This sequel to Donkey Kong certainly does more in comparison to its predecessor. It contains one extra unique level, and the programming of the level themselves look more complex than Donkey Kong's.
That's all the praise I can give this game, however, as I didn't enjoy playing through the 4 levels this game had to offer.
The controls for Jr. were very janky, sometimes getting stuck on corners or remaining unresponsive after a jump for a split second. The AI of the enemies were also all over the place for me, as only the birds on the 2nd stage were reasonably predictable.
I did end up beating all 4 stages eventually, but it's not a game I would want to go back to get a higher score.
That's all the praise I can give this game, however, as I didn't enjoy playing through the 4 levels this game had to offer.
The controls for Jr. were very janky, sometimes getting stuck on corners or remaining unresponsive after a jump for a split second. The AI of the enemies were also all over the place for me, as only the birds on the 2nd stage were reasonably predictable.
I did end up beating all 4 stages eventually, but it's not a game I would want to go back to get a higher score.
Honestly takes Donkey King’s successes and builds on them. I’d love Nintendo to revisit these mechanics and ideas in some form
https://youtu.be/jcvxV91H1yI
https://youtu.be/jcvxV91H1yI
Oh ho ho, getting slightly better there DK arcade games.
I mean it’s an improvement from the first one, there’s a bit more to the controls, general platforming has some more unique things to it and HOLY MOLY THERE’S 4 LEVELS INSTEAD OR 3.
Aside from that stuff though, yeah it’s still pretty barebones, but this doesn’t have as much of an excuse because it didn’t really revolutionize games kinda like the original did.
Onto Donkey Kong 3……….I’ll see y’all again in like 15-20 minutes.
I mean it’s an improvement from the first one, there’s a bit more to the controls, general platforming has some more unique things to it and HOLY MOLY THERE’S 4 LEVELS INSTEAD OR 3.
Aside from that stuff though, yeah it’s still pretty barebones, but this doesn’t have as much of an excuse because it didn’t really revolutionize games kinda like the original did.
Onto Donkey Kong 3……….I’ll see y’all again in like 15-20 minutes.
As an NES game released early in it's life, and an arcade game to the icon Donkey Kong game, Donkey Kong Jr. cements itself as one of the first sequels in video games. While I would attest to the idea that sequels in video games are usually better than the original, you wouldn't know that playing this game.
Donkey Kong Jr. sets itself up as a inversion of the previous game, with Donkey Kong being held captive instead, and it's up to his son to save him. The game is a traditional get from A to B platformer that has you go thru 4 different levels then cycles you back. In every way Donkey Kong Jr. hits the same beats as the first one, but it just doesn't impress.
From the way each level is designed to only having one proper way to go up, to just how bland the levels actually are, it just feels like Donkey Kong Jr. is just riding the coat tails of it's predecessor. The first two levels look nearly the same at a glance, and the 3rd level is just devoid of anything interesting. With the only really interesting level being the final one which you do save your dad. The sounds are far more irritating as climbing vines not only takes longer, but is far more constant compared to Mario's walking in the previous game. Vine climbing itself also has a fair share of problems with the way the mechanics seem simple, but are more difficult to control once you use them more. This all kinda leans into the game just not feeling as good as it's predecessor's easier control scheme and level design.
I honestly was shocked just how much I didn't like this game the more I played it. Each loop just made me think that it was done better in the previous game. Donkey Kong Jr. certainly gets some points for at least trying something different, but that same reason is why the game doesn't feel nearly as good as the original.
Donkey Kong Jr. sets itself up as a inversion of the previous game, with Donkey Kong being held captive instead, and it's up to his son to save him. The game is a traditional get from A to B platformer that has you go thru 4 different levels then cycles you back. In every way Donkey Kong Jr. hits the same beats as the first one, but it just doesn't impress.
From the way each level is designed to only having one proper way to go up, to just how bland the levels actually are, it just feels like Donkey Kong Jr. is just riding the coat tails of it's predecessor. The first two levels look nearly the same at a glance, and the 3rd level is just devoid of anything interesting. With the only really interesting level being the final one which you do save your dad. The sounds are far more irritating as climbing vines not only takes longer, but is far more constant compared to Mario's walking in the previous game. Vine climbing itself also has a fair share of problems with the way the mechanics seem simple, but are more difficult to control once you use them more. This all kinda leans into the game just not feeling as good as it's predecessor's easier control scheme and level design.
I honestly was shocked just how much I didn't like this game the more I played it. Each loop just made me think that it was done better in the previous game. Donkey Kong Jr. certainly gets some points for at least trying something different, but that same reason is why the game doesn't feel nearly as good as the original.