Reviews from

in the past


The first Crysis is pretty much a tech show-off and... that's about it.
Can't say i've ever been a fan of the first Crysis, but yeah, I must admit that it was impressive for the year 2007, it looked really good and not many PCs could run it. It had cool mechanics like the invisibile cloak or the fact that the environment was destroyable, a tropical setting just like the first Far Cry but this time in North Korea with robot aliens. The game sounds great on paper but in reality it doesn't excel in anything.
The remaster isn't that great either.

neat game
i love how open all the levels are and the nanosuit is fun to mess around with
the game does fall off a bit after the aliens show up but its still a good game
sadly i could not run the Can It Run Crysis graphics setting

This game kinda sucks ass (derogatory)??? It do have dual wield pistols tho

(reposting as I reviewed a different version of the game from the one I played)

The graphics are still good I suppose.

The openness of the encounters and the satisfying guns are still fun to this day. You can rush straight in, sneak through the bushes and take the enemy by surprise, circle around with a boat, or my favorite strategy, ram through an enemy roadblock with a truck. And there are even more possibilities than that, thanks to the robust physics and the game's signature feature, the cloak. There's more expression here than in many other shooters.

Though your soldier allies will frequently advise a stealthy approach, stealth is basically nonexistent as enemies can see very long distances and there is no investigation state when enemies get even the tiniest glimpse of your nanosuited ass; they go from completely unaware of your presence straight to full alert. The cloak is more for repositioning than stealth. I notice a lot of fans raving about how you can use stealthy tactics but I found stealth borderline unusable, which really bummed me out. I still had fun thinking up tactics on the fly however.

Unfortunately everyone is correct when they say Crysis drops off quite hard. I didn't hate the final levels as much I thought I would, but it's undeniably a front-loaded game. The zero-G and VTOL sections were the worst parts for me though. Just shooting aliens wasn't too bad. It was still a competent shooter at the end; it just lacked the tactical and expressive gameplay that kept the game on the map when "but can it run Crysis?" wasn't funny anymore.

I find the history behind Crisis fascinating. I love how the developers just wanted to make a game so ahead of its time and didn't care about hardware limitations. It's interesting now that every game released easily looks like this or better, but the fact it still holds up this well despite coming out in 2007 is insane (I know this is a remaster, but the original still looks great).

The game its divisive among fans because of the (spoiler alert for the 17 year old game) fact it goes full alien in the final third. I personally very much enjoyed the shift. I didn't find the open level gameplay of the start of the game to be very exciting anyway. I hated how stealth was nigh impossible because of how well the enemies can see, and also just the sheer amount of enemies - to the point I still don't know if they were infinitely respawning at points.

I know that the first levels where you fight the humans are definitely more open to experimentation than the final linear sections - I won't argue against that - but I found that how fun and different the aliens were as combatants that it made up for the game cutting back on its more open elements.

This game is quite challenging, and not always in a fair way. I only played on normal difficulty, but I still found myself dying a lot - and usually to something I didn't even know was there. Regardless of my own skill level, something that is quantifiable is how infrequent the checkpoints are in the earlier missions. Dying to a man that was hiding silently in a bush is one thing; it is another to lose 10 minutes of infiltration progress and to have to resupply myself, walk back over to the base and then try again. This problem I have with checkpoints completely vanishes as the game gets more linear so maybe that's also a reason I don't mind the shift.

Overall, Crysis was fun. It was frustrating at times, sure, but honestly this game is very short anyway so having to die and reload a lot at least made it so I couldn't blast through the whole thing in 5 hours. The gameplay is solid and the graphics are lovely, while the story is completely fine as far as video game stories go.


Crysis does not get enough credit as an actual game, yeah it was meant to be a graphics juggernaut but I love the gameplay and feel of this game.

Not the greatest of remasters though. But after the updates its pretty on par with the OG

É um jogo bacana, meio divertido, meio frustrante, com um enredo fraco (apesar do universo da franquia ser interessante), com uma parte técnica foda (na versão original) e com uma história foda desde a sua produção até hoje.

