A bit of a step down from the first one, Super Ghouls'n Ghosts puts too much platform in the "action platformer" genre. In fact, it's where most of the difficulty comes from, mostly from early levels, since most bosses and enemies are actually pretty easy to beat.
It's a slow game that rewards patient play and a bit of trial and error, but it still still feels like a good designed game with not a lot of unfairness. The visuals are great, but it does feels that the Super Nintendo struggles a lot to deal with some effects, so some slowdowns are expected.
Sadly, the game feels a bit too short, and the overall clunkyness may hinder the experience a bit. Still, a decent enough game.
It's a slow game that rewards patient play and a bit of trial and error, but it still still feels like a good designed game with not a lot of unfairness. The visuals are great, but it does feels that the Super Nintendo struggles a lot to deal with some effects, so some slowdowns are expected.
Sadly, the game feels a bit too short, and the overall clunkyness may hinder the experience a bit. Still, a decent enough game.
Monstrously, disgustingly hard. If you think Souls games push you to your limit, then give this a go and prepare to weep amidst the broken ruins of your controller.
That disclaimer aside, Super Ghouls 'n Ghosts is probably the best game in the series. I hear there's a version swimming around out there with the slowdown removed, and if that were true, then it'd definitely be the way to play it, wink wink.
That disclaimer aside, Super Ghouls 'n Ghosts is probably the best game in the series. I hear there's a version swimming around out there with the slowdown removed, and if that were true, then it'd definitely be the way to play it, wink wink.
I don't have much experience with Ghouls 'n Ghosts, and there's an obvious reason for that. Because the series's whole point is as a masochist game. Entirely possible to master with weeks of practice, but that's assuming you have those weeks to spare and wouldn't rather save state your way through.
Super Ghouls 'n Ghosts, is in many ways like the NES game, but this time around, it doesn't feel like shit to play. The controls are still limited in the same ways, but at least they feel a lot smoother this time around, and wrapped around a pretty stellar presentation. The production value has seen an immense jump in quality, and is full of neat memorable setpieces to have each of the game's 8 levels stick out.
So the problem isn't the controls, or the graphics. It's everything else. At its core, it's still a very relentless and punishing game, where the brave knight Arthur with his full set of metal-plate armor feels about as fragile as my patience when I attempt this game fair and square. But perhaps wording this as a "problem" isn't quite right, it's obvious that there is a particular niche for this sort of game, and I fall heavily out of it. More than Ninja Gaiden, more than Contra, Ghouls 'n Ghosts is an extreme challenge designed for the extreme sorts.
Also, listen, this may be a hot take, but making me play the game twice to get the true ending is a serious kiss-my-ass moment. I'm not doing that. Nobody should have to do that. The series making this a staple of the franchise, no. No, don't do that. You're already asking too much as is.
Super Ghouls 'n Ghosts, is in many ways like the NES game, but this time around, it doesn't feel like shit to play. The controls are still limited in the same ways, but at least they feel a lot smoother this time around, and wrapped around a pretty stellar presentation. The production value has seen an immense jump in quality, and is full of neat memorable setpieces to have each of the game's 8 levels stick out.
So the problem isn't the controls, or the graphics. It's everything else. At its core, it's still a very relentless and punishing game, where the brave knight Arthur with his full set of metal-plate armor feels about as fragile as my patience when I attempt this game fair and square. But perhaps wording this as a "problem" isn't quite right, it's obvious that there is a particular niche for this sort of game, and I fall heavily out of it. More than Ninja Gaiden, more than Contra, Ghouls 'n Ghosts is an extreme challenge designed for the extreme sorts.
Also, listen, this may be a hot take, but making me play the game twice to get the true ending is a serious kiss-my-ass moment. I'm not doing that. Nobody should have to do that. The series making this a staple of the franchise, no. No, don't do that. You're already asking too much as is.
Me da igual si es o no un clásico. Enemigos mal posicionados e infinitamente espameables, horrible manejo de saltos, las armaduras parecen ser inútiles porque siempre tienes solo dos toques con cada vida por más que se vayan mejorando, prácticamente debes ser invicto en cada nivel y hay más trampas en los niveles para hacer perder. Para sacar el verdadero final hay que volver a pasar todo el juego y el arma final que te obligan a usar es una cosa horrible.
No está mal tener juegos con dificultad elevada y desafiante, pero una cosa es eso y otra sacar algo super frustrante que está hecho adrede para ser lo más injusto y despreciable posible, he probado títulos desafiantes como algunos primeros Castlevania o mega man y saben equilibrar mucho mejor su dificultad.
No está mal tener juegos con dificultad elevada y desafiante, pero una cosa es eso y otra sacar algo super frustrante que está hecho adrede para ser lo más injusto y despreciable posible, he probado títulos desafiantes como algunos primeros Castlevania o mega man y saben equilibrar mucho mejor su dificultad.
The controls are still stiff, but 2 jumps help fix that. The weapons are great with 2 armor upgrades to collect now. The stages are diverse and provide a great challenge. The music is fanatastic and fits the atmosphere perfectly. The slow down is absolutely horrible in stage 3, but thats early Snes for ya. The fun factor is at an all time high, you need to play through this if you love a good challenge.
Is it a remake ? Is it a new episode ? I usually consider Super Ghouls 'n Ghosts to be a standalone third episode in the Ghosts 'n Goblins franchise, even though there are a lot of similarities between it and the original Ghouls 'n Ghosts. A very nice game nonetheless, which adds gorgeous graphics and great music to the extremely punishing difficulty the series is known for.
Despite being "Super Ghouls 'n Ghosts", it really feels like a step back. The biggest thing is not being able to shoot up and down, but a lot of other things weigh the experience down too. In previous entries you're constantly clawing forwards, not going too quickly you run straight into danger, but not hanging around in one place and getting overwhelmed. While the second level is the biggest offender, the game has a lot more sections where you're just waiting around for things to happen, it feels like it doesn't respect your time nearly as much. Also wasn't really a fan of what the double jump added to the experience. It's a shame, I really wanted to like this more with how much I enjoyed Ghouls 'n Ghosts.