Reviews from

in the past


This was perfect from start to finish. Atreus and Kratos both had meaningful stories that concluded very nicely. The plot twist was an amazing surprise and the ending to the game was everything I wanted and more. I would recommend this game to anybody.

Muito pica, mas Elden ring foi mais foda!

Kratos crying made me cry 10 times harder


I enjoyed the game but damn does it fail to fix/add to gameplay in key areas I disliked a lot. Combat tied to “loot level” is still bad there’s so many stats and the only one that matters is still the number in the top left menu. Combos feel a little better but no dedicated jump tanks the skill ceiling significantly - late game bosses have issues with hyper armour much like the valkyries in 2018 though not as bad here (no single boss is as hard as the valk queen in 2018 - which is a good thing). Unlike 2018 which deftly ties itself to the previous entries in the Greek pantheon of games Ragnarok chooses to ignore that almost entirely in any meaningful connection to the main plot - No Athena, No Zeus it’s all referential. Who Kratos was as a Greek god of war is called upon on several times and it’s never met by the game. It feels as though the game struggled to balance his character in this transition to a more full character world. Note I say character world because each area still feels as empty as 2018. This worked for 2018 because Kratos is actively trying to hide but here we are seeking new lands and help etc. yet the collection of allies amounts to less than 10. Massive improvements come in enemy variety and depth in side content which I generally preferred to the main path. The enemy variety is very welcome from 2018s Troll repertoire, and even main bosses knock out everything from 2018 significantly improving on what failed especially Helheim. Worth playing if you’re a fan of 2018 but go in with low expectations for it following up 2018 in the story department.

Oyun gayet mükemmel ve bu yılın oyunu olmalı hadi koçum

A perfect conclusion to the small, quiet story started in the last entry, and a wonderful conclusion to the series as a whole. I don't want more of this, because there's nowhere else to go, nothing else to do that wouldn't just be retreading that same ground.

Ragnarok is very much a case of "if it ain't broke, don't fix it", as it adds very little to the formulas of the previous entry, for good reason. The last game was so tight, so well done, there was nothing that needed improvement or changing. Instead, Ragnarok introduces a few new, small elements that allow for some new puzzles without messing with perfection.

Ragnarok returns to all the same locations as the first game, but without reusing maps or areas. The maps have changed, drastically, due to the events of the first game. Most of this happens in the first chunk, and it's a good setup for the story that follows, which is about facing the consequences of your actions as it grapples with free will vs. prophecy.

The narrative continues to be very mature, and was very affecting ,not just for a game, but for a narrative in any medium. Characters continue to grow, and it is great to see games continue to use actors to actually act. As in the first game, many of the largest genuine emotional beats are entirely silent, a look from a character, a physical touch or movement. The actors say so much with so little, and it's still somewhat jarring to me to see actors acting in a video game.

As far as the gameplay, it's still crunchy and delicious. It feels so good to throw that ax, to call it back, to kick a dude off a cliff, and I absolutely loved the flexibility in accessability options this time around. The ability to change the difficulty on the fly meant that I could still experience everything the game had to offer, despite not being particularly great at games (after 35 years you'd think I'd be better at this).

The post-game this time around is less of a POST game and more of an epilogue. The events that take place are very much part of the story, and they are constructed in such a way that they lead you back through the world, meeting up with people one last time, seeing how the events of the game wrap up. It is, in many ways, like the endings of old SNES era RPGs, where you have to walk back through the world, all the way home.

It's really just all lovely, and I'm sad it's over, and I'm glad we left these characters before they were out of things to say, and while I don't want more from these characters, I am excited to see what this team does next.


EDIT/UPDATE: I didn't realize how much the post game was actually the real game, that that first set of credits were just there to mark the end of the big story, not the end of the actual story. And that actual ending was devastating. Not everything is wrapped up, but it's not left for a sequel we will (hopefully) never get, it's not wrapped up in the way that real life doesn't wrap everything up. Sometimes people are hurt and angry and there's nothing you can do about it. I think this is the best AAA game I have ever played in my 35 years of playing video games.

What an absolute masterpiece this game was.

Fantastic end to this story. Great gameplay and Kratos is a legend!

Amazing sequel. Combat is improved. Story is much bigger then the first game. Als longer clocking at over 50 hours completing the game and doing most of the sidequests

After playing this, I continue to struggle to enjoy the new duology as much as most seem to. The writing and pacing just cause so many issues for me that it makes it hard for me to push through it.

