Reviews from

in the past


ебучая срань блять сделанная чтобы быстро бабла срубить

Calificar tan bajo un juego portatil de esas fechas me hace ver que los que califican son gente que no les tocó jugar este Castlevania en su epoca. Era lo que habia y se disfrutaba bastante, supongo que envecio mal , pero fue un buen titulo.

Slow, clunky and lacking most of the Castlevania charm. Just straight up bad and annoying.

Castlevania Series Ranked

A pretty mediocre Castlevania game made even worse by how slow it runs. Basically unplayable.

History books say Christopher Belmont carried heavy rocks in his pockets for good luck, making him the slowest member of his bloodline. Exploiting this weakness, Dracula filled his castle with narrow platforms requiring pixel-perfect jumps to traverse.


This game feels terrible to play. The actual platforming is abysmal, with most of the levels just being flat areas (other than stage 3 which is honestly kinda cool but it was executed terribly). You are also slow af which makes the few platforming challenges terrible. The only thing i "liked" were the bosses, but they still weren't great.

Possivelmente o jogo mais chato que já joguei. É ruim mesmo, bizarro.

Já estava com esperança que o jogo ia ser um porre que fizeram ele só por que não tem Castlevania para os portáteis e admito que eu tinha toda a razão

O jogo é travado,do nada quando vem uma cacetada de inimigo o jogo simples some só sobrando o cenário de fundo de tão bugado que esse jogo é

Tem uns inimigos fáceis até demais e uns que são muito difíceis e na fase final tem um cavaleiro gigante que parece literalmente um Boss do Dark Souls de tão difícil de derrotar e é hit Kill na hora

Os Bosses são muito fáceis e o ultimo é ridiculamente fácil e na hora que ia derrotar ele quase levo um game over gostoso por causa daquele cavaleiro que eu disse antes

Mas o único ponto bom é a trilha sonora,é inaudível... não muito,da pra sextar...sim???
E esse foi o jogo,muito ruim que fizeram isso só por que os fãs de Castelo da Vânia queriam jogar no Game Boy,e o Segundo jogo e o Legends parecem serem bem promissores


You know what? With the DX hack (which makes the game faster and provides full color) this is straight fire. I had insane fun especially on stages 3 and 4. Cave escape from crushing walls? Timing based platfroming challenges? Count me in. It's amazing how a fanmade hack can revive a game such as this one.

why do i do this to myself

Played on an emulator on my phone, as well as the Switch version of Castlevania Anniversary Collection. By the second stage, I decided this game was not worth finishing.

The game would be fun but it has a few big issues. It clear wants you to fail everything that has the slightest difficulty to it so you can restart and make the game not take 20 minutes like it could. That becomes so much more worse because the game runs super slow the second 3 moving things are on the screen and every movement feels sluggish and off while most jumps are barely posible. Also some encounters require frame perfect precision to not get hit. Also not to forget the one section where it seems like if you take a wrong turn it's game over...

In case you're wondering, yes, it's better than Castlevania II

What a slow and unfair garbage game :D Honestly, with regards to some NES games, I do understand that they are sometimes extremely difficult due to their past as arcade games, trying to take the money out of kids' pockets at the arcade machine, but this has always been a Gameboy game^^ Luckily it wasn't that long, but even one hour of playtime was a real struggle.

Чувствуется, как огрызок от ванильной кастлвании. Нет саб-оружия, саймон очень медленный. Теряешь апгрейд хлыста при получении урона, очень странное решение. Уровней всего 4, но все равно не рекомендую вам.

Feels like a rip off of vanilla castlevania. No sub weapons, simon is very slow. Lose the whip upgrade when taking damage, very strange decision. There are only 4 levels, but still not recommended to you.

"The Game Boy just came out. Think we should port Castlevania to it"

"Sure how hard could that be"
...Apparently too difficult for 1989 Konami

This shit is borderline unplayable

unequivocally one of the worst games I've ever played.

