Reviews from

in the past


At least they've gone back to building on the original steamworld story again

It's a little grindy, but it's really hard to entirely destroy your town which is a huge plus for me since I typically struggle with city builders

Actually really fun. Went in with not that much expectation because those type of rts city building games normaly dont meet my expectation but this one was really good. Its fun and easy to understand. Steady but surely progression and offers possibility for more depth and could expand or be more challenging in DLC or a sequel.

Not sure why, but this didn't hook me. I think it probably just felt a little too tedious going down the building checklist and clearing out the mines.

City architects are the real heroes!!!

I started with such grand visions of a beautiful, symmetrical city grid, but it quickly spiralled into chaos as I scrambled for resources. Even this city builder is too taxing for my simple brain.

Anyway, this was really cute and satisfying, and even though they are all in different genres, the Steam World brand continues to be tied together by addictive gameplay loops. Things build up so gradually that you don't even notice just how much plate spinning you're actually doing.

I didn't end up finishing my first town as I felt like I had reached my limit of looking at meters fill up (or empty, usually) but I had a fun time nonetheless.

This just made me want to play Anno.


Divertido, um dia inteiro para concluir o jogo e ver os números subindo

O jogo se divide em manejar uma cidade e explorar uma caverna. É interessante e me fez jogar até o fim por alguns dias. Imediatamente comecei outro mapa ao terminar o primeiro, mas os mapas não são diferentes o suficiente, e não há muito desafio, então acabei enjoando. Mas acredito que o jogo funciona perfeitamente, ao menos na primeira jogatina.

It's quite incredible that Steamworld Dig 2 and Build are different genres yet manage to capture the same meditative core loop. You can sink 4-5 hours into Build without blinking an eye, and I think because it rights two wrongs of the Two Point series (the last city style builder game I played): you've got always something to do, and you're not punished harshly for mistakes made. The freedom and fleixibilty to move buildings around is greatly appreciated.

Beat the first map in about 10 hours and immediately dived into the next one with my understanding the key to success is communist style block development.

Even though I loved every SteamWorld game so far, this one didn't make the cut.

Quase não tenho experiência com esse tipo de jogo então não tenho com o que comparar nem realmente afirmar que é um bom game do gênero mas nos dias em que fiquei jogando, fui completamente ENGOLIDO por esse jogo...era só trabalho e SteamWorld Buid!
Acredito que seja um bom jogo para novatos no gênero e pra quem quer jogar algo um pouco diferente do mainstream.
O jogo está no game pass, caso alguém queira dar uma chance e está com pouca grana...

A weird combination of genres that feels like you're playing two different games that only sometimes interact with each other. The gameplay loop is a lot of fun, enough that when I beat a world I immediately went back to start up another world.

I can't say this game will be everyone's cup of tea, but I've enjoyed my time with it. I do wish it pushed back a little harder on the player. Even on medium difficulty, there wasn't any major demolishing I had to do in the city nor did anything catastrophically collapse in the mine.
I'll still be playing this for a while.

Hard to say if I completed this or not. I played all the way through one map on story mode, but started a second run on a new map.

Gameplay - A nice mix of city builder and dungeon keeper, though both halves feel a little light. On normal difficulty, I didn't really run into anything all that challenging. The only real gripe I have though is that it's really hard to do anything intelligent once you need to start building turrets. Your guards will run in guns blazing no matter what, so it's nearly impossible to do anything better than spam turrets.

Story - The story is pretty basic. No real issues, and it ties in nicely to the SteamWorld Dig stories if you've played those, but it's not why you'll be sticking around.

Aesthetics - It's a SteamWorld game. You know what you're getting, not that that's a bad thing. It's fun to watch your little robots tromp around town, but it's hard to tell if they're doing anything meaningful. (I think they do actually carry resources around.)

Pretty short and sweet little city builder. I'm normally not one for city building on account of how I do not have an eye for design in the slightest, but this one was pretty beginner friendly. The swapping between the caves and the city was really fun, and towards the end the caves got pretty fast paced. Only took a few hours to beat so I'd say go for it if you like Steamworld and want a baba binky city builder.

This review contains spoilers

This game was engaging to play through the first time. The way that the overworld and the underground relate to each other is interesting, allowing you to always have something to do instead of just waiting around for resources to build up. None of the systems are deep, but they mesh together enjoyably.

