES then they are cheap on the arcade game, but the reverse is true, hard enemies and boss are made much easier, also the stage hazards are much faster and seem to multi-hit, even the enemies seem to combo more.

This was an awesome experience and credit to the NES game, but it captured this game almost as exact as it could without cutting too many corners.

[Cowabunga Collection]

Serious Nostalgia. But as a game this is sub par. I play as Donatello and there’s no weight to his attacks, plus collision detection is poor and the jumps are rather floaty. And that’s not mentioning the difficulty level.

As far as quarter-munching arcade beat-em-ups go, Teenage Mutant Ninja Turtles '89 is one of the better ones. I would argue that among the "Konami licensed beat-em-up triumvirate" (just made that up) it is overall much more fairly designed than the likes of X-Men and The Simpsons. What I mean by that is, beating this game by yourself or maybe even friends to further confuse boss AI is possible to achieve with only perhaps 2 or 3 dollars worth of continues. Of course, that's if everyone involved is trying their best to understand the mechanics, or at least the i-frames the enemies are granted almost constantly.

The graphics were also pretty impressive, and captured the essence of the cartoon it's based on very well. However, as I mentioned before, fighting enemies can be cumbersome and their i-frames to ensure you can't absolutely trounce them with your mashing is annoying to say the least. I understand the notion, I just think the designers could've provided challenging beat-em-up gameplay in a different way. Although I can't even make suggestions that would've worked in the late 80s, I'm sure they were pushing limits with how much this game provided. Perhaps the enemy count couldn't get too high before things go internally haywire. Boss fights also amounted to quick 'touch-and-go' strategy, lest you get pummeled by their devastating attacks.

Overall, it's a fun game to learn and tear apart if you're willing to do so, perhaps even a good place to start you're trying to figure out the beat-em-up subgenre, but I think most remember it for just mashing buttons with friends for a good 5-10 minutes. Like many did in their popular arcades, or even Xbox Live back in 2007. There were pretty much random games happening all the time you could hop into at an instant back then. It was magical.

Turtles In Time is better.


Played at Asheville Pinball Museum in Asheville, NC and beat it with Amie again. Its always a good one to play when you have free play turned on. Her character (Leo this time) had a spongy jump button but we did fine. I really enjoy this one. The Shredder battle at the end can be a bit frustrating but other than that its a blast and anytime I have 30 minutes or we're happy to have a go at this one.

solid enough beatemup from the era
great pixel art and presentation, but its simplicity and godawful bosses hold it back

Pretty basic beat em up all things considered, but goddamn is it fun. The graphics and music really help.

Given the choice between Konami and Capcom arcade brawlers, I will almost always take Capcom. I'm not good at either, but Capcom beat-'em ups have a lot more complexity to them, while Konami beat-'em ups tend to be fairly straightforward and basic with little mechanical experimentation.

The original TMNT Arcade is the poster child of that for me - just a very standard belt-scrolling beat-'em up where there isn't much to do but use the same two or three attacks on similar enemies across multiple levels. Maybe I'd get more out of this if I had any attachment to TMNT or if I'd played with friends; I do not and I did not. All that left me was endless Foot Clan guys and cheap bosses (giving the final boss an honest-to-goodness insta-kill is dastardly).

A fun little beat em up. This game really shines when playing ot with friends at an arcade.

Almost beat at Funspot Arcade in New Hampshire with Amie but we finally did finish it at Headquarters Beercade in Chicago. Its fun. The NES version is actually a pretty good representation but obvious the Arcade looks better, sounds better, and just generally plays better. One of my favorite beat-em-ups for sure.

Only really good with multiple people, very floaty jumps and 1-player Leonardo is a snooze.

This is the first thing that should pop into your mind when you think about quarter munchers

I played on Arcade many times but didn't beat it until it was included in TMNT2 Into the Nexus for the Gamecube. I prefer the NES port.

>Agarra a Donatello
>Usa el ataque desesperado contra los ninjas, que son practicamente el 80% de los enemigos en el juego y por alguna razón ese ataque no te quita vida a diferencia de casi todos los juegos beat em up que hay en el mercado.
>Para casi todos los jefes, golpealo una vez con el ataque normal y te alejas un poquito, te acercas y repites.

Felicidades, acabas de matar el juego por completo. Y es una lástima ya que tiene efectos visuales muy buenos y la interactividad con el escenario creo que no es algo que se haya visto mucho en aquella época. Prefiero mucho más su versión de NES.

The first arcade game was generally okay. There were better arcade beat em ups at the time, but this was a nice novelty that led into other better games in the TMNT beat em up series.

Konami could have just let the TMNT license do the selling, but instead they produced a brawler that bodies contemporaries Final Fight, Double Dragon 2, and Golden Axe. THE button basher of 1989. Cowabunga.

A few semester's worth of college loans spent in quarters on this tabletop.

That's right--it took a few years for beat em ups to get good. Pretty great Shredder fight, though.

A dope arcade game that's best played with a group of amigos who are obsessed with button mashing.

Great music and colorful action but frustrating gameplay and combat especially in the later levels. Unlimited continues are a must for me.

Overatted and not very fun. Is it playable.. yeah it is. Is there anything special about it... not at all.

Fun, classic beat'em up. If you have the Cowabunga collection, grab some buddies and have a nice time with infinite continues.

It’s fun, love beat em’ ups. So far, the Cowabunga Collection is good

Teenage Mutant Ninja Turtles (1989): Me sorprende lo desconocido de este juego, es Turtles in Time tres años antes. Sí, apenas tiene ataques y los enemigos son todos iguales, pero lo demás está ahí. Grata sorpresa y un gran pionero de los "Yo contra el barrio" (7,25)


This 1989 classic is made for the arcade halls and it shows. It looks gorgeous, is full of details and the soundtrack kicks ass. But this machine is made for devouring your hard-earned quarters and the game plays accordingly. Even the regular foot soldiers are a severe threat either because the game throws many of them in your way or because the hit detection is pretty wobbly. In fact, the whole game feels imprecise. It doesn't feel like you are hitting an enemy. There is no real impact. Also, it feels like you have to be right in front of them but they can hit you slightly above or below you. And then most of them hit back without a real pattern that you can learn and anticipate. Same for the stage bosses. They look cool and just like in the SNES and Genesis games have a lot of charm. But you never really know how to get out of combat because they will throw a punch or a kick at you. At least the enemy throwing looks so satisfying. But also here I am missing a certain noticeable punch to it. The regular enemies and stages look awesome too but it misses the variety of Turtles in time. The fun of the game here comes entirely from the design and style of the Ninja Turtles setting. There are rarely any real tactics due to the spongy hit detection. If you want more beat 'em up turtle action, take a look here. Fortunately, with MAME you don't need real quarters any more. Also, I bet it is a lot more fun when you play with friends.

I also played this on the NES.

A kind of mediocre beat em up that made a ton of money way back when. It took me $9 worth of continues to beat.

Pros:
pretty great art
very faithful to the show
plays decently
Helped to bring back arcades for another decade along with final fight and double dragon, which were starting to have issues at the time.
Indirectly lead to street fighter 2 being created.

Cons:
A real quarter sucker
Fairly bland unless you really love the tv show
That awful side art
Generally impossible to defeat normally without continuing a ton

Turtles in Time is better in every possible way but this is still a fine arcade game and I don't regret the 30 minutes.