Reviews from

in the past


Absolutely baller soundtrack, really cool presentation and atmosphere in some sections as well. Has some problems but it's a fun time.

Versione PS1 della versione Sharp, questo titolo ha sia il gioco originale che quello migliorato della PS1. Il titolo di per sè è un ottimo Castlevania, mi ha divertito molto. Le musiche sono eccezionali, la grafica molto curata, per l'epoca.

amei esse jogo. é um jogo filho da puta, um jogo trapaceiro, um jogo bonito, um jogo lindo. o arrange mode traz umas mudanças ao jogo original q eu realmente amei. o simon bishonen será sempre canônico pra mim.

Castlevania Chronicles is more or less a slightly enhanced port of the little-known Akumajou Dracula for the X68000. X68000 Akumajou Dracula was designed to be a more faithful remake of Castlevania 1 than Super Castlevania IV was, complete with heavily altered and redesigned yet familiar level layouts, setpieces, and areas. Where it fell flat for most lay in its absurd difficulty, of which the developers themselves stated was made the way it was to appease "hardcore gamers". It's no doubt an interesting entry, lacking an initial console release and being a Japanese computer exclusive on a platform typically reserved for arcade ports, being made with the intent of subverting that trope....

But if I'm gonna play Castlevania 1 again, I think I'd just prefer to play Castlevania 1, honestly. Not this.

See, I played the "Arrange mode" added to Castlevania Chronicles - a mode exclusive to this port that tried to remedy the difficulty of the original release. Keyword tried. It is undoubtedly much, much easier, and better off for that, but the fact that the original release was made difficult for the sake of being difficult still shows through the cracks. This is made most noticeable in the later stages, with the total abundance of things being thrown at you at once (the Death boss fight is especially egregious of this). While Castlevania 1's enemy placement and movements felt very deliberate, designed to get you to really wait and think, this remake's enemy placement feels more like "oh, yeah here's a bunch of enemies or stage hazards that you either won't see coming or are extremely unlikely to get past unfazed without prior knowledge of level layouts". Giving Simon more air control, directional whipping and greatly reduced knockback is basically just applying a big bandage over the frankly inherently flawed level design.

Thankfully, as per usual Castlevania tradition (I neglected to mention Bloodlines' limited continues sucking, but its passwords save your lives and continues used so you can use them as save points you can go back to), continues are unlimited and the game remains very conquerable. I didn't struggle too much, but the levels felt far less tightly and fairly designed than all the other Classicvanias.

I'd knock this down half a star if it weren't for the amazing FM soundtrack still being usable during gameplay. Sucks that it's only accessible via an easter-egg. While the arrange mode soundtrack is amazing, I don't think it works well in the context of the game. Great stuff to listen to elsewhere, though. Plus another half a star for creating my favourite Simon design. I just think he looks cooler here, and fits in better with the more baroque, gothic style Castlevania took following SoTN.


A sort of remaster of Castlevania 1, which already had a remake in Castlevania 4. Yet this one feels......weaker than 4.

It's not awful, worthy of a brief curiosity, but not worth the price it's sold on the retro market. And I'd still recommend you play Castlevania 1 or 4 over this.

Another successful game of making Death my delivery boy and Dracula my fry cook. A very good remake of the first game and the preferred version I would play if want to replay the first Castlevania.

Sem duvida um dos Castlevania já feitos

It relies way too much on beginners traps, but once you learn its tricks, the game can be pretty enjoyable I find

Started experiencing substance-abuse psychosis after eating too much wall chicken at Dracula's rave.

For those who do not know, Casltevania Chronicles is a repackaging of the Sharp X68000 remake of the original Castlevania, along with a new arranged mode that features a remixed soundtrack by Sōta Fujimori, and reworked sprites for Simon Belmont based on Ayami Kojima's artwork. Don't worry, he's still a total himbo. That's what these games have always been about: Dracula is a man of culture who wants to uphold the old age of intellectualism, whereas the Belmonts are a roving gang of himbos who represent the encroaching post-intellectual world, which poses both a literal and existential threat to Dracula. Don't question my media literacy, I know what I'm talking about!

Castlevania's hunky anti-intellectualism aside, this is a pretty solid remake of the first game, and I'd almost go so far as to say it's preferable to the original if I weren't so nostalgic for it. "Original Mode," which is a mostly unadulterated port of the X68000 version, is a lot of fun on its own, though a bit unforgiving in its difficulty. "Arranged Mode" is more balanced by comparison, and it's soundtrack helps make it my preferred mode between the two. Both offer up some fun subversions on Castlevania's level design, featuring new secrets and some alterations to levels that will keep you on your toes. If you want to get a sense of what I'm talking about, there's a very early case in level one. Just go for the first wall chicken after the starting hallway and you'll see what I mean.

Otherwise, much of my praise of the NES Castlevania remains relevant here. Platforming is rigid but great, and learning the rhythm of each level and improving upon past playthroughs is incredibly rewarding. It's also just fun, generally speaking, strutting on up to that nerd Dracula and kicking his ass. Dunk him in a toilet, give him a wedgie, then watch his fuckin' house collapse on him with the smug satisfaction of knowing your children, and your children's children, will continue to bully him until the end of time. That's what is really at the heart of these games. I took a film criticism course in college, we had to review The Bourne Legacy and, like, Inception. I think I know a thing or two about analyzing media.

