Apparently Shinji Mikami designed this. Go figure, because what we have here is a very competently put together platformer.
It's much, much better than the Genesis version, which I've found to be too messy and chaotic. The SNES version removes the sword, and is in comparison a casual and short romp that anyone could master in less than a handful of tries. I think in Capcom's attempt to decrease the difficulty from "90's hard" to "managable for kids", they incidentally created a difficulty that sits around the middle for today's standards. It asks you to prove your reflexes, but never gets too overwhelming in doing so.
Is it special? As good as Mario? Maybe not. You'll probably play it once and forget about it. But as far as licensed Disney games went, Aladdin here proves that Capcom had a talented team of developers that knew exactly how to handle these IP's, and delivered a mechanically simple yet refined experience that does all it needed to just... be pretty fun. It's just fun. It's fun. Fun.
It's much, much better than the Genesis version, which I've found to be too messy and chaotic. The SNES version removes the sword, and is in comparison a casual and short romp that anyone could master in less than a handful of tries. I think in Capcom's attempt to decrease the difficulty from "90's hard" to "managable for kids", they incidentally created a difficulty that sits around the middle for today's standards. It asks you to prove your reflexes, but never gets too overwhelming in doing so.
Is it special? As good as Mario? Maybe not. You'll probably play it once and forget about it. But as far as licensed Disney games went, Aladdin here proves that Capcom had a talented team of developers that knew exactly how to handle these IP's, and delivered a mechanically simple yet refined experience that does all it needed to just... be pretty fun. It's just fun. It's fun. Fun.
Extremely short, but satisfying platformer that does the bare minimum of telling the story of the film, while adding some extra bits for the sake of having more stages and bosses. Aladdin feels a bit slippery at times, especially if you hold the run button down the entire time like me, but it feels just right where you can blast through the stages with your platforming skills, like I try to.
I wish there was a bit more variety, but it's still pretty good as it is, and the music is especially charming. It was a little golden period of Japanese devs working on Western IPs and making some dope ass games out of them.
I wish there was a bit more variety, but it's still pretty good as it is, and the music is especially charming. It was a little golden period of Japanese devs working on Western IPs and making some dope ass games out of them.
It's short, easy, and doesn't reinvent itself beyond the basic platformer formula. But it doesn't need to either. The mechanics are solid and the runthrough of levels feels good. It's a very nice comfort game with a catchy ost and awesome sprites which you most likely can clock in less than 2 hours.
an classic, enjoyable platforming with all of Aladdin's movement abilities, fantastic visuals courtesy of Capcom's pixel-art artists at the time and great music.
it's a bit short but nonetheless an great time, if you like the movie or platformers in general this is an good game, I will try out the Genesis version later on since it is drastically different from the Capcom game.
it's a bit short but nonetheless an great time, if you like the movie or platformers in general this is an good game, I will try out the Genesis version later on since it is drastically different from the Capcom game.
With the exception of Yoshi's Island, this may be the best platformer of the 16-bit era. Swinging, rebounding, ledge-grabbing – Aladdin manages to put the overrated Super Mario World to shame with his acrobatics and sure-footing. The wild 'Genie's Lamp' level pre-figures the inventive OCTAHEDRON with ever-evolving obstacles that shake up the move-set. Unfortunately, the game's second half bogs down in the repetitive pyramid and palace stages, bottoming out with a lackluster final encounter with Jafar.
It used to be considered short and easy by then, it also used to be unfairly compared to the Genesis games that looked and moved better, but overall I feel like the superior video game, the one that is meant to be played, is this one. The other one? A fantastic attraction that probably sold lots of consoles based on its looks, but not a great game to play.
I honestly can't recall the last time I've seen Aladdin, maybe like a decade ago when it was randomly on TV. Since I'm more of an Anime girl nowadays, I rarely watch anything like movies like that. Though I know how popular and great this movie was for many and I respect that. I also have just never touched the games for it, not even the popular Mega Drive game. So why did I play the Super Famicom version done by Capcom? I don't know, just felt like it.