Esse jogo foi produzido pela Crytek, desenvolvedora mais reconhecida (depois de ter criado Crysis) por ter criado o primeiro Far Cry, em parceria com a Ubisoft.

Esse jogo (Crysis) foi lançado em 2007, e ele foi um marco na indústria dos jogos por conta de sua tecnologia nunca antes vista, principalmente seus gráficos e engine, que eram o ápice da tecnologia que se tinha na época. Na verdade, até os dias de hoje, o jogo original tem gráficos melhores que vários jogos atuais, o que é um mérito em tanto.

O jogo foi tão aclamado pela crítica e público (por conta da parte técnica), que uma expressão foi difundida entre os PC gamers, que até hoje (principalmente na gringa) é usada: 'Seu PC roda Crysis?' .

Apesar disso, o primeiro jogo nunca foi realmente um sucesso gigante em vendas, tendo vendido 1 milhão de cópias na época, e cerca de 3 milhões de cópias foram vendidas até 2010 (somando o jogo original com sua DLC 'Warhead').

Claro, esse número de vendas é alto, ainda mais levando em conta que é um jogo de uma franquia nova e desenvolvido por um estúdio pequeno na época. Porém, levando em conta que o jogo era de considerável investimento e foi distribuído pela EA (que como todos sabem, é uma das empresas mais gananciosas e sujam do mundo), esse número de cópias vendidas foi bem abaixo do que se gostaria.

Uma das questões que causaram as baixas vendas foi a de que o jogo foi um dos mais pirateados da época, o que desapontou ainda mais os desenvolvedores.

Isso é meio estranho, já que poucos PCs rodavam Crysis decentemente na época, então muita gente que se submeteu a jogar o jogo de maneira pirata não conseguiu de fato rodar o jogo de maneira minimamente aceitável.

Anos depois, a Crytek desenvolveu versões para o Xbox 360 e PlayStation 3. Porém, obviamente, jogar nos consoles não seria a mesma coisa que jogar no PC. Não estou falando do fato de que jogar no console implica em jogar apenas com controle, mas sim porque obviamente os consoles da época não rodariam o jogo da mesma maneira que ele rodaria no PC.

Assim, toda a parte técnica do jogo no geral teve que ser adaptada para a realidade dos consoles, além de que alguns outros conteúdos, como o modo multiplayer, tiveram de ser cortados das versões dos consoles.

Mesmo com tudo isso, o jogo gerou duas continuações, que não obtiveram o mesmo prestígio que o primeiro jogo, e inclusive vieram com partes técnicas inferiores ao jogo original, principalmente comparando as versões de consoles do 1° com os demais, o que chega a ser curioso.

É inegável que esse jogo tem uma importância pra história dos games. Mesmo com um enredo fraco (já que o objetivo era produzir uma parte técnica de ponta, e não um roteiro emocionante), o jogo conseguiu cativar milhões de jogadores de FPS, e é bacana que, com esse remaster, a franquia consiga atrair a atenção de mais pessoas que não puderam jogá-los na época, mas que podem agora.

Inclusive, um quarto jogo foi anunciado há algum tempo pela Crytek, mas sem data de lançamento. Muito bacana.

Never played the original release. stunning visually and the gameplay is pretty decent for its time but the story itself is kind of generic and a bit of a miss. It's getting its rating lowered purely because of the alien cave and flying sequences, a dishonorable mention to poor game design goes to the final boss but that wasn't as bad as the first two mentioned

The story is what kept me hooked, gameplay is fun but it was frustrating to use the stealth mode because anytime you fired a shot the whole base would be alerted like it just felt like the game could not decide what it wanted to be. The second half though it sets the tone and reveals that yup this is an action shooter and not a stealth one. (Played on ps5)

I tried to play crysis few years ago, played for an hour and shelved it for another day and that day was today!

Pros
+ Good gunplay, lots of guns to experience and have fun with.
+ Variety is very strong. Not all mechanics are totally polished but they all work good enough to give some fun time.
+ Graphics are really good, I mean original one is already looking ver solid but I like what they've done. Techinal side is not the greatest but acceptable.

