Reviews from

in the past


What a shitload of fuck. WHAT WERE THEY THINKING?!?!??!!? The only redeeming quality is the music, which can be pretty good at some points (best Bloody Tears remix don't @ me) Cuz of this, I was going to rate it the same as Adventure, but then I remembered the misogyny and some of the worst level design I have ever seen in a game.
(Mastered = True Ending)

They really messed up on this one it should have been a great game considering it came so late in the gameboy lifespan, my main complaint about this game is how slow and sluggish I will say this it is better than adventure but that is not saying much Belmonts Revenge was the only good Castlevania on the original gameboy.

Genuinely insane level of fanfiction

No es tan mal juego! Tomando en cuenta que era de consola portatil con limitaciones. Lo encontré divertido. Una loca historia aunque no sea canon. En su diseño de niveles encontramos muchos caminos que solo nos llevaran a encontrar reliquias e items. Fué un buen intento.

It's better and worse than 2 previous titles at the same time
Overall, it's worse though
But at least the game is really pretty and sounds really good for GameBoy


Played on Game Boy - Nintendo Switch Online, but only for a little while. I tried it because it wasn't included in the Castlevania Anniversary Collection, and went in with low expectations; while Belmont's Revenge was a step up from The Adventure, this was less fun than both of them. I didn't bother finishing the first stage, and have no intention of coming back to this game.

Objetivamente melhor que o primeiro e pior que o segundo. Sonia é chad.

Before being retconned out of the series chronology, Castlevania: Legends used to be the very first game in the series' timeline. It features the first incarnation of Count Dracula as well as the first Belmont, Sonia Belmont, to rise against him. For what would be a pivotal game in the series chronology, it's... definitely one of the Castlevania games ever made.

The Game Boy and Game Boy Color were filled with boneless, unambitious platformers, be them licensed games or attempts to bring home console franchises to the portable, and Castlevania: Legends is one more game in that latter pile, featuring uninspired level and enemy design, a janky, barebones implementation of traditional series mechanics and encounters that are an exercise in frustration. It has a very short runtime, but even so, it's better off being skipped.

It's a shame, too, because it features a female protagonist, whose appearance on the cover of the game was what drove me to try it in the first place. Sonia is pretty cool, it's just that her game is... not. I do enjoy the implication in the best ending that she had a son, Victor Belmont, with Alucard, thus forever tying the Belmont bloodline to Dracula. My gal literally doomed her entire bloodline to get a piece of that gorgeous dhampir, which... based and goals? Mad respect for her.

Besides, just think about it: had Legends stayed canon (which in my heart, it did), it would recontextualize every one of Alucard's appearances as him looking out for his great great great great grandchildren. "Richter, get down from that throne, you're going to hurt yourself". "Trevor, take an adult with you to fight grandpa's dad, okay?". I can only assume Iga struck the game out of the continuity because he was too afraid of how powerful such a narrative would be.

The jumping is awful and the rendition of Bloody Tears is a crime against god and humanity.

I thought it was going to be worse. Okay game.

Stop acting as if this is worse than the original Castlevania Adventure 1 for Game Boy. This isn't remotely of a slog as that one.
But sure enough: it's not as good as the second Adventure. Also non-canonical according to Konami.

worse than the adventure

it tries to be SoTN but it isn't. it's painfully boring and numb

I haven't seen this many bats since Pokemon Red

Decent enough Castlevania game for Some frustrating enemy designs but decent use of the invincibility power makes it pretty easy to deal with even the most difficult challenges. Was expecting worse from what I'd heard so I was overall pleasantly surprised to find a very meh Castlevania game.

Castlevania Legends suffers from awkward controls, bland level design, and a frustrating difficulty that often feels unfair rather than challenging. The attempt to introduce a female Belmont protagonist is commendable, but the muddy graphics and repetitive gameplay hinder the experience. While its soundtrack features some decent remixes of classic Castlevania tunes, it's not enough to salvage this underwhelming entry in the series that feels more like a chore than an adventure.