It's very easy compared to the NES games (which actually makes it the most enjoyable game of the series so far)

Expect nothing but the least a video game can be. Castlevania The Adventure is the first entry of the franchise on the gameboy, and this is where I finish this trilogy (I had first beaten Belmont's Revenge, and didn't have the balls to endure Legends until the end).
It really is Castlevania reduced to its smallest possible form; no sub-items (but hey, hearts regenerate health now), Cristopher is slower than a slug, and movement is clunkier than I ever thought it could be. Is it terribly bad? No, but it's terribly boring, but I'd argue that's expected from an early gameboy title, at least it's very short.
But OH MY GOD that level with the moving spikes is one of the worst things I've ever had to experience on a video game.

This is just a mediocre action platformer with a Castlevania skin. None of what made the original game stand out is present here. Instead, the game presents terrible level design, terrible enemies, forgettable soundtrack, heavily downgraded combat with the absence of subitems and, to top it all off, abysmal performance.

lixo podre horrivel não tem porra nenhuma de bom nesse estrume de jogo fodido

1989 brought us Castlevania's first foray into the portable space with Castlevania: The Adventure. Developed by a different team than the NES games, this is the story of Christopher Belmont's first quest to take down big ol' Dracula. This game has something of a bad reputation among those who have played it, and in my time with it I grew to find that its reputation is absolutely deserved. The Japanese version is almost identical to the International releases, so there really isn't anything to comment there (Switch port or no Switch port), so this game's faults are entirely its own, no matter the region you're playing them in.

The story as its presented is pretty basic Castlevania fare of "Oh look there's Dracula, let's go kick his face in." Not a whole lot here other than an excuse to go out vampire-huntin', and who really needs more of an excuse than "he's here to destroy the world yet again"? The presentation as a whole is pretty sub-par, though. The music is fine and the graphics are alright, but the game runs VERY slowly when there's more than a few enemies on screen, and that's something that affects your ability to play the game significantly at times. Much like the MSX game, there were many times where Christopher just wouldn't do a quick turn or a whip I needed him to do simply because the game was slowing down so badly.

That slowdown just compounds onto the game's already fairly mediocre design. This is a Castlevania game that is once again an action game (no adventure game aspects to find here), but it's a far more simple action game than even the first Famicom game. You have your upgradable whip, but other than that, you don't got nothin'. This game has no subweapons of any kind, and not even a fireball to whip out when you have your whip at max power. Then add in that your whip gets downgraded EVERY time you get hit, and you have the realization that you're gonna need to memorize these levels quite well if you want to have anything other than your base whip.

The level design isn't MSX Castlevania-levels of vindictive, but a lot of it is just really uninspired. Like Belmont's Revenge (the second GameBoy game) would later do as well, this game eschews stairs for ropes to climb, but that's really the only "special" thing about it, if you can even call it that. The downgraded whip and a fair amount of really precise jumping sections really make this entry an unforgiving time in a way that has a lot of trouble finding a fun-factor, even with save states (and I only used save states in this one right before Dracula since stage 4 was so difficult I didn't wanna have to go through the whole thing again XP). The way the game slows down and speeds up can those jumping puzzles and dealing with enemies, particularly tougher ones, feel far more frustrating than it should be, and it makes the whole game feel like a slog. It's far from the toughest Castlevania game, with even the bosses not being terribly difficult (save for Dracula who's pretty tough but very learnable after a few tries), but that just never gets around the fact that this game just isn't terribly fun to play.

Verdict: Not Recommended. If you ABSOLUTELY MUST have more Castlevania in your life, I can certainly recommend this game more than I can the MSX game, but I still think your time is better spent playing or replaying one of the other classic Castlevanias instead. It's more frustrating than fun, and on the whole pretty unmemorable outside of those most frustrating sections. I didn't despise the few hours I spent with this, but I certainly feel no need to ever repeat them again, and "I didn't totally hate it" is a pretty difficult watermark to recommend a game at in any regard XP


Merda >:(

(Castlevania na sua pior forma.)

There's a good game in here, but it felt like the Game Boy wasn't a good choice for this sort of thing.

I can appreciate the ambition, and the first three levels felt fine, but there's some pretty noticeable frame rate issues, which brings down the enjoyment you get. Platforming becomes more tedious, the combat in slow motion doesn't feel good, and the incredibly minimalistic presentation removes a big part of what makes the retro Castlevania games so special.

And there's stage 4. It felt a bit too long and accentuated another problem with the game, which was its poorly placed checkpoints.

Had it been designed for another system, this could've been quite good.
In its current state, it's something that can be safely skipped.