Cons
- Sandbox Design is dumb, even world is big sometimes game forces you to follow the path even you can easily skip all the walking part.
- Stealth seems pretty useless in normal. Even you try to go silent enemies spot you from behind a wall and you have to start killing.
- Bugs are annoying. Especially the bug that causes final boss to slip away from the ship and makes it unkillable was REALLY ANNOYING.

Summary:
Crysis is a brainless shooter that wants to be more. It fails in some parts but it is solid 6 hours long experience. If you are looking for a FPS game with less elements to think about, play it. If you want to think while you shoot not the best choice tbh.

really drops the ball after the general fight
the last boss fight was pretty bs

A lot, and I mean a loooooot of jank. I have visited this series before (Crysis 3) and quite enjoyed it, expected something similar here and could not get into it at all. Gameplay is pretty bad sadly compared to 3, the mechanics are not utilised very well at all and the story is kinda just whatever.

The opening was pretty intriguing but falls flat with dull characters sadly. Wanted to like this one but I might as well replay Crysis 3 instead.

Pretty boring. Didn't really need a remaster, because it just highlights the problems of the original. Bored after 2-3 trophies. I may pick it up later, but slim chances.

Man the spaceship mission is so bad….

I struggle to see how this was considered one of the greatest shooters. For it's time, I can see it being a decent FPS, but of all time?

Everyone asks "can it run Crysis" but nobody asks "should you run Crysis" because the answer is no you shouldn't

Far Cry was so bad, I am cautiously approaching this one-

Ah, I owe you an apology. I wasn't familiar with your game.

Nomad does small talk with his team, drinks some lean, and there he go. It's time to attack people of color. Editor's note: they are at war there is no personal motivation behind Nomad's actions. Anyways his crew gets their shit rocked throughout the game but luckily he pulls through with the power of friendship patriotism. Suspiciously only the US is trying to save the world of an alien invasion but maybe other countries are just shy 😳

Similar to Bioshock, you mow down waves of enemies while switching between your abilities. The environment looks better than Far Cry, first game that approached the ceiling of realistic graphics for sure! Kick back and enjoy... because also ultra realistic is that everyone and everything you grab just dies. Look what these hands do m8. Even the final boss tossed me around like a crepe and I lived to tell the tale. Spectacle of a final fight btw holy grandiose.

Something I often read about Crysis is that this game is merely graphic eye-candy, which impressed in 2007 but lacks gameplay depth. However, this does a disservice to the game because Crysis is much more than a simple first-person shooter. And Crysis knows (most of the time) exactly what it is.
Unlike in Call of Duty, you don't follow linear paths here. Unlike in "modern" Far Cry games, Crysis doesn't use its open world to guide you from quest marker to quest marker. Instead, Crysis offers players open areas where the goal is fixed, but how you achieve it is entirely up to you. You can sneak through the jungle, swim or dive in the sea, or you can engage in open combat. The game allows you to decide how you want to play, and there's no "one right way". With this approach, Crysis created a gameplay structure that wouldn't be revisited with the same level of quality until a decade later in The Legend of Zelda: Breath of the Wild.
This gameplay style isn't just enabled by the game world. The Nanosuit is brilliantly implemented and gives players the choice to rely on stealth functions or switch to armor mode to engage in open combat. In terms of gameplay, you can see some parallels to Crytek's earlier work, Far Cry. Crysis builds upon the gameplay strengths of its predecessor and expands them in the way already mentioned. Both games were groundbreaking in terms of technology and share some visual similarities.
However, Crysis has something that Far Cry lacked: Art direction. It shows that Crysis knows exactly what it is. In 2007, it wasn't just graphically impressive; it also consolidated all the visual elements into a highly focused visual style that organically blends all the then-new graphical effects.
For these reasons, Crysis is more than just graphic eye-candy. The game set benchmarks in technology, art direction, and player freedom in 2007 that remain largely unmatched today.
However, this game is not perfect. Thus, I have to address the part of the game that is most frequently criticized: the final third of the game. I mentioned earlier that Crysis MOSTLY knows what it is. Unfortunately, the missions in the last third of the game do not build upon the established gameplay strengths. The very linear sections in the final third strip away the freedoms that made the game great in the first place. While Crysis's gunplay isn't bad by any means, it's not the game's standout feature that sets it apart from other games in the genre. As a result, the last third of the game is, visually stunning as it is, gameplay-wise, nothing special.

