Reviews from

in the past


Dou nota 5 porque o jogo me prendeu de uma forma ABSURDA
Eu não consegui dormir direito a noite porque eu simplesmente precisava resolver o mistério.

MAS... tem seus leves defeitos, tipo obsessão com datas MEU AMIGO ESSA CIDADE INTEIRA É MALUCA POR DATA?

This review contains spoilers

Incredible indie mystery/detective game that doesn't hold your hand. Music and atmosphere are top notch. I would make certain aspect of the game more clear and easier for players to notice at the start. It changes the whole feeling of the game once you "know". The ending can be polarizing. Favorite game of 2021 for me.

Uma experiência incrível de investigação e mistério, Painscreek Killings me despertou uma vontade enorme de jogar mais jogos do estilo.

Amei a forma como o jogo não segura sua mão em absolutamente nada, ele te explica o básico e o resto cabe a você descobrir. Não existem indicadores na interface ou marcadores de objetivo te dizendo aonde ir, o quanto você descobre acerca dos misteriosos assassinatos depende inteiramente da sua capacidade de notar cada detalhe e de relacionar uma coisa com a outra.

Painscreek Killings até mesmo te recomenda fazer suas próprias anotações da investigação (seja num caderno mesmo ou em algum aplicativo de PC) e eu particularmente acho isso uma excelente ideia, foi uma das experiências mais imersivas que eu tive com um jogo nos últimos anos.

Enfim, bom demais, ir juntando as pecinhas aos poucos do que aconteceu no condado de Painscreek te prende de um jeito absurdo, e a atmosfera quieta e tensa do jogo te deixa alerta o tempo inteiro (a sensação de que tem alguém te observando tá sempre presente, não conto as vezes que fiquei de coração acelerado).

Só não dou 5 estrelas porque teve um puzzle ou outro que a solução era meio estúpida e quase impossível de descobrir sem ser na tentativa e erro, mas de resto é maravilhoso, recomendo demais.

Fun, puzzles weren't very hard at times it does feel more like a walking simulator than a puzzle game though it does help with the immersion. The crime felt realistic which was nice even if it was at the cost of sacrifing a plot twist.


A great detective game that really shakes up the walking simulator genre by giving you a relatively open town to explore filled with puzzles to solve and doors to unlock. There is no fast travel and no quest markers. You have to navigate the town on your own (with the help of a static in-game map), take notes to keep track of timelines and characters (if you play the game, make sure to start writing down a timeline of events early on because it helps a lot in keeping the story straight. I had a big revelation when I realized that 1 event took place the same day as a certain diary entry.) Admittedly, beating the game depends on finding a number of keys which can sometimes turn into a bit of a pixel hunt (I got badly stuck on two occasions because I had forgotten to open a drawer). In addition, puzzle solutions are sometimes spelled out for you in some notes (as well as an important revelation later on in the game).

On the whole, this is a great game that really showed what is possible with the walking simulator genre...until the ending. Without spoiling anything, many things about the ending didn't make sense and felt at odds with the tone of the rest of the game. On the whole, I really admire this game and can't wait to see what the team at EQ studios puts out next, and as a debut title this is an outstanding game. It's just the ending (which has proved divisive amongst most players) didn't quite work for me, even though I admire the ambition of the team for trying something unexpected.

If it weren't for the fact that this game was developed by an independent studio who were learning the basics of game development while they were making the game (you can check out their development diaries on their blog), I might have rated it a bit lower. However, as a debut title this is amazing and it is rare for a first-time developer to make a game that is able to mostly deliver on what it promises.

O jogo te incentiva a escrever e analisar as provas como um detetive, me peguei usando papel e caneta para analisar as inúmeras provas. Mas tem seus defeitos, entre eles são as inúmeras datas e vai e vem tentando pegar um mínimo detalhe. Recomendo por ser uma experiência completa

Real Life Detectives have such a fucking boring job

queria apagar esse jogo da minha memória pra jogar tudo de novo

This review contains spoilers

susto, medo, investigação, foda demais.

