Reviews from

in the past


gates to yo jaws for my balls

i haven't played this since it came out but this shit went so hard at age 11

edit: ok this review sucks now but im not changing it, tldr story is cool but it sucks ass to play, if they remake it with the new engine it's probably like an 8 or 9/10 but as it stands don't bother

Buckle up, this is gonna be a long one.

This game makes me sad. The story can reach narrative peaks as high as the Explorers games (and arguably does some things even better than them), but I don't think I can recommend this one due to how terrible the actual experience of playing it is. Nearly every aspect of gameplay was made worse from previous games in the series, and it just kind of makes me upset how so great a story is blocked behind a game that is unfathomably painful to get through. I know a lot of want an Explorers DX, but I think this game could benefit from a remake far more. So many of the issues in this game could honestly be fixed with a damn rom hack, and a remake could easily skyrocket this game up to one of my favorites of all time.

If these things were remedied, this game would be a 9/10:
- Text speed is WAY too low. You think it's not a problem until you have to sit through 5 seconds of spamming A anytime a single person in your party levels up, and navigating shop menus quickly becomes a sluggish hell.
- Constructing shops and stuff in Paradise? Get rid of it, or make it so that the buildings can actually do something useful. Literally the only one I used consistently was the Oran Berry field, and even then, 2 in game days to get 2-3 Oran Berries???
- Let me take more than one job request at a time. Why was this even changed?
- Expand the starter selection. I'm not usually one to care too much about this kind of thing, but really? You have to pick 2 choices out of 5, and one of the 5 is Pikachu?
- Some of the music choices are... bizarre, to say the least. I'm not saying that none of the music in this game is good, all I'm saying is that some of the ost really falters in comparison to its predecessors. I recall there being a part in the game where an area that, tonally, was supposed to be very tense was accompanied by something that sounded exactly like circus music.
- Ditch gold bars as a concept. They drop way too rarely and are not nearly useful enough.
- Fix dungeon generation. This game generates a lot of long, windy, corridors that lead to a LOT of dead ends that make using the run button pretty terrible since you have to retrigger it every time you turn a corner or enter a room. Also, get rid of the random rocks in the middle of rooms that just get in the way.

I think if you're ok with suffering though 30+ hours of pain for a pretty good story then go ahead and play this, but I know I probably won't ever be picking this up again. And if you're new to the series, just play Explorers. It's a much more palatable game that still has the "Epic Good Story Moments."

Story - 9/10
Gameplay - 2/10

God, this game... is a sad tale. Explorers was a hard act to follow, and this game was definitely going through some new engine and new console growing pains along with everything else new it was trying to do. I honestly don't remember much of the gameplay itself, because I played it an absurdly long time ago, but oof. Removing the personality quiz and only giving you five starter choices wasn't great!

With those criticisms given, I actually really dug the story and characters. It wasn't as good as Explorers, but it was definitely good in its own way, and the cast was genuinely pretty good. I think the biggest problem I have with the story itself is that you could make it any other kind of isekai and you wouldn't really have to change anything. It feels like a game that happens to have Pokemon in it rather than a Pokemon game.

I played this game quite extensively when it was released, and it was genuinely an enjoyable entry of the Mystery Dungeon series. Magnagates were a cool feature that utilised the camera function of the 3DS as this was something new with the release of the 3DS console series. Overall, a great entry to the series.


the magic of prior mystery dungeon games is gone. this game had none of the emotional stakes i had placed in either of the previous games, and i know it's not nostalgia talking because i replayed EoS at least 7 times.

If I had to describe this game in one word, it would be "exhausting".

EXTREMELY overhated game. Every complaint about this game boils down to either "it's not explorers" or "gen 5 bad" and I will die on that hill (although I do agree in wishing that the roster of playable Pokémon was just a little bit bigger).

Quagsire is the realest character in all of fiction.

Very underrated game and the story seems to me to be the second best of the pokemon mysterious world, also hydreigon is god as a character and the music is very good it is true that the pace of the game is tedious and the bosses are not very memorable but the ending seems to me the best of the saga and the message it also gives:
Characters:6
History:8
Rhythm: 4
Final grade:5

"Ragged Mountain" is one of my favorite tracks in the entire PMD series.

Sure the first half of the game was bleh and the late game was cheap with bug bite/incinerate, but the endgame and ending is fantastic. And the music is the best in the series.

Not bad, actually loved how it played with the camera

I don't get the hate. It's a step down from Sky, sure, but so is everything else the franchise has ever produced. I have a great time with this, even if the starter roster and postgame are a bit underwhelming, The core of PMD, a great story with a fun cast of characters and a wide variety of dungeons to explore, still stands.

Also, the Gilded Hall is my favourite dungeon in all of PMD. It feels other-worldly in all the best ways, as if it's hidden between dimensions or something.

The worst of the Mystery Dungeons titles. Dumbing down on the efficiency the player can implement into questing, having far less companion options and a much shorter story really brings this one down. The emotional beats also just don't hit as hard, and sometimes are a little jarring in the larger scale of the game. It's playable, but as a person who put multiple playthroughs into it, it doesn't hold up like Mystery Dungeon games do.

it was fine, the story was a downgrade compared to the other mystery dungeon games unfortunately. the switch to 3d also made it much harder to control, i always found myself getting stuck on walls and having to run back and forth a lot. the pokemon were very cute during cutscenes and stuff though!

The redeeming quality here is that there's a Dunsparce but if you're looking at MD titles, I recommend the older ones as I felt the stories were stronger.

was too hard for 7yr old me so lent it to my friend and never got it back

made me cry, but I had such a good time, one of my favorites in the mystery dungeon games

meedi. story is ok but it's a test of patience getting through the slow ass gameplay and slow ass dialogue boxes

extremely overhated, i do feel like it needed more content and it is kinda undercooked but holy shit i love this game's story and soundtrack. wish it was harder tho it's so easy to get through.

the text speed being slow is really annoying (although didnt matter that much to me on a first playthrough) however in replays i use a mod to have it actually be a reasonable speed.

Genuinely the best cast from one of these games. They do manage to be more than one note for most of it and the game doesn't repeat itself as much as explorers. Partner is also a complete and true bro tbh

Now the actual dungeon design and gameplay is a mess when you have guest party members constantly outlevelling any of your own. Even though most locations have two times less the floors of explorers and rescue team, it still feels the same length due to how so much of GTI is narrow corridors in dead ends.


This is where the magic started to die. Such a disappointment after Explorers.

ill probably hate this game after i play the others

I didn't think I liked it but I cried at the end. Hydreigon best boy