Finished the story on No Mercy. Honestly feel like I would have enjoyed it a lot more on a lower difficulty but ah well. The combat system never really clicked for me.

On the story side I feel like the new god of war games lose a lot by trying to present the characters as real people instead of the over-the-top caricatures they were in the old games, because real people need a lot more characterization to feel compelling than, say, what the Aesir gods get in this game. I felt like I knew I was supposed to hate Odin but was never really given proper time and motive to do so until the very end of the story.

Basically I'm skeptical of the whole concept of these games, and I really hope they make a new thing instead next time.

Also Capcom should port God Hand to PC and modern consoles and then also make a sequel to God Hand.

My horny ass could NOT have mimir bouncing on my cheeks all day

This review contains spoilers

It's great, obviously. The storytelling, world design, animation work, performances, fucking brilliant, all of it. Absolutely love what they did with Thor, amazed that they managed to get the comic relief dwarf boys to be some of the most compelling characters in the whole game, and Odin is a treat to watch; he's like a scooby doo villain, he's great.

There's chunks in here I don't like: I think Atreus's solo sections are boring as shit. They're not Mary Jane in Spider-Man levels of sleep inducing, but I bought the game to play the dude with the cool axe and blades, not the guy with a bow that never feels remotely powerful. I get why they're here but I'd be lying if I didn't groan every single time one showed up.

There's bits of writing (mainly in the middle) that are so contrived it's laughable. The original had the same problem with Atreus randomly becoming evil for about 10 minutes just to further the plot; here he's making the dumbest fucking decisions known to man just to further the plot. There's teenage rebellion and then there's using teenage rebellion as an excuse to write a character with no logic.

I also don't like the spear. It's shit.

Very much enjoyed my time with this video game. Will maybe even say it was worth £70. Maybe.


