Reviews from

in the past


I like the concept of this game: it's like Minecraft but with that one aspect of Terraria where you make houses to recruit NPCs and they can do things with you. There's also more emphasis on farming and sort of creating a village, and RPG elements.

However, what ruined my enjoyment is... this isn't actually a sandbox. It's a super linear game, everything you do feels so linear that every single bit of progression feels cheap and unrewarding. I get a new weapon? Yeah well it was part of the story. I'm in a new area, I have multiple objectives: I can only accomplish them in order because that's how the story wants me to do it. There isn't much point to exploring because areas are locked into the main quest and aside from a few collectibles, it makes it pointless to go anywhere but where the story wants you to.

While the story is very funny and the writing isn't bad, the game being this linear just made me not want to keep playing. And it's so excruciatingly slow! And you don't get to choose your own pace either, because of how linear it is. Want to play more and do new things? You must sit through the story now and read for the next ten minutes before you can procede to do something.

Just imagine if Minecraft had a main story quest where you have to do things in order. It asks you to cut a tree, then make your first tools, then mine, then build your first house, then farm; every area would be explored in the order the game wants you to; you only discover new things by progressing the story. It would remove all the magic about the game! Sometimes the game will even go as far as telling you exactly what a building should look like and you have to follow a blueprint, can you imagine that in Minecraft instead of making your own wonderful structures? Well, it certainly didn't sit well with me.

One of my favorite games, a HUGE improvement on the first one, and also it is long as fuck, jeez

Before I begin with this review, there are a few things of note that I think you as a reader deserve to know about me. My first note is that Dragon Quest is my all time favorite video game franchise by a margin of about a million miles. I love Dragon Quest. I eat, sleep, and breathe Dragon Quest. And because I love this series on such a pure, spiritual level- I want you to note that I write this review with passion pounding through my veins as I get the opportunity to gladly gaggle about this gorgeous game. I also want to specifically note that I consider “Dragon Quest Builders”, the first game, to be one of the best, most innovative, and fun games I have played up until this point in my life. My love of Dragon Quest does not stop at the mainline titles. I have the context of that video game under my belt, and as someone who does consider themself a Dragon Quest Builders enthusiast.

Now, with all that considered, there are certainly some big shoes for this game to fill. A sequel to Dragon Quest Builders? How could they possibly even attempt such a feat? Will they stick the landing? And when this question comes to the limelight I would like to remind you of the series we are talking about here. Perhaps controversial, but “Dragon Quest II Luminaries of the Legendary Line” is one of my very favorite entries in this long running franchise. I have considered it as high as a contender for my favorite video game of all time in the past, though I still can’t shake my leaning towards Dragon Quest VIII Journey of the Cursed King or Dragon Quest IV Chapters of the Chosen. Even then, If the mainline games aren’t your cup of tea, consider Dragon Quest Heroes: Rocket Slime for the DS, another second entry in Dragon Quest- and another instance of a perfect sequel AND one of the best games ever crafted. All to say that Dragon Quest doesn’t just make “good” or “worthy” sequels, they make sequels that leave your jaw agape and eyes watering with joy at the very creative energy we as a species are able to demonstrate.

Dragon Quest Builders 2 is another one of these experiences, and it is one that I will never forget.

Typically I play video games in a binge. When I played Dragon Quest 1-9 and Dragon Quest 11, I stuck exclusively to the games in question until I reached the credits whenever I had the opportunity to continue my game experience. Every time I play a JRPG I play it like this. I played every Final Fantasy game like this. Every Shin Megami Tensei game like this. And I will continue to do this for Dragon Quest XII: The Flames of Fate and any other Japanese Role Playing Game I chip away at for the rest of my video gaming life. As Dragon Quest Builders 2 was not a JRPG in the way I define it, I decided to play it as I did the first entry, and use it as a sort of video game comfort food to return to every couple months when I need a reprieve. For the last one and a half years, Dragon Quest Builders 2 was my safe haven of video game perfection. I played this game for 128 hours, and on top of earning my platinum trophy on my Playstation, I went further to do as much as I could, including earning hidden recipes, finding items, cooking foods, doing side tasks, and collecting all 90 mini medals hidden throughout the world. I do not regret one minute of it. I still hunger for more.

