Reviews from

in the past


this is devil may cry for normal people

What absolute doofus decided to make the music so quiet

The devs shelled out for these killer tunes, but I've got to not only max out the music volume in the settings to hear it, but I've also got to decrease the SFX volume??? Like, I appreciate that you got the actual skaters to do their own grunts and growls, but my ears are here for Lagwagon and Rage Against the Machine, not Bob Burnquist saying "owie"

Anyhow, great game! Set the Music to 10 and the Sound to 3, and get skating if you haven't already. Play on next-gen if possible, this is smooooooth as butter on my PS5.

Decided to pick this back up and finish it today.

This is a pretty good restoration of that classic THPS experience. But a weird thing happened for me. As I continued on, as I kept playing, as I finished up the parks and finished all the goals, I fucked with the mechanics but I felt no motivation to get better or improve. I didn't really feel anything major towards continuing to play this one. The constant XP dripfeed and unlock system didn't hit the same way unlocks in the original games felt. It didn't feel like I was growing and unlocking things in fun ways, it felt like I was checkboxing shit off.

Yeah in the old games you did that but it just kind hits different in THPS3 for me. Here the flawed design of some of the maps and goals from the original games aren't really altered or made better. The tech from the later games makes it much more fun to go through but something is missing from the experience. I do think that if they were allowed to continue making these games and could keep developing the franchise back out I think they would've hit their stride because this is a really good start. But I genuinely wonder what their potential remake of 3 would've been like.

Oh also that I don't really love the physics in this. Something about it feels weirdly floaty and not as hefty as like 3 or AW/UG to me.

Glad I played it, had a fun time, but honestly I probably won't come back to this.

O melhor: Perceber que não era só nostalgia, esses jogos são realmente muito bons
O pior: O grind excessivo e pouco recompensador no pós-game
Quem sabe com a compra da Activision: Não resolvam lançar um Tony Hawk's Pro Skater 3+4

Depois de absolutos desastres que incluem jogos com periféricos, um remaster pior do que o original e uma sequência feita com 2 clips, fita crepe e chiclete mastigado, é bom ver um (último?) jogo do Toninho Gavião nesse nível de qualidade, mesmo que seja "apenas" uma recriação dos dois primeiros jogos da série. É uma série pela qual tenho muito carinho, e dá pra perceber que o pessoal da Vicarious Vision (RIP), compartilha do mesmo carinho por jogos da época, assim como mostraram nos remakes da trilogia Crash Bandicoot.

Visualmente é incrível rever aquelas fases de PS1 nesse nível de detalhe. E, mesmo com o avanço gráfico, o espírito arcade dos jogos é mantido, como dá pra ver no jeito que os veículos percorrem as fases. THPS sempre foi um jogo muito ágil, com uma jogabilidade mais próxima à um jogo de luta na execução de combos, por exemplo, e essa versão captura isso com perfeição. Elementos de jogos posteriores, como reverts ou executar várias manobras num mesmo grind, foram adicionados aqui e, apesar de tornarem os objetivos principais de cada fase bem mais fáceis, foi uma decisão muito acertada trazer esse refinamento na jogabilidade para aproveitar melhor, principalmente, os cenários do primeiro jogo.

Esses acréscimos na jogabilidade são melhores explorados nos desafios únicos dessa versão, objetivos específicos para cada personagem, fase ou modo de jogo. Esses desafios fazem parte de um sistema de progressão de level, que permite liberar opções de customização de personagem e novos itens para o modo Create-a-Park. Tendo jogado bastante, terminado ambos os jogos tanto com um personagem criado quanto com um Pro Skater, feito todos os desafios específicos destes, e também desbloqueado os personagens secretos, fiquei com um level pouco além do 50 (de 100). Para quem for complecionista, é uma longa jornada até o nível máximo, o problema é que não há muita recompensa nisso além de mais itens cosméticos. Não é como se o jogo carecesse de conteúdo, mas para exigir um grind tão grande acho que poderiam ter pensado em algo mais recompensador.

