Reviews from

in the past


It’s common these days to immediately clown on the usage of terms like “soul” and “passion” when describing the creation and production of media. However, one game I could never not describe as such is KOF 2000. Mainly because of the many issues going down at SNK during development, it’s a game that, artistically, screams out to me so much.
I mean, this game was made in the middle of SNK filing for bankruptcy, for Christ’s sake. The devs knew they were going down under. This game was not going to be the miracle that would save them from this terrible situation. And yet, the team still dedicated every single ounce of their energy that they would for really any other game they made. It has the arranged soundtrack, a console port, jaw droppingly good stages and character animations, it’s all here and accounted for. But what makes things even better is you can really see this game as a somewhat somber farewell to the original SNK. The extra strikers are tons of homages to KOF, Fatal Fury, Metal Slug, Samurai Shodown, etc. The soundtrack of this game is also so tonally perfect, both compositionally and name wise. So many tracks have such a sense of finality to them, like KD-0084, Inner Shade, Ice Place, Zero, and of course Goodbye Esaka, a track literally naming itself as SNK’s final goodbyes to it’s home station in Osaka, Japan.
With this context, the destruction of Southtown in the ending is very clearly representative of the state of the company. The place where it all began back with SNK’s first fighting game Fatal Fury, completely in shambles. And yet there’s still a feeling of hope to all this destruction. A lead to a new beginning, perhaps…?
Gameplay wise it’s a huge step up from ‘99, pushing the striker system to its limits while also having a more solid roster and game feel. I really like the new characters, especially Kula my beloved <3. Some strikers are absolutely NASTY in this game, and it’s horribly imbalanced, but it’s stupid fun. The presentation with the gorgeous stages and UI design is of the finest quality, which is saying a lot knowing the production values of the previous entries. Even with plenty of the reused character sprites, there’s also lots of new ones that are of the same quality, which really goes to show how well the old ones hold up.
Sometimes this is my favorite KOF game, sometimes it’s 02UM, but at the end of this day it’s definitely up there for me and a game I have the utmost respect for. The developers cared TOO MUCH making this game, and I applaud them for their effort despite the situation surrounding SNK. I’ll always love KOF 02, 02UM, and XI, but 2000 is the last true KOF game from an artistic standpoint. And what a way to go out. Holy fuck.

active strikers need to make a comeback that shit always leads to the coolest combos in any fighting game

Simplesmente um dos melhores jogos de luta já existentes, The King of fighters não é considerado uma das melhores franquias do gênero luta atoa. Definitivamente tem seus defeitos, até pq esse KOF 2000 muito provavelmente não é o melhor da franquia, mas certamente é um jogo com muitas qualidades, gostei bastante e tem bastante entretenimento.

Peak dos KOF antigo, eu amo de paixão esse KOF, cenários simplesmente lindos, God Tier Ost, sistema de tag é muito divertido quando você aprende, tem uns combos bem quebrados até com o tag mas é divertido aprender as mecânicas, pegaram oque tinha de ruim e oque tinha de bom no kof 99 e melhoraram totalmente, boss final deixa muito a desejar, porém o resto compensa.

Underrated gem of the series


Just as good as '99 but a bit better. Striker system is really fun with all the different extra characters you can choose and the stages and music are great. One of the highlights for this series in my opinion.

WE DID IT BOYS WE PERFECTED KOF! The gameplay is great, it feels like they finally perfected the formula. The strikers work well. The story can be super touching and get you intrigued in tons of characters you never really put thought into before. It makes you wish the buyout never happened cause the foundation they were laying down here was perfect

Zero is a mustachioed badass. His blade cape/tunic attacks are beautiful and his overly evil theme music tracks are even more beautiful.

A very underrated boss that deserves more love from both fans and SNK themselves.

K' in the opening be doing the suicide mouse walk.
Also the psycho soliders theme is one of the best tracks SNK has ever done.

If this had the Input leniency of 97 or 2002 it would be a 5/5 but alas you sadly get the super strict inputs KOF is known for.
They improved the Striker system by allowing you to call them while in the air and during Combos. Too bad they would make it worse and then remove it in the following games.

Edit: just realized Bao is a 12 year old boy and not a Tomboy Waifu. I have never experienced anything quite so horrible in all my life

Series playthrought game number 6:

We got something to surpass 98 here.

The strikers system alone makes this by a lot of points but it still plays, looks and sounds great. Shame about the story compared to 99 tbh.

