Reviews from

in the past


The turtles’ first attempt at a video game didn’t really work out so well, with it having some level of promise, but being held back by horrible level design, awkward-ass movement, and just a general lack of care, which isn’t something you would expect to see from an early Turtles game made by Konami. But hey, at least the worst is behind us, and we can now move onto the good stuff. Like I mentioned in the TMNT NES review, Konami was primarily responsible for developing a good handful of the early TMNT games for a while, and a good number of them are held in high regard, so needless to say, I was in for some good ol’ fashioned arcade beat-’em-up fun… at least, that’s what I thought going into it, and yet, I had a somewhat different experience with TMNT for the arcades.

Going into this game, I was expecting an absolute BANGER of an arcade beat-’em-up, similar to what TMNT: Turtles in Time gave me and many others. After all, it was made by Konami, and Turtles in Time was made afterwards, so surely the original arcade game has to have some sort of similar quality that Turtles in Time borrowed from, right? Well, I mean… it kind of does. Don’t get me wrong, this game isn’t bad at all, as it does lay the groundwork for what TMNT back then games should be, and it does have some good qualities that hold up to this day, but… it is pretty rough, for more then one reason. For these reasons, I can only say that the game is alright, and nothing more. Yes, I did enjoy my time with it (to an extent), but there are several big factors holding this game back from being great, or even that good.

The story is your average TMNT affair: Shredder’s fucking about, go stop him, which is pretty much all you need for one of the earliest TMNT games, so I will allow it, the graphics are really damn good, being very colorful, with enjoyable animations from the turtles, and extremely well done sprites for the characters, the music is absolutely fantastic, having some of the best, and dare I say, raddest tunes of any liscensed arcade game out there, the control is very solid, with all the usual actions you would expect, and the gameplay is… extremely basic, which would usually be enough for me to get behind, but again, there are some issues with it that we will get to.

The game is your average 2D side-scrolling beat-’em-up, where you take control of one of the four Ninja Turtles, go through several stages of a very hostile New York (even more hostile than normal), beat up as many Foot Soldiers or other threats that attack you, grab any pizza that is lying about (which is probably all moldy and disgusting by now) to give you and edge up on your foes, and take on plenty of iconic bosses from the comics and TV show that will certainly put you to the test. Now, all of this should make a pretty incredible arcade experience, and for a good chunk of it, it does, as the presentation is still absolutely fantastic, but the gameplay does hold it back from reaching that potential.

First and foremost, the game is way too basic in terms of a beat-’em-up. Yes, that is to be expected for a game like this released around this time, but there is a way to provide a memorable environment while still sticking to the basics for your gameplay. Captain Commando is a good example of it, and even Konami’s own The Simpsons Arcade Game could also fill out these roles. Sure, those did come out later, but they both have a very unique world and energy to them that still makes them endearing, and therefore, more fun. With this game, however, it is pretty much a checklist for what you would expect to see in a TMNT beat-’em-up, and nothing more, which was all that players and fans needed back in the day, but considering the leaps and bounds that future games would take, like with Turtles and Time and even Shredder’s Revenge much later down the line, it does make this one seem less preferable, and just stands as “the first one” as a result.

And secondly, with this being the main problem I have with this game… this game is pretty damn hard. Now, I know what you are thinking, “Yeah, no shit, it’s an old arcade game, of course it is hard”, but something about the difficulty of the game doesn’t feel right, and even feels somewhat unfair at times. There are many times where you can easily be ganged up on by both enemies and bosses, take a lot of damage before you can do anything about it, and your pocket full of change will quickly diminish as a result. Seriously, there were many points where I could barely get a good amount of hits on a boss before I then got smacked down for even trying to attempt to play the game. The part that fully encapsulates this unfair difficulty balance would be with the fight against Shredder. It is appropriate that he would be the hardest part of the game, as he is the final boss, but good GOD, the amount of damage he deals to you and how fast he can kill you is ridiculous, with clones that will happily interrupt your attacks on the regular, attacks that you can’t avoid too easily, and one attack that INSTANTLY KILLS YOU. Yeah, that is bullshit, and I don’t care what anyone says against my statement on that.

Now, with all of that said, it is still a good game. Like I mentioned before, the presentation is absolutely incredible, and the gameplay still serves as the basis for what all other TMNT beat-’em-ups should be, but again, it’s the difficulty and the somewhat blandness of the game that makes it less than desirable when compared to other titles. Would this be sufficient enough for someone who hasn’t played any other TMNT game, as well as being one of the first games from the turtles? Absolutely, but considering where we have come since then, and the things that I mentioned earlier, it is definitely a game that I am not gonna be coming back to in the near future.