But all of this criticism doesn't change the fact that Crysis was a genre-defining game, providing players with a remarkable degree of freedom within its missions even by today's standards. Only the final third of the game keeps this masterful game from being an absolute masterpiece.

The missions in the first and second third of the game are good, that's the most fun I had since you can approach environments, enemies and challenges in many different ways creatively and with stealth, felt very refreshing from other shooters.

Final third though, I just don't know what happened. Felt like it turned into another game, became entirely linear and took a nosedive in quality.

The zero gravity section is absolutely terrible, looks amazing, but gameplay-wise felt very off and fighting enemies was very frustrating. And that final boss... just that whole segment from when you first get into the mountain and stop fighting humans to fight flying squids till the very end, ended up making me hate the game by the time I was done.

It would've been a solid 4.5/5.0 game easily if they just had removed the aliens part. Seriously.

Crysis is a Video game with gameplay, Voice acting and even with a soundtrack

When a RTX4090 drops below 40fps in a game that came out in 2007, you know it must be crysis 1. But in this case this is not a good thing. The remaster is lackluster, full of bugs and more of a sidegrade than an upgrade compared to the original game on pc. Nevertheless I chose to play this remastered Version over the original as the 21:9 support is better in the remaster. The game itself is fine for modern standards. The middle part of the game is by far the best part, where you can outplay your enemies how you seem fit. That gets lost towards the end of the game. There is a suprisingly low amount of weapons in this game, I always assumed that there would be like 20 weapons you can use to play how you like it but there are like 7 main weapons and some are too similar to each other. There is only one type of pistol on the whole island that everyone is using and its not that great. I do not know what is up with the accuracy of the weapons in this game, but if you attach a laserpointer to your weapon and aim for the head of a guard that is not that far away from you, it is not guaranteed to hit where the laserpointer was on the target. That means you can miss the enemy several times even though you are right on target. That feels terrible and in combination with the removed ability to quicksave and load, it can ruin your stealthy approach rather quickly. The boss fight at the end is quite terrible as well and made my mouse cursor appear over the game as soon as the fight began. All in all, the game has some cool levels in the middle and is overall enjoyable, as long as your are willing to deal with constant performance issues, bugs in various forms and progression loss as the checkpoint system is not nearly as useful as the quicksave system was in the original.

(Disclaimer: Played this via PS5 with backwards compatibility, so I don’t have much to complain about performance on consoles)

Despite not having smooth gunplay, a few missions dragging on, and the final boss is terrible. I still had a pretty good time with Crysis 1 despite its rough edges due to the free flow structure which combined with these nanosuit abilities carries holds the combat together to be fun as hell despite not controlling smoothly even when I’m fighting against the aliens which I know is a hot take.

It's also no secret that this game is a technical marvel to look at, but I like that it isn’t just all about the graphics. It also showcases the crazy physics that makes stuff like throwing objects or enemies much more satisfying or chaotic. Overall, I’m happy to have checked out this game years later after hearing so much about it and I mostly don’t regret my time with it.

Really just a tech demo.

It's pretty, of course, but it's a boring shooting gallery with not much else to speak of in terms of gameplay. You're better off skipping straight to the sequels.

Suit modları ile gizli ve normal aksiyonda çeşitlilik yaratıyor.Türkçe seslendirme ve altyazılar ile seslendirme kalitesi film havası katmış.Bilim kurguyu işlediği kısımlar biraz sıksa da sonu güzel bitiyor. Ek : Başarımları %100 tamamladım ve oyun süreme 10 saat daha eklemiş oldu.

The flashes of brilliance towards the end don’t make up for the vapidity of its beginning hours and how janky this “remaster” is.

Pretty decent, the only downside I could think of was the story. To be honest it was very hard to care for the characters but what was pretty fun was the gameplay. It’s just a fun sandbox.


feels incredibly dated, especially for a game that came out in a post Half-Life 2 world.

good remaster, fried my pc like the original, recommend