once the benchmark game of PC performance, Crysis reflects to me as a sci fi spin on Far Cry. the story is surprisingly engaging, the fps gameplay is solid and the choice between stealth and full frontal combat is plentiful enough to feel like there is a sufficient amount of choice. I cant speak much to whether this version performances as well as people wanted it to, but overall I had a good time with this, if not just enough so to justify trying the rest of the trilogy
This review contains spoilers
Crysis is an open-ended first-person shooter that I really enjoyed until the second half. The nanosuit abilities were cool and different enough to keep gunfights engaging for the most part. That was until the number of enemy vehicles skyrocketed and the game became unbearable. The tanks were fine to maneuver around, but the constant onslaught of HELICOPTERS was infuriating. This was around chapter 5, and the game went further downhill from there. I’ve never experienced motion sickness from anything, but chapter 7 made me so sick I had to stop and lay in the floor until my head stopped spinning. The alien enemies were just plain weird to fight against and the look of horror on my face when I learned that they had HELICOPTERS too was probably a sight to see. Flying the VTOL in chapter 10 was slow, tremendously clunky, and straight up not fun. The final boss was equally annoying, because I knew exactly what to do, but couldn’t seem to make it happen. I did the same thing like 5 times and for whatever reason, it worked the last time.
All this being said, I’m not going to let the back half of this game ruin the opening hours. The core gunplay and ability management was awesome, and I hope the sequels capitalize on these aspects! The story was cool, but nothing groundbreaking.
All this being said, I’m not going to let the back half of this game ruin the opening hours. The core gunplay and ability management was awesome, and I hope the sequels capitalize on these aspects! The story was cool, but nothing groundbreaking.
The most 3/5 game ever made.
Crysis is at it's best when you have freedom in how you approach an encounter. Too bad only a select few levels here even allow that. Also, the stealth is completely busted. Kind of a deal breaker when you have an invisibility button.
The last third of the game turns into an alien shooting gallery. It's not great. I still had fun overall but I wouldn't recommend it to anyone unless they're curious about this weirdly culturally important game from 2007.
Crysis is at it's best when you have freedom in how you approach an encounter. Too bad only a select few levels here even allow that. Also, the stealth is completely busted. Kind of a deal breaker when you have an invisibility button.
The last third of the game turns into an alien shooting gallery. It's not great. I still had fun overall but I wouldn't recommend it to anyone unless they're curious about this weirdly culturally important game from 2007.
Yeah this was rough, technically haven't beaten it cus the boss is eternally bugged on one of its phases but whatever.
As a precursor for player choice and supersolider fantasy I appreciate it, but it's been left in the dust by the games that have followed it and it just feels lacklustre at this point
As a precursor for player choice and supersolider fantasy I appreciate it, but it's been left in the dust by the games that have followed it and it just feels lacklustre at this point
Despite playing the original second and third entries years ago, I never played the first one until now. I'd say the game is really fun, with its sandbox nature allowing different ways to play. It's story is exactly what the gameplay offers: epic sci-fi action, and that's enough to enjoy it, like a good action movie, you don't expect any "deepness" to it. There are, however, two major issues that stands out. AI is, from time to time, hilariously bad, and there are graphical glitches occuring occasionally.
Platinum trophy. Delta Difficulty
This game is effectively a stealth shooter. I expect and prefer to play this game as an open-world over-the-top supersoldier type shooter but Crysis isn't that. It's a very slow open forward moving tactical shooter with a lot of the same mechanics you'll find in those types of shooters.
However, a high point in this game is at the end of Chapter Relic. You come up to a landing zone deep in the night of the jungle, but there are enemies around and you don't know it. These enemies have the same capabilities as you, they're 4 Korean soldiers with nanosuits too. You don't know this yet because they aren't showing up on your radar until they turn off stealth mode or start shooting. At this point, I had this very predator-style back and forth where I was sneaking slowly while they were sneaking slowly and I kept baiting them by throwing grenades in open areas and then resuming stealth mode so they would think I was in that position, and they would attack there, allowing me to ambush them.
There's a huge bug in the mission Awakening where you can't see through the sniper scope or the visor when you reach the part where you fight the Koreans in nanosuits.
