Reviews from

in the past


A lovely visual upgrade with a variety of controller options to please just about anyone. It's paced pretty well in the beginning and then becomes rather tedious to backtrack. There are some rather brutal stretches where I could have used a save point here and there, but I would say these were faults of the original and not due to the remaster. It's pretty much the same game, but with a new coat of paint. If this is how Prime 4 will look, then I'm excited. I hope the others in the trilogy get this treatment too, as the second game is my favorite. We'll have to wait and see, but it's nice having solid 2D and 3D Metroid representation on the Switch!

This review contains spoilers

un embole agarrar los artefactos chozo, me gustó que el final boss sea el title drop, lastima que en vez de (core) tendrian que haberle puesto (remastered)

First time I have actually played this. I have wanted to for years and was excited for the shadow drop. Beautiful game, atmosphere and gameplay. What a fantastic video game. Also, a bit challenging at times... the omega pirate I was a bit heated about for a bit.

Fantastic remaster of one of the greatest video games ever made.


A pretty good remaster for sure, the modern controls are a nice evolution to the game.

However, it's still kind of ancient in it's level design in a lot of places sadly.

Looking forward to the other games being remastered

Not really my thing, sorry. Not a fan of the first-person perspective and feeling lost. The gameplay just didn't click with me or make me feel engaged, and I thought it was more boring than engaging. I can see why others could like this, but the Metroid series is just not for me.

Why did I end up beating Prime 1 twice before playing Prime 2? Idk fuck off. This game is way, WAY better on a second playthrough though. I think I really was just dumb when I first played it, and the 3D map was overwhelming to me (still kinda is tbh). But this is a way way way comfier ride. I needed to google one or two things to nudge myself along, but I still found most everything myself. Even over half the Artifacts (those still suck tho.) I really do have to commend Retro and the support studios tho. This is not a remaster. This is a remake. Everything looks FLAWLESS and new. It's one of the best looking games on switch and it's a "remaster". I'm terrified of how Prime 4 will look because holy shit this looks so good. BANGER of a game.

I've only played Metroid Prime once on my gamecube when I was really young, renting it from a video store because it looked cool. I only knew Samus from smash 64, so I found out "holy crap, she has her own game?" I didn't like it when I played it. I was super into mascot platformers and rpgs at the time, never played a shooter, much less a metroidvania. After all this time, playing more metroid as I got older, now playing prime fully for the first time makes me realize how much of a masterpiece this game is. Completely redefining metroid in a 3D space, and making the entire series as a whole work in this format is an amazing feat. The remaster, which imo goes above and beyond the definition of a remaster enhances literally everything. It looks beautiful on the switch, and they added so many effects they didn't need to. Metroid is one of my favorite first party nintendo series, and prime is an amazing game on top of that. Here's hoping prime 2 and 3 get the same treatment, and that prime 4 is just as amazing.

I'm sure I said this about Dread as well back in 2021, but Metroid Prime may be one of the coolest games ever. It oozes passion and care from devs that obviously gave a shit and honestly to call this just a simple remaster is a disservice. This is a full on remake with new visuals and god does it look good. Some of the most impressive attention to detail I've seen in any game of the past 5 years and it's a remake of a game from 2002. What the fuck are we doing. Real ass tech wizardry going on for this to look as good as it does and run 60fps on the Switch. Especially after 2022 was full of games that really showcased its lack of power. Or maybe mfs are just bad at optimizing their goddamn games. Or a bit of both.

Not touching this in close to 20 years has been EYE OPENING to just how much shit has copied/been inspired by/or just straight up ripped it off since. Xeno'Jiva from Monster Hunter World is legitimately just the Metroid Prime all over again and don't even get me started on how the new Dooms (especially Eternal) are just faster, more linear, meatheaded (complimentary) Metroid Prime games. But man if there is any game I'll always be happy to see inspire others creatively this is definitely one of them.

A genuine classic brought back in one of the best ways possible. Into the hall of GOAT KINO SWAG RAW it goes.

I can fight only so many Spirit Chozo

Metroid Prime is in contention (against Super Metroid) for my all-time favorite video game. I know this game like the back of my hand so much… that I finished this “remaster” 100 % - DESPITE the fact I haven’t played this game in nearly a decade. No one was more hyped and happier to see this game brilliantly re-released to new textures and oh so much more than me. But would the dream be real or just that, a dream?

I know this brings up much debate, but for my money this is practically a remake. Yes, I’m aware it’s the same code and they used the same Rude engine that powered the first game (though obviously the engine has been upgraded to match what the Switch can do), but to me there is too much drastic change to not call this a remake. The world looks gorgeous, the particles and textures make you believe its running on Unreal Engine 4 (to be fair, the Rude engine was based on a heavily customized Unreal Engine 2), and even small changes were made to character models such as Meta Ridley, who adds some of the known purple design back to the character. There is no doubt that this, for me, has surpassed Luigi’s Mansion 3 as the best looking Switch game.