An excellent little game, assuming that you are okay with there being nothing more than simply the process of slowly unravelling a tangled web of social connections and secrets. The central mystery is engagingly doled out and surprisingly well-written, with a few compelling twists here and there, and a delightfully melancholy atmosphere. The game is ultimately about a town haunted by the compounding mistakes of its residents, all of whom are portrayed with a sympathetic edge that keeps them all compelling and likable.

It's far from a perfect game, however. If you're paying attention, you'll figure out who the killer is fairly easily (for me, it was at roughly the halfway mark, possibly 2/3 of the way through), and at $20 USD, it's a little overpriced with very little replay value. My first playthrough had a completion rate of 97%, and I can't say that I would go through the 97% again for the remaining 3%. By the time I was hoovering up the last few puzzle pieces (and had a fair idea who the killer was), I was beginning to worry it would outstay its welcome, but I was pleasantly surprised by how quickly it wrapped up from that point. The final ending sequence, however, is definitely ambitious but almost completely derailed the tone for me. Then, just before the credits, they thought it would be a good idea to have the primary message and themes of the story made completely explicit for you in a way that refuses to credit the player with any of the intelligence that they would have required to get through the game to see the screen. This was awful, and I'd almost recommend turning the game off once you've finished the final sequence if it weren't so amusingly goofy in its immense hamfistedness.

If you're intrigued as I was by the idea of a adventure game murder mystery with no other major gameplay elements than piecing together a puzzle that takes place over several years, I'd definitely recommend it. Get it on sale, set yourself aside a nice comfortable afternoon/evening to sit down and play through it, and enjoy.

Apesar de eu não ter gostado muito do final, o jogo é maneiro. A investigação é muito boa. Fez eu gastar 12 páginas do meu caderno de anotações.

This review contains spoilers

Managed to get a real up close picture of the killer hitting me with an axe and used it as my news article's lead picture, like a professional would.

I did have to look up reminders for parts because I forgot where I'd found clues, but I somehow managed to 100% complete it. For a game that tells you take to notes though, it did love spelling it out in the end for you. Also the score made me constantly paranoid and at the end it got too scary for me but I powered through.

muuuuuito bom! foi minha primeira vez zerando um jogo assim e que experiência!! no final eu tava com um bloco de notas de 1k de linhas de tanta anotação, me senti de fato um detetive. no geral foi bem legal e não é tao difícil deduzir e encontrar as coisas, só as vezes… a sequencia final me deixou com o cu na mão! foda.

Me arrepiei a cada plotwist que o jogo dava

I think this is the first time where I've wanted to give a game a 4.5 star rating, but feel that a 3.5 is probably warranted. For eleven and a half hours of my playthrough, I was having an absolute blast with The Painscreek Killings. Exploring the ghost town, taking VERY detailed notes, and working through the backstory of each character/event was some of the most fun I've had with a game all year. The mystery was consistently engaging, and the game was open enough to allow you to discover things at your own pace, while also giving a bit of guidance so as to not feel aimless.

However, the last half hour of the game has some incredibly stupid design choices that unfortunately hamper the experience as a whole. It adds a needless plot hole/complication to the narrative, and botches multiple gameplay ideas. And it's just so frustrating, because I think the end would be extremely easy to fix with the slightest bit of reworking. I honestly think if you simply remove THAT part of the ending (anyone who's beaten it knows what im talking about) then the game goes up to 4 stars just from that change alone. And with some other simple tweaks that would only take a few days of dev time to implement, it could go up to the 4.5 star I want to give it.

That all being said, I absolutely loved the vast majority of my time spent with this game, and I refuse to let the conclusion sour how much fun I had leading up to it. We don't see many games that aim to tackle a cold-case with such little hand-holding, so for that I can easily recommend it to those interested. It's a shame the devs made as many bad decisions as they did in that final stretch, because this was genuinely seeming like it would be one of my favorite games. But hey, they got a lot right leading up to the end, so im definitely looking forward to what they do next.

Bom jogo, gostei da trama, mesmo sendo bem genérica.
O jogo ainda tem seus problemas, tipo a obsessão com objetos pequenos e que não se destacam, na teoria é mais realista assim, mas no gameplay não ajuda, tipo um cartão em cima de um banco aleatório que eu passei reto 30 vezes só por que ele não se destacava. Na vdd, na vida real seria muito mais fácil perceber o cartão do que foi no jogo. Tem os puzzles de datas que também me deram um ódio por que a maior parte do mundo lê dd-mm-aaaa, mas Estado Unidense tem que ser especial.