The final few missions where you fight the aliens are so shit that they completely change the pacing of the game and this game probably has the worst final boss in FPS history. In essence, there are only two alien types - the smaller ones and the bigger ones. They're both airborne-only enemies, and the missions where you encounter them tend to have much smaller maps like the aircraft carrier, and the enemies are bullet sponges that don't have any hit reactions so you're expected to use the stronger weapons such as missile launcher, gauss rifles, and miniguns. It's too bad that these encounters are shit compared to the sandbox nature of all the previous missions. The small aliens can only bum rush or shoot you while the bigger aliens just fly through the air shooting you from blind spots. They're such an aggravating enemy group to fight in comparison to the human + nanosuit soldiers that could do so much more such as flank you, throw grenades, enter stealth mode, use vehicles, etc.
The game has two real boss fights: the Korean general and the massive alien platform. Both are shit. The Korean general is a nanosuit soldier who isn't wearing a helmet but is a massive bullet sponge. Before the fight, you're knocked out and lose all ammunition so you have to use the pistol + SMG in the small room while the general has a minigun. He just eats everything while you scavenge for ammo.
The giant alien at the end of the game is the worst final boss of a shooter in recent memory. It's divided into 4+ different stages. First is an alien walker that you need to shoot with about 12 missile launcher shots, yet it has no hit reactions or health bar to tell you if you're doing anything to it. Then the real boss starts and you have to take down parts in stages while fighting waves of the aforementioned big flying aliens. Crysis is not frenetic nor fast enough of a game to constantly deal with that many enemies on the screen at once while being shot by a massive alien using a freeze ray and big explosions.
This game is effectively a stealth shooter. I expect and prefer to play this game as an open-world over-the-top supersoldier type shooter but Crysis isn't that. It's a very slow open forward moving tactical shooter with a lot of the same mechanics you'll find in those types of shooters.
However, a high point in this game is at the end of Chapter Relic. You come up to a landing zone deep in the night of the jungle, but there are enemies around and you don't know it. These enemies have the same capabilities as you, they're 4 Korean soldiers with nanosuits too. You don't know this yet because they aren't showing up on your radar until they turn off stealth mode or start shooting. At this point, I had this very predator-style back and forth where I was sneaking slowly while they were sneaking slowly and I kept baiting them by throwing grenades in open areas and then resuming stealth mode so they would think I was in that position, and they would attack there, allowing me to ambush them.
There's a huge bug in the mission Awakening where you can't see through the sniper scope or the visor when you reach the part where you fight the Koreans in nanosuits.
The final few missions where you fight the aliens are so shit that they completely change the pacing of the game and this game probably has the worst final boss in FPS history. In essence, there are only two alien types - the smaller ones and the bigger ones. They're both airborne-only enemies, and the missions where you encounter them tend to have much smaller maps like the aircraft carrier, and the enemies are bullet sponges that don't have any hit reactions so you're expected to use the stronger weapons such as missile launcher, gauss rifles, and miniguns. It's too bad that these encounters are shit compared to the sandbox nature of all the previous missions. The small aliens can only bum rush or shoot you while the bigger aliens just fly through the air shooting you from blind spots. They're such an aggravating enemy group to fight in comparison to the human + nanosuit soldiers that could do so much more such as flank you, throw grenades, enter stealth mode, use vehicles, etc.
The game has two real boss fights: the Korean general and the massive alien platform. Both are shit. The Korean general is a nanosuit soldier who isn't wearing a helmet but is a massive bullet sponge. Before the fight, you're knocked out and lose all ammunition so you have to use the pistol + SMG in the small room while the general has a minigun. He just eats everything while you scavenge for ammo.
The giant alien at the end of the game is the worst final boss of a shooter in recent memory. It's divided into 4+ different stages. First is an alien walker that you need to shoot with about 12 missile launcher shots, yet it has no hit reactions or health bar to tell you if you're doing anything to it. Then the real boss starts and you have to take down parts in stages while fighting waves of the aforementioned big flying aliens. Crysis is not frenetic nor fast enough of a game to constantly deal with that many enemies on the screen at once while being shot by a massive alien using a freeze ray and big explosions.