Overall, while the game has great graphics and music, while also giving off the exact feeling of what a TMNT game should be, the gameplay is basic enough and unfairly challenging enough to the point where I can only consider it alright in comparison to other similar titles. I would only recommend it for those who are either fans of the later TMNT games, or for those who are fans of TMNT in general, but otherwise, there are plenty of better options out there. Also, can we just talk about how, for the promotional illustrations of this game, the Ninja Turtles themselves are illustrated, but April ‘o Neil and Shredder are being portrayed by real people. The fuck’s that all about? Let’s just hope that those two actors got paid a hefty sack of cash for that, because they look really stupid in those poses.

Game #303

(played with MagneticBurn)

Feels a bit cluelessly designed overall. We spent like ~45 credits across only five stages and the vast majority of those were on these bosses that were just kind of brick walls. Enemy variety is even lesser than Konami's other beatemups of the time, and even the better ones already have an issue with this. Also worth noting is, unlike nearly all arcade beatemups I've played thus far, you can't switch who you're playing as on new credits. Whoever you pick at the start, you're sticking with them until the game is over.

I suppose a lot of these can be excused depending on the person, seeing as it is a really early beatemup, even predating Final Fight by a month. But like...is it any fun today? Especially with the standards set so shortly after? Not really. At least it's not the Double Dragon trilogy, I guess.

Minor Introduction
Ah, teenage mutant ninja turtles. A franchise I used to watch a lot during my childhood (specifically the 2003 cartoon, which remains the best tmnt cartoon, fight me). Nowadays you can call me a casual fan rather than the hardcore one I was as a kid, but nevertheless it’s a franchise very fond to me. I recently happened to pick up the new cowabunga collection, which contains basically the most played tmnt games released during the arcade to snes era (for better and for worse). As a result of that, I have decided to dedicate a little marathon of sorts, starting with the original arcade game and ending with the recent tmnt game, shredder’s revenge. Soooo let’s get started!

First Impressions
Where it all started! The original tmnt arcade game is very much a standard beat’em’up game…one which hasn’t quite aged as well with time for multiple reasons. I still had a fun time with it…specifically because I was playing co-op with my little sister, so this score reflects that. It may be a different story if I played alone.

Gameplay
The obvious attraction to a beat’em’up is obviously its gameplay…and it is the aspect where this game hasn’t aged as well, and also disappointing in how little I can talk about it. The actual combat is surprisingly basic, coupled with the limited combos. You have a punch button, a jump button and a special attack button for each turtle, with very limited possibilities to take advantage of them. As a result, while the loop remains fun in coop (beating up baddies is still fun), it can get repetitive as a result due to this basic mentality. The turtles themselves aren’t much distinguishable in combat, outside of their attack animations and iconic designs. The game does control well though and the hitboxes from my experience worked well too. There are some other cons that I will mention later on, but the gameplay is above average.

Story
Well ok let’s make this quick. The stories in tmnt games never were the attraction and this is one of them. It’s the usual “shredder does something bad or kidnaps april, turtles to the rescue, they beat krang and shredder at the technodrome, cue credits” deal. It’s not much, but it’s a fun story and the level environments (coupled with the gameplay) do make it feel like you’re playing the usual episode of the cartoon (the original 80s cartoon at that time).

Presentation
This is one aspect where the game has aged beautifully. The spritework, animation and music remain great and the general sound design is really good. They all work together to give the turtles and this game a sense of energy to them.

Negatives
That’s about where my positives end for the most part. Outside of the basic feeling of the gameplay that I already talked about above, my two main complaints are with the difficulty and bosses…they’re just bad. This is definitely an arcade game alright, as it’s not ashamed to throw cheap bullshit at your face to eat up quarters for the entire way through. The bosses are a major contributor to the bad difficulty as well…by being badly designed themselves lol. They’re just brick walls that counter your every attack without being stunned, forcing you into essentially an endurance contest against them. There is some pattern to be learned, but you have to be damn committed, perfect and insanely patient to execute a no-damage run on these bosses.

Final thoughts
This review really makes it sound like a bad game, worthy of a 2 or 2.5 stars (or even lower)…so why the forgiving 3 stars? Well, I played in coop. No exaggeration when I say that playing with friends helps remove the sting a little, as the bad bosses and difficulty is made more tolerable when you’re playing with them and having a fun time joking around and beating up baddies in an interactive tmnt episode. So yea, just for nailing that vibe with other people and also serving as a blueprint for the best tmnt games to evolve from, I am willing to be more merciful towards it with this score. If you’re playing alone however…yea take 1 star off of this score. Final Rating: 3/5 with friends, 2/5 alone.