8.5/10

I decided to give '00 another chance. I like it. I'm getting used to the assist mechanic, and I'm now realizing that maybe they should've kept it in other releases, as a separate thing, and not just in general. I hope to learn more about the game soon.

This review contains spoilers

HEAVILY UNDERRATED. The boss in this game didnt deserve to be put in some canon limbo by the devs simply for his "design". The plot in this one is like the Nests saga's own 97. Please give it a try if your into KOF and want to try the older titles.

It was pretty good, loved the fact that my two favorite characters (K-Dash, and Vanessa) are on the same team.

This game is so fun, is the peak in terms of gameplay, story and music of the nest saga.

This game is a Persona 5 Strikers reference right like you can summon strikers in this game and the Persona 5 game says strikers in the title they must be related I think

This game is an absolute delight. The striker system was revamped and is very satisfying to use, the new villains and characters are all good to play with and against, and the Another and Maniac Strikers are pure fanservice fest, you even have old Princess Athena and G-Mantle, old SNK's mascot in play(his mask was Neo Geo's logo)

Los mejores Ioris de Guatemala.

Hinako Shijou... that's a wife like character.

This review contains spoilers

Y llegamos al punto "Zero", inicio del milenio y un nuevo capítulo en la nueva saga de The King of Fighters que, sin temor a nada, mantiene el ritmo evolutivo tan constante y emblema de su franquicia pese a su escaso tiempo de desarrollo.

¿Es que acaso SNK era una fuerza imbatible e implacable incapaz de retroceder una vez triunfaban en algo? ¿Era está la compañía soñada para llevar el Fighting al siguiente nivel en este nuevo milenio?

Probablemente si y lo demostraron con títulos como este Kof 2000, Mark of the Wolves, Real Bout 2 y Samsho V Special pero así mismo, erraron de perder el suelo y no saber manejarse, cosa que por mucho que pueda parecer intrascendente por ahora, nos repercutirá con potencia en un futuro cercano.

Sin adelantarnos mucho, solo dejemos el contexto resumido, SNK ya se encaraba con terribles crisis financieras, su panorama no era otra cosa que una realidad triste pero cada vez más cercana y a sabiendas de ello, de ese fin inminente, es que decidieron invertir todo a sus juegos para entregar exponentes de la mejor calaña cuya función era, o darles aire y soporte vital o ya de plano servir como una carta de despedida digna a su comunidad y legado.

¿Que tal desempeñó Kof 2000 su labor en ese aspecto? Boy, si viviéramos en el mundo donde Kawasaki se rindió ante su derrota, está sería sin duda una salida por todo lo alto así tristemente no hayase cerrado su arco narrativo, pero si que nos entregó la experiencia de Fighting más sólida que se pudo.

Para empezar, se mantuvieron los modos armor y counter del juego anterior ligado a una auto-guardia a ciertos ataques y en momentos muy puntuales que si bien salvan tu pellejo para nada son algo muy común de ver, deberás estar bien atento a tu Match para aprovecharte de esta ayuda y para ello, es que la evolución de tus asistencias, ahora llamadas active Strikers entra en furor, ¡Y de que manera!

Antes el input de dichos helpers era estricto y debías ejecutarlo en medio de un momento en que tu rival no te interrumpa la animación y rezar que su ataque no dañe a tu mancuerna antes que este realice su ataque gastando inútilmente un preciado stock de tu limitada galería.

Con el nuevo sistema "activo" eres capaz de llamar a tu Striker desde el aire, en medio de un combo, con un input extra para un ataque distinto y más encima, cada miembro posee un Striker adicional como Fío (si, la de Metal Slug) para Vanessa, Kaede (Last Blade) para Ryo y una gran cantidad de etcéteras y Strikers secretos que te dispararan la curiosidad.

¿Que hace cada Striker? ¿Cuál será el oculto de mi personaje favorito? Y lo más importante, ¿Cómo expande mi horizonte jugable?

El sistema activo, en las manos adecuadas, genera entradas impensables y da herramientas adicionales a un sinnúmero de situaciones desventajosas, te permite experimentar con tus personajes en un nuevo horizonte y la única limitante la ponen tu habilidad y conocimientos de tus personajes y los ataques de tus Strikers.

Por poner un par de ejemplos a ambos lados, con Clark como tú Striker tienes una entrada segura de las cargas fuertes y el súper aéreo de Leona o usando a la misma o a su alternativa (Goenitz) como Striker, puedes formar un combo tardado y devastador haciendo uso de los agarres del látigo de Whip y más de estas oportunidades son el margen jugable que hay aquí, si a eso le sumamos que puedes sacrificar una barra de súper usando el taunt para recuperar un stock de tu ayudante estamos ante un sistema Tag que no le pide mucho a grandes como Marvel vs Capcom.