E um dos tópicos divergentes é a sequência final do jogo, que eu fico do lado das pessoas que não gostaram. Achei barato de mais.

Clearly made on an incredibly tight budget, the movement speed and music nearly drove me insane.

But the truth is, a town devoid of people to explore and a mystery to solve are compelling enough to create a game where most of the "game" plays in your head (or in my case, 10 pages of a notebook) as you join dots together and figure out just what happened in Painscreek.

Honestamente esperava mais mas é legalzinho

This review contains spoilers

Ótimo jogo de investigação, mas as partes sobrenaturais e a perseguição do final estragaram um pouco da experiência

seria 5 estrelas se nao fosse os ultimos 20 minutos de jogo

This review contains spoilers

Spoilers!!!



There aren't many games like The Painscreek Killings. Non-linear mystery games where you genuinely have to solve a mystery on your own without help or guidance are not very common. I was desperate to find a game like this and I am so glad that I did and went into it blind. Despite there being no NPCs I felt emotionally connected to the characters and their interconnecting stories. The main twist is a little predictable when you read everything but then that's the point really as the more evidence you collect the better chance you have of getting the answer. I delayed going to the graveyard so I didn't know that many of the characters are already dead. Upon discovering this it felt like a major twist in the story as I had been working on the assumption that Scott and Trisha were still alive just elsewhere. It was really effective as I had grown to feel emotionally connected to these characters but I suppose not everyone experiences it that way because if you go to the graveyard first you know straight away. I think it's the mark of a good game that a story can make you feel emotionally connected to the characters despite not actually meeting them. The ending felt out of place for me and I think spoilt the experience a little. The game would have done better if it let you get the answers wrong properly without telling you what happened in a confession tape. For me the chase sequence was really not welcome as it felt so different from the rest of the game. Though it did scare the shit out of me, oddly, as I wasn't expecting it. So maybe it did it's job. When recommending this game to friends I advised them to write their answers down before entering the church at the end. I am glad this game exists and that the same company is making another investigation mystery in the same vein as this one, although a much less story based experience from what I can see.

"Murder Mystery Gamified"

For a title that is built using Unity engine, I expected this game to be a lot worse than it actually is. The visuals are solid, but the gameplay built around it is enough to keep the player engaged through this game's narrative. Now there are some weaker aspects of the gameplay and story that do start to intrude on the experience by the 10-ish hour mark, but it was still an interesting adventure.

The gameplay is this game's most simple aspect, and I think it was done fairly well. Actions are mostly limited to interacting with objects and walking, but because of this the pacing of the game's story was solid for about 75% of the playthrough. I do wish that there was more to do on the puzzle side of things, and some of the puzzles are a bit wonky and lack real guidance in terms of how you're supposed to solve them.

The story is the much better aspect of this title, and I found the tale of Painscreek to feel semi-realistic and engaging. The characters were mostly established well through the multitude of writings throughout the game, and the town (while being empty) had a sense of forelonging. The atmosphere was consistent and showcased elements of America's lost townships, broken dreams, and buried secrets.

The ending was a bit too clunky to be very enjoyable, and it sort of takes a nosedive in believability. The killer also ends up being fairly obvious about 75% into the game, yet you have to still find a bunch of clues that point you in the "right" direction that sort of kills the pacing. The last 20% of the game is a bit bloated, and the puzzles also felt like they were waning in quality.

Overall, it's a solid mystery title. The puzzles could have been tighter, and the pacing smoother, but the story is interesting, and you feel pushed to figure out more information.

Final Verdict: 7/10 (Good)

bem sólido, bom mistério mas sinto q pega um pouco demais na sua mão

te amo the painscreek killings te amo


os últimos 5 minutos do jogo me broxaram demais

My toxic trait is playing ten minutes of a walking sim and knowing from that whether or not I'll like the base mechanics enough to keep going.

Na verdade era melhor do que parecia. Pena que joguei no calor :/