Reviews from

in the past


You have to try it once to experience what it is really like to be someone in the army. One to. One experience.

Eu sou cria do X360, mas Contra marcou muito minha infância. Não da pra não elogiar a trilha sonora icônica e o gameplay bem fluído pra época, mas não posso deixar de lado o fato de que esse (junto de Battletoads e 80% da biblioteca do NES) tem uma dificuldade extremamente injusta. Joguei usando save state, o que provavelmente me impediu de dar nota baixa, pq uma coisa é um jogo desafiador, outra é um injusto. Mas ok, 1987, eu relevo, jogo continua muito bom.

This is the NES game of all time. Every NES game wishes it was this one.

There are, arguably, two Contras for the NES. Which isn't to say that there's Contra and "everyone is a robot in europe" Probotector, though that is true.

There are, arguably, three Contras for the NE- well, do we count the famicom edition, with its moving backgrounds, easier difficulty, and ACTUAL PLOT IN BETWEEN LEVELS (this is the version I played)?

There are, arguably, four Contras for the NES. Well, three, but there are two ways to play them.

There are, arguably, six Contras for the NES. The ones where you play a pure, unfiltered, challenge, with a harsh limit on lives and continues as you dodge pixel sized bullets and use every strategy you can think of to stave off death, and the ones where you enter the Konami code and treat this stuff like it's a console port of a Metal Slug, where you can freely die over and over, knowing that it would take a LOT of mistakes to put you down for good.

It's a meaningful change to the game, one that I think can completely alter your perception of the challenges contained within, seeing stuff that should be challenging reflex checks as cheap deaths, because you aren't valuing your life enough. I played it both ways, and honestly they're both good, valid ways to enjoy Contra, because it is simply that good a game that it can accommodate both modes of play.

The power-ups are great in this. Yes, the laser is stupid, basically just a skill check for people who hammer the shoot button, the flame shot is... unremarkable? and the machine gun and spread shot are ridiculous in how good they are (and invincibility is what it is), but what's notable is how none of them feel like a nerf, and can be made to work with the right strategy.

Bosses are amazing. Often stationary target-shooting exercises, they still test your shooting skills and dodging abilities quite well, and as the game descends (literally) into more surreal and alien environments the bosses also become a visual treat. Why not rip off Aliens? Aliens is awesome. Good choice, Contra developers.

Normal enemies are varied and enjoyable, all looking like different flavours of American football players, or otherwise being out of sight throwing grenades from trees or the like. Their teensy tiny bullets really test your eyesight as you desperately try not to die and lose your god damn spread shot again.

The game feel is amazing. Every little noise is great, and your weaponry feels meaty as it blips away at enemies. The jumping is spectacular, even when you're leaping foolishly into enemy fire.

Easily a top 10 NES game of all time, an-oh shit, there's two player as well, isn't there!

There are, arguably, 12 versions of Contra for the NES. And they're all great.

Jogo horrível de difícil. Não tem uma boa historia e causa mais raiva do que entretenimento.


The very first game I ever played on my home console. I was 4 years old that time. The main menu music still feels good every time. I used to play co-op with my elder sister. It's a very difficult game like every other games on NES.

This game is awesome love the 3d sections

In the scale of NES/Famicom shooters and multiplayers this is top notch. The japanese version has cutscenes, intro and few extra effects in some stages. Banger soundtrack, pure classic. Though nowadays this doesn't really wow anyone and it's a bit short. Still while we play these older games, we should keep in mind the age, 35 years is very old for a game and rate them accordingly.

It's good to come back to the classics once in a while. Unfortunately, I don't have as much time for it as I had in my childhood. Therefore, I save scummed and I don't feel ashamed. It's 4/5 from me.

É incrivel como esse jogo é simples e bom, a gameplay fluida, as músicas, os inimigos explodindo na tela, as fases, os poderes, tudo nesse jogo "fede" a ação desenfreada, o único reves é a dificuldade absurda, konami code na veia e um save state aqui ou ali pra salvar, contra é um classico que todo mundo deveria jogar ao menos uma vez na vida.

Contra (1987): Grata sorpresa. Difícil sin duda, mucho, pero no injusto como era habitual en muchos juegos de la época, y pese a su muy corta duración, consigue ser lo bastante variado y atinado en el ritmo como para que apetezca rejugarlo (6,80)

one of my favorite gaming memories is playing this on the morning i spent the night at my old friends house. he had told me about contra being a shooter against aliens i was left thinking it was your standard shmup but no, playing on an authentic NES (mind you we were in like 4th grade so this was so fucking cool) with a very wide TV blew my mind by how fun this game was. sadly i had to go home like 10 minutes after that but man that short moment in my life is strong and special enough to hold in my withering brain throughout all this time

Retro Yearly List #14 [1988: Contra]

Instant classic. This was one of the most popular games featured in those "famiclones", which were very well known in South America, with "100 games in 1"cartridges.
I played this a lot but never get past Waterfall level tho, time to correct this.