Dragon Quest Builders 2 takes the world of Dragon Quest and all of its best qualities, but recontextualizes it into something new for even the longest time fans. I could fill 100 pages with things I love about Dragon Quest, but some things that I think every Dragon Quest fan can agree on is that they have and/or are
-Great characters
-Great storytelling
-Great monsters
-Great music
-Great art direction
-Iconic iconography
-A great sense of humor
-A feeling of adventure
-Fun
If you are me specifically, you might also add
-Prodding of imagination
-Vocabulary-redefining
-Spiritually beautiful in a way that fundamentally alters your perception on life
Among other things

If you look at this list and think to yourself that you would like to play a game with these qualities and have not played a Dragon Quest title- fix this immediately. Dragon Quest is an experience. a wonderful experience. Remember this. However, if you look at this list, agree with it, have played at least one mainline Dragon Quest title, and your reaction instead is to wonder why this one is different- let me explain. As much as I would like to not have to resort to comparisons, there are two titles that I feel best elaborate what this game is like to a newcomer without just playing it- those being Minecraft and Animal Crossing.

As someone who did own an Xbox 360 AND an iPod Touch in the early 2010’s- I played enough Minecraft back in the day to consider myself a former expert. Minecraft was a beautiful experience because it allowed a virtual expression of creativity in the same sense as building with Lego or sculpting, but instead of plastic bricks or globs of clay, it was a 7 dollar App Store purchase that fit in your pocket. There was a more involved video gamey, survival mode- though I firmly planted myself in its creative mode in my time with it. This allowed the game to effectively and exclusively be a tool to play with digital Lego with absolutely no restriction. I found the survival mode, even in the days of proudly wearing my Minecraft fan badge, boring, restrictive, and less fun than having the freedom. Minecraft was a tool. Remember this.

I also have invested a disgustingly high hour count in the Animal Crossing games. If you were one of the lucky people to have played “Animal Crossing New Leaf” on your 3DS as you grew through your early to middle teenage years as I did- never forget those memories as that feeling will never return. Animal Crossing was- and is- a lifestyle. You don’t “play” Animal Crossing- you live it. There is something beautiful about the comforting and chill feel of just catching bugs, spending money, and talking to dogs who can play guitars. You feel a part of the world, and it is a world of zen and the simple joy of life. Animal Crossing was a lifestyle. Remember this.

What does this have to do with Dragon Quest? Well, take that list of Dragon Quest qualities from a little while back. Take the tight, smart, engaging, and perfect game design experience of the mainline Dragon Quest series. Take the experience of playing Dragon Quest, and now see how they shook it up. Minecraft was a tool, one that was incredibly liberating and free. Minecraft lets you do whatever you want, limited only by creativity. Dragon Quest Builders 2 borrows this. Animal Crossing was a lifestyle, one that engaged you in a world, with characters, and with being a part of a community- destined to make a mark on the world, while still slowing down and just living. Dragon Quest Builders 2 borrows this. These three experiences come together to create something unlike anything else. You have the exploration, the adventurous growth of a hero, and the variety and creativity of a Dragon Quest game, but in this experience you are allowed full freedom to create whatever you want AND are provided with a world where you get to live and chill out in. It is the best of all these worlds, and it is glorious.

In my 128 hours of playing Dragon Quest Builders 2, I spent the majority of this game just doing whatever I wanted. If you played through the story and only the story, you have a meaty experience here- but you are missing out. You are missing out on seeing your communities grow, populate, and have your generosity as the builder reciprocated back to you with new toys to play with and points to fuel your gameplay loop. You will build houses, hotels, pools, bars, mines, kitchens, castles, farms, and so much more. And you will enjoy it, because you feel as internally rewarded by it as you tangibly receive. This game is full of love. I don’t just mean the heart shaped gratitude points you earn for doing things, but in the fact that this game simply exists to provide you with a fun experience. Do you like to build primarily? Go for it- the world is your oyster. Do you want to fight stuff? Find all the hidden, super strong monsters and go on a personal quest to find the best gear. Do you want to just farm vegetables and breed cats to get the rare calico? I sure spent many hours doing that! If you play this game and don’t feel liberated- you played this game wrong. Yet, you're still given enough linearity and tasks to still feel like everything you do matters.

