This is my first proper fighting game.
I can say, it was a nice time.
The story had a lot of things going on in general, but it wasn't THAT confusing, and the characters were charming, with standouts being Ragna, Jin, Hakumen and Nu.
The game felt well paced in the gameplay, and there's some modes to go to for content, and story mode having multiple routes helps for replayability.
It didn't feel particularly amazing, and also there was waaaay too many times HP displayed would be basically 0, but characters would still live, which, yeah, I was told it was janky and Ig it shows somewhat.
Still, OST slaps, the characters are fun to use, and it was enjoyable for what it is.
I can say, it was a nice time.
The story had a lot of things going on in general, but it wasn't THAT confusing, and the characters were charming, with standouts being Ragna, Jin, Hakumen and Nu.
The game felt well paced in the gameplay, and there's some modes to go to for content, and story mode having multiple routes helps for replayability.
It didn't feel particularly amazing, and also there was waaaay too many times HP displayed would be basically 0, but characters would still live, which, yeah, I was told it was janky and Ig it shows somewhat.
Still, OST slaps, the characters are fun to use, and it was enjoyable for what it is.
One of the more surprising games on the console, BlazBlue is a 2D fighting game with beautiful Japanese anime graphics. As far as I can tell, it's a completely new IP with new characters and a story, unrelated to any TV show or movie. Visually the game is very impressive, the characters all look great and have a nice variety of moves. The story is also pretty interesting and as the first game in the series it is a great place to start. The gameplay is probably too complex to explain here and while playing the game I probably only scratched the surface of the various blocks, block cancels and combos which the game uses. In this regard, it's definitely got longevity, but it also felt quite easy to pick up and play. A very interesting and unique new IP on the 360, definitely worth a try.
The developers of BlazBlue Calamity Trigger had a unique vision when they set out to create an anime fighter that dared to be different. They clearly thought, "What if we made an anime fighter that didn't have Karate Man?" While their boldness is commendable, this game falls short in some areas, making it an intriguing but imperfect experience.
Compared to the disaster that is Underworld Nightmare Ick Birthday, BlazBlue Calamity Trigger at least manages to offer a more engaging fighting experience. The battles are dynamic and visually stunning, with a diverse cast of characters that possess unique abilities and fighting styles. Each fighter brings their own flavor to the mix, and the variety in character design is a definite plus.
One aspect where this game benefits is from the historic battle of August 26, 2023. Given that most of the characters in BlazBlue Calamity Trigger are Japanese, it adds an extra layer of cultural relevance. This date might not be immediately apparent in the game, but it's an interesting tidbit for those who appreciate such connections.
However, the game falters in a crucial area: the character roster. It's disappointing that there isn't a character who can combo the same move together three times. Combos are a fundamental aspect of any fighting game, and this omission is a significant drawback. It hampers the depth of gameplay and can leave players feeling somewhat unsatisfied.
BlazBlue Calamity Trigger has the potential to be a top-tier anime fighter, but it falls short of greatness due to its character roster's limitations. While it doesn't reach the lows of Underworld Nightmare Ick Birthday, it struggles to stand out in a genre filled with fierce competition. Anime fighting enthusiasts may find enjoyment here, but it's not without its flaws.
Score: 7/10
Compared to the disaster that is Underworld Nightmare Ick Birthday, BlazBlue Calamity Trigger at least manages to offer a more engaging fighting experience. The battles are dynamic and visually stunning, with a diverse cast of characters that possess unique abilities and fighting styles. Each fighter brings their own flavor to the mix, and the variety in character design is a definite plus.
One aspect where this game benefits is from the historic battle of August 26, 2023. Given that most of the characters in BlazBlue Calamity Trigger are Japanese, it adds an extra layer of cultural relevance. This date might not be immediately apparent in the game, but it's an interesting tidbit for those who appreciate such connections.
However, the game falters in a crucial area: the character roster. It's disappointing that there isn't a character who can combo the same move together three times. Combos are a fundamental aspect of any fighting game, and this omission is a significant drawback. It hampers the depth of gameplay and can leave players feeling somewhat unsatisfied.
BlazBlue Calamity Trigger has the potential to be a top-tier anime fighter, but it falls short of greatness due to its character roster's limitations. While it doesn't reach the lows of Underworld Nightmare Ick Birthday, it struggles to stand out in a genre filled with fierce competition. Anime fighting enthusiasts may find enjoyment here, but it's not without its flaws.
Score: 7/10
The first (and only) fighting game that I ever considered myself semi-competitive at, although admittedly I was playing a broken top-tier character (I promise that I had picked out my main before they were even playable!).
Easy to pick up, a non-bloated character roster that's the perfect size to actually be able to learn matchups and some neat systems for learning faster like the "!" symbols to teach that you were hit by a high/low attack.
Easy to pick up, a non-bloated character roster that's the perfect size to actually be able to learn matchups and some neat systems for learning faster like the "!" symbols to teach that you were hit by a high/low attack.
The score attack AI is some of the biggest bullshit i've ever seen in a fighting game. When i used voltec charge with Tager the cpu ALWAYS used a reversal on frame 1, even if they were fullscreen and couldn't hit me, it input reads so fucking hard i was able to abuse it to win. And that's against the regular characters, against Unlimiteds it's even worse.
The worst part is that when i finally beat URagna the game crashed so i didn't even get a congratulations screen.
That aside, the arcade mode is worth playing for the character interactions and endings, and the story mode is also pretty fun. Worth playing if you're interested in the plot, otherwise just play Central Fiction.
The worst part is that when i finally beat URagna the game crashed so i didn't even get a congratulations screen.
That aside, the arcade mode is worth playing for the character interactions and endings, and the story mode is also pretty fun. Worth playing if you're interested in the plot, otherwise just play Central Fiction.