The game is fairly straightforward. The goals are always clear and there is one thing to be working towards at any one time: go deeper. The basic drive of the game held my attention for hours when I was playing through the first time. I beat it in short order and was taken to the title screen.

When you beat the first map, the game leaves open new maps to play, with each completed map giving you a boon on future playthroughs. The problem is the game is never that hard and once you play the first map, you have seen everything the game has to offer. Maybe there is something I don't know about in later maps, but I got halfway through the second map and felt like there was nothing else to see. My advice is to play one map, then put the game down and move on.

The first SteamWorld game in the post-Image & Form era is a lovingly crafted albeit simple city builder, made by a new team but maintaining the same adventurous spirit of a series that started as a tower defense game but has dabbled in platforming, turn-based strategy and card-based RPG.

The city builder itself is very low stakes and decidedly one note. Any problem is quickly solved by plopping more residents down, adding a new resource building (or using some of the production cards if you're later in the game) and moving things around so everyone stays happy. The game scales up nicely with a variety of resources and industries but doesn't really do much with them aside from just them existing in a pretty world. And don't get me wrong the game is beautiful, the art team knocked it out of the park and really gave the game a SteamWorld feel. There's just very little personal expression to the world you're making. It will very much look the same regardless of playthrough.

The mining sections feel great and I suspect them being procedurally generated has something to do with this. You're constantly expanding and managing everything in a more fun way than you do above ground, and deeper section of the mines adds a lite-rts/tower defense element that makes it so you can't just set it and forget it. Managing multiple floors of the mine against hostile forces is probably the best thing the game has going for it.

But it's frustrating that the game often times feels like a disjointed push/pull between the city building sections above ground and the mining underneath. The entire game feels unbalanced because of this and any progress made underground often comes to a halt by the need to add more resources and money above ground. My first playthrough was longer than normal just because I play these games at a slower tempo but I can see places where I'll breeze through in future scenarios (which don't look all that different).

Overall I enjoyed my time with the game, and while the story wasn't something to write home about I'm at least glad it stayed grounded to what the series has been since the start. I wasn't expecting much in those terms from a city builder but I'm glad it felt nice. I will say not defaulting to steambot voices was a jarring decision. The game has done well with their own unique language.

TL;DR it's a fine game, but fairly one note and simplistic for many people who love city builder primarily.

esta bien, dentro de todo se vuelve monotono, intentas balancear las necesidades de las clases, los desbloqueos son lineales y se basan en ser la version mejor de algo que ya desbloqueaste. divirtio hasta los aristocratas

La idea y la historia del juego no están mal, el problema principal es que para avanzar en la creación de la ciudad y en la historia te obliga a mejorar las casas de los trabajadores pero ya existentes en lugar de crear nuevas casas, y los nuevos trabajadores requieren nuevas tiendas para ser felices, lo que hace necesario relocalizar constantemente las casas y sinceramente me parece algo completamente innecesario que se podían haber ahorrado.

One of my current favorite city builder games. I adore city builders and while I've never played the SteamWorld series, this was a nice introduction, I think.
Getting all of the buildings to work together, synergizing relevant buildings, and minimizing as much space as I can was already quite fun, and then I got into the CAVERNS, which opened up a whole new game. Altogether very engrossing.

SteamWorld Build is another great installment in the SteamWorld saga that explores a genre untouched by the franchise and once again gives it a totally original spin that expands it a little and also makes it more accessible.

The SteamWorld devs haven't done a bad game ever.

Omg du tower defence dans un city builder, trop bonne idee

Sencillo y asequible, pero tampoco aspira a mas, Steamworld Build lleva al jugador muy de la mano en su parte de city builder, pero la gestión de la mina y un estupendo ritmo de progresión le ayuda muchisimo a mantener al jugador enganchado.

I was deeply hooked on this from minute 1. The core loop is really satisfying, and I really liked how the mining aspect fed into the city building aspect. I do have a few issues with it, the biggest one being the alert system. The game tells you about major events happening, like an enemy attacking or an imminent mine collapse, but it doesn't give you any way of knowing where those things are happening. Later in the game when you're juggling 3 mine levels at once it becomes really annoying to have to find those things. Similarly, I really liked how there was a strategy to the city building where certain buildings could be removed and replaced because higher tier citizens didn't need them, but it's basically impossible to find those buildings once the city gets to a certain density. A simple list of buildings with a "locate" button would have done wonders. Apart from that though I really loved this.

