Reviews from

in the past


Eliwood and Lyn are the OTP.

Love this game. Haven't played most of the FE games, but of the ones I have, this is the purest experience to me.

FE7 manages to be equally offensively bad in story and in gameplay yet still have fans, which I commend it for

its painfully vanilla but it was for many the first game in the series

Join Eli's Wood, Hector Con Carne, and the cool girl as they murder things until they realize they need horses to be viable.


Where did this game get so much hate nowadays? Like man, it's still rock solid great

A barebones strategy RPG, what's not to love? Plus Lyndis is in it.

If I was Kishuna I would simply cease to exist

Favorite game in the series. Map design is top notch and the sprite work is amazing

It takes everything that was a problem with Binding Blade and carefully refines it to create an experience that is challenging, varied and ultimately a blast to play through. I loved learning about this dynamic and energetic cast of characters as well as the enticing story filled with twists and turns.

My measuring stick for the franchise, good all-around, nothing too special but also nothing bad.

If you're looking to get into FE, this is the best entrypoint into the series.

I can see why this is a big favourite among the fans now lmao. The sprite work is fantastic and despite being as old as it is, I think it has mostly aged pretty well. It'll definitely be a game I'll replay a lot more in the future.

My one biggest complaint is that supports are earned by ending units' turns next to each other, yet getting a good rank requires you to use as little as turns as possible. Not like I gave a shit about the ranking anyway but??? This is truly the game design of all time đź’Ż


One of the best Fire Emblems, but I take issue with how the game is structured. Lyn's chapters are a real drag if you already know how FE works. I prefer having one long quest rather than three separate shorter scenarios, one of which is a long tutorial and the third is barely different.

a solid game to the series! my favorite of the pre-awakening fire emblems. hoping for an echoes remake, especially if they combine it with binding blade for a two generation game. that would appeal to the people who like optimizing builds for children without... well. everything about how janky fates did children in an attempt to copy awakening. less like fates and awakening and more like genealogy, you know?

This review contains spoilers

The one with roy's dad.

it's the best one that has officially been translated

this is the only fire emblem i've played (so far) and i really didn't care for it. everything mechanically germane to FE's battles sucks and failed to interest me. Didn't care much for the plot, most of the characters didn't really grab me; best I can say is that it's at least well-paced and has some really great spritework.

So good. There's a reason this was the first one to get to the West. Lots of likeable and interesting characters, the perfect balance between giving you a challenge but not making you hate yourself. Looks and sounds great too.

The West’s introduction to Nintendo’s storied tactical JRPG franchise, Fire Emblem 7 is perhaps the best-presented Fire Emblem game, containing some of the best animation and sprite work on the GBA. It has some glaring issues, though, like a story full of painfully generic fantasy JRPG tripe that can’t help but fizzle out every time it threatens to go somewhere interesting, battles that are best played on an emulator with a fast-forward button, cutscenes that inexplicably autoplay dialogue at a dismally slow speed, and a late game full of inconsistent difficulty spikes if you're not aware of how best to min-max your party, how to get the good equipment, or which characters turn out to be useless or outclassed later on. I appreciate a challenge, but this game frequently isn’t, until it is.

I love the series’ trademark permadeath system, but I find it better in theory than I do in practice. It adds weight to your decisions, ups the challenge, and forces you to make tough calls about who you’re REALLY attached to. It also results in the game handing you a lot of useless duplicate class characters which frequently either replace ones you have or add little of value. Besides that, there are simply too many for all but a few to get any real character development. The way they’re referred to as “units” rather than “characters” is telling. Yet several plot-centric characters are capital-R Required, so upon “death,” either they become incapacitated so as not to affect the story, or you get an unceremonious game over. Now go replay the past twenty minutes because another swordsman with no personality died. See, this one has red hair, so he’s important.

I'd rather Fire Emblem take a page from western RPGs and give us a story that adapts to how we play, offering multiple endings and branching paths as consolation for our mistakes--and as a reward for our successes. Instead, FE7 opts for half measures. Choices have substantial gameplay weight, but are let down by a narrative that doesn't care about them. I understand this kind of design is a big burden on development, but I’d gladly take 10-20 chapters in a world that reacts to my choices, has characters worth caring about, and allows me to fail forward over this game’s set of 30+ linear, occasionally bland, frustrating chapters.

Of course, that’s asking a lot of a Game Boy Advance game. The gameplay, when everything falls into place and the challenge feels tuned precisely to your skills, is still sublimely satisfying. A character surviving almost-certain death with a lucky dodge or crit is as exhilarating as it is frustrating to lose an essential one to the same things. Out-maneuvering the opponent feels supremely rewarding, which makes it all the more annoying when an unannounced reinforcement punishes you for simply playing how the game had encouraged you. (Some Fire Emblem games have reinforcements that can move and attack on their first turn--at least I don’t recall this happening in this game.) Fire Emblem at its best--when it lives up to its promise--is incredibly fun. I just wish this one did so more often.

Muito bom, mas meu perfeccionismo n me deixa seguir as fases com alguém morto, logo eu reiniciava as fases até passar de forma perfeita, ficando puto no processo


Likely the first Fire Emblem game for many (myself included), Blazing Blade (or FE7) is a perfect introduction to the franchise thanks to its simple and straightforward systems. Unlike most modern FE entries, Blazing Blade has no reclassing (each character has a set class and promotion) and no skill system, meaning that you won't spend hours thinking about how to build your heroes and, instead, you'll just focus on how to best use them during battle. FE7's story is also pretty straightforward but, thanks to a fun cast, quite enjoyable. Recommended.

Buen juego, me lo pasé muy bien jugándolo, buen juego para empezar a jugar a la saga.