En cuanto a historia... Pues ciertamente SNK sorprendió al darle un giro de "el traidor a los antagonistas que es más malo incluso" así sea un giro algo rebuscado y hasta disperso, pues fácil acá a la narrativa parece que la vienen persiguiendo y la revelación de Zero, (que más adelante retconean incluso) como un traidor a Nests es impactante, es exigente de seguir y quitando ello, el hombre no tiene presencia y llega a sentirse pusilánime, la verdadera revelación de 2000 fue la introducción de la rival de K' de una manera, en contraste, más amenazadora que con Iori, pues acá Kula no es otra cosa que una niña modificada genéticamente (por irresponsables) específicamente para derrotar al desertor y protagonista K, siendo incluso bautizada como la "Anti-K" y además pidiendo tres victorias consecutivas en el arcade previo a la llegada con el jefe final para tener derecho a enfrentarla.

Y es que Zero, pese a su intrascendencia general cumple con ser un sádico, no solo por destruir una ciudad (o intentarlo) con un cañón espacial si no por ser un jefe que no se intimida ante los Strikers y posee varios ataques que son un auténtico dolor de cabeza (a SNK le encanta nukearte la pantalla con daño masivo) e incluso así el staff, se decepcionó del resultado final que entregaron con Zero, dios nos libre si han concretado su visión.

Hablar del apartado técnico a estas alturas comienza a estar demás, la mvs ya era una placa con años encima, la masificación del mercado casero y la piratería fueron golpes duros y que mostraban que la época de ser la vanguardia tecnológica ya habían pasado, aún con el trabajo de fondos tan funcional y su genial Soundtrack.

SNK estaba en las vísperas de su bancarrota, su mala gestión y tropiezos constantes fueron un caso insalvable y para 2001 la declaración fue dada, por ahora dependían de una empresa llamada Aruze para ver si podían salvarlos o como mínimo, a sus Ip's que tenían un futuro incierto por delante.

Aún con ese panorama tan triste, al menos, The King of Fighters 2000 como producto siguió cumpliendo con el exigente estándar de calidad, llevo sus sistemas al límite y expandió contenido en comparación a su antecesor dejando en un todo, un producto sólido y repleto de la más genuina pasión.

Kyo Kusanagi (Y SNK) le dicen adiós a Esaka y dios sabe si K' logrará detener las ambiciones de Nests, es un cierre triste pero hey, el show, tarde o temprano, ¿Debe continuar?

2001 vería un torneo de Kof dónde muchas cosas cambiarían estrepitosamente.

Treinamento pra fazer input do Terry do SMASH ULTIMATE e curtir um bom jogo de luta

Great soundtrack and last KOF Entry before SNK interviews

Pra mim esse é o pico da saga NESTS. O jogo tá com uma identidade visual muito melhor, a OST tá BEM MELHOR, a gameplay foi aperfeiçoada, tá com a mesma velocidade do 98 e apesar do sistema de striker ainda ser estranho, é um ótimo fanservice. Enfim, é um ótimo jogo, bem ousado e com bastante identidade, apesar da história ser uma zona.

8/10


um novo recomeço, com a virada do Milênio, KoF 2000 foi uma tentativa de uma mudança de ares pra franquia, mas acabou sendo o último jogo de KoF produzido pela SNK antes de sua falência, voltando depois como SNK Playmore
esse jogo acaba ficando no meio do caminho, não sendo ruim mas ficando longe dos grandes auges da franquia.

talvez ele seja o KoF com a melhor OST? sim, é possível

the king of fighters? more like the king of STRIKERS 'cause there's so many STRIKERS in this game hahaha

My opinion on this one is the same as KOF '99. Except this one is slightly more tolerable. (Still not a fan of the Striker System)


It's as good as 98/99, had awesome matches with friends in this one.

The final old SNK game before bankruptcy. It's kind of a kusoge since strikers are kinda bullshit. Also one of the prettiest games in the series.

POWER WAVE POWER WAVE POWER WAVE POWER WAVE POWER WAVE POWER WAVE POWER WAVE POWER WAVE POWER WAVE POWER WAVE POWER WAVE POWER WAVE POWER

É melhor do que o anterior, mas ainda a franquia continuava na era sombria. Lembro de poder jogar com 4 personagens no time.