Ridiculously frustrating on Original Mode, a good time on Arrange Mode.

has the foundations of a great game, but some aspects of it are just so frustrating

Castlevania but disco!
This is a damn good remake of the first game and it's criminally underrated! The Soundtrack is really good and the art style is neat too (way better than the old game) . It's also a very beginner-friendly classic Castlevania game, it's a nice change of pace from the usual pain this franchise like to put us through. Though this game is very limited as in it's kinda just a pretty NES game with barely anything else so it kinda sucked at release I guess, I'm guessing it was a full 60$~! Even 30$ is too much for this.

It's good! play it!

Jumped up to being my personal favorite classicvania really, really quickly. Just as fun as the game it's a remake of, love the graphics, the soundtrack goes absolutely crazy. Played arranged version.

Hard as balls but very satisfying to beat.
The clock tower almost drove me insane, but after beating it and reaching the final level that had an epic version of Simon's theme it felt incredible.

I'm not joking when i say that's one of the most satisfying moments i had while playing a game, all my motivation and hope returning to my body after recognizing the melody in the first few seconds was just... special.

Unas de las experiencias más agobiantes que puedes tener en el modo clásico.
Es puro castlevania de antaño.
El posicionamiento es muy bueno y hace que la dificultad sea aún mayor ya que nunca nos la deja fácil.
Sin embargo el plataforma falla debes en cuando por qué Saimon se mueve muy lento, la sección de la torre del reloj es horrible ya que te llena de porqueria y no contento con eso su jefe es una mierda durísima por qué nuestras habilidades pegan muy poco. Algunas otras secciones también están jodidas como el famoso enemigo espejo, la sección para llegar a la pelea con la muerte y el tramo final antes de Drácula.
Sin embargo el reto recompensa es muy bueno y hasta cierto punto le coges cariño.
Pero para ser una primera vez con castlevania es muy jodida en el modo clásico.

El modo normal es divertido pese a los problemas que mencioné y si es más digerible que el clásico ya que Saimon no se mueve lento, los enemigos no te quitan tanta vida y el látigo pega más duro.

Redhead Simon is the definitive Simon Belmont design

Lindo. O meu amor por esse jogo vem inteiramente do modo Arranged e não tardo em dizer que é um dos melhores Castlevania de todos. A arte é uma amostra mais refinada de Super IV, level design é acessível mas bastante desafiador e a trilha sonora é o clássico jungle e DnB da época, um dos melhores gêneros musicais existentes (você deve reconhecer de Street Fighter 3).

This was..... a LOT better than I was thinking it would be. I might even like this more than Castlevania 4. Solid levels and pretty fair difficulty and checkpoints. Great stuff.

pretty big fan of castlevania but i'm surprised i didn't play this game sooner. its essentially a remake of the first castlevania but with better graphics, controls, and soundtrack. game was fairly short but i still had a good time playing through this. i personally would say super castlevania 4 is a better remake of the first castlevania but this one is definitely worth a playthrough. also the soundtrack for this is stellar (expected for castlevania games but still worth mentioning)

they gave the mud monsters boobs

el original mode es xdnt, pero la version arrange si es mas chida y divertida ademas de la musica super genial

Tudo o que quis logo após alguns minutos jogando era que acabasse o mais rápido possível, é muito anti-diversão mas se você acha que tem que ser assim, tudo bem, esse jogo é um prato cheio pra quem quer ter o dia destruído

Chega a ser engraçado os spots absurdos dos inimigos, é tudo bem planejado pra te pegar de jeito e que quase sempre é improvável de sair sem tomar um dano. De tantos inimigos, só a mulher barro e o ESQUILO prestam

Algo que bato palmas é para o trabalho de arte do jogo, é fenomenal! O novo design do Simon é super estiloso e o jogo fica visualmente mais agradável na versão arrange

A música não é ruim mas não é nem pouco memorável, isso em excessão da trilha que toca quando você morre(que ecoava na minha mente enquanto estive escrevendo)

Escolhi como meu primeiro Castle pra começar mais localizado na história (ideia tola), dói dizer que foi uma péssima experiência


One of the most fun games I've ever played in my life!! the gameplay and level mechanics are very addictive, its characters and stories are extremely interesting and cool, a very tasty farm that gives me many hours of fun

Simon é mó gostoso kskskks.

Dificuldade acessível, atmosférico e muito rejogável.


Sei lá, eu comecei curtindo mas vai ficando cada vez pior, acho melhor que o Super Castlevania IV, mas ainda não chega nem perto do original na minha opinião.

A trilha sonora ao menos, é fantástica. Quando eles vão na loucura nos arranjos com jams incríveis, é de arrepiar, mas se eu ouvir a música da Clock Tower mais uma vez eu vou simplesmente enlouquecer, pois além dela ser horrível, tem um dos bosses mais injustos da franquia.