This game is a GREAT game. I only gave it 4 1/2 stars because technically it's impossible to lose. I have completed 5 maps and almost completed all achievements at the time of writing this.

SteamWorld build is a city builder and resource management game in which you control the mining and the economy on the surface. It's not overly complicated with the economy. It is the perfect mix. A very relaxing game to play.


Şehir kurma oyunları her zaman bana amaçsız gelmiştir. City skyline, sims city her zaman bir noktada: "eee şimdi?" Sorusunu sormama neden oluyor. Belli bir noktada şehir artık doygunluğa ulaşıyor. Ekleyebileceğiniz veya yapabileceğiniz bir şey kalmıyor. Bu oyun da bunu hikâye ekleyerek aşmaya çalışmış. Bir amacınız var onu yapıyorsunuz ve oyun bitiyor.
Oyunda bir yeri olduğu için hikâyeden başlarsak: önceki oyunlarla ilişkili bir hikâye var mı yok mu açıkçası bilmiyorum. Ben sadece steamdig world 1 i bitirdim onun da hikâyesini hatırlamıyorum. Hikâyenin kendisi ise var amaç veriyor, o kadar. İyi değil başında sonunu anlayabiliyorsunuz, iyi olmasına da gerek yok diyorsunuz.
Oynanış: iki kısımdan oluşuyor. Birincisi şehir kurma ikincisi dungeon kısmı. Bu iki kısım arasındaki uyum çok iyi. Birini yapmazsanız ötekini yapamazsınız. Nüfus arttırmak geliştirmek eğlenceli. Dungeon da gelişmek güzel ve eğlenceli bir çok şeyi oyun söylemiyor bir şekilde çözüyorsunuz ama bu içerik çok bir anda bitiyor. Oyunu kavrıyorsunuz ve oyun bitiyor. Endgame content çok yetersiz kalıyor. Devamını istiyorsunuz veya devamının olması gerekiyormuş gibi geliyor. İçerik azlığı demek de tam doğru mu bilmiyorum çünkü oyun 10 saat sürdü ve bitti. Yeterli bir süre mi değil mi bilmiyorum.
Sonuç: çıtır cerez bir oyun oynamak istiyorsanız oynayabilirsiniz.


Anno + Dungeon Keeper with some tower defense sprinkled on.

I think it's more fun the second time around because the first playthrough is more about learning and you end up with a messy city slapped together. But on the second playthrough, you can plan how to build because you know what you need later.

weakest steamworld game sigue siendo cool af

I am surprisingly addicted to this little, casual city builder! The story isn't great, but the gameplay had me playing later than I wanted to just saying, "okay, I'll just do this next thing and head to bed." only to find it had been another hour.

I'm a Steamworld fan, I've liked every game in the series, except maybe the RPG (and that's just because I'm not the biggest fan of turn based RPG's, especially with cards...). So I was already looking forward to checking this one out. However, I wasn't expecting to finish within the week it came out. I figured I would chip away at it every now and then, but I found myself not wanting to stop and see what was next on the build list!

You're building a town of robots trying to unearth "ancient" rocket tech to escape the planet. The story is presented in such a way that it wasn't very exciting. Little characters pop up to talk to each other, or they use still frames to voice overs. The voice overs range from good to kind of awful and while I have always loved the Steamworld art style, being presented several still shots of the robots talking is pretty boring.

However, the gameplay I found I couldn't put down. You start building your town with workers and off you go harvest resources of all types to make them happy. If they're not happy, then they will not work and your towns progress will slow to a crawl, so you need to keep up on it.

Then you also end up finding the local mine where you find more resources and the gameplay becomes more of a light RTS game. Yes, enemies form the depths will attack your miners and you have to keep tabs. I thought it was super cool that they were able to combine these genres together.

I won't spoil it here, but everything keeps evolving and tiering up and you eventually are able to automate certain things but getting to that point is the fun. The ability to say "Wow, I started with nothing and look what I have now. And it only took a few hours!" I love that.

All I can say is after finishing my first town, I immediately started another town in a new environment to build and see how fast I could tier up my new town.

If you're looking for a good city builder game to get your feet wet in the genre, this is the one. I hope this one gets some DLC with some new towns and achievements to grab!


I like combining Anno and Dungeon Keeper but the game is way too simplistic and I wish both play styles would intertwine more.
The game's probably a good way of introducing people to the genre of city builders and management games though.