Um outro ponto que eu acho que poderia ter mais atenção, é que alguns aspectos não eram explicados muito bem nos jogos originais, e esse remake não faz um trabalho tão melhor nesse sentido. Apesar de ter um tutorial no início demonstrando cada tipo de manobra e demais conceitos, coisas importantes, como os Gaps (manobras utilizando pontos específicos) de cada fase, muitas vezes são bem obtusas. Sei que a ideia é ir descobrindo explorando o cenário, e isso é de fato bem legal, mas poderia ao menos ter uma descrição simples do que algo como "Nasty in the Pasty" significa, sem ter que recorrer à guias na internet.

Mas de todos os aspectos, talvez o mais importante, para mim, é sua trilha sonora. É fantástico que (quase) todas as músicas originais retornem e as novas adições, em sua maior parte, também são muito boas. THPS me apresentou várias músicas e bandas que ouço até hoje, essa parte do jogo representa muito da nostalgia que tenho por ele, então é ótimo ver como mantiveram isso nesse remake.

Um trabalho excelente da Vicarious Vision, e uma recomendação certeira tanto para fãs de longa data quanto para quem nunca jogou a série. É triste pensar que talvez os outros jogos não recebam o mesmo tratamento, mas conhecendo o histórico de altos e baixos de uma série já dada como "morta" por mais de uma vez, sempre dá pra ter um pouco de esperança. Se essa foi a despedida entretanto, foi em altíssimo nível.

nao tenho muito pra falar, apenas que é um excelente exemplo de como deve ser feito um remake, PERFEITO!
tudo no jogo foi atualizado sem perder a essencia, graficos, jogabilidade, mecanica, trilha sonora…

indico principalmente pra jogar numa noite com os amigos, diversao na certa


It's kind of hard for me to overstate how big a part of my childhood and very-early teenage years the Tony Hawk's Pro Skater series was. I would play basically every game released, 100%'d 2, 3 and Underground 2 more times than I can count, and so much of my early music taste came from this series too. No doubt I'm one of countless people who in their childhood excitedly started trying to learn to skateboard after too-much-time playing these games only to be quickly rushed to hospital due to breaking a bone (my poor arm).

Playing THPS 1+2 was understandably an intense nostalgia-trip. Even just beyond being really cool to impressionable-young-me, the two games that were remade here were such a wonderful mixture of sports game, arcade game, and 3d platformer, blending genres in a way that was legitimately exciting at the time and would spawn a wave of imitators in the following few years. THPS 1+2 is extremely faithful to these originals in terms of feel and intent, whilst updating it in ways that are nearly unanimously positive; adding in the best portions of the move-sets from later games so that you can flow around levels much more naturally, and reworking the visual design of the game to compliment the much-improved graphics.

Sadly these games have lost something through the years, and whilst this game is certainly an improvement over the originals (it's hard for me to imagine returning to the first Tony Hawk's game's extremely limited move-set) there are certainly moments when it feels like all these updates somehow make some of the wrinkles more noticeable; some of the fetch-quest items just blend into their surroundings for how detailed everything surrounding them is. Maybe trying to hunt down five "don't skate" signs hidden throughout a level on a 2 minute timer only to be forced to find them all again when you can't for the life of you figure out where the fifth one is just fundamentally hits a bit different over two decades later. Being asked to locate five homeless people and jump over them in a specific order definitely hits different (seriously, how not punk can you possibly get??). Time is not always kind.

So the experience was certainly largely fun, and great to return to after all these years, but also very much flawed, bearing the weight of time on its shoulders. It took me about four hours to 100% the first and second game content after which I struggled to find much more to do. I could play through the game again with a different character, something that appealed to me greatly when I was a kid, but there's so much else I can do with my time nowadays that it's hard to sell me on what largely amounts to running back the same experience all over again. I put a few hours into the speedrun mode and it was fine, but trying to find scripted routes through levels really detracts from the free-flowing, expressive nature of the movement for me. The game seems to have an expectation that you'll put a lot of time into it considering its levelling and challenge systems, but I think I'm largely done with the game for now; content with my experience, grateful to have had this opportunity to revisit a freshened-up version of something that was once very important to me, but also very ready to move on to something a bit more substantial.

Tried skating irl once and I immediately fell back and split my elbow :(

Made with 20+ years of love, and it shows. <3

Played on Linux w/ Heroic Launcher, using Proton Experimental for wine base.

This is my first Tony Hawk game and I had an amazing time. The only real problem I have is the time limit and the fact that there's not much content outside the base game.

I would like to get into the older ones if game preservation wasn't a joke, Oh well.