Contra 1 is pretty solid and offers a complete experience, the controls are one of the most responsive of games from that time, and even modern games, running, ducking and shooting are satisfying things to do here.

The graphics are good enough for NES, even though they are "nerfed" in US version, I've played the Japanese one instead, which has some additional stuff like animated palm trees and snowstorms. There are also cutscenes at the start and between stages, which were also cut off on US release, sadly.

Difficulty is... well, hard. Not a nightmare, but requires some training to master the game, fortunately, I was able to beat this without the Konami code and not using continues after some tries within 3 days (not straight).

The music is nice and catchy, although they forgot to make the level 7 music so they put the level 1's instead, but nothing that breaks the immersion. Enemies are also a little bit repetitive, with tons of them coming by at random moments and sometimes in places that does not make sense.

The bosses are ok, but difficulty scalability is broken, the Door one is the easiest on the game and it appears among the last levels, the Base2 boss in other hand, is a true pain, on just level 3, even harder than the final boss, which has medium difficulty.

The weapons are also unbalanced, with most of them being useless, and just one alone capable of change the pace of the entire game, Spread Gun is basically the "select difficulty" of the game, once you keep it, you will play the game on easy mode, but with a level of challenge to keep it with you without taking damage, if you do, back to hell mode.

The series started with a massive potential to improvement in the future, but still has extremely solid experience.

Ah, Contra. A classic NES game that I've heard countless times, either via people mentioning its legacy, or the great soundtrack, or just how fun it is...

As for me? I barely have any experience with the Contra series. I'm more of a Castlevania dude, if you catch my drift. But I had been interested in Contra here and there, and with the Anniversary Collection, I decided to try out the NES original.

The gameplay is, honestly, very sound. You can aim in multiple directions, you can duck and shoot, your jumps feel nice, the stages have a nice variety of environments, the bosses are challenging, but fair, and so on.

I do think that aiming in multiple directions is a bit awkward though, since you're going to end up walking forward or backward when doing it. This was a similar problem that I suffered in Metroid Samus Returns, but considering Contra is a much faster-paced game, where you constantly have to pay attention... yeah, things got funky.

Additionally, I had problems with the depth perception in the two 3D stages of the game, Stages 2 and 4. It was difficult to know when exactly the hitboxes of bullets and other obstacles were going to come to the part where my character was, and it got annoying.

Besides that, while the game was pretty hard, I found the challenge fun! What also helps is that this game is not too long, and is paced nicely.
Also, the soundtrack is a banger! Definitely a classic!

All in all, while it has its issues, I can see why people like this game so much.
It's very neat!

Divertido jugando solo o en cooperativo, un clasico que no envejece.

it was good but hard corps will always be my favorite contra game though.

FILMES DE CARA CERVEJA - O JOGO

"Nobody hates Contra, except maybe communists"

-Some YouTuber from a video I watched years ago that I forgot but he's based

A veritable classic that gets at least one replay from me every year. A perfect mood-fixer.

El padre de los Run 'N Gun, cortito y poco variado pero muy entretenido.

Finished replaying Contra.
It has been quite a while since i last played this game so i decided to replay it. My opinion is still pretty much the same, the game is simple but it is still pretty good and difficult. You go trough a bunch of levels shooting men with various different guns that can be acquired during the level. The graphics are pretty good (smb 2 take notes) and the bosses are alright i guess other than punch out NES games don't really have the greatest boss fights. The controls and music are still pretty good and the game took me a short amount of time. Overall Contra still holds up to this day in my opinion and i am quite excited to check out the other games in the franchise because this is the only contra game i have played.
7/10

The Famicom version is better. The lack of animations and story context makes this version hard to go back to.

game is still fun and hard to play.


I need to stop playing all these good games, man, my average rating getting more and more f'ed up by the second

What a great game, obviously going in with the bias of playing this game back in 89 when I was just a kid but man Contra is just sick.
The ability to shoot in almost every direction was a game changer for the NES, While I'm not gonna say I'm 100% sure this was the first to do it, it definitely was the one that popularized it. jumping over every enemy bullet like I'm in an action movie, ducking to the ground to destroy those harder foes, and getting those sweet power ups to see the bullets fly. This is by far the most fun I had as a child, and booting it up in 2023 was no different.