Reviews from

in the past


missing some of the things I love about XCOM 2, but at the end of the day it's still XCOM — with a really engaging cast of characters, some fun writing, and a very fitting comic book aesthetic to go with it.

Hit a run-ending bug early enough that restarting wouldn't be the end of the world, but late enough that it would still be a hassle. Haven't gone back since, but I'm sure I will once it feels fresh again.

I mean it's XCOM gameplay, so it's fun, but it's WAY too easy in my opinion. All of your heroes and their special abilities are OP (like -- they're all immune to poison? Am I missing something? I never once got poisoned).

It didn't give me that signature XCOM headrush of barely scraping my way to a completion after losing 3/4 of my squad, and its base-building is too shallow to be truly satisfying. Fun writing and character design, and fun gameplay, just didn't quite scratch the itch I wanted it to.

A serviceable experiment on XCOM gameplay that is hampered by a really uninteresting story, and a premise that really aged poorly this year (but granted XCOM itself is pretty shady as it is so it makes sense they would create a private police force filled with war criminals)

It was about halfway through the game that I thought it should end and the last quarter of it was just going through missions with characters far to powerful to ever come close to losing (it was an easy enough game even before that on the hard difficulty).

The characters have some good ability synergy, they have improved the rag doll style deaths from the previous games, and the breaching mechanics are in theory a good idea, hurt by the nonsensical auto cover taking done by your characters which wouldn't be a problem if not for the new turn style of the game where each character and each enemy take turns instead of switching side to side. So, it's great when they run in completely surrounded and leave themselves flanked by multiple enemies who will move before them.

The overworld gameplay of paying intel to create field teams that do nothing narratively but get you resources and managing city panic is basically pointless and offers nothing interesting (at least it isn't actively bad like the original XCOM's randomness). The close quarter style of maps means that you will fight in very similar locations (sometimes literally the exact same map, once even twice in a row). Some elements of the game feel unfinished, you can capture enemies with nonlethal melee or tranq rounds but they do nothing but give you extra intel, even capturing faction leaders does nothing. Equipment seems extremely limited, androids that can fill spots in your team if someone is downed are basically useless and unless you are playing on a difficulty higher than what you should be should never be used.

Mostly dull equipment and poor and extremely limited mission objectives, most that don't even work due to the small size of the maps. Disarm the bomb isn't very difficult when anyone can spend one turn walking to it to instantly disarm it. No idea why so many missions have enemy reinforcements, ever seen a robbery where after the SWAT team goes in reinforcement robbers start breaching through the walls and crashing through windows?

They likely launched the game early to beat Gears Tactics because in addition to usual XCOM visual issues and feeling unfinished in some areas there are a very large number of bugs, AI, and UI issues. I've had loaded games cancel enemy reinforcements or saves change into other past saves until the game was reset. It removed people from training when I put other people in the second. APC slots vanish, menus would open the wrong menus. Overwatch has shot downed enemies that would have moved if they were alive. Enemies that run into corners and do nothing. Enemies that flank with one action then do nothing with the other. Enemies that use attacks that can't effect (or that might even heal certain characters) only to spend the next two turns doing the same thing again. Terrible ability descriptions on top of abilities and achievements sometimes just not working correctly.

The lack of variety is not helped by each playthrough only allowing you to recruit four additional characters on top of the four that you start with preventing you from having the full roster of 11 character. Losing the ability variety and one of the only amusing things about the game which is the personalities of the characters. It even does that member selection incompetently by giving you three to pick from each time, so if you might not be able to choose who you want when you want them and because there will be four left on the last pick it might not even give you the option of the one that you wanted.


It has a mission that is impossible for me with the current lvl and characters.

the game is enjoyable, and if i didn't have other games that i wanted to play, i would have continued. but after beating the first faction (~7h of gameplay for me), i felt like i had seen everything the game had to offer.

the tactics gameplay is as good as ever, and i think the breach mechanic is a neat addition. the "board game"-esque strategy at home base is still fun, albeit a bit leaner than XCOM2. but the story (plus its delivery, mostly from static images) and the characters just didn't draw me in enough to keep going.

There's some nice changes to the established formula, but the game drags on way too long for what it's worth, while the ending is rushed and boring.
A lot of the dialogue is cringe inducing, trying too hard to be witty or funny for the sake of it. Ironically, I felt a lot more attached to my XCOM soldiers than any of the set characters.
The setting's premise is interesting, but it ends up being quite shallow, I kind of hope this won't be regarded as canon for a regular XCOM sequel.

GER/EN:
In principle, you get an Xcom 2 in a slimmed-down version: shorter story events, more focus on the missions, less meta-game (base building). I think that "Chimera Squad" is the significantly worse version of "Xcom 2". But as an introduction to the series or for a quick session, it is still recommended.
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Im Prinzip erhält man ein Xcom 2 in einer abgespeckten Variante: kürzere Storyevents, mehr Fokus auf den Missionen, weniger Meta-Game (Basenbau). Ich finde, dass "Chimera Squad" die deutlich schlechtere Variante zu "Xcom 2" ist. Aber als Einstieg in die Serie oder für eine kurze Runde, ist es dennoch zu empfehlen.



An interesting attempt at a spinoff, hindered by bad map designs, a very strange difficulty curve, and some ludonarrative dissonance when it comes to the political message of the plot vs how you interact with the city through gameplay.

Ксенофильная пропаганда!

pretty solid. good selection of different characters and abilities, i liked the breach mechanic, and the game doesnt overstay its welcome

The Arkham Origins of XCOM. The faster battles and preparation were a breath of fresh air, and I enjoyed making use of the different heroes a lot. It felt like I was jumping in and out of battles at incredible pace which was a nice change from the (sometimes overly) slow pace of XCOM 2, with a decent variety in team compositions I could bring.