But outside of looking prettier does it still hold up two decades since its Nintendo GameCube release? Short answer is hell yes. You could come in this game, thinking it’s the first release and you could not tell it’s a GameCube era game. This is one of those titles that shows the timeless work that Nintendo puts into their games. The sense of being alone in a mysterious planet with some of the best atmospheric video game music to boot is still very much there. The sense of discovery with the scan visor as you explore Tallon IV’s different geographical areas and find yourself uncovering more on the mysteries of Phazon. Nothing in this game ages badly, it’s still a must play game for any gamer, especially fans of the Metroidvania genre.

Metroid Prime: Remastered is a dream come true for a fan of the franchise like me. One of the greatest games ever made, with modern upgraded graphics and now easily accessible for a new generation to play. Twenty years later, this game is STILL a masterclass in game design. It was one of those games that truly showed me what video games can be back in the day, and two decades later I still feel that way. I truly cannot tell you how much of a MUST PLAY this game is. Jump into the suit of the most badass bounty hunter and see why Samus Aran is a legend.

Isso só me fez querer mais ainda um Metroid Prime focado em terror, a ambientação é perfeita, e o remaster ajudou tornando tudo tão bonito

O level design é ótimo e a coisa que eu mais elogio no game, é assustador a qualidade da trasição de 2D para 3D da franquia.
A gameplay também é divertissima, mas certos embates, principalmente contra os space pirates ficavam meio chatos, principalmente considerando o quanto esse jogo gosta de jogar esses inimigos pra cima da gente.
Certas boss fights também deixaram a desejar, mas num geral a maioria pode ser considerada legais no mínimo.
E também, eu sinto uma falta de poder me translocar pelo mapa mais rapidamente, principalmente quando comecei a caçar os artefatos.

9/10

Even standing still, this game made my heart race. I knew I wasn't in danger, but the feeling of isolation and the promise of discovery just spilled through. I was excited. I was terrified. I couldn't wait to push through and find the next thing.

The remaster so flawless it entirely invalidates the original and runs perfectly with no hitch. Was a stable 60 the entirety of my time playing and felt great to control with the new dual stick controls. I only suggest switching the controls for missile and weapon change so that beam combos are easier to pull off. Besides that being one of the many times Ive beaten the game, new insights that I never knew about Metroid Prime til now. The game had voice acting? In Europe and Japan, both of which are options for the remaster to set giving you an opening narration and end crawl among some incidental ones like location announcements but only when entering a game save. I also didnt appreciate just how The Thing this game is. The music stings with a heartbeat like sound are absolutely invoking the cold paranoia alien flick in the most tense of lore areas. Amazing game worth playing again, or for first time if you never have, and this is the version you should play.

Biblical Fiction, what could I say?

Literally the only problem with this remaster is the stupid motion blur on the Thermal Visor. It's too much.

Other than that, real gaming, peak gaming, kino, 10/10.

What even needs to be said other than I wasn't a huge fan of the artifact scavenger hunt.

In some ways it's hard to review a "remaster" or release of a game. Is the perfect re-master one that changes as little as possible, or is changing everything that needed to be changed the ideal?

Regardless, I'm going with my gut on this one. I'm a long time Prime trilogy fan, with dozens of replays on console and emulator over the years, including Wiimote AND Primehack m+kb controls. This is the first iteration that I've felt was not only the intended way to see and experience the world, but the intended way to control and be Samus Aran.

The world looks and feels mesmerizing, beautiful, and brimming with life. Everything feels the same but so much realer, which is an amazing feat. The dual stick controls feel perfect, unlike Wiimote which borderline replaces all of the lock-dash gameplay in favor of a free aim spazz out, dual stick preserves all of the best parts of the core gameplay loop, while smoothing out the exceedingly rough edges presented by "trying to aim at something high up" that felt cumbersome, slow, and pace-killing with the traditional aim method. Additionally, load times(especially doors) are remarkably better. Something that often felt like a mood killer in the original, when waiting at a door for many seconds for the next room to load, is now non-existant. Underwater sections have a much better screen filter that's less difficult on the eyes(pre and post- gravity suit acquisition which also improves underwater visibility).

A small part of me looks at a few long time criticisms I've had of the game, and wonders "what if they changed that", and for better or for worse, it would no longer be Metroid Prime. They chose to stay authentic, and I respect and appreciate their integrity in doing so, this oozes evidence of passion and respect for the players and fans, for a franchise that is far from the Pokemon et al box office smash hits.