No soc gran fan dels Castlevania de la Game Boy, però crec que este és encara pitjor que els altres.

El tema d'agafar objectes col·leccionables per al final vertader no està mal de per sí, que per a fer-ho toque menejar-se per escenaris lineals amb rutes alternatives fàcil de confondre amb les normals, és una idea HORRIBLE.

El major interès d'haver-lo acabat era fer "check", la veritat.

I knew from the moment I saw Alucard show up in this nothing game, starting to spout words to a character he never mentions ever again in the series, this game was definitely someone's fan-fiction. Like there's no other way to explain it, no offense to the character herself, I think its great that we have a female protagonist after all these sweaty buff guys, but she really fucked herself over by having a Gameboy game of all things, as we know already those games aren't the greatest, and neither is this one.

This would get another whole star if the movement speed were just doubled. Other than that it's pretty mediocre.

A bad game and probably the worst Castlevania game I've played so far. At least its short.

Castlevania Series Ranked

It's got that janky jump and weird hit detection of all these mid tier early action-platformers, the levels are very straightforward (minus some stupid trap dead ends), and the game is over really quickly. But there are some solid sprites and good music for this era of game.

I really don't get why this exists. The fact that it's less technologically advanced than The Adventure is kind of impressive.
1 extra point for Sonia being cute though.

I actually hadn’t even planned on playing this any time soon, but, going through my Switch and doing my usual checking of the new games on the Switch Online retro services, I found that I’d completely forgotten that this got added to the GameBoy service! One of the few classic Castlevania titles not on that collection that Konami released a few years back, this was a great excuse to finally play through this and see what the last GB Castlevania game is all about~. It took me about an hour and a half to play through the Japanese version of the game with my Switch Pro Controller without using save states or rewinds at all.

Legends follows the story of Sonia Belmont, the original first of the Belmont clan, as she goes through Dracula’s castle to put him down for the (at the time) canonically first time. You bump into Alucard along the way, but it’s a pretty straightforward and simple story that you’d expect from an action game on the original GameBoy. Konami eventually struck this from the canon, and I imagine it was a combination of them wanting to make a larger, grander “The Saga Begins!”-type game later via Lament of Innocence alongside how the little writing this game does have is a bit embarrassing in retrospect (like how in their one conversation together that we see, Sonia is not only Alucard’s protégé but also implied to be a romantic interest for him ^^;). As is, it’s an inoffensive and funny story that does more than enough to set up the action at hand, much like its many classic Castlevania brethren.

But stories, silly or no, really aren’t why we go to Classic-vanias after all. We’re here for gameplay! And this game, while certainly not the strongest of the Classic-vanias, is a pretty darn good one! Across the game’s five (or more, if you find the secret stuff, which I did not bother to do <w>), you’ll trek through Dracula’s castle fighting monsters and bosses along the way. Nothing surprising there. Reusing the same formula (and likely the same engine) as Casltevania Adventure, you’ve got your whip that has two upgrades with the second one being a fireball, but this game mercifully decides not to downgrade your weapon upon getting hit like Adventure does. The weirdest part of this game is how it handles sub-weapons. Instead of finding them throughout stages, you get a new one every time you beat a boss, and you can select one from the pause menu whenever you like. You also have a “Burning Mode”, which gives you temporary invincibility alongside a doubling of whip strength once per life, and it’s a HUGE help for the harder fights and sections (especially Dracula).

Beyond just the very forgiving addition of the burning mode, boss and level design is overall pretty solid while still trending towards the easier side. There are a few traps or mean-ish placements of enemies here and there, but playing carefully should see you past most obstacles on your first or second try regardless. Even with that, the game’s approach to dying is very kind too. Losing all of your lives and continuing puts you back at the last door checkpoint you went through exactly like just losing a life normally does, making this a very nicely forgiving Classic-vania, and a better game for it, in my opinion. It’s certainly not going to set your world on fire, and it might be a bit too easy if you’re a super fan of much harder, meaner games like Castlevania 1, but if you want something a bit more along the difficulty of a classic Mega Man game like I tend to prefer, then this is a great time to play through.