Breach is an interesting mechanic, though I could take it or leave it honestly. I enjoyed the different factions a lot. I also genuinely believe that most of this game's negative reception came from people's expectation that this was XCOM 3, though I never felt like it was marketed that way personally.

My main complaint is that the story, art and characters are all on the weaker side (Axiom excluded!), ESPECIALLY if you compare it to enemy unknown or XCOM 2. Especially as a continuation of xcom 2's narrative it feels a bit unimportant? I suppose thats good in the grand scheme of things because of this game's (unwarranted) poor reception, but still. Clearly there was also a much smaller budget alotted to this project, evident in the re-used assets from XCOM 2 and the drawn cutscenes rather than the 3D cinematics in and Enemy Unknown and XCOM 2, which makes the end result being this solid and fun even more impressive to me.

That all being said, if you are into turn-based combat and/or XCOM I definitely think this is worth a play. But do read the steam page a bit more in-depth before you buy it expecting XCOM 2.5 or something: it's differences from the formula might be a huge turn off for you.

é bonzinho, mas os XCOM da linha principal são beeeeeeeeem melhores, o jogo tem diversos problemas de otimização e bugs, parece que não foi testado, fora o launcher cagado da 2K. Mas dá pra se divertir se você gosta de estratégia tática.

Being an XCOM 2: WOTC fan means coming to terms with the fact that there is no XCOM game better than it by a very wide margin.

Fun to play, I guess. But the 'saturday morning cartoon' plot was really a barrier for me.

Some very welcome changes in terms of character and turn order shennanigans, but it wears out its welcome a bit and definitely feels like "just" an experiment.

XCOM but without most of the stuff that makes XCOM cool!

Enjoyed it, got it on release but slept on it for like a long time finally got back to it added some mods and enjoyed my anime girls arresting ayy lmaos

Un interesante experimento con la fórmula XCOM. Recorta mucha paja pero se pasa y acaba con una experiencia algo simplona. Se agradece intentar añadir una historia más enfocada y personajes individuales... pero esos personajes apenas interaccionan entre ellos.

No sé, como experimento está bien pero se queda a medio gas.

A fun experimental game in which you get to play as the oppressors instead of the people being oppressed.

Thank God for Qualified Immunity

While keeping mostly to the XCOM 2 formula, I have mixed feelings about the game play.

At first the breach mechanic felt pretty fun and fresh compared to just dropping into the map and playing around stealth in 2, and it of course plays into the whole cop thing. But after a while, they just felt they where there to justify segmenting the missions into two to four small zones. Separating a mission into smaller segments made the combat feel less rewarding, as the danger seemed smaller. A big thing from this the that you have your guys relode automatically after clearing the room. And while that makes sense, I felt like it harmed the game play because ammo management was basically unneeded as I could clear out the room without having to relode with few acceptations (I played on normal difficulty BTW). A big reason why I liked XCOM 2 was that every action you choose felt like it needed to be thought out as it could come back to bite you for many reasons. But in Chimera Squad, that feeling is gone as you only have to focus on the short term of surviving a room.

Having a small set of agents with specific skills was a good idea but some where just way better than others (Claymore and Terminal MVP). And also, why do I not get all of the agents by the end of the game? According the the wiki you don't get three out of the pool of agents, witch is kind of stupid considering that there are only 11 total that are in the pool.

The story is okay, you are this special force tracking down a conspiracy. But it falls flat when there are only two missions after taking down the last of the three faction leaders. Making the ending feel rushed as they kind of shove you into it after doing the a minimal amount of build up for it.

The thing I dislike the most about this game though was the agents as characters. The closest comparison I can make is they act like Marvel charters, as they don't seem to be taking the situation seriously and keep making the same one liner jokes. I understand that they are like elite soldiers compared to the makeshift military of 2, but I feel like they would be acting a little bit more seriously about the situation. Hell the soldiers in 2 even panicked in both the game and in their voice acting when things start to go wrong. But in Chimera Squad Terminal yells at you to make sure your almost near death bullet wound dose not get infected.

Even with that said it was a alright game, but I think XCOM 2 was better in terms of game play.

Also why where there Faceless in the game, but they never disguise themselfs? They missed the chance of having a hostage mission being a ruse with one of them pretending or something like that.

Eta weno pa unos cuantos dias

PD: Una vez te descargas este mod "https://steamcommunity.com/sharedfiles/filedetails/?id=2099690143" el juego es bastante divertido.

Xcom for twitter. Although the gameplay is fun (and I want to fuck torque), the characters are SO BAD that I can't recommend this "game" that occasionally throws in social commentary that aged as well as eugenics.

It's a good game, but is held back by the lack of customisation which makes Xcom so great and individual. Has some really cool new ideas, especially the new Breach Entries. Biggest caveat is the lose of threat of units dying, as it just gives you a game over if they do. Runs well, and looks the best Xcom has though.

This game is less stressful than other xcoms, but also less interesting by extension.


This is an unfair score. The game is FINE. More than serviceable. It’s just, when compared to XCOM 2, it falls flat. It feels like a fan-made mod, and I guess it’s a prototype, but while the systems are fine, it takes sooo much away from the atmosphere.

The main reason I went for this game was that you could have friendly aliens on your team. It's okay, but nothing really pushing me to keep playing.

I hate this game a lot.

I hate the turn system where each character has a turn, it doesn't fit XCOM very well.

I hate the jokey humor, why are characters joking about literal genocide tier events?

fumbled ball.

Also, game breaking bugs if you have ironman mode turned on.

This review contains spoilers

Sympa, on peut jouer les aliens