This is the future of videogames? A feature that even on a 15 old games will make it barely run on the average computer? A graphics setting that needs you to upscale the resolution to a blurry mess to even be playable and still reduces your fps to at least 1/10 of what it would be without it. Just work on it for a decade or so, then get back to us. DLSS looks very, very bad and the miniscule changes that ray tracing brings add nothing to the gameplay and isn't nearly as impressive as it's made out to be, especially at the enormous costs it comes with performance wise. And both are a step in the wrong direction when it comes to computer games. Use it on consoles or something, they seem to think 30fps is acceptable.
Can't say this is a necessary upgrade, or a great tech demo for that matter (why would you want to demonstrate modern graphics tech with a game where sterility and uniformity ARE the visual style?), but I'll take any excuse to replay this game. And are you telling me the platforms always moved this slow?!
This review contains spoilers
In terms of how it looks, I have no complains, besides some performance and set up issues.
The game is great, but feels more like a demo for portal 2. Still hearing glados after every level is always great, which combined with the quick transition between levels encourages the player to keep playing.
The game is great, but feels more like a demo for portal 2. Still hearing glados after every level is always great, which combined with the quick transition between levels encourages the player to keep playing.
A really captivating visual upgrade for a classic game. I found myself staring at a lot of the lighting effects, especially when the high energy pellets would light up the area around them as they moved. Sadly it is rather poorly optimized and crashed often, which was very disappointing and sometimes frustrating.
I think I would have been less kind about this if it wasn't free.
The settings list Nvidia provided recently definitely helped make this run at a stable framerate (it looked around 30 for me on my 3080), but there were still some dips. There were some moments while playing that I thought looked neat lighting wise, but it's definitely more of a novelty than a groundbreaking change in the pc world as it stands currently. I can't say I had an experience that felt better than just replaying vanilla Portal.
The settings list Nvidia provided recently definitely helped make this run at a stable framerate (it looked around 30 for me on my 3080), but there were still some dips. There were some moments while playing that I thought looked neat lighting wise, but it's definitely more of a novelty than a groundbreaking change in the pc world as it stands currently. I can't say I had an experience that felt better than just replaying vanilla Portal.
It's an interesting experiment, but ultimately... it's Portal with ray tracing. And it's for anyone with a 3060 or higher graphics card. This really doesn't do anything for anyone other than those with really high level graphics cards. All while well over quintupling the size of the game.
This also would have been a good time to even do some small upgrades to the base game, but that wasn't even done. So, in the end, this is just a prettier Portal.
This also would have been a good time to even do some small upgrades to the base game, but that wasn't even done. So, in the end, this is just a prettier Portal.
No estoy seguro de cómo de valioso es el raytracing de esta ¿versión? de Portal. Los cambios son muy notables incluso sin comparaciones directas, pero el precio en el rendimiento se paga con creces (jugado a 1080p con una 3080Ti, que no es poca cosa). Por otro lado es cuestionable hasta que punto cambia la atmósfera y el estilo visual original.
Por lo demás, siendo gratuito si tienes Portal 1 es la excusa perfecta para volver a jugar uno de los juegos más ingeniosos de puzzles que he podido tocar.
Por lo demás, siendo gratuito si tienes Portal 1 es la excusa perfecta para volver a jugar uno de los juegos más ingeniosos de puzzles que he podido tocar.
Visualmente acojonante a un punto que asusta. Te quedas embobado viendo una iluminación completa por RT. Especialmente cuando abres dos portales y ves como la luz entra por ellos y se entremezcla con el ambiente en sí...
Por lo demás ha envejecido muchísimo. Y no bien. Y por más que Glados siga siendo un personaje fascinante, a nivel jugable es muy corto, muy sencillo. Muy limitado en sí, como corresponde al año de su salida. La secuela lo dejó muy muy muy atrás.
Por lo demás ha envejecido muchísimo. Y no bien. Y por más que Glados siga siendo un personaje fascinante, a nivel jugable es muy corto, muy sencillo. Muy limitado en sí, como corresponde al año de su salida. La secuela lo dejó muy muy muy atrás.
Not sure how to review this. Its still portal which is a great short adventure. But it runs like crap, I have a brand new 4070super and the default settings had the game chugging along at 20ish fps (to get it to run you have to open the nvidia app and get it to optimise the settings for you). The game itself is basically a tech demo for nvidia, and i think it does a very poor job of doing that. It runs poorly and all the upscale frame genny stuff just leaves everything with this strange plasticy wobbly feel to it, you cant help but notice how drastically the quality decreases while youre moving and then you feel the quality increasing when you stop and its in those moments where the game engine is catching up with you that it feels most uncanny.