Aesthetically the game is very nice for a late-life original GameBoy game, though it’s hardly the nicest thing in the world to look at. You have lots of big, nice sprites and I never found it difficult to tell what I was looking at, but it’s not a particularly pretty game one way or the other, even if it’s not exactly ugly either. There is some slowdown as a result of all of the detail on the sprites and backgrounds, though it mercifully never really affected gameplay negatively. I usually appreciated the bullet time it provided, more than anything XD. While the graphics may be a bit middling, the music is however excellent. It’s largely a collection of classic Castlevania tunes, and these are some absolutely delightful 8-bit GameBoy renditions of them. Granted, you could quite fairly fault the game for lacking much originality in its soundtrack, I still think that the quality of the reused older songs more than makes up for it, especially in such a bite-sized Castlevania package~.

Verdict: Recommended. While it’s not a particularly stunning game one way or the other, I found this to be a really fun one! The wrinkles in its design don’t put it quite as high as the second GB Castlevania game for me, but if you’re a fan of 8-bit action games and/or Castlevania, then this is a game you’ll likely quite enjoy spending an afternoon with as I did~.

Castlevania for people who really like running into dead ends


This is really boring and not that fun

I gotta say, coming from Symphony of the Night, this feels...

Disappointing. As simple as that.

Sofia is not a bad character, though. That I can give her.

Caramba, depois do segundo castlevania para GB, eles conseguiram fazer um jogo PIOR QUE O PRIMEIRO!!! como isso aconteceu? Eles tinham tudo na mão, mas conseguiram estragar tudo. Que jogo torturante de se jogar, a única coisa que salva é a trilha sonora, recomendo escutar a "banquet of spirits". De resto, não vale a pena, só se tu for fã maluco.

Despite being a big Castlevania fan, I'd never really spent much time with Castlevania Legends previously. I did play it in my emulating days of youth, but for some reason I don't think I actually ever beat it, even though I've always remembered it as a fairly good game. "Thanks" to Nintendo Switch Online, though, I can now say that either my memory is terrible, or I had no taste as a kid, because this is truly one of the worst games in the franchise. Not quite as bad as genuinely awful The Adventure or as boring as Castlevania II (Simon's Quest; not Belmont's Revenge), but still just a bad experience almost all the way through, and with a story so bad that Koji Igarashi would erase it from canon just a few years later with Lament of Innocence.

But why is Legends so bad? I mean, it's still the classic Castlevania gameplay we all know and love, but done in maybe the most uninspired way possible, and the new ideas it brings to the table are all their just to make the game worse. First stage mostly sort of lulls you into believing this won't be the case. It is boring and overly long, to be fair, but not to an egregious degree. You fight bats, jump over pits, move at a relatively fast pace so it seems like the game could be decent if a tad bit uninspired. Then you hit a random candelabra, thinking it would just give energy or something, but instead you're transported to another screen where you have to fight an unreasonable amount of zombies. "Cool secret, wonder what the game will reward me with after this ordeal", you might think, but then the fight is over, and you're transported back to the previous screen with nothing gained and health lost. You might think there's a reward in the candelabra that transported you, but no, you idiot, you absolute fool, because it just transports you back to the zombie fight.

This is a warning from the developers. "Do not play this game...", they say with this, "...because we're just going to waste your time and annoy you as much as we can from now on." And they really, really do just that. Stage 1 is harmless outside of that awful candelabra, but going forward, this will be a game that, despite being only about 90 minutes long, feels like an eternity to complete. Stages are filled with branching paths, but there's always just one correct path while the other just leads to either a dead end or another one of those horde fights that you have to complete to be able to even get back to where the path first branched off. There also seems to have been made an attempt to make fighting enemies as annoying as possible no matter which path you choose.

