Reviews from

in the past


I like this game. It has some original levels and it has Zero. I had a fun time through the levels. I enjoyed X's mission and Zero's missions enough to do Xtreme mode. Its a shame that Zero's most fun techniques are behind X's bosses. X's weapons from X2 really suck while the rest are pretty good. I like the shop system and the parts. Its a good game that I surprisingly enjoyed a lot. I really liked switching between X and Zero in Xtreme mode and in the castle levels. I thought both Berkana's and Gereth's levels were annoying, but it was right after that terrible tank boss so I probably was more annoyed at them then I would be otherwise. I like this game overall.

crazy that this is better than almost every other X game barring 1 and 4

أفضل بكثير مما توقعت
القصة للان مسخرة لكن التطور في القيمبلاي من الجزء الاول مبهر

It would be better if it didn't sabotage itself by keeping its best feature on the new game+. And if it didn't have so many stupid instant death obstacles. And if the hitboxes were better. And if you didn't have to share the power ups between characters.
Basically it'd be way better if capcom wasn't stupid thankfully nowadays you can download patches to fix most of those problems


This was actually my first experience with Megaman X. It was a good experience.

É quase a mesma coisa q o anterior, mas agora temos o Zero como jogável, por isso, 7!

While the levels are unique, compared to the first Xtreme game, they're both visually and mechanically more messy. Still, a very enjoyable novelty.

Xtreme mode should have been the game itself instead of first making us do 2 separate campaigns. Also the controls are pretty janky overall... Pretty good for gameboy color I guess but not good when compared to other X games. This is completely skippable.

I honestly might bump this one up a bit more cause I remember thinking it's actually quite alright and then not remembering most of the experience. Somehow they made a better playing Zero for this than X3.

It's really amazing how great the Game Boy Mega Man games are, and then how bad the Xtreme games are. I'm not sure why, exactly, but Classic Mega Man maps much better to a handheld than X does.

After completing Xtreme 1, I of course immediately fired up its sequel, as it was basically the last traditional-style Mega Man game I hadn’t yet beaten that I had any interest in playing. Now, this being a proper GBC-exclusive game, not a black cart game like its predecessor, I expected something at the very least a bit flashier, if not ultimately more of the same. While perhaps not quite what I expected, I certainly got something ambitious, that’s for sure ^^;. It took me about 6 hours to get the best ending with pretty gratuitous save state use, playing the English version on an emulator with an Xbone pad.

The story is once again more or less an excuse to remake a bunch of levels from X 1, 2, and 3, but with a bit more effort put into it this time. X, Zero, and confusingly enough, some crew from the later X games as well go to a mysterious island to learn who has been stealing reploids souls, and they end up having to do battle against the island’s strange inhabitants. It does its job just fine to set up the story as well as give the game excuses to have a lot more original levels and bosses that aren’t from any of the adapted games.

For anyone who played the first Xtreme, the setup of this game will likely be very familiar. You once again have 3 routes, with the first two each having half of the bosses, and the 3rd one (unlocked after beating the first two) has all 8 of them as well as the real final boss to fight. However, instead of just differently named difficulties like the last game, now it’s X mode and Zero mode, and then Xtreme mode where you can swap between them whenever a lot like Mega Man X3 does. However, this game is just as much a victim of its own ambition as it is just poorly designed.

The adapted levels are ones left over and not yet adapted in Xtreme 1, and its pretty clear that all the best ones had already been taken. As far as both the bosses and the stages go, they feel far more poorly adapted than the previous game’s (including one of the worst bike stages in the franchise), especially ones Zero has to fight who were never intended to be fought with him. What takes the cake though are the original levels and bosses. This is up there with the other worst MM games in just thinking “good Mega Man levels are hard” and running from there. They are unfair, difficult, and grueling trials of memory and attrition, and the true final boss is easily one of the worst bosses in the whole franchise.

As far as the presentation goes, this is once again really flexing just what the GBC was capable of. The animations especially look really impressive in just how many frames they get for the player characters. The music is also once again not really anything to write home about, as while its doing its best to adapt the tracks from the games its adapting, the GBC sound chip can only do so much. They’re noble attempts, but I’d stick with the original versions myself.

Verdict: Not Recommended. This is easily one of the worst traditional Mega Man games ever made. While it isn’t the absolute bottom of the pile of the ones I’ve played, it’s very very close at either #2 or #3. Even if you’re a big Mega Man fan, this is a game where it’s pretty darn hard to get much fun out of it, and you’re likely better off avoiding it entirely.

Dunno how to feel about this one. It's such a weird game having a mixture of X1-X3 but then having zero play as if he is between X3, X4 and Xtreme 1(half his weapons are the awful selection screen ones). It even has callbacks to the original Xtreme which is nice.

May have just been spoiled by the other X games but I can't see this as anything but just ok.

I swear, I really wanna like this game, and for the most part it is pretty damn fun, but for every change for the better compared to Xtreme 1, they add a questionable design choice. It's impressive however how much they were able to adapt from X4 into a gameboy game of all things, and the original levels are a definitive plus.

Two campaigns and just a blatant improvement over the first Xtreme. More unique characters and better graphics. This game is what I would consider peak GBC action. If you love Mega Man than check it out or if you love the GBC. But why would you love the GBC?

lowkey one of the best X games, and also my very first mega man game

É bem melhor que o Xtreme 1 mais tem Megaman portáteis melhores, ainda sim é bom

Only real tedious part of this game is the pre final bosses Izzas & Swolio, probably one of the worst designed bossfights in megamam history. Otherwise a total improvement over the previous Xtreme game which already was quite good in my opinion.

ok this game is very good and the gbc renditions of the x2 soundtrack are amazing

why do you have to play it as zero to play every maverick stage

This game is interesting. It’s better than the 1st one. Gameplay wise there’s more to wrok with, and There’s an interesting story, and zero is playable. It’s definitely worth checking out once in your life and not worth really checking it out again.

An improvement over the first Xtreme game, but still really held back by the system it was on

i still havent actually played through the x series because of this game

This is a double review for Xtreme 1 and 2. Main reason, Xt1 isn’t much of anything, it’s basically an 8bit mix of Megaman X1 and 2, and as the gameplay is the same across both of these, it’s easier to just merge them.

Both games involve travelling through stages from the console games, but in 2 There is a fair bit of originality. X controls okay but he’s pretty floaty, making it easy to lose control during tight platforming sections. In 2 you can play as Zero, who sucks compared to his PS1 outings, no range and lacking attacks. However X Can become ridiculously powerful using just his base weapon, it quickly became the best way to kill everything in seconds, and it was fun no doubt, but pretty limiting.

Extra weapons are borrowed from other games, and 1 has the better selection no doubt, as pulling from X1 and X2 is bound to have strong results. Xtreme 2 really doesn’t have much utility in the weapon department at all, it’s better to just stick to your base weapon as previously mentioned.

In both games you essentially have to play the game 3 times to see everything, as the second run brings new stages and bosses, and the 3rd combines everything in one “big” adventure. A cool thing is that in 2, you can switch characters on the fly, marking the first time this was possible in the series. It’s great for having that extra support in bosses.

These games really struggle to stand up to the console X games, but I did have fun with 2. They are little rough around the edges, But did their job at the time. So for Xtreme 1 it gets a 5/10, and 2 gets a 6/10


amazing but why did they remove the dash bind

Se você não quer dar uma chance para o primeiro xtreme, esse vale a pena o seu tempo.

I wish X4 was more like this game.
Controls are rock solid like the SNES mmx games.
The 8-bit remixes of all the SNES stage themes go away harder than the original songs.

Can't wait for Gravity Circuit.