While I really adore the enormity of this game, it's really one of the weaker sequels ever made. They regularly struggle to find fun outlets for the player, and technical showcases are basically just examples of overblown scope. They should have tightened up this whole game. Still love it and the trademark charm is totally present.
If you look at this game as a 3D platformer then it is a very flawed game. There is little actual platforming and instead a lot of backtracking. If you look a this as a 3D metroidvania then it is amazing and way ahead of its time. The worlds connect in very unique and creative ways and the new power ups have a lot of interesting uses. This game is less for Banjo Kazooie fans and more for Metroid Prime fans.
A gorgeous sequel to the first. Sure, it's expansive, confusing, and imho not as good as the first, but it stands out. And oh hella was it fun.
Also, although it's possible to 100% it like I did, I high dissuade newer and less skilled platformer players from doing it (not to toot my own kazoo, i still suck lol). This game gets HARD.
Also, although it's possible to 100% it like I did, I high dissuade newer and less skilled platformer players from doing it (not to toot my own kazoo, i still suck lol). This game gets HARD.
a very unfortunate sequel that completely misses the high notes that the original hit by equating scale with quality. everything is bigger but certainly not better. a slog to play through and some puzzles are just stupid, made worse by the fact that so many maps are difficult to navigate due to them having the same textures spread across miles and miles of unidentifiable land that will make you end up lost and frustrated and unhappy that this game just isn't nearly as good as banjo kazooie 1 on the n64. what a damn shame.