See, Castlevania Legends is a game that loves verticality in its stages, so much so that the vast majority of enemies you fight will be either ghosts or bats that fly down on you, which is not great in a game where the protagonist can basically just attack straight forward. "Just use the axe", you might say, but there is none in Castlevania Legends! In fact, sub-weapons don't act as sub-weapons at all, but as secret items to collect in order to get the secret ending (that basically adds nothing of importance), and while you do have some magic powers that can be equipped at will, they cost so much energy that they're not feasible to use that often (and shouldn't really ever be used outside of the one that heals you, since they sort of suck.)

It's also a lot harder to just jump up and hit them than in most other CV games since enemies move at you very fast, move diagonally downwards in a very awkward way, which is complimented by stage design that often puts you in very tight spaces without much maneuverability. Even the usually so trivial bats are super annoying, having the most erratic movement pattern I've seen in a video game in a very long time. To make matters even worse, the respawning of enemies in Legends is somehow even more aggressive than any Ninja Gaiden or Mega Man on the NES, so if you happen to get hit and knocked down to a slightly lower platform, expect to face that exact enemy once again, and sometimes even if you progress past that point, the enemy may somehow respawn and come at you from below whenever the game feels like messing with you just a bit more.

Even without these issues with constantly respawning enemies that are often basically impossible to avoid or hit, stages tricking you into just wasting time, or sub-weapons being replaced by boring magic, the entire game is just so... Unremarkable. Whenever you're not being constantly annoyed by vertical sections, the game really has nothing interesting going on. The bosses are extremely easy (something's very wrong when I can even beat Dracula first try without any issues), the non-airborne enemies barely pose a threat but often still have an annoying amount health anyway, and every single stage is just way too long with a whole lot of nothing. So long, in fact, that this is probably the only Castlevania where you might be in actual danger of ever dying from running out of time, especially when taking any wrong path. Castlevania Legends might just be about 90 minutes long (when going for the secret ending. It's probably just about an hour otherwise), but it feels longer than any other Classicvania simply because it has nothing going for it.

Legends not unplayable like The Adventure, actually feeling fairly competent in its controls, having really fair checkpoints (the game even seems to spawn you at the latest checkpoint after a game over, sort of begging the question why the game even has extra lives at all, but it's appreciated nonetheless), and no real difficulty spikes to keep the player stuck at any point, but it feels like Konami fed every Castlevania game into a very primitive AI and let it produce a game, which is cruel to the actual developers that made this game, and probably not under optimal circumstances, but it really is how the game feels, with it generating a game that knows about both Symphony of the Night and classic games, and then combining them into one thing that does neither well, and equating Castlevania's difficulty as just "cruel shit." Even Alucard is thrown into the game for a very small role, and acting nothing like the coolest protagonist of 1996 that we all know and love.

Honestly, what saves Legends from getting that coveted 1 or 1.5 rating is that as much as I dislike it, it is mercifully short and as annoying as those vertical sections are, or as boring as the more horizontal, the game is easy enough that no section at least overstays its welcome. The levels as a whole certainly do, but I never got stuck, and as annoying as those flying enemies are, they don't really do enough damage as to have killed me all that often.

Thinking about it now, maybe a lower rating is justified when a game's sole positive is that it's not very long, but it could have been so much worse if the difficulty was more like previous games in the series, and I'd just wander around these boring as sin stages for at least twice as long as I did. Honestly, despite being bored by a lot of the game, I didn't really hate most of my time with it. I would never want to play it again, but there are worse games out there, and especially on the Game Boy. Sure, for a game made on the handheld as late as 1997, Legends should be a lot better than this, especially considering how much better Castlevania II: Belmont's Revenge was, but at worst I'll just forget about the whole game in a few months and never think about it again, rather than remembering the terrible times I had with it. "Castlevania Legends? No, I can't really tell you anything about that game", I'll say in complete earnest, and just move on with my life.