Was slightly worried going into this as I've played a few games recently that I enjoyed as a kid that really didn't have the same pull on current me, and I did not want this to occur with THPS1+2. Needless fretting because these are still just pure class. Took all of a minute in Warehouse for muscle memory to kick in and a giant cheeser to appear on my face. Core gameplay has aged like a fine wine. Now going to be stuck for days in a cycle of trying to ace all the challenges, rediscover all the gaps, trying to fit one...more...trick into that combo whilst shouting tunelessly along to No Cigar. Absolute magic.

Jogabilidade incrível
Visuais impressionantes.
Personalização incrível.
Trilha sonora incrível.

Quando criança, os jogos da série THPS sempre foram um dos meus favoritos e uma ótima maneira de passar o tempo.
E, oh boy... esse jogo tem tudo.

Me diverti como não me divertia há muito tempo.

Would've been higher but this game puts me at risk of hearing machinegun kelly against my will

I cannot imagine a more detailed, tight, and loving remake of these games. I've always been partial to the mechanics as they became in THPS 4 and THUG, and getting a refined version of that with super weighty animations and beautiful environments with wonderful maps which were held back in their original games and finally get a chance to shine is an absolute dream come true. They fucking did it.

Played through Proton on Linux. I'm going to start putting this message on things unless/until an option is added to Backloggd.

Anthony Hawk's Profession Skater. We know it, we love it. We wanted them to just make those first couple games again for years, and then they did. I was never quite as 100% into the series as some so I don't quite have the muscle memory to say how good this thing is, but it's a nice time and Superman is in it which is 90% of the requirement.

But really, playing this remake or whatever you want to call it, I suddenly came to the realization that some of the cute little details sort of come together. The old skaters are back and re-scanned so they are now visibly much older, with some younger skaters added to the roster. The School level is now closed for COVID, a thing that was happening in 2020 back when the guys in charge were willing to pretend. The Mall level is just an abandoned, rusted hunk of crap. And of course, you have access to anachronistic moves from THPS 2 and 3 where you shouldn't have them. The package isn't quite a remake or a compilation. It's what I guess I could call a revisit. Like, you literally just went back to a familiar location that you hadn't seen in years and you've changed and it's changed and you can still have a good time. It's nostalgic and pleasant and you can't have the past back but that's okay.

Tony is very nice in the tutorial he seems like a chill guy

A miraculous resurrection, given the waking nightmare from a few years ago that seemingly killed the franchise for good. This is by far the best that THPS gameplay has ever felt, striking the absolute perfect balance between all the various styles and iterations from all the previous series entries. These two games will never not be fun to play through, and there's certainly an argument to be made that this is now the best way to do it.

I do think some the stuff around the margins is a tad iffy. The menuing and leveling and campaign design is very modern-confusing and unnecessarily busy. There's lots to do and work with in there but it gives me a headache. Also, I feel like a bit of the old Neversoft personality was lost with only a few unlockables and secret characters to speak of - one of the most incredible things about these old games was that they somehow got you to beat the same damn thing 20 times over just to see what weirdass code you'd get next. Here, I felt done pretty quick after getting the little handful on offer. Adding to that, the higher-level trophies and in-game achievements are unthinkably grindy which is frustrating for us completionists who don't want to literally devote a month of our lives to running the same series of stages over and over and over for character levels. Oh well, never seeing the platty for this, I guess.

Aside from that stuff, this is a triumph. I would definitely take a THPS3 remake from these guys, for sure.

Hey. So, I got £50 of Steam credit for Christmas, so I bought the new Yakuza and had about £16 left over.

I go through Tony Hawk's Pro Skater 1 + 2 like most people go through loafs of bread. And this is securing it, right? It's in my Steam library, and that's good for the rest of time (or at least until Activision have to pull it from the service because of music licensing complications or some shit). It was free money, and could only be spent on games. Fuck else was I going to do with it? Yes, I already own this game on PS5 and Switch (not to mention the number of platforms I own the original Neversoft versions on), and I was fairly satisfied with the experience of Remote Playing it on my Steam Deck, but why have cotton when you can have silk?

Anyway. Good game.

