I honestly really want to enjoy this game, but the thurst mechanic sets things back. I love a majority of Level-5 games, and I've enjoyed seeing others play Dark Cloud, but the thurst puts me, personally, on edge the entire time.
I'm going to search around to see if there's any way to, at least, decrease the stat progression.
I'm going to search around to see if there's any way to, at least, decrease the stat progression.
I'm rating the game 2.5/5 but I don't hate it.
Dark Cloud is a charming gaming that strikes a niche I really enjoy. It's one part dungeon crawling and one part town sim with puzzle elements. It is fun to develop weapons, fulfill requests for villagers, and roam the dungeons. The problem is that is all the of the gameplay, that loop over and over again. I finished the 5th dungeon/town in about 30 hours and I knew there was at minimum 10 more hours of this game. I really did enjoy it but by the end of the first dungeon you've experienced everything Dark Cloud has to offer.
I hope to return one day and finish it.
Dark Cloud is a charming gaming that strikes a niche I really enjoy. It's one part dungeon crawling and one part town sim with puzzle elements. It is fun to develop weapons, fulfill requests for villagers, and roam the dungeons. The problem is that is all the of the gameplay, that loop over and over again. I finished the 5th dungeon/town in about 30 hours and I knew there was at minimum 10 more hours of this game. I really did enjoy it but by the end of the first dungeon you've experienced everything Dark Cloud has to offer.
I hope to return one day and finish it.
Kinda fun at the start but the dungeon crawling gets too repetitive/boring, can't bring myself to finish the second dungeon everytime rip. i feel like if they cut the number of floors in half the game would be much better. soul blazer was a much better iteration of this idea just because it had hand-crafted dungeons, even though the city building aspect is much better here. but you don't get to that when the dungeon crawling is what it is...
Juego de mi infancia, re-jugué mil veces la demo de ps2 que tenia hasta que aprendí a piratear la ps2, y pude jugarlo completo.
Una experiencia que ojala otros muchos juegos me puedan dar porque en serio que este juego es muy simple, pero a la vez tan rico en historia, personajes, enemigos, jugabilidad, música, y puedo seguir así... aunque quizás me esta poseyendo la nostalgia pero para mi es un 10.
Una experiencia que ojala otros muchos juegos me puedan dar porque en serio que este juego es muy simple, pero a la vez tan rico en historia, personajes, enemigos, jugabilidad, música, y puedo seguir así... aunque quizás me esta poseyendo la nostalgia pero para mi es un 10.
I really loved this game (and its sequel moreso) in the PS2 days. I replayed it fairly recently though, and really don't think that it has held up all that well.
Basically it's half town building sim/half dungeon crawl, with some light RPG elements. Act Raiser is the only other game that I've played that has taken these completely disparate genres and put them together.
It's super interesting and this game does have some good ideas. Finding new town components in the dungeons and subsequently placing them in town always yields a gratifying feeling.
However, for every interesting or fun idea, there exists another to detract from the experience. Breakable weapons don't add challenge to the game, it simply makes it unfun, as you constantly have to stop playing the game to fiddle with inventory minutiae. This is also the only game that I've played that has a 'thirst' meter, and probably for good reason. There's nothing fun, or even fair, about getting thirsty in a dungeon that doesn't even have a water pool (the dungeons are randomly generated, so this happens somewhat often). It just feels like playing an RPG where your character is poisoned from beginning to end.
Overall, there's enough here to make me reallllllly want a Dark Cloud 3, which we will unfortunately never see.
Basically it's half town building sim/half dungeon crawl, with some light RPG elements. Act Raiser is the only other game that I've played that has taken these completely disparate genres and put them together.
It's super interesting and this game does have some good ideas. Finding new town components in the dungeons and subsequently placing them in town always yields a gratifying feeling.
However, for every interesting or fun idea, there exists another to detract from the experience. Breakable weapons don't add challenge to the game, it simply makes it unfun, as you constantly have to stop playing the game to fiddle with inventory minutiae. This is also the only game that I've played that has a 'thirst' meter, and probably for good reason. There's nothing fun, or even fair, about getting thirsty in a dungeon that doesn't even have a water pool (the dungeons are randomly generated, so this happens somewhat often). It just feels like playing an RPG where your character is poisoned from beginning to end.
Overall, there's enough here to make me reallllllly want a Dark Cloud 3, which we will unfortunately never see.
It's definitely a good game but it has major flaws, it's incredibly clunky and the dungeon crawling kinda feels like it stunts progress, making the game harder and longer than it should be. The weapons and thirst mechanic can be added to that too, honestly.
Really wish this game got a remastered version with less booboo tier controls but that'll prolly not happen. I'll definitely pick this game up again at some point tho it's just some mechanics that annoy me a bit.
Really wish this game got a remastered version with less booboo tier controls but that'll prolly not happen. I'll definitely pick this game up again at some point tho it's just some mechanics that annoy me a bit.
Dark Cloud was notable for its blend of action-rpg, dungeon crawling, and light city-building. Far from merely jumbling those elements together, this game elegantly weaves parts of each that interact with one another from mode to mode, creating this addictive loop. Apart from the RPG aspects encouraging creativity and customization, the additional characters also enable strategic depth beyond their gimmick, not only providing a different combat style but also opening up new avenues to handle resource management, enemy interactions, and general dungeon crawling. The setting, characters, and graphics are for the most part uninspired, although especially Zelda-like are the enemies, delightfully irritating to fight with individual combat details that only add to the gameplay flow.
Not all of it works, unfortunately. Each unique dungeon disappointingly feels like a slight variation on the same theme with reskinned enemies, the Limited Zones mechanic makes certain floors way more tedious than it should, and the uneven boss bottles are either too easy or too frustrating. Even so, Dark Cloud remains an overall effective and sprawling work. It's impressive how Level-5 managed to fuse several styles into such a cohesive, calculated, engrossing whole.
Not all of it works, unfortunately. Each unique dungeon disappointingly feels like a slight variation on the same theme with reskinned enemies, the Limited Zones mechanic makes certain floors way more tedious than it should, and the uneven boss bottles are either too easy or too frustrating. Even so, Dark Cloud remains an overall effective and sprawling work. It's impressive how Level-5 managed to fuse several styles into such a cohesive, calculated, engrossing whole.
US version
this game is pretty okay the dungeons parts can get boring because they are mostly palette swaps with new enemy's the whole game and the town building can be fun you get a choice between 6 characters that you can switch from at any time only in dungeons witch are toan,xiao,goro,ruby,ungaga and osmand but why bother choosing when xiao is literally the most overpowered character in the game with long range and a early 30+ damage weapon and by the end is like a literal god i give this game a 7/10
this game is pretty okay the dungeons parts can get boring because they are mostly palette swaps with new enemy's the whole game and the town building can be fun you get a choice between 6 characters that you can switch from at any time only in dungeons witch are toan,xiao,goro,ruby,ungaga and osmand but why bother choosing when xiao is literally the most overpowered character in the game with long range and a early 30+ damage weapon and by the end is like a literal god i give this game a 7/10