now i want a thor video game

This review contains spoilers

I have adored most of my time with this game for sure. I think the story has some issues that didn’t quite sit right with me, especially regarding the ending but overall, this is a one of a kind, blockbuster type of game that everyone should experience. The previous game and this one especially have a habit of constantly giving a really cinematic, large scale, professional feel which i can’t quite describe properly.
it’s truly unique in how epic and well done it can feel for a video game that even if something feels slightly off, it sticks out like a sore thumb and thankfully, there isn’t a lot of that at all in this game.
It kind of feels like what the MCU should be (weird comparison coming) Just this big epic blockbuster with great action, music and a great band of characters going on an amazing adventure but also kinda feels PG in a weird way? Like the game is actually funny but it’s also really really emotional and heartwarming and it doesn’t break the tone, it’s just perfectly balanced man, so well done. The cutscenes in general just feel like scenes from a film, the first few hours of the game especially i was so impressed by the artistry of this game, the one take camera continues to work beautifully, in slower dialogue scenes as well as in intense action scenes which are fucking beautiful to watch btw, the animation and just the choreography of the action is so well done, you can feel the weight in kratos’ attacks with a perfect use of audio and shifting the camera in closer or further away to just nail that feeling of power, just the storyboarding of these sequences is so impressive and memorable, these elements are unlike anything else in the industry right now, there is clearly some very talented people working at santa monica and they set a new bar.
Combat for one, feels so much better. they somehow made the weapons even more satisfying and fun to use, the finisher animations add a nice gory flavour to the combat and the small tweaks to traversal and the parrying mechanics make combat so much more satisfying. The parrying system is so much better now, much more comparable to parrying in sekiro and you can combine attacks more to build stun damage. The changes seem small at first but the feel of combat is just so much smoother.
this is also helped by the MASSIVE amount of enemy variety in this game, i was seriously finding new enemy types, 35 hours into the game and they can all have distinct moves and ways of dealing damage, the asgardian warriors being my personal favourites to fight, who can utilise bifrost energy to drain ur health away. Along with this comes a much larger amount of unique bosses, including mini bosses and big story fights and some of these fights are seriously fucking cool, not just because of the story significance but also the mechanics of the fights, they really took the model of what made the valkyrie queen boss fight in 2018 so good and applied that philosophy to every boss, just so good man. It seriously makes the last games combat look like child’s play.
The only complaint i have is that we are not given 4 weapons, you get 3 and you have one place left on the D pad for one more and i was so convinced we would be able to get thor’s hammer or some shit because why tf wouldn’t you do that??????? Feels like a missed opportunity definitely, it’s not like you even have to be worthy to pick up the hammer like in marvel, it’s literally just heavy, why wouldn’t you do this man???? I’m guessing time and resources and it sucks cuz this gonna lead to the fucking spear getting so much hate because it’s the only new weapon even tho it’s fucking awesome, i really like it btw, it’s a lot of fun to use. But again it’s weird that we have gone through this entire saga and haven’t been able to wield a single one of the norse mythology weapons. Feels like a massive wasted opportunity.
And this combat is also made even more enjoyable with the fucking score of this game. This will honestly be such an underrated part of this game but the score by Bear mcreary ( awesome name btw ) is genuinely brilliant and makes the game just feel that much more cinematic and emotional, seriously take the music away from half of the scenes in this game and it’s just not the same. It’s so so good. Movie level good.
Now onto the writing and the story. I do like it, most of it and maybe i’m looking at the game the wrong way because of marketing or miscommunication but personally my main problem first of all is the ending. This game is supposed to be the last in the saga, Ragnarok, the end of it all. But personally i wasn’t too satisfied with how it ended, so many loose threads, so many stories still left unfinished, the finale feels slightly rushed. After you kill heimdall i feel like everything after just happens a little too quickly, throughout the whole of the final battle i kept thinking, no way this is it, the music was all sad throughout and i was convinced odin had some master plan but it never really happened, Kratos just kinda walks into asgard and kills everyone no problem lol. The whole plot with the mask and infinite knowledge feels a little wasted, i was convinced time travel would have a big role in this game but no lol. I feel like this was a result of this game being basically two games mushed into 1, as this norse saga was supposed to be a trilogy originally and that hurts the pacing at times, it’s either going too fast or it grinds to a halt and i think that is the main problem with the story, it’s pacing. Some of the atreus sections can go on for a long, long time and the game picks ups immediately after these are over and i think the ending is just tooo fast for the amount of brilliantly executed build up that takes place in both games. I think the first game has a much tighter and better executed story which i think is a result of the change of game director, which is in my opinion, super dumb. I know cory said that it took everything out of him to direct the first game but i wish that he did stay on, because it’s feels clear that the story would have benefitted from it. Cory is a much better story director than eric, but eric is a better gameplay, combat design director. So we get a masterful combat system in this game but the story is slightly sacrificed.
These were my main issues with game so it’s all uphill from here. Other than than the bits i’ve mentioned, there is some great writing in this story, some great character moments and twists that i did not see coming, kratos and atreus are the heart and soul of this game, they keep the game together even when it gets messy and seriously both of their character arcs are perfect and the acting and mocap done for them is fucking excellent. Kratos’s role in the story and how he changes throughout is actually just brilliant. He’s come so far from who he once was and it feels so earned and real, its moving stuff. He is a fantastic character. Mimir is back and he’s great ofc, he gets a little more to do and you can tell how close the main trio are when they are all together, he’s like a brother to kratos and an uncle to atreus, love their dynamics.
Freya is back and she has a great character arc. The villains are great, Thor is brutal and depressed and so much more than just his hammer, it’s honestly kinda sad with the parallels you can get between him and kratos. They are very comparable characters but thor deals with his struggles very differently. Odin is the real villain of the story The guy is evil asf, would have liked to see him be a little more evil, we are told more about him than we are shown which may be purposely done to portray what odin is trying to convince atreus with throughout, would have liked more of him and atreus together and i assume that if this was a 3 part story, we would have got more of that but alas. I do enjoy how they handled tyr and the twists they took with him but at the same time, it’s kinda fucking weird that through this entire sagas main story we didn’t actually meet him, like, there was so much buildup for him in 2018 and the game does that a lot. minimises things that have been built up for ages. Jormungander as well for example, barely plays any part and his big time travel moment is like not even in a cutscene. it happens during gameplay while ur doing something else, again kinda weird to build that up for so long and barely even see it.
The more i think about things like this, the more i’m frustrated at this game, because it’s definitely an amazing game but for everything that’s been built up to the last 4 years, it’s kinda disappointing? sort of, maybe my expectations were way too high, it’s still awesome and i loved it but it’s so close to being even more than it is that it feels dissatisfying, it’s amazing but it’s so close to being a masterclass that it makes the game suffer for not quite being there. Very difficult to explain. like imagine if you were in a race and you come first but you also just miss out on breaking a record, you would feel pissed at how close you were even tho you did great. That’s how i feel about this game. It’s great but it suffers from being so close to breaking records that it’s annoying.
Onto more positive notes tho, the final line before the credits roll is so so good on retrospect. It’s like reading the last few lines in a great book.
Mimir: “A hole.”
Kratos: “What?”
Mimir: “Gets bigger the more you take away.”
….fade to black
Like omfg, what a callback, poetry man, ik they had that line planned for a while.