The old Tony Hawk's remains one of the most successful score attack designs ever presented. You're given a level, and it's up to you to see how many points you can squeeze out of the arrangement of ramps, rails, ledges and obstacles. Neversoft pretty much nailed the design on THPS2, and only lost sight of that as they attempted to chase trends in contemporary videogames and skateboarding culture. I don't want to linger too long on all the Jackass shit that started to creep in from THPS4, or the parkour, or the fucking car driving objectives from THUG. Those later games did introduce some stuff that really added to the basic formula, though. Neversoft were technical wizards, and their games were stuffed to the brim with wild optional content. Don't forget that they included a robust online mode in 2001's THPS3, long before Sony even got serious about releasing a PS2 Network Adaptor. Spine transfers, reverts and even THUG's wallplants are all here. It's just the stuff that added to your combo potential without bogging it down with cavemans and infinite grind spins and all that shit. Remember when they did a stealth mission in one of these games? Sorry. I said I'd try not to talk about the sequels.

THPS1+2 is a game that really benefits from handheld access. Those 2 minute score attack runs kind of beg for instant access at any time. The Switch version is definitely a compromise, though. You do feel the diminished framerate, especially when you're chasing leaderboard positions, and the visual presentation takes a hit overall (even though I have some affection for how the compromised lighting sometimes does a better job of reflecting the original games). The Steam Deck is up to the task of playing the full fat version of the game, and comes with all the customisable settings from a typical PC version, if you want to prioritise presentation or performance. The device itself is a little clunky, and I found myself missing a few too many manuals with its d-pad, but maybe that's just something I need to adapt to. Playing the game docked to a TV with a Dualsense, I was just as capable a player as I am on PS5, though you do lose the fun adaptive trigger support.

There's still some minor things I don't love about THPS1+2. The game-wide Challenges feature seems a little awkwardly implemented, whilst largely ignorable, and the unlockable clothing seems like something that was implemented while Vicarious Visions were arguing with the publisher over how many microtransactions they'd have to stuff in the game. Some of the goals don't work brilliantly with the new engine, and there's a few that I'll have to drop my stats for in order to land in the right places. I still forget how to bluntslide for that one Philadelphia goal, and the game doesn't do a great job of telling you how to, either.

I still love the original PS1 release of THPS2, but this is a more robust and enjoyable way to play that content. The game is rightfully held up as a classic with some of the most consistently positive reviews of any game, and Vicarious Visions didn't fuck up the remake. We all got so excited when EA Black Box made a proper skateboarding game that we let this series die, but THPS remains the real videogame. They'll never be able to match it, so we just have to keep coming back to these nineteen levels until our bodies fail us, and we go to the same place as Bring the Noise.

I'm total ass at it but skateboarding is exhilarating. Some weak maps and not really a fan of how the 'campaign' is layed out but still very fun to play every now and then

The first two THPS games were as much a culture as they were a videogame. Although I was a wee sk8r boy in my teens, these games coming along at the height of that was perfect timing. Giving me accessible content to this culture that up until then was only really seen in magazines or the odd TV show and niche sky TV channel. And it was a culture embraced by those around me too.

And the games were awesome. The only thing is, I could never beat them. I don't recall unlocking Roswell on the first game (though I might have done, as once 2 came out, 1 was more of a novelty to revisit for a few minutes from time to time). I definitely unlocked the chopper drop level on 2, but only ever saw skate heaven thanks to a cheat code.

20 odd years later, I'm no longer an edgy teen rocking baggy jeans and listening to most of the bands off the soundtrack. However I have been enjoying the remake of these landmark, formative videogames. And for the first time I've 100% completed all of the challenges. And I put this down to the addition of the revert. I remember getting up a fair amount of combo points in the original THPS2 thanks to the addition of the manual function, but as the revert wasn't introduced until 3, I never got too many big combos, and I could never get the sick scores in the later levels. Nor did I get gold on the skate parks. The revert changed everything and I'm stringing together 100,000+ point combos at a time, making those goals much more achievable.

Much like Crash and Spyro before this, its good to see that not too many liberties have been taken in the updating of the ps1 classics. It feels like the originals. It adds a feature that makes it even more fun and I had a great time again.

I haven't played any of the fancy new sims that are around today, but I don't think that skateboard games have been bettered.