Of the three main story islands, all of them give you new and creative tools to play with both to progress, and to play with however you’d like. You are given a hub world island with mini objectives to do- build x type or x quantity of a room or thing, for example- and you have full freedom to do them however you’d like (or skip over them entirely!). Even if you don’t consider yourself the creative type, as long as you can make a square with a door- you can make a room. If you can put a torch and a bed on the ground, you have made a bedroom. You can decorate it more if you want, but the fundamentals of this game are so easy to jump into that anyone of any mindset can enjoy it. I consider myself creative, and I loved bedazzling bedrooms and making kitchens I would put in my own, real house. But you don’t have to do any of that. It is all optional. And it is genius. If you play this game with zero creativity, this game is still a really fun and silly mainline-ish Dragon Quest experience, just shorter, with a pretty puddle deep action combat system and RPG mechanics, and the occasional need to build a room or two following blueprints given to you- and that’s great! But if you do decide to think artistically and with intent of creation and expression- this game's full potential is revealed. Live in the moment, talk to your NPC friends and see if you can do anything for them. Go explore and build and fight just because it is your tool, your life, and your experience.

There are a few qualities that I admittedly might find more charm from in the first game. I think its story setup, razor tight structure (akin to Dragon Quest VII Fragments of the Forgotten Past), and more arcadey feel give it some advantages to the sequel- and I think it is absolutely worth experiencing. I also think there are a handful of little nitpicks and inconveniences with this game, notably when the story takes away from some of the freedom on occasion. However, I think there is no denying that this game is one of the best sequels ever made. One that takes everything that worked about the original and meaningfully grows and expands its ideas to give one of the most rewarding, addictive, and captivating games of the last decade. I played this game slowly over a long period of time, but even without that specific perspective I still feel like if I could choose one game and one game only to play for an entire year, this is a solid contender.

My final point I want to write in this long review you most likely will not read is an anecdote that I find very personal, but emblematic of this game's wonder. When I played Dragon Quest XI: Echoes of an Elusive Age, I played it incapacitated and unable to walk as I fought a bone infection that caused the marrow inside my leg to swell. It was a miserable and incredibly painful period, and while I couldn’t walk for over a month- I think fondly of that time because I got to experience that beautiful game. While I played Dragon Quest Builders 2 over the course of a long period of time, I now played the last third of the story, nabbed my platinum trophy, and write this review fighting more health battles. This time it is a roundhouse kick of chronic Lyme disease and babesiosis that have caused immense physical pain every second of the last month and mental torment that is psychologically torturing my brain to a point I have never felt. I have suffered a lot because of this, and as I have been paralyzingly on edge, depressed, lonely, confused, and scared on top of having my entire body scream in agony- I don’t say all this for sympathy, but to say that Dragon Quest Builders 2 is so good, that I have been able to use it as a reprieve for even this. Every night I have decided to play some Dragon Quest Builders 2 instead of just laying on my bed, wide awake and full of dread. I still can’t sleep (thanks, insomnia), but at the very least I get to see some Drackies! And it has been incredibly comforting during what I would consider the darkest era I have felt in my life. It is so infectiously fun I can’t help but feel relaxed and warm playing this game, and I am very thankful for it. If my review itself didn’t sell you on it, I hope that anecdote fully expresses how much I love this game! It means a lot to me, it is not a game- but a friend, just as I felt about the mainline titles.

Smaller anecdote, but I bought this game for five US dollars back in Square Enix’s 2020 Black Friday sale. My money sure got its longevity out of this one! I just think this is funny.