For that, I give this game, under the context of "rating this on it's merits as a remaster of an existing game", a 4.5. It would get perfect marks if it were not for 2 issues I found glaring. The doors look awful, and a former Metroid Prime dev pointed out on twitter that the alpha layer of the doors was wrong which made the blue illumination layer go above the textures, making every door feel more like a super metroid bubble than a real door, and in my opinion made them uglier for Prime as well as hard to see when a door had be activated(opened). The much larger issue, is that the thermal visor has had something changed that makes it very, very uncomfortable on the eyes to use. I've seen many others express the same complaint, and the best I can describe it as is a mix of 3D red-blue without wearing 3D glasses plus really bad motion blur. I never feel eye strain or headaches playing games from visuals, but this one actually hurt. Luckily, the beam isn't required for that much of gameplay.

don't forget to scan an ice shriekbat before picking up the thermal visor

Very good base game, and a great remaster to boot. The remaster is perfect, runs at a smooth framerate, and looks great for the Switch. Easily one of the best looking games on the console. I think personally the one thing preventing this from getting a perfect 5 star rating from me is just the backtracking. Other games in the Metroid series have backtracking, of course, but I feel like in those games it's a lot less egregious when compared to this. The 2D Metroid games generally give you an idea of where to go next, and you move relatively quickly through smaller maps, meaning that reaching your next objective is quite simple. Prime, however, suffers from a lot of issues when it comes to backtracking. I think the game generally does a poor job of pointing you in the right direction, and many locales can feel extremely tired by the end, as you've already gone through them multiple times normally (often to reach an elevator to another area) and then again for any remaining items and artifacts. I think it makes the game feel unnecessarily bloated and confusing when it really didn't have to. However, that's my one issue with the entire game. It's a big one, yes, but I think besides that, this game is nearly perfect. Metroid Prime feels like a game that will grow on me over time, and I can eventually see myself ignoring the problems I had and giving it a complete 5 star rating, but until then I'll keep it at 4.5. Still a masterpiece, just could be better, although that is no fault of the remaster, just how the game was designed.

its metroid prime with p much no changes besides visuals, i still love it and its one of my favorite games

should probably replay 2 and then finally 3 at some point lol

This review contains spoilers

first half/second third is peak metroid honestly, the formula of the 2d metroid games put into a 3d environment is something that seems like an inevitability honestly. it works so well and the exploration is so fun and rewarding. except when it gets to that last third. the blatant fetch quest that is prevalent near the end of the game and is mandatory to even get to the final boss is really not my cup of tea, and speaking of the bosses, spoilers!!!!

the 'metroid prime' boss and enemies/fights similar to it are hogwash im sorry. i hate the idea of having to panic kill enemies while youre trying to find the boss by switching your lenses and flicking your camera around like a madman. and dying at the second phase of the fight sends you right back to the beginning of the final area which was not fun i will say! after beating the boss i didnt feel accomplished, just thankful it was over.

lastly, one more negative, the backtracking is absolutely a slog and brings the game down a couple of points in my opinion. since the game is in 3d now, you have many more traversal options and ways to layout rooms, but these new 3d rooms combined with said backtracking makes it a nightmare sometimes to go through. having enemies respawn every 2 rooms does not help as well, definitely makes running around trying to find everything a hell of a time and not a good one.

though ive ragged on the game a fair bit, i still love this game to death, it's not perfect by any means, but god the metroid formula of exploring and finding new shit to open more of the map is a tried and true formula that just works. hopefully prime 2 gets the same treatment as this remaster.

(by the way this was a review on the game itself not the remasters enhancements because this is my first time playing prime! thanks yall! <3)


Fun combat cool bosses pretty environments great graphics but a lot of backtracking

I mean do I really have to say anything here.
It's metroid prime with modern visuals that respects the original art style. It was fucking amazing what do you want from me

Hablando estrictamente del juego original (que ya tiene 20 añazos), se siente como un juego de otra época en el mejor sentido posible, y no precisamente por el paso del tiempo, si no porque es raro encontrarse ya con productos como este. Hacía una traslación de la fórmula Metroid sublime aún con sus (para mi escasos) peros, y es un ejemplo más de esas sagas de Nintendo que consiguieron clavar sus pasos al 3D a la primera, especialmente llamativo en este caso al venir un estudio americano. El sumergirte en Tallon IV, el planeta donde se ambienta Prime, es una experiencia extremadamente inmersiva gracias a un diseño de niveles estimulante y una banda sonora impecable. La exploración, que es de lo que realmente va este juego, es lo que se siente de otra época ya que no hay demasiados juegos similares.

Y sobre esta edición remastered, la verdad que poco más se le puede pedir. Un lavado de cara completo sin tocar el juego original que se puede situar entre lo más vistoso técnicamente en Switch, y se agradece que recupera los esquemas de control ya existentes además de añadir otros más modernos. La veo una remasterizacion tan imprescindible como el original en su día.

I don't know if this is going to make any sense, but this is the game I wish Halo was. A FPS with rewarding exploration. Add in the classic Metroid(vania?) upgrade and progression system, and you've got a really, really good game.

To be honest I forgot this game came out this year, so I wasn't planning on reviewing it. I really don't have much to say other than I loved it. I never played the original, but this felt like a perfect way to first experience it.

Metroid is another series I'm new to, and this easily became my favorite entry of those I've tried.