Was gonna start with some sort of intro or joke as always but now that I think about it I just wanna quickly say that I adore this game’s box art. The Castlevania series has always been synonymous with banger artwork but the composition and colors in this one are something else, and it’s probably the most menacing Dracula has ever looked in one of these so far… but that shield and sword that Simon is carrying are complete false advertising, that mf isn’t gonna use anything but the whip on this one!

The Adventure is quite a curious entry; as the last game of the series before Akumajou Densetsu, it would be easy to assume that this game was actually the true return of the series of its original roots — unless you count Haunted Castle and its Zelda CD-i looking ass… oh god I’m gonna end up playing that one aren’t I—, but actually, The Adventure feels more like an adaptation of that original adventure into a more simplified platformer, with even the losing power-up system akin to that of the Mario series on top of the usual health-bar and far more simplified and bare level design… oh and also if the original game was kind of a slog.

Christopher is a Belmont, and that means it should have the usual walk full of determination and commitment-based jumps… emphasis on should. The Adventure is s l o w, and when I say slow, I mean s l o w, and it not in a way that feels deliberated. I genuinely thought I was playing as the first protagonist in a game to have arthritis: Chirstopher’s movement doesn’t feel rewarding or like it has heaviness of it, instead it just feels like he’s sliding at a snail pace and like he’s being pushed backwards everytime he jumps, and you know, that’s already pretty bad, but I’m not even taken into consideration the slowdowns ON TOP of that!

I kinda associate this series with framerate problems, it’s always a price that the series has paid in service of its striking vistas and its spectacular boss fights and levels, and I’ve always refrained from mentioning it simply because it was never a problem that really got in the way of my enjoyment of past games and I every time it happened I just thought ‘’yeah, makes sense honestly’’. Here in Game Boy Land however, this old friend has decided to he’s gonna appear more than normal! From the moment the game starts it dawned on me that this wasn’t going to be a very pleasant adventure, and it never really got better, ‘cause even in those moments my jump wasn’t incredibly delayed, and enemies weren’t moving in power-point presentation mode, it didn’t matter because the base movement still sucked!

I believe that single HUMONGOUS problem caused a ripple effect in which other hiccups, some which were already present in previous and even future games of the series, were made even worse: ledge-jumping was a particularly annoying challenge in Simon’s Quest and it would return as the basis of many platforming challenges in IV, but at least in those two you felt in control of Simon, so imagine having to do the same on here but with a less responding character and the punishment being either to have to repeat an entire section or instant-death, at that point I’m sure it would be at least 10 times more fun having to clean Dracula’s own coffin for an hour straight.

The Adventure has interesting sections, mainly the eyeball bridge in Stage 2 and the entire first section of Stage 3, and other moments show snippets of a interesting and possibly fun game, but they are constantly interrupted by incredibly uninspired or frustrating challenges, inconveniences that feel like another level of tomfuckery — even for this series—, and the entirety of Stage 4, which I like to call ‘’The Gauntlet’’, and not in a loving way. If anything, this game has made me gain a much greater appreciation for Super Castlevania IV, ‘cause both games share that same problem, the difference of course being that in here they are much worse. And hey, some complain than in IV there aren’t any new secondary weapons or don’t feel as useful, but hey, in The Adventure there aren’t any to begin with and all your whip upgrades are gone if you are hit even once! JOY.

I’m not entirely sure how much this game being on the system it’s on got in the way of what the game wanted to do, and even if I can still commend the effort of translating a series into the handheld verse, I can’t justify its myriad of problems when nothing about the game itself gives a sense of unbridled creativeness or just general competency. Comparing this to even Simon’s Quest, my least preferred of the original NES trilogy, would be a disservice to the latter, because that game, even if in my opinion failed to bring to fruition most of its ideas, it tried, and in the process created a wonderful and original world and had many sections I do enjoy. In The Adventure, aside from two or three scattered parts in is three first levels, the only thing I got out of it is frustration and a profund sense of boredom.

All Castlevania games made me feel the former at times, but they always were much, much more than that. The Adventure has cool ideas, cool music, some cool visuals, and very little else. I’m sure there could be a good game in here, and maybe eventually there would be, but right now… I would prefer to not see the first boss in my entire life again, thank you very much…

Getting your ass handled by bad framerate - now in portable form