I could talk about this game for as long as I played it myself. I didn’t mention the silly shoutouts to Dragon Quest II Luminaries of the Legendary Line, which if you have been attentive you remember was one of my favorite games of all time. I didn’t mention the explorer shores, mini sidequests islands to farm materials, play a scavenger hunt, fight new monsters and earn infinite resource rewards. I didn’t mention the incredibly fun and legitimately great story told and all the incredibly memorable characters. I didn’t mention the fact you unlock multiple other hub worlds purely with the intent of building whatever you want. The fact there is multiplayer. The.. well, just play the game. I leave it vague because this game deserves your time. It deserves your money. It deserves your love. I say this because I feel more people need to see just how great this game is- and because I selfishly want to inflate sales and help find fans for the off chance they make a third. I loved Dragon Quest Builders. I loved Dragon Quest Builders 2. And I hope you have too, or will eventually!

Thank you Dragon Quest for being so good!

This game is amazing, I loved it so much. Would kill for a third entry.

Huge improvement from the first dragon quest builders, with all the aspects I enjoyed about the original still there and plenty of QoL features to really improve the core experince. Basically minecraft but with concrete goals to work towards, the building is satisfying whether its in the plotted out areas for story progression or in the freeform island. NPC routines help automate some of the mundane stuff that too, like farming, which was a incredibly welcome addition from the first game, as is the enormous new inventory limit.

The story wasnt as interesting conceptually as DQB1's but I still enjoyed it, the themes around what is actually good and evil and origins dont define us arent really new ground but if dialogues humor lands with you it has its moments. There are a few places the pacing drags to halt, in particular on story sequence roughly in the middle of the game just KILLS the pacing and to me felt entirely unnecessary, but once it picks back up again it was mostly fine until credits rolled. The amount of excessive handholding in the game doesnt help the pacing problems either, they arent the end of the world but might be a major turn off to some as theres usually an amount of it happening each story chapter of the game

The story islands offer plenty to find in various locations to improve your character or unlock new equipment, but the combat is super bare bones and uninteresting. Building itself can be a little finicky at times but tools to make it easier are there in the games progression. The multiplayer experience is disappointing too, limited in scope and basic. The post game really leaving you free to just build and develop your main island is delightful though, I had a lot of relaxing evenings just making buildings and rail lines and watching npcs make use of them


Really shows what can be done with the idea of "what if Minecraft, but with a story?" I hope we get more games like this in the future.

Garbage and handholdy. Wish it was a little less kiddy. Could not get into it

A fun, little builder game that incorporated some of the elements from Dragon Quest, but fun as it can be, it is extremely repetitive. Going back and forth with such a limited feel of progression, it can become a slogfest real quick, and I find it hard for myself to go back and play more of it.

Before I start this review, can I just say that I love it when games have demos? If it weren't for Dragon Quest Builders 2's (DQB2) aptly named XXL Demo I'm not sure I would've given this game a chance yet, as I never had any interest in Minecraft and this looking very much like that type of game… because it is, in a way. But there are several features that make it quite unique, such as it being a full fledged JRPG that incorpates the fact that you are playing as a genius builder that can use the sandbox in a million creative ways into its story and lore as opposed to the story just being tacked onto some Minecraft-clone.

I'm not super familiar with the Dragon Quest series, but having played DQXI I found many things that I loved also present in DQB2, such as the cute monster designs, the charming characters, the simple but endearing story that is often funny, playful, and - I don't know how to say this, maybe 'quietly emotional'? It never gets heavily dramatic, but the game being mostly light-hearted makes the emotional scenes have more depth than a more heavy-handed presentation during those moments would achieve, at least that's how I experienced it.

During the story you visit three big islands (there are two areas in the story that work a bit differently that I don't want to spoil) where you help the NPCs with their island-specific problems in the only way you know how - building! And fighting! Though the fighting is pretty simple and not too exciting, you can only attack and jump out of harm's way, and you only invest in stronger armour and weapons to get better. The boss fights with their own gimmicks are more fun.

Every island has one big goal you work towards to, but there are also smaller sidequests where NPCs want a certain type of room built, for example. 'Rooms' is where the fun begins: The game can recognize a variety of rooms, like a kitchen, a bedroom, a pool or a field, that NPCs will use accordingly; so cooking in the kitchen, sleeping in the bedroom etc. There are different types of NPCs that will do different tasks according to their job. So farmers will work on fields, playboy bunnies dancers will dance in a dance hall, soldiers will fight monsters. Everyone of them will use communal places, and you can also assign rooms to individual people. There are farm animals and many different crops, because you need food to function.