Gets by as far as it possibly can on great art, animation, and sound. But man, calling it shallow would be an understatement.

A game so popular that it helped elevate the already good Konami to a completely different level for their legendary run through the golden 90s. This is a licensed game done right, from the intro, to the music, and contains all the major villains like Bebop/Rocksteady, Krang and Shredder.

TMNT: the arcade game is a simple two button brawler style action game with four player support, great graphics and animations with big sprites and some great boss artwork (special highlight: Krang and the funny Bebop/Rocksteady fight). For sure, it may not be as good as some of the later brawlers down the line and maybe it lacks some variety, but it plays really well and for what it meant for Konami and arcade games in general, it deserves all the props.


CHATO PRA CARALHOOOOOOOOOOOOOOOOOOOO

Eu sei... é o primeiro, de fodendo 1989, mas literalmente sonifero puro. É um jogo curto pra caralho, mas sei lá é vazio, nosso personagem só tem um ataque e o gameplay consiste em basicamente quem ataca primeiro.

O jogo ser focado também em armadilhas pra te matar em um hit também é sacanagem, simplesmente pra roubar dinheiro da criançada que pagava 20tão de ficha pra terminar essa merda.

Espero que os próximos, o de NES e o de SNES sejam reais tão fodas quanto falam.

[[Played through the Cowabunga Collection]](https://www.backloggd.com/u/KOROEGG/list/cowabunga-collection-reviews/edit/)

Y'know, hate on Konami all you want, but you gotta admit the team of composers they allow to shine in their games are fucking awesome. There's no reason for a TMNT game to go so fucking hard.

Played via the Cowabunga Collection.

Generally pleasant on an audio/visual level, with some great color, music, and fun, silly sprites and animations. That is unfortunately paired with an expected but still insanely brutal quarter-muncher experience. I could not imagine trying to play this on actual arcade hardware without spending a mortgage on it.

Don't play this game without infinite lives

Played this on the Cowabunga Collection for the PS5

Only play this on the Cowabunga Collection. Trust me, it's better off that way.

Konami could have just let the TMNT license do the selling, but instead they produced a brawler that bodies contemporaries Final Fight, Double Dragon 2, and Golden Axe. THE button basher of 1989. Cowabunga.

One of the best beat em ups of all time

Short and sweet. Not the most well aged beat em up in existence, but an absolute must play for fans of the series. Not overly difficult either, though the arcade I played at had more modest dip settings so obviously that can vary. Just use the jump slice for normal enemies and poke retreats for bosses and you're golden. Pizza time!

I actually don't think I remember seeing this game in the arcades, my first introduction was playing the NES version of Teenage Mutant Ninja Turtles II: the Arcade Game, I didn't realize this was the original game. And I gotta say, this version feels so much better to play, not only is the music and graphics much better, but this game lacks that weird plane jank that made you miss attacks if any enemy is a pixel below or above you. I also like how this game shows off how each turtle actually uses and holds their weapon different, it has so much character.

Granted it's not all perfect, I feel like the turtles health is much small or the enemies hit much harder, also it seems this game mirrors the other in difficulty, if an enemy or boss is easy in the NES then they are cheap on the arcade game, but the reverse is true, hard enemies and boss are made much easier, also the stage hazards are much faster and seem to multi-hit, even the enemies seem to combo more.

This was an awesome experience and credit to the NES game, but it captured this game almost as exact as it could without cutting too many corners.

Technically played via the Cowabunga Collection on Nintendo Switch.

After the heroes in a half shell made their less-than stellar video game debut with the piece of sadistically designed torture masquerading as the NES title, naturally Konami saw fit to bring the Turtles over to the arcade for a slice of beat em up action.

To say this game was popular would be an understatement. In fact it went on to become one of the biggest arcade games around for the company with countless people, kids and fans all gathering round the machine to quench their "Oh just one more go even though deep down I know I'm never gonna beat that damn Shredder boss" thirst.

While it definitely has aged especially where difficulty is concerned (and yes, the later sections are filled with the classic arcade bullshit such as cheap shots and a Shredder boss you'll have probably never beat unless you were rich back then), it still manages to be a slice of good ol' fashioned quarter munching fun from back in the day.

And hey, it sure beats the NES travesty where the Turtles had to deal with pesky seaweed and getting run over by giant trucks even in the early sections of the game.

Alex's Cowabunga Collection Marathon, Pt. 3 of 13

This has the exact same Epilogue text as Fall of the Foot Clan! Even the "Milk Shake" bit!

