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Undertale
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Geonosians. Droids. Super battle droids. Droids again. Super battle droids again. A spider droid. More super battle droids. Droidekas. Geonosians again for some reason. Trandoshan slavers (hey, that's diff-oh, they're just humanoids with guns and melee weapons). Super battle droids. Super battle droids. Super battle droids. Super battle droids.
Basically, what I'm trying to say is that this game is -incredibly- repetitive and boring. I get the whole "tactical shooter" thing, and there are some solid ideas in here to that effect, but they're wasted on an overly linear, tedious slog of a campaign that never stops and takes the time to build the characters of your Republic commandos.
After you've somehow managed to make it through 8-10 hours of pointless repetition, the game can't even be bothered to end properly. Weak shooting, poor storytelling, and an overall feeling of "why bother?" make this one an easy miss.

This is a phenomenally overrated game.
It suffers from the typical AAA bloat endemic to many games nowadays, and it's also got this strange sense of half-hearted, unfinished jank to it. Story and gameplay feel completely disconnected in a way that's troubling and jarring.
The story itself is also pretty directionless; it lacks a strong core villain, which is probably Disney's fault. The final third of the game didn't just lose me, it jettisoned me into space, ensuring I'd never be on board with it again.
I dunno, I know this one's getting a lot of love, but I just can't see it. This game just feels so...meh to me.

A solid, if kinda unremarkable, Doom clone. Some cool stuff in here - fun platforming challenges, decent weaponry - but a very strange difficulty curve and a fairly forgettable story.