The tasks of what and where to build during the story don't leave much room for imagination, the main quest is essentially designed for you to learn what is possible to build in this game. In between chapters you return to your home island where you are free to build whatever. Though the game only really opens up after completing the story which took me (including side-questing and exploring) ca. 70 hours. In the late-/endgame you are encouraged to fulfill certain tasks to unlock better equipment that will really help with planning, building and terraforming.

There are several smaller islands on the world map that are randomly generated but always adhere to a special biome that has specific ressources you can collect. If you 'marked' every single ressource of an island once you unlock an infinite amount of the most commonly used ressources like wood and stone. You can also recruit new NPCs from these islands to come back home with you. In short, there's lots to do and to explore even late into the game and the game rewards you pretty much every time for it. And that's not even taking into account the things you build just for fun.

Regarding the Minecraft comparison, there were two big reasons I never tried it: I don't like the look, and I wouldn't know what to build anyway. DQB2 counters this on one hand with being a very pretty game that has more geometrical shapes than just blocks. Characters look like DQ characters, monsters like DQ monsters. There are of course many block shaped blocks to build structures and landscapes, but also a huge amount of normal looking stuff like furniture, plants and flowers, food and decorative food items, other decorative items etc. And on the other hand, the more restrictive nature during the main story and the NPC-usable rooms coupled with them having their own room preferences give an uncreative and not at all architecture-savvy person like me guidance enough for knowing what to build. It also gives my buildings purpose because they will actually get used by someone other than me. The world feels alive, and it's my mission to make it habitable. And pretty. And in a couple hundred hours I may actually achieve that… (No, you did not just see me building a mini Las Vegas-like entertainment paradise for 100 hours straight just to finish it and thinking, well, that was fun, let's bulldoze it all to the ground and build something new 🙃)

Game is cool but has some serious design flaws I hope they fix in Dragon quest builders III.

Good for those like me who love minecraft and Dragon Quest.

In a world where creation is the ultimate sin, one apprentice builder will assemble, invent, and build their way to a new world order. You play as this young builder, who wakes up without any memories on a pirate ship, only to get shipwrecked and wake up again on a desert island with two other survivors. Luckily, you have the general skills to keep yourself and your new friends alive. But you’ll have to venture to neighboring islands to learn new building techniques and gather supplies. And, of course, defeat the Children of Hargon, who believe that destruction is the only way to live!

Each island you visit has its own history, problems, and lore. And they do all add to the overarching plot of the game. Along the way, you’ll meet a zany cast of characters, some good, some bad. Some take a larger role in your progression, while others are just comedic relief. Be prepared for some very over-the-top and cheesy dialogue!

The general story seems really straight-forward at first: build in the face of destruction! But then there’s an endgame plot twist and I was like whoa! The tone takes a major shift, and if I hadn’t already been invested, that would have sucked me in.

Visuals

I am in love with the way Dragon Quest Builders 2 looks. In fact, that is a big reason this game was even on my radar. The character design is simply adorable! I wanted to pinch everyone’s chibi cheeks, even my own! The monsters are equally cute, but not to the point where I felt bad taking them out. They were still clearly monsters, but cute monsters.

The landscape is blocky. But in a good way! Everything is made out of blocks! You could say that the environment provides the building blocks for your adventures. It just looks very unique and fun. This is not a game that takes itself too seriously. While the literal blocky graphics could have looked outdated and awkward, they looks modern and inviting. I was excited to explore.

It’s also extremely colorful. It’s not overly bright or garish or anything, but the colors really do pop. Each island has its own theme, complete with color palette. You might be somewhere with lots of greens and pinks or somewhere more white and grey. The monsters also come in an array of colors from black to hot pink!

Sound Effects + Music

The music in Dragon Quest Builders 2 is underwhelming. I mostly tuned it out after the first couple of hours. The only time I really noticed it was when it changed to the battle music to alert me of encroaching monsters. For such an expansive game, there really isn’t enough music variety. The sound effects are similarly repetitive, but effective.