Não é um jogo ruim, só tem as bullshits de sempre que os Classicvanias costumam ter, e perto do fim eu já estava de saco cheio, o jogo não tem nenhum trecho ou boss lá muito memorável e deve cair no esquecimento bem rápido. Como último adendo, eu joguei a versão ''arrange'' que dizem ser melhor balanceada, e de fato é, tirando as últimas duas fases.

whoa this kinda good

this is a pretty excellent Classicvania right here, well at least the Arrange Mode is, Classic Mode can be a bit more difficult than it should be. I kinda made the mistake of making my first playthrough Classic Mode and then playing Arrange Mode after. suffice to say, my first playthrough was very rough, but thankfully my second playthrough was not only a more enjoyable time due to being more familiar with the level design, but also due to enemies dealing less damage to you as well as removing knockback when you get hit. that said it still has its annoying moments, like enemy placements that are almost guaranteed to get you hit, unexpected things popping out of nowhere to deal damage to you, and the entirety of Clock Tower and the Tower of Dolls, I hate dolls I do not trust those soft and dumb looking menaces to society

3/4 of this game's music styles are epic to listen to. yeah I said 3/4, going to be honest with you the default FM music for Original Mode is kinda STANKY for the most part. I don't know guys it doesn't sound right to me, and this is coming from a guy that loves his FM synthesizers. if it's your favorite version of the OST though, kudos to you, enjoy this game's music however you want to. if we're talking about the Roland GS music though, woo boy! such a huge improvement from the FM music, god every track from this version is great, it almost feels like CD quality at times, this is my go-to choice right here. I mostly quickly skimmed through the Roland LA music, but from what I've heard it seems like a balance between the FM and Roland GS music. it's alright. obviously Arrange Mode's music does not mess around either, the remixes are excellent. oddly enough, I feel like it isn't as consistent as the Roland GS music. while they were a few tracks that I truly loved, the rest of the remixes were just "neat" is all. I will say that Arranged Mode's Trashard in the Cave went SO much harder than it should have. man it doesn't even sound like it belongs in Castlevania, it sounds like a Street Fighter III track or something similar (this is good). now that I think about it, every version of Thrashard in the Cave is a banger, even the FM one. this game's OST is now apart of the top three along with Symphony of the Night and Akumajo Densetsu (in no particular order).

graphics are pretty nice to look at too. I was too focused on the game's music that I don't really have much to say about how the game looks sorry about that! I will say that I do prefer the original sprites for Simon more than the new ones he was given in Arrange Mode, as well as preferring his more classic styled design than the one Ayami Kojima. I love her art I think she's one of the best video game artists out there but I prefer my Simon Belmont to look like bootleg He-Man. her Simon's still pretty cool though, and the Dracula design she drew for him in this game is so epic, I might even like it more than the Symphony of the Night design. speaking of Dracula I like how both versions of his sprites look like you smash his jaw open when he gets to half health I think that's pretty funny and hardcore.

I had a really fun time with this one, I could see myself coming back to this game someday and polishing up my skills on Original Mode, I mean this is the first Castlevania I completed twice! it's tough to say whether I prefer this or Super Castlevania IV. there's more of a challenge in this one and the music is a lot more of what I prefer, but I really like how Simon played in SCIV and that game's Dracula fight was so much more memorable and climatic (the one in this game was kinda easy lol!), so I will say that SCIV has the slight edge, but this comes VERY close. I might be giving this game more credit than I should since I just got done with a mediocre Castlevania and a hot garbage one right before, but I don't care please give this game a shot it's pretty nice :^)

Dracula also hogs all the high scores in Time Attack are you really going to let him get away with that

Surprised by this one since I'd heard it was a bit middling. It's actually a ton of fun! Feels like it channeled a lot of the NES Castlevania energy, which I guess makes sense, since it's technically a remake. In actuality, it's a completely different experience after the first stage. So I guess it would be more of a reimagining? I don't know what the appropriate terminology here is but it's good shit regardless. Excellently crafted stages filled with unique enemies and combat encounters, satisfying sound effects with phenomenal arrangements of classic tracks, and a diverse set of ways to move through each of it's many challenges. It has the same problem as the older games do though, in that it's too fucking hard. You get a bit more leeway than some of these older titles, as the amount of dodging is lessened and there are more healing items scattered about, but it still doesn't change the fact that the game has some pretty ridiculous requirements for you. The clock tower stage ends with what is both the hardest room in the game, followed by the hardest boss in the game, and dying to the boss sends you back to the beginning of the hardest room in the game. This is dumb and also not fun and also annoying. Don't do this if you're reading this and also designing a video game right now. Some of this is remedied by difficulty options in the PlayStation version, but the easy mode feels like a hard mode in basically any other platformer. Regardless of the difficulty problem, I did power through with some help from my buddy, "pause and create a save state", but it didn't feel as abusive on the saving as I get sometimes. That's because repeating parts of this game was fun to do because, for the most part, it has pretty strong design. I might even like it better than the original Castlevania! 4/6