Also i really like a lot of the side content in this game, most of the regions have large notable side missions that are completely unique and feel just like the main story missions with unique bosses, interesting storylines and spectacle. In alfheim there’s freeing the hafgufas, which are beautiful, in svartelheim there’s freeing the giant creature in the lake, which becomes its own level, in vanaheim there’s a couple, but one gives you access to a whole new huge area which was unexpected. There’s also the new berserker boss fights spread throughout the realms, which are the replacement for the valkyrie bosses from 2018 and some of them are fucking haaaaarrrrdddd but usually in a fair way, it’s extremely satisfying to knock ‘em down. Very fun fights. Then there’s the 2 challenge realms, musphelheim and niflheim which are fun distractions that i haven’t delved into too much yet

It's hard for me to put in words what this game has made me feel, I'll do my best tho.

Let's start with the basics, God of War Ragnarök gameplay-wise is pretty similar to it's 2018 predecessor. The game adds some little twists and improvements here and there to add more strategic variety to the combat system. I've seen myself experimenting more with different ways to approach combat (both in an offensive and defensive way) depending on my skillset and the enemies I'm facing.

The game looks visually astonishing. Every location feels vast, unique, colorful and filled with tons of little details. It's a pleasure and a joy to just wander around all those places admiring it's beauty just for the sake of it.

The music and sound design are wonderful and have a critical role in both immersion and story telling. It fits perfectly the tone of the game and some of the themes and motives played during the game are hardly forgettable.

Performance-wise God of War Ragnarök runs just as smooth as you can expect from a PS5. I've experienced no bugs, FPS drops, data loss or any major performance issues during my long playthrough.

Now, I want to touch on the most important part of this game, which to me is it's character development, the relations between those characters and it's dialogues. Every character in this game is filled with charm and personality. They way they look, behave and interact with each other is so meticulously studied that they feel truly alive. Even secondary characters got this treatment and are also interesting and intriguing in a way. The development and growth they experience throught the game is also impressive and not something we see very often in AAA games from major companies.
I felt like the main story of this game runs on the background as silent force that drives the plot and it's protagonists forward.

Some of the themes of this game are the challenges of parenting, facing your fears, letting go and ultimately fighting destiny by seeking your own path. These mature concepts and conflicts are thrown constantly at the player despite him not having a real impact on how the story and the game unfolds.

To sum up, God of War Ragnarök is undoubtly my game of the year. I honestly do not think it is a masterpiece (which I consider the previous God of War to be) but it is definitely one of the best games I've played in recent years and one you can't miss if you own a PS5. God of War is an epic adventure that will keep you playing on the edge of your seat from start to end. It's a game worth playing and a story worth living, so I highly recomend you to give it a try and experience it by yourself.





Fantastic game and story besides didn't answer the most of questions, the lack of new jaw-breaking things compared to 2018 release makes me question if they should hold this game longer to put more new ideias here, in resume everything good with the 2018 goty is here so isn't a surprise that the sequel follows the same winner recipe.

I love this game. The gameplay is amazing. The love combat in the game. It has a good soundtrack from Bear McCreary. Boss fights are amazing in this game. They add a new type of enemy. The voice acting from Christopher Judge and Sunny Suljic is amazing. The story is awesome. At some moments in the story, I cry. The villain was good.

Solid ass sequel, great all the way through but didn’t blow me away

An improvement on the 2018 game in every single conceivable way, even making me reconsider how much I like the previous game. One of the best sequels ever made


48 hours across 3 weeks, simply the GotY

Great Gameplay, Fantastic Story, and incredible graphics. My first experience with the PS5 was an unforgettable one!

The gameplay exceeds the 2018 reboot and the story is just as up to far. One of the best, if not the best sequels ever made.

What a sequel should be. Masterful character work, and some great boss fights. Improvements on the first game in terms of gameplay and enemies, but I play games for the stories and man... elite. I finished the game on a binge which was so cinematic. Christopher Judge as Kratos is a defining role in fiction. The entire Norse Pantheon of characters that come into play here are rich and deep characters. Atreus is fun and a welcome addition to gameplay. I love it.

Something about these games that still bugs me, which is so nitpicky but I can't get over it, is that bro can't jump. I may be able to fight Odin himself, but Valhalla forbid I need to hurdle over a stone to explore a little bit.