This definitely doesn't hold up compared to how it felt in an actual arcade in the 90s. This would be a fun enough standard beat 'em up, but the hitboxes are atrocious, which makes damaging most enemies come down to luck. It's a bit of a shame that this doesn't stand the test of time, but it's short enough that it's still worth finishing. After all these years, the legacy and influence of this classic arcade game are more important than the game itself anyway.

For the record I do like the console versions of the TMNT beatemups! Turtles In Time on SNES is great, and Hyperstone Heist is truncated but still a fairly acceptable version of that. But in the arcade, these games just play bad. Hardly a beat-em-up and more like a 'politely-gesture-a-hitbox-in-their-direction'-up

This game's legendary status feels like it comes from that GI Joe brand of nostalgia for """the good old days""" of testosterone-laden boy's action figures - and like, I ain't gonna give shit for people liking the things they liked as kids, no matter how self indulgent, but you can't gaslight entire generations into simping for this konami quarter-muncher schlock, man.

The absolute worst kind of credit munching, cheap difficulty bullshit, combined with deeply uninspiring level design and combat.

It gets one extra start for that intro sequence and that iconic first level, which tricked an entire generation of lads to grow up thinking this game was the best thing ever.

Lotta memories playing this on MAME with my uncle in the early 2000's. Forgot how unforgiving it was at times.

Fun Turtles game. Rated highly because whenever I think of a rollerskate rink, or pizza place arcade, this pops into my head. Other than that, it was fine.

For a super simplistic arcade beat-em-up this was really fun, it's not the deepest beat-em-up I've ever played but it was still fun.

I never do this but I'm giving this an extra point based soley on nostalgia. Game is a cheap quater muncher at it's finest.

better than the NES counterpart, the animation and movement is so fluid and gorgeous to look at. Hitting feels off though and the difficulty spike comes half way through feeling like this was meant to absorb your quarters (obviously)

Thankfully its a quick romp that with the "enhancements" aka extra lives and such of the Cowabunga collection, it makes it managable

Got the Cowabunga Collection for Christmas, it’s gonna be pizza time for days on end.

>Agarra a Donatello
>Usa el ataque desesperado contra los ninjas, que son practicamente el 80% de los enemigos en el juego y por alguna razón ese ataque no te quita vida a diferencia de casi todos los juegos beat em up que hay en el mercado.
>Para casi todos los jefes, golpealo una vez con el ataque normal y te alejas un poquito, te acercas y repites.

Felicidades, acabas de matar el juego por completo. Y es una lástima ya que tiene efectos visuales muy buenos y la interactividad con el escenario creo que no es algo que se haya visto mucho en aquella época. Prefiero mucho más su versión de NES.


An excellent beat-em-up that remains a high-point of the genre.

Played on the Cowabunga Collection. Probably better playing through with a few pals. The further you get the more you get utterly battered by the bosses. I used a lot of credits.

Pretty basic hack n Slash stuff, but it's turtles and the characters and levels were great fun. You can see a lot of Shredder's Revenge taking its influence from this one.

played on my switch as part of the konami cowabunga collection. i have to say being able to give yourself extra lives at any point by pressing the start button sort of ruins the tension. altho that’s probably the only way you could ever roll credits on this thing without spending like $40 as it’s very clearly designed to eat your quarters. difficult but not in an interesting way; there’s no way to master this it just throws tons of enemies at you and gives you very little health. nothing to be done really you’re gonna die a bunch no matter what. it’s pretty fun to stand at an actual tmnt machine with your friends and mash some buttons but it does very little for me at home alone on a console. what i want more than anything out of a beat em up is for the repeated mashing of one or two buttons to make me feel skilled and badass and the stiff and sluggish little combo here wasn’t doing it for me so much. what i really felt like was a sad sack near-30 year old sitting on a couch hitting a button over and over again in a game made for small children which is NOT something i’m interested in feeling!! moving around the map isn’t that fun, either, and there’s absolutely zero variation to the level design outside of cosmetics so…not much going for it. it looks nice i suppose, and i guess it isn’t two terribly painful to spend like 30 minutes with if you like the turtles but it’s basically a nothing game sadly. if you are compelled to play it raphael is definitely the guy to choose; sliding around with his special attack is the funnest thing you can do in the game by far

i don't think people actually like this game i think they just miss when their one solace from schoolwork and their parents was pizza hut and/or video games. that's valid but that doesn't mean you have to grow up to be a bald bearded youtuber with a baseball cap telling me how this is one of the greatest beat-em-ups EVER when. it literally just is not. at all. long stages with little variety in moves, enemies, or stage design. fuckin never-ending hallways with spongey combat ugh