None of the dialogue (there’s a ton) is voiced. There’s very minimal voice acting, just laughs, grunts, sighs, noises of general discontent. And not much variety thereof. You’ll hear the same few sounds over and over and over. I guess that’s the theme for the sounds in the game: repetitive.

Gameplay + Controls

I wasn’t sure about Dragon Quest Builders 2 at the very beginning. It’s obviously very quest driven, which is something I do enjoy. However, it started out extremely “do this, then come back to me.” Then “now, go do this and come back.” It was too regimented and didn’t let me get to know the game or characters. I was just checking things off a list. After the first couple of hours, it does open up and allows for some exploration. I’d still have a set list of tasks to complete, but I still had to go out and find the location and figure out where things were and how to get them. It opens up A LOT after the first few hours and is totally worth the slow beginning.

Obviously there is a large focus on quests and building, not so much on dragons. There are a handful of islands that you have to visit and help the residents repair. You have to manage your own needs (HP and Hunger) or else you won’t be able to do anything. And there is a lot to do: collecting resources, crafting resources and items, building rooms, placing items, fighting monsters, solving puzzles, even some stealth missions! There is always something you need to be doing in order to progress.

Once you finish the main story, you get free reign over the island! Build and destroy to your heart’s content! There’s endless possibilities to what you can make. I didn’t get to play the post-game much since I played during the free trial, but I did explore a bit and look forward to buying the game and doing more.

Replayability

I played Dragon Quest Builders 2 when it was the 7-day trial for Nintendo Switch Online, so I kind of rushed through it, hoping to beat it before time ran out. I simply focused on the main story, but there are so many side quests and islands to explore! Plus a ton of space on your island to build stuff. I’d love to play again and really take the time to do all of the builder’s puzzles and tablet missions. Not to mention those chaotic Explorer’s Shores islands!

Even if I had taken more time to explore outside of the main campaign, this is definitely a game with replay value. The main quests will be identical, but you can complete them in different ways. Exactly what and where you build will be different. I made a lot of “mistakes” during my playthrough which I would do differently starting a new game. Not that everything needs to be perfect, but I’d love to see how different features change the game.

Overall

Clearly, I loved my time with Dragon Quest Builders 2! The story was a lot of fun, and I was surprised at how much I actually liked the building side of the game. I did get a bit overwhelmed and stuck at the prospect of building whatever the heck I wanted, but the optional missions do provide some guidance which I found reassuring. This game provides so many hours of exciting playtime, and I do hope to revisit it soon!

My 5 stars is extremely and unrepentantly biased, I loved this game and it lived up to every expectation I had. The story was extremely campy and fairly long, it's much closer to jrpg length than anything else, but after beating all the main content and being deep into post game? I am glad I played it, and see myself going back to free build many times in the future.

What it gets right, it gets so right, but the hand holding tutorial-like nature of the entire story line just makes it a slog at points. The building portion is fantastic though!

wicked underrated, idk why i never hear anyone talking about this game. ive never played a main-line dragon quest game, but the builders games stand alone very well!

8/10

An impressive expansion of the first game, while welcomely delivering the same narrative charm.

so underrated what a great fun time

idk its a lotta text for a minecraft game

This was kinda fun until a dracky said that it was scared that me and the townsfolk had iced it's fellow monster and it made me cry so I stopped playing

This review contains spoilers

I loved building lego as a kid. This game gives me some creative liberty and exploration, but also some set parameters to follow when building structures. You'd think the postgame, which opens a vast expansive open world for you to build what you want, would be appealing but it was the complete opposite for me. If the story had been double the length, I would have enthusiastically continued to build within the parameters of the guide, but without it, I'm listless.

An excellent game, major step up from the first.

It’s like Dragon Quest Minecraft. Don’t beat around the bush about it. As much as I hate these surface-level comparisons, most of the thoughts I have about Dragon Quest Builders 2 can be sourced directly from what it does the same or differently from Minecraft. It’s unavoidable.