This is a platformer that put levels into multiple sections. It's nothing too complicated for the genre and sometimes that's fine as you can run, jump, and even throw apples to stun or kill some enemies. Jumping on enemies also has Aladdin vault off an enemy. He's actually quite athletic in this game being able to vault, swing on many things, and even grabbing ledges.
The level design isn't too much to brag about especially by 1993 but I would be lying if I didn't say it wasn't a lot of fun. You can really feel a lot of flow in this one that's to all the athletic movement Aladdin has letting the platforming flow really nice outside of like one auto scroll level. The game does try to change things up like having a carpet level but for the most part it's just platforming.
This does come at a cost of difficulty and length. The game is pretty easy as it not only gives you many chances to grab more health, health extends, and even a bonus stage if you grab a gold scarab. You even can find this sheet that can be used as a glider and you only lose it if you get a game over. The game also doesn't have too many stages which is a shame.
The bosses are surprisingly small amount. In fact, there's only like 3 and two of them are the final parts of the game. It's weird because you fight one in the first stage who is very simple might I add. I wonder if Capcom didn't have enough time to do more though I guess knowing the movie from the little I can remember of it, maybe it makes sense.
The game graphically looks nice though before I get people mad at me, yeah I know it's not as cool as the Mega Drive version but if you look at this without thinking of that game I think it does a good job. Though I don't like Aladdin's sprite. It just looks off to me. The music is good too, I'm not sure how much of it is from the movie but I really like the stage 1 and 2 themes.
This one was surprising to me, I really wasn't expecting to enjoy it too much but it's pretty good. It's not like top tier 16 bit game or anything but there's a lot here I enjoy. Wouldn't mind replaying this game someday. Good job Capcom, you did good. There's also a GBA version but I have no clue if that even added anything and I'm not really interested in trying it out. You might enjoy this game but you also might end up in disappointment. Regardless, it could have been much worse and I'm happy I had fun even if it was pretty short.
This is a platformer that put levels into multiple sections. It's nothing too complicated for the genre and sometimes that's fine as you can run, jump, and even throw apples to stun or kill some enemies. Jumping on enemies also has Aladdin vault off an enemy. He's actually quite athletic in this game being able to vault, swing on many things, and even grabbing ledges.
The level design isn't too much to brag about especially by 1993 but I would be lying if I didn't say it wasn't a lot of fun. You can really feel a lot of flow in this one that's to all the athletic movement Aladdin has letting the platforming flow really nice outside of like one auto scroll level. The game does try to change things up like having a carpet level but for the most part it's just platforming.
This does come at a cost of difficulty and length. The game is pretty easy as it not only gives you many chances to grab more health, health extends, and even a bonus stage if you grab a gold scarab. You even can find this sheet that can be used as a glider and you only lose it if you get a game over. The game also doesn't have too many stages which is a shame.
The bosses are surprisingly small amount. In fact, there's only like 3 and two of them are the final parts of the game. It's weird because you fight one in the first stage who is very simple might I add. I wonder if Capcom didn't have enough time to do more though I guess knowing the movie from the little I can remember of it, maybe it makes sense.
The game graphically looks nice though before I get people mad at me, yeah I know it's not as cool as the Mega Drive version but if you look at this without thinking of that game I think it does a good job. Though I don't like Aladdin's sprite. It just looks off to me. The music is good too, I'm not sure how much of it is from the movie but I really like the stage 1 and 2 themes.
This one was surprising to me, I really wasn't expecting to enjoy it too much but it's pretty good. It's not like top tier 16 bit game or anything but there's a lot here I enjoy. Wouldn't mind replaying this game someday. Good job Capcom, you did good. There's also a GBA version but I have no clue if that even added anything and I'm not really interested in trying it out. You might enjoy this game but you also might end up in disappointment. Regardless, it could have been much worse and I'm happy I had fun even if it was pretty short.