É Tony Hawk no melhor sentido possível: um jogo bem otimizado, com músicas excelentes e muitos desafios para cada área.
Diria que somente dois pontos me incomodaram. O primeiro é envolve as restrições para liberar os extras (Jack Black e outros), pois somente resolvendo desafios com personagem x ou y isso é possível. Além disso, achei certas missões bastante repetitivas.
Enfim, jogar Pro Skater 1 + 2 foi suficientemente nostálgico para mim a ponto de entrar num rabbit hole de Skate envolvendo o 900 do Tony Hawk ao vivo até o TED Talk do Rodney Mullen.

So here I am,
Growing older all the time,
Looking older all the time,
Feeling younger in my mind
Here I am, doing everything I can
Holding on to what I am,
Pretending I'm a superman

Beyond satisfying. After those Robomodo-fucks straight up killed the franchise back in 2015 (everyone in that company, including the guy who replaces the water cooler, should face prison time for Pro Skater 5) I never thought this franchise would ever again be in the hands of a company that can actually get the controls down. Above all else, that's all that matters here (and level design, something else Robo knows nothing about, but lets just get competent controls down first).

In comes Vicarious Visions lighting a fire and destroying a decades worth of bad thoughts for the Tony Hawk name; bringing in controls so precise, tight, and smooth. When I bail it's my fault and I accept that (maybe not in the moment when I'm all pissed off but certainly at the end of the day). All they had to do was copy and put some "this generation" updates on Neversoft's formula/design and here I am 120 hours later as happy as can be (and with a damn dirty platinum trophy). Now all they have to do is mix it up in online multiplayer instead of just repeating the same five game modes every match/map with no sense of community (you play against real people but they might as well be AI bots). Gameplay is, of course, still as good as it gets, but why even offer multiplayer when you (VV) clearly don't care about it?

Just an unbelievable amount of fun working at racking up a combo millions of points higher than your last one. It's all about that practice and there is nothing more satisfying than when you see yourself landing your next highest score. I have more hours in Pro Skater 4 and THUG 2 (and probably THUG 1) than any other game out there. This series has always been a favorite of mine and to relive their glory days on the next/(I guess now) last generation of consoles is something I never thought I would see. Hope VV will go on to remake the other Pro Skaters or make their very own entry or both! ala make their own Pro Skater 5 and just completely ignore that there ever was one before it.

skate e charlie brown jr, precisa de mais alguma coisa?

Fantastic remake! I really like the inclusion of more skaters and newer music. However playing as Nishimura Aori (or other street skaters) shows how much THPS1 relies on vert.


Overall fun game that made the good move to let you have all the tony hawk moves worth a dang in the entire franchise.

Neat bit of nostalgia despite the uncomfortable fact that the previous devs who made this game genre a thing were destroyed under the same leadership that runs the Activision ship today.

This might actually be one of the best games to come out in recent time from a major company.

it's just a game to just relax with when you don't wanna commit to something more demanding as a player.

Sometimes when I wanna relax after a hard day, I just pop it in and skate around trying to complete goals, listen to the amazing soundtrack, and overall just have fun.

If you're a fan of that type of thing, buy this game.

Pretty fun but doesn’t feel like it has soul

This is everything a remastered version of this game should have been, with a fantastic visual upgrade, thoughtful additions, retaining everything that made the classic games so fun when I was growing up.

Nice to play, nice to look at, & nice to listen to.

The detail and design direction they went with is just about perfect to me. All the parks look phenomenal, the textures are great and the visual clarity is really solid so nothing ever feels to muddy or overwhelming.

The additions they made to the soundtrack are also great, adding bangers from Viagra Boys, ATCQ, and FIDLAR is very welcome, but I could have done without that MGK song.

Also, of course no skating game is complete without being able to drip yourself out, and the clothing selection was pretty spectacular. I was scrolling through hoodies and almost all of them had completely different models, fits and/or textures, and weren't just recolours with different logos slapped on top. Kudos for that. Some of the stuff was still pretty dorky, like the backpacks and skinny jeans and I think maybe some more blank items with some contemporary inspiration would have been nice. Also more SB Dunks, also add more April and Thank You boards, and fuck it, add Yuto Horigome as well.

Overall I had a ton of fun just 100%'ing both THPS 1+2 tours, but I'll leave it at that since the plat doesn't seem fun.. at all.

Hoping they make a THPS 3+4 remake, and then THUG 1+2, then THAW. One can only hope.