That being said, Dragon Quest Builders 2 does a lot of things I wish Minecraft would do! Its main focus is on town building, creating a cute connection to the mainline Dragon Quest games as the towns you build serve as being equivalent to the towns and castles you’d ordinarily find in those games. Building is essential throughout the game's runtime, cycling between fighting monsters and collecting materials in service of making more livable and workable spaces for your townspeople. It has a much more goal-oriented style of play, sprinkling new little objectives to occupy your time with so you always have something to do. It makes what you build not just there for the sake of looking nice, but to also serve various functional purposes! Town sizes start small and grow over time, so it’s almost like solving a puzzle trying to find how to neatly fit every building in your town together. It makes for an experience more linear than other Minecraft-likes but still asking a lot of creativity of the player if they so desire.

That is until you get to the blueprints, that is. Multiple points in the game ask you to create an exact version of a structure they planned out for you, turning the creative process of building and fitting your space into a chore where you find all the little blocks you need and arrange them just like the game wants you to. It’s an awful dampener on an otherwise great time, one that’s only made worse when certain blueprints have your townspeople just get all the materials and build the whole damn thing for you. What’s even the point by then? Back on my home island, I wanted to use the desert area to create a large western-style town, with minecart rails connecting the homes from the shops from the pubs. But when I got there, they grabbed my hand and told me I was gonna make a pyramid instead, and every single building I made in that area had to be inside it. What a load of bullshit.

Dragon Quest Builders 2 kept me engaged with its town building gameplay loop and mini-objectives always giving me something to do, but it always seemed a little too interested in what it wanted to see rather than what the player wanted. In a game with so much potential for creative ideas to flow freely, it feels like a massive waste to limit that creativity the way it does.

Minecraft but different 2 electric boogaloo

dont personally like the game. Maybe it because i havent played it enough...

LOVED most of this game. The last few hours were honestly terrible. Most of the time I wouldn't say something like that could ruin a game rating. This did.


Minecraft but better looking, with an actual story, and built in help for painfully uncreative people like myself.
Drags on a bit by the end. Combat in general is meh, so it's a shame so much of it is required. Exploration sometimes punished by accidentally "sequence breaking", making some missions basically autocomplete which is a bit lame.
A story and clear goal provides a great balance to the overly open concept of Minecraft, I still felt free to spend a few hours building or digging here and there but the presence of a constant anchor to keep me from doing nothing for 200 hours is greatly appreciated - the lack of it is why I never enjoyed Minecraft. And if you do enjoy the limitless freedom, well, that's the entire post-game!

I'm not much of a Dragon Quest fan, and I never managed to get into Minecraft. By adding plot, tutorialization and objectives to Minecraft and supplementing Dragon Quest with a satisfying noncombat gameplay loop, this game becomes, to me, much better than the sum of its parts.

Combat is still a horrible chore though.

Um filho de Minecraft muito competente ao te dar objetivos para construir.

Pra mim, um ponto muito forte é o sentimento de comunidade que ele constrói. Consegue te dar uma sensação de progresso muito boa porque faz você se importar com aquele mundo. Apesar de a estrutura de desenvolvimento nas ilhas ser muito repetitiva, os personagens são carismáticos o suficiente pra te manterem engajados na narrativa, talvez no limite. Se você entrar no roleplay, irá se divertir muitas horas criando acomodações que atendam a necessidade dos habitantes.

Acho também muito interessante o sistema de gratidão, a moeda do jogo que vem da satisfação dos habitantes, que pode servir também para a compra de blocos/receitas pra sua ilha pessoal.

Não compraria por preço cheio, mas vou ficar de olho numa promoção porque quero terminar o jogo.

It's not bad but for whatever reason, I just can't get into it. I first played it around three years ago and got 10+ hours on it, then I finally decided to redownload it and try it again recently but I just don't think it's for me. Keep in mind, during those 10+ hours I initially racked up, I didn't actually leave the farm area which is basically the first area of the game where you'll really be able to do anything so from what I can tell this game is a massive slow burn. Still, it's a creative/well-made game with enough